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@@ -58,7 +58,7 @@ xmas,237,303,3 script Catherine Jet Johnson 4_F_SKULL06GIRL,{
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next;
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next;
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select("I couldn't even imagine, seeing this mood...");
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select("I couldn't even imagine, seeing this mood...");
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mes "[Catherine Jet Johnson]";
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mes "[Catherine Jet Johnson]";
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- mes "Yes, because we couldn't earn a livng by packaging toys forever. The situations got tough after the villagers left in ones and twos.";
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+ mes "Yes, because we couldn't earn a living by packaging toys forever. The situations got tough after the villagers left in ones and twos.";
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next;
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next;
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mes "[Catherine Jet Johnson]";
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mes "[Catherine Jet Johnson]";
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mes "I was the one who worked as an assistant beside the doll craftsman who made dolls to the end.";
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mes "I was the one who worked as an assistant beside the doll craftsman who made dolls to the end.";
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@@ -70,31 +70,31 @@ xmas,237,303,3 script Catherine Jet Johnson 4_F_SKULL06GIRL,{
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mes "On the day when the factory is decided to be closed, the doll maker dressed the last doll he made and shed tears.";
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mes "On the day when the factory is decided to be closed, the doll maker dressed the last doll he made and shed tears.";
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next;
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next;
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mes "[Catherine Jet Johnson]";
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mes "[Catherine Jet Johnson]";
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- mes "Perhaps he thought he wouldn't make a doll anymore.";
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+ mes "Perhaps he thought he wouldn't make dolls anymore.";
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next;
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next;
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mes "[Catherine Jet Johnson]";
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mes "[Catherine Jet Johnson]";
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mes "He named the last doll ^0000ffCeline Kimi^000000 and stopped all the lines in the factory.";
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mes "He named the last doll ^0000ffCeline Kimi^000000 and stopped all the lines in the factory.";
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next;
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next;
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select("Did he give a doll a name?");
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select("Did he give a doll a name?");
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mes "[Catherine Jet Johnson]";
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mes "[Catherine Jet Johnson]";
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- mes "Sometimes there can be the work as if it were their child to doll makers. Kimi was the one for him.";
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+ mes "Sometimes so much work goes into a doll as if it were their child to doll makers. Kimi was the one for him.";
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next;
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next;
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mes "[Catherine Jet Johnson]";
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mes "[Catherine Jet Johnson]";
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mes "I guess his earnestness breathed life to Kimi.";
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mes "I guess his earnestness breathed life to Kimi.";
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next;
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next;
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select("Do you mean the doll is alive?");
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select("Do you mean the doll is alive?");
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mes "[Catherine Jet Johnson]";
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mes "[Catherine Jet Johnson]";
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- mes "Yes, ^0000ffShe^000000 became a living creature. I don't know the reason, but she is striding in the toy factory with heavy sorrow and rage.";
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+ mes "Yes, ^0000ffShe^000000 became a living creature. I don't know how, but she is striding in the toy factory with heavy sorrow and rage.";
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next;
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next;
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mes "[Catherine Jet Johnson]";
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mes "[Catherine Jet Johnson]";
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- mes "When I first saw her, she was standing beside the doll maker who died and collapsed. She stood there with an unknowable expression.";
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+ mes "When I first saw her, she was standing beside the doll maker who died and collapsed. She stood there with a bare expression.";
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next;
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next;
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mes "[Catherine Jet Johnson]";
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mes "[Catherine Jet Johnson]";
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- mes "That's the end. I was outside when I woke up again after I had been blacked out. My face has become like this.";
