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Follow-up to 64f10ed

Just fixed a typo.
Playtester hace 3 años
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commit
fe7626dfdc

+ 1 - 1
db/import-tmpl/job_stats.yml

@@ -27,7 +27,7 @@
 #   MaxWeight                Base maximum weight. (Default: 20000)
 #   HpFactor                 Exponential HP increase. Per base level: [HpFactor * BaseLv / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 0)
 #   HpIncrease               Linear HP increase. Per base level: [HpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 500)
-#   SpIncrease               Linear SP increase. Per base level: [SpIncrease / 100)]. Used when macro HP_SP_TABLES is disabled. (Default: 100)
+#   SpIncrease               Linear SP increase. Per base level: [SpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 100)
 #   BaseASPD:                Base ASPD for each weapon type. (Default: 2000)
 #     Weapon                 Weapon type with associated ASPD.
 #   BonusStats:              Job level bonus stats/traits.

+ 1 - 1
db/job_stats.yml

@@ -27,7 +27,7 @@
 #   MaxWeight                Base maximum weight. (Default: 20000)
 #   HpFactor                 Exponential HP increase. Per base level: [HpFactor * BaseLv / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 0)
 #   HpIncrease               Linear HP increase. Per base level: [HpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 500)
-#   SpIncrease               Linear SP increase. Per base level: [SpIncrease / 100)]. Used when macro HP_SP_TABLES is disabled. (Default: 100)
+#   SpIncrease               Linear SP increase. Per base level: [SpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 100)
 #   BaseASPD:                Base ASPD for each weapon type. (Default: 2000)
 #     Weapon                 Weapon type with associated ASPD.
 #   BonusStats:              Job level bonus stats/traits.

+ 1 - 1
db/pre-re/job_basepoints.yml

@@ -27,7 +27,7 @@
 #   MaxWeight                Base maximum weight. (Default: 20000)
 #   HpFactor                 Exponential HP increase. Per base level: [HpFactor * BaseLv / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 0)
 #   HpIncrease               Linear HP increase. Per base level: [HpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 500)
-#   SpIncrease               Linear SP increase. Per base level: [SpIncrease / 100)]. Used when macro HP_SP_TABLES is disabled. (Default: 100)
+#   SpIncrease               Linear SP increase. Per base level: [SpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 100)
 #   BaseASPD:                Base ASPD for each weapon type. (Default: 2000)
 #     Weapon                 Weapon type with associated ASPD.
 #   BonusStats:              Job level bonus stats/traits.

+ 1 - 1
db/pre-re/job_exp.yml

@@ -27,7 +27,7 @@
 #   MaxWeight                Base maximum weight. (Default: 20000)
 #   HpFactor                 Exponential HP increase. Per base level: [HpFactor * BaseLv / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 0)
 #   HpIncrease               Linear HP increase. Per base level: [HpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 500)
-#   SpIncrease               Linear SP increase. Per base level: [SpIncrease / 100)]. Used when macro HP_SP_TABLES is disabled. (Default: 100)
+#   SpIncrease               Linear SP increase. Per base level: [SpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 100)
 #   BaseASPD:                Base ASPD for each weapon type. (Default: 2000)
 #     Weapon                 Weapon type with associated ASPD.
 #   BonusStats:              Job level bonus stats/traits.

+ 1 - 1
db/pre-re/job_stats.yml

@@ -27,7 +27,7 @@
 #   MaxWeight                Base maximum weight. (Default: 20000)
 #   HpFactor                 Exponential HP increase. Per base level: [HpFactor * BaseLv / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 0)
 #   HpIncrease               Linear HP increase. Per base level: [HpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 500)
-#   SpIncrease               Linear SP increase. Per base level: [SpIncrease / 100)]. Used when macro HP_SP_TABLES is disabled. (Default: 100)
+#   SpIncrease               Linear SP increase. Per base level: [SpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 100)
 #   BaseASPD:                Base ASPD for each weapon type. (Default: 2000)
 #     Weapon                 Weapon type with associated ASPD.
 #   BonusStats:              Job level bonus stats/traits.