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+ mes "That's the end. I was outside when I woke up again after I had blacked out. My face has become like this.";
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next;
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next;
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select("Did Kimi do that?");
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select("Did Kimi do that?");
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mes "[Catherine Jet Johnson]";
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mes "[Catherine Jet Johnson]";
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- mes "I don't know.. She would do it, or it could be a different problem. I have no memory with this.";
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+ mes "I don't know.. She would do it, or it could be a different problem. I have no memory of it.";
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next;
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next;
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select("Do you blame her?");
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select("Do you blame her?");
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mes "[Catherine Jet Johnson]";
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mes "[Catherine Jet Johnson]";
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@@ -114,9 +114,9 @@ xmas,237,303,3 script Catherine Jet Johnson 4_F_SKULL06GIRL,{
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mes "[Catherine Jet Johnson]";
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mes "[Catherine Jet Johnson]";
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mes "Heh? You would do me a favor?";
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mes "Heh? You would do me a favor?";
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next;
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next;
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- select("Let's get into the factory with me.");
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+ select("Let's get into the factory.");
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mes "[Catherine Jet Johnson]";
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mes "[Catherine Jet Johnson]";
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- mes "We.. Well, I cannot help you at all except for providing you with directions. Besides, there can be a big danger to you.";
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+ mes "We.. Well, I cannot help you at all except for providing you with directions. Besides, this can be very dangerous to you.";
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next;
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next;
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select("You can reunite with Kimi, can't you?");
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select("You can reunite with Kimi, can't you?");
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mes "[Catherine Jet Johnson]";
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mes "[Catherine Jet Johnson]";
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@@ -141,14 +141,14 @@ xmas,237,303,3 script Catherine Jet Johnson 4_F_SKULL06GIRL,{
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}
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}
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next;
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next;
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if (getcharid(1) < 1) {
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if (getcharid(1) < 1) {
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- mes "^0000ffYou need to organize a party having more than a member to get into Horror Toy Factory.^000000";
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+ mes "^0000ffYou need to organize a party having more than one member to get into Horror Toy Factory.^000000";
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close;
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close;
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}
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}
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switch( checkquest(12331,PLAYTIME) ) {
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switch( checkquest(12331,PLAYTIME) ) {
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case -1:
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case -1:
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if (getpartyleader(getcharid(1),2) != getcharid(0)) {
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if (getpartyleader(getcharid(1),2) != getcharid(0)) {
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mes "[Catherine Jet Johnson]";
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mes "[Catherine Jet Johnson]";
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- mes "Eh.. Give me a second. I am talking to the person in charge. Please wait for a while.";
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+ mes "Eh.. Give me a second. I am talking to the person in charge. Please wait a little bit.";
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close;
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close;
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}
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}
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if (select( "Unlock Horror Toy Factory", "Cancel" ) == 1) {
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if (select( "Unlock Horror Toy Factory", "Cancel" ) == 1) {
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@@ -160,10 +160,10 @@ xmas,237,303,3 script Catherine Jet Johnson 4_F_SKULL06GIRL,{
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case 0:
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case 0:
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case 1:
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case 1:
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mes "[Catherine Jet Johnson]";
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mes "[Catherine Jet Johnson]";
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- mes "The smell of preservative from the factory has not been going away. You cannot stand longer there under this state.";
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+ mes "The smell of preservative from the factory has not gone away. You cannot enter under this state.";
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next;
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next;
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mes "[Catherine Jet Johnson]";
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mes "[Catherine Jet Johnson]";
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- mes "I will keep you from entering before the scent of preservative is completely gone away.";
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+ mes "I will keep you from entering until the scent of preservative is completely gone.";
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close;
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close;
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case 2:
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case 2:
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mes "^0000ffThe smell of preservative has gone away. You can talk to Catherine Jet Johnson.^000000";
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mes "^0000ffThe smell of preservative has gone away. You can talk to Catherine Jet Johnson.^000000";
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@@ -175,7 +175,7 @@ xmas,237,303,3 script Catherine Jet Johnson 4_F_SKULL06GIRL,{
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xmas,233,305,4 script Factory Dimension Telep PORTAL,{
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xmas,233,305,4 script Factory Dimension Telep PORTAL,{
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if (getstatus(SC_MONSTER_TRANSFORM,1) > 0) {
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if (getstatus(SC_MONSTER_TRANSFORM,1) > 0) {
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mes "[Factory Dimension Teleporter]";
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mes "[Factory Dimension Teleporter]";
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- mes "There are some work study programs as monster workers during the Horror Toy Factory tour. Therefore, ^ff0000You are limited to enter when you are in transformation.^000000";
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+ mes "There are some work study programs as monster workers during the Horror Toy Factory tour. Therefore, ^ff0000you are unable to enter when you are transformed.^000000";
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close;
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close;
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}
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}
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if (BaseLevel < 140) {
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if (BaseLevel < 140) {
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@@ -185,7 +185,7 @@ xmas,233,305,4 script Factory Dimension Telep PORTAL,{
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}
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}
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if (getcharid(1) < 1) {
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if (getcharid(1) < 1) {
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mes "[Factory Dimension Teleporter]";
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mes "[Factory Dimension Teleporter]";
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- mes "You don't have any fellows? Please organize a party and come again if you go alone.";
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+ mes "You don't have any support? Please organize a party and come again if you go in alone.";
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close;
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close;
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}
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}
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switch( checkquest(12331,PLAYTIME) ) {
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switch( checkquest(12331,PLAYTIME) ) {
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@@ -199,10 +199,10 @@ xmas,233,305,4 script Factory Dimension Telep PORTAL,{
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close;
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close;
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case 1:// dummy
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case 1:// dummy
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mes "[Factory Dimension Teleporter]";
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mes "[Factory Dimension Teleporter]";
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- mes "You don't have any fellows? Please organize a party and come again if you go alone.";
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+ mes "You don't have any support? Please organize a party and come again if you go in alone.";
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close;
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close;
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case 0:
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case 0:
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- mapannounce "xmas", getpartyname( getcharid(1) ) +" party's party member "+ strcharinfo(0) +" enters Horror Toy Factory.", bc_map, "0x00ff99";
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+ mapannounce "xmas", getpartyname( getcharid(1) ) +" party's party member "+ strcharinfo(0) +" has entered the Horror Toy Factory.", bc_map, "0x00ff99";
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setquest 12331;// Trail of Toy Factory
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setquest 12331;// Trail of Toy Factory
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end;
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end;
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}
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}
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@@ -220,10 +220,10 @@ xmas,233,305,4 script Factory Dimension Telep PORTAL,{
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1@xm_d,112,20,6 script Catherine Jet Johnson#0 4_F_SKULL06GIRL,{
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1@xm_d,112,20,6 script Catherine Jet Johnson#0 4_F_SKULL06GIRL,{
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if (getstatus(SC_MONSTER_TRANSFORM,1) > 0) {