+ 1 - 1
db/re/job_basepoints.yml

@@ -27,7 +27,7 @@
 #   MaxWeight                Base maximum weight. (Default: 20000)
 #   HpFactor                 Exponential HP increase. Per base level: [HpFactor * BaseLv / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 0)
 #   HpIncrease               Linear HP increase. Per base level: [HpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 500)
-#   SpIncrease               Linear SP increase. Per base level: [SpIncrease / 100)]. Used when macro HP_SP_TABLES is disabled. (Default: 100)
+#   SpIncrease               Linear SP increase. Per base level: [SpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 100)
 #   BaseASPD:                Base ASPD for each weapon type. (Default: 2000)
 #     Weapon                 Weapon type with associated ASPD.
 #   BonusStats:              Job level bonus stats/traits.

+ 1 - 1
db/re/job_exp.yml

@@ -27,7 +27,7 @@
 #   MaxWeight                Base maximum weight. (Default: 20000)
 #   HpFactor                 Exponential HP increase. Per base level: [HpFactor * BaseLv / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 0)
 #   HpIncrease               Linear HP increase. Per base level: [HpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 500)
-#   SpIncrease               Linear SP increase. Per base level: [SpIncrease / 100)]. Used when macro HP_SP_TABLES is disabled. (Default: 100)
+#   SpIncrease               Linear SP increase. Per base level: [SpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 100)
 #   BaseASPD:                Base ASPD for each weapon type. (Default: 2000)
 #     Weapon                 Weapon type with associated ASPD.
 #   BonusStats:              Job level bonus stats/traits.

+ 1 - 1
db/re/job_stats.yml

@@ -27,7 +27,7 @@
 #   MaxWeight                Base maximum weight. (Default: 20000)
 #   HpFactor                 Exponential HP increase. Per base level: [HpFactor * BaseLv / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 0)
 #   HpIncrease               Linear HP increase. Per base level: [HpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 500)
-#   SpIncrease               Linear SP increase. Per base level: [SpIncrease / 100)]. Used when macro HP_SP_TABLES is disabled. (Default: 100)
+#   SpIncrease               Linear SP increase. Per base level: [SpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 100)
 #   BaseASPD:                Base ASPD for each weapon type. (Default: 2000)
 #     Weapon                 Weapon type with associated ASPD.
 #   BonusStats:              Job level bonus stats/traits.

+ 1 - 1
doc/yaml/db/job_basepoints.yml

@@ -10,7 +10,7 @@
 #   MaxWeight                Base maximum weight. (Default: 20000)
 #   HpFactor                 Exponential HP increase. Per base level: [HpFactor * BaseLv / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 0)
 #   HpIncrease               Linear HP increase. Per base level: [HpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 500)
-#   SpIncrease               Linear SP increase. Per base level: [SpIncrease / 100)]. Used when macro HP_SP_TABLES is disabled. (Default: 100)
+#   SpIncrease               Linear SP increase. Per base level: [SpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 100)
 #   BaseASPD:                Base ASPD for each weapon type. (Default: 2000)
 #     Weapon                 Weapon type with associated ASPD.
 #   BonusStats:              Job level bonus stats/traits.

+ 1 - 1
doc/yaml/db/job_exp.yml

@@ -10,7 +10,7 @@
 #   MaxWeight                Base maximum weight. (Default: 20000)
 #   HpFactor                 Exponential HP increase. Per base level: [HpFactor * BaseLv / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 0)
 #   HpIncrease               Linear HP increase. Per base level: [HpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 500)
-#   SpIncrease               Linear SP increase. Per base level: [SpIncrease / 100)]. Used when macro HP_SP_TABLES is disabled. (Default: 100)
+#   SpIncrease               Linear SP increase. Per base level: [SpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 100)
 #   BaseASPD:                Base ASPD for each weapon type. (Default: 2000)
 #     Weapon                 Weapon type with associated ASPD.
 #   BonusStats:              Job level bonus stats/traits.

+ 1 - 1
doc/yaml/db/job_stats.yml

@@ -10,7 +10,7 @@
 #   MaxWeight                Base maximum weight. (Default: 20000)
 #   HpFactor                 Exponential HP increase. Per base level: [HpFactor * BaseLv / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 0)
 #   HpIncrease               Linear HP increase. Per base level: [HpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 500)
-#   SpIncrease               Linear SP increase. Per base level: [SpIncrease / 100)]. Used when macro HP_SP_TABLES is disabled. (Default: 100)
+#   SpIncrease               Linear SP increase. Per base level: [SpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 100)
 #   BaseASPD:                Base ASPD for each weapon type. (Default: 2000)
 #     Weapon                 Weapon type with associated ASPD.
 #   BonusStats:              Job level bonus stats/traits.