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if (getstatus(SC_MONSTER_TRANSFORM,1) > 0) {
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mes "[Catherine Jet Johnson]";
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mes "[Catherine Jet Johnson]";
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- mes "You cannot come to here if you are under the effect of a monstre transformation.";
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+ mes "You cannot come here if you are under the effect of a monster transformation.";
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next;
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next;
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mes "[Catherine Jet Johnson]";
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mes "[Catherine Jet Johnson]";
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- mes "Please wait until the transformation is finished. You cannot move to another area before you become normal.";
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+ mes "Please wait until the transformation is finished. You cannot move to another area until you become normal.";
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close;
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close;
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}
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}
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if (getpartyleader(getcharid(1),2) != getcharid(0)) {
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if (getpartyleader(getcharid(1),2) != getcharid(0)) {
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@@ -269,7 +269,7 @@ OnStart:
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sleep 5000;
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sleep 5000;
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npctalk "Catherine Jet Johnson: I think other spirits have inhabited the empty factory for too long.";
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npctalk "Catherine Jet Johnson: I think other spirits have inhabited the empty factory for too long.";
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sleep 3000;
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sleep 3000;
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- mapannounce 'xm_d_map$, "Factory announcement: Waste and other debries should be kept clear from work areas. This is to keep you safe at all times.", bc_map, "0x00ff44";
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+ mapannounce 'xm_d_map$, "Factory announcement: Waste and other debris should be kept clear from work areas. This is to keep you safe at all times.", bc_map, "0x00ff44";
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sleep 3000;
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sleep 3000;
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npctalk "Catherine Jet Johnson: It's just like when humans worked here.";
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npctalk "Catherine Jet Johnson: It's just like when humans worked here.";
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sleep 3000;
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sleep 3000;
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@@ -281,18 +281,18 @@ OnStart:
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sleep 3000;
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sleep 3000;
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npctalk "Catherine Jet Johnson: Ah, maybe we should restore those toys and gift boxes to their original condition.";
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npctalk "Catherine Jet Johnson: Ah, maybe we should restore those toys and gift boxes to their original condition.";
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sleep 5000;
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sleep 5000;
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- npctalk "Catherine Jet Johnson: Eh? I... I mean... To return them as they were.. Yes... We need to fight them? I don't how exactly.";
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+ npctalk "Catherine Jet Johnson: Eh? I... I mean... To return them as they were.. Yes... We need to fight them? I don't know how exactly.";
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sleep 2000;
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sleep 2000;
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mapannounce 'xm_d_map$, "Factory announcement: All employees must wear a proper uniform and identification. Please check with security if you do not have yours.", bc_map, "0x00ff44";
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mapannounce 'xm_d_map$, "Factory announcement: All employees must wear a proper uniform and identification. Please check with security if you do not have yours.", bc_map, "0x00ff44";
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sleep 3000;
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sleep 3000;
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- npctalk "Catherine Jet Johnson: Good heavens, I home the guards are still human. There were boxes of uniforms near here in the past..";
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+ npctalk "Catherine Jet Johnson: Good heavens, I hope the guards are still human. There were boxes of uniforms near here in the past..";
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enablenpc instance_npcname("Employees' Uniform Box#1");
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enablenpc instance_npcname("Employees' Uniform Box#1");
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enablenpc instance_npcname("Employees' Uniform Box#2");
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enablenpc instance_npcname("Employees' Uniform Box#2");
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enablenpc instance_npcname("Employees' Uniform Box#3");
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enablenpc instance_npcname("Employees' Uniform Box#3");
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sleep 5000;
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sleep 5000;
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npctalk "Catherine Jet Johnson: Ah, they are behind me. You'd better change into the uniform. Fortunately, I still have my employee card.";
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npctalk "Catherine Jet Johnson: Ah, they are behind me. You'd better change into the uniform. Fortunately, I still have my employee card.";
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sleep 5000;
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sleep 5000;
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- npctalk "Catherine Jet Johnson: I will find my way around here. Let's meet near the second production line. Cheer up its a toy factory. It can't be all that bad!!";
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+ npctalk "Catherine Jet Johnson: I will find my way around here. Let's meet near the second production line. Cheer up, it's a toy factory. It can't be all that bad!!";
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sleep 6000;
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sleep 6000;
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disablenpc instance_npcname("Catherine Jet Johnson#01");
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disablenpc instance_npcname("Catherine Jet Johnson#01");
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disablenpc instance_npcname("#bgm01");
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disablenpc instance_npcname("#bgm01");
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@@ -311,7 +311,7 @@ OnStart2:
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enablenpc instance_npcname("Employees' Uniform Box#3");
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enablenpc instance_npcname("Employees' Uniform Box#3");
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mapannounce 'xm_d_map$, "Factory announcement: Wake up, toy factory working time has come...", bc_map, "0x00ff44";
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mapannounce 'xm_d_map$, "Factory announcement: Wake up, toy factory working time has come...", bc_map, "0x00ff44";
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sleep 6000;
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sleep 6000;
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- mapannounce 'xm_d_map$, "Factory announcement: Waste and other debries should be kept clear from work areas. This is to keep you safe at all times.", bc_map, "0x00ff44";
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+ mapannounce 'xm_d_map$, "Factory announcement: Waste and other debris should be kept clear from work areas. This is to keep you safe at all times.", bc_map, "0x00ff44";
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sleep 6000;
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sleep 6000;
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mapannounce 'xm_d_map$, "Factory announcement: Let's make presents for every child's dream today.", bc_map, "0x00ff44";
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mapannounce 'xm_d_map$, "Factory announcement: Let's make presents for every child's dream today.", bc_map, "0x00ff44";
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donpcevent instance_npcname("#fac1ct") + "::OnStart";
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donpcevent instance_npcname("#fac1ct") + "::OnStart";
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@@ -345,12 +345,12 @@ OnInstanceInit:
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playBGM "52";
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playBGM "52";
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.@mob_id_transform = getstatus(SC_MONSTER_TRANSFORM,1);
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.@mob_id_transform = getstatus(SC_MONSTER_TRANSFORM,1);
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if (.@mob_id_transform == 1246 || .@mob_id_transform < 1) {
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if (.@mob_id_transform == 1246 || .@mob_id_transform < 1) {
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- mes "^0000ffYou put on a factory uniform. There still seem to be a few uniforms left in the box.^000000";
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+ mes "^0000ffYou put on a factory uniform. There still seems to be a few uniforms left in the box.^000000";
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transform 1246,180000;// COOKIE_XMAS
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transform 1246,180000;// COOKIE_XMAS
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close;
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close;
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}
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}
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- mes "^ff0000In transformation";
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- mes "You cannot use uniform box when already transformed.^000000";
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+ mes "^ff0000You are in transformation.";
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+ mes "You cannot use the uniform box when already transformed.^000000";
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close;
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close;
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OnInstanceInit:
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OnInstanceInit:
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disablenpc instance_npcname( strnpcinfo(0) );
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disablenpc instance_npcname( strnpcinfo(0) );
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@@ -376,7 +376,7 @@ OnMyMobDead:
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OnTimer1000:
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OnTimer1000:
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killmonster 'xm_d_map$, instance_npcname("#fac1ct") + "::OnMyMobDead";
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killmonster 'xm_d_map$, instance_npcname("#fac1ct") + "::OnMyMobDead";
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enablenpc instance_npcname("#fac1bs");
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enablenpc instance_npcname("#fac1bs");
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- mapannounce 'xm_d_map$, "Coordinator's announcement: Huh? Where's everyone! How dare workers to be absent from the line!", bc_map, "0xff8800";
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+ mapannounce 'xm_d_map$, "Coordinator's announcement: Huh? Where's everyone! How dare workers be absent from the line!", bc_map, "0xff8800";
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for ( .@i = 61; .@i <= 89; .@i++ )
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for ( .@i = 61; .@i <= 89; .@i++ )
|
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disablenpc instance_npcname( "alert#"+ .@i );
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disablenpc instance_npcname( "alert#"+ .@i );
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stopnpctimer;
|
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stopnpctimer;
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|
@@ -413,7 +413,7 @@ OnAlert:
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|
.@npc_name$ = instance_npcname("#fac1bs");
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.@npc_name$ = instance_npcname("#fac1bs");
|
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.@event$ = .@npc_name$ + "::OnMyMobDead";
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.@event$ = .@npc_name$ + "::OnMyMobDead";
|
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killmonster 'xm_d_map$, .@event$;
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killmonster 'xm_d_map$, .@event$;
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|
- npctalk "Coordinator: Guard! Where is guard! Humans are invading!!";
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+ npctalk "Coordinator: Guard! Where is a guard! Humans are invading!!";
|
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sleep 3000;
|
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sleep 3000;
|
|
disablenpc .@npc_name$;
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disablenpc .@npc_name$;
|
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for ( .@i = 0; .@i <= 10; .@i++ ) {
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for ( .@i = 0; .@i <= 10; .@i++ ) {
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|
@@ -429,7 +429,7 @@ OnTimer60000:
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.@npc_name$ = instance_npcname("#fac1bs");
|
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.@npc_name$ = instance_npcname("#fac1bs");
|
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killmonster 'xm_d_map$, .@npc_name$ + "::OnMyMobDead";
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killmonster 'xm_d_map$, .@npc_name$ + "::OnMyMobDead";
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enablenpc .@npc_name$;
|
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enablenpc .@npc_name$;
|
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- npctalk "Coordinator: This kind of things happens a lot these days...";
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+ npctalk "Coordinator: This kind of thing happens a lot these days...";
|
|
stopnpctimer;
|
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stopnpctimer;
|
|
end;
|
|
end;
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|
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@@ -446,7 +446,7 @@ OnInstanceInit:
|
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transform 1249,180000;// MYSTCASE
|
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transform 1249,180000;// MYSTCASE
|
|
}
|
|
}
|
|
else if (.@mob_id_transform == 1249)
|
|
else if (.@mob_id_transform == 1249)
|
|
- mes "^009900The box is in your hands. You cannot carry more than one boxe.^000000";
|
|
|
|
|
|
+ mes "^009900The box is in your hands. You cannot carry more than one box.^000000";
|
|
else
|
|
else
|
|
mes "^ff0000You are not in uniform. The Coordinator won't let you pick it up.^000000";
|
|
mes "^ff0000You are not in uniform. The Coordinator won't let you pick it up.^000000";
|
|
close;
|
|
close;
|
|
@@ -479,21 +479,21 @@ OnTouch:
|
|
OnStart:
|
|
OnStart:
|
|
.@r = rand(1,10);
|
|
.@r = rand(1,10);
|
|
if (.@r == 1)
|
|
if (.@r == 1)
|
|
- mapannounce 'xm_d_map$, "Factory announcement: Outsiders are spotted on the product line. Guard, please move out immediately.",bc_map,"0x00ffff";
|
|
|
|
|
|
+ mapannounce 'xm_d_map$, "Factory announcement: Outsiders are spotted on the product line. Guards, please move out immediately.",bc_map,"0x00ffff";
|
|
else if (.@r == 2)
|
|
else if (.@r == 2)
|
|
mapannounce 'xm_d_map$, "Factory announcement: Invaders have been identified. Distinction Code AX0829. Type: Human. Chase them away.", bc_map, "0x00ffff";
|
|
mapannounce 'xm_d_map$, "Factory announcement: Invaders have been identified. Distinction Code AX0829. Type: Human. Chase them away.", bc_map, "0x00ffff";
|
|
else if (.@r == 3)
|
|
else if (.@r == 3)
|
|
- mapannounce 'xm_d_map$, "Guard's announcement: Please immediately leave here, outsiders.", bc_map, "0xffff00";
|
|
|
|
|
|
+ mapannounce 'xm_d_map$, "Guard's announcement: Please leave here immediately, outsiders.", bc_map, "0xffff00";
|
|
else if (.@r == 4)
|
|
else if (.@r == 4)
|
|
mapannounce 'xm_d_map$, "Factory announcement: Outsiders, hold up your hands and surrender. Otherwise, I will shoot you.", bc_map, "0x00ffff";
|
|
mapannounce 'xm_d_map$, "Factory announcement: Outsiders, hold up your hands and surrender. Otherwise, I will shoot you.", bc_map, "0x00ffff";
|
|
else if (.@r == 5)
|
|
else if (.@r == 5)
|
|
- mapannounce 'xm_d_map$, "Factory announcement: Dispatch the guard. Suppress the invaders.", bc_map, "0x00ffff";
|
|
|
|
|
|
+ mapannounce 'xm_d_map$, "Factory announcement: Dispatch the guards. Suppress the invaders.", bc_map, "0x00ffff";
|
|
else if (.@r == 6)
|
|
else if (.@r == 6)
|
|
mapannounce 'xm_d_map$, "CAUTION: The plant manger is coming to inspect. Wipe out the outsiders.", bc_map, "0xff4444";
|
|
mapannounce 'xm_d_map$, "CAUTION: The plant manger is coming to inspect. Wipe out the outsiders.", bc_map, "0xff4444";
|
|
else if (.@r == 7)
|
|
else if (.@r == 7)
|
|
- mapannounce 'xm_d_map$, "Factory announcement: Not good news. Outside creatures are detected. Guard, please mobilize.", bc_map, "0x00ff88";
|
|
|
|
|
|
+ mapannounce 'xm_d_map$, "Factory announcement: Not good news. Outside creatures are detected. Guards, please mobilize.", bc_map, "0x00ff88";
|
|
else if (.@r == 8)
|
|
else if (.@r == 8)
|
|
- mapannounce 'xm_d_map$, "Factory announcement: Outsiders or invaders are obstacles to operate the factory. You can kill them if it is necessary.", bc_map, "0xff9999";
|
|
|
|
|
|
+ mapannounce 'xm_d_map$, "Factory announcement: Outsiders or invaders are obstacles to factory's operation. You can kill them if necessary.", bc_map, "0xff9999";
|
|
else if (.@r == 9)
|
|
else if (.@r == 9)
|
|
mapannounce 'xm_d_map$, "Factory announcement: Okay that's it, party's over! Get out of my house!", bc_map, "0x00ffff";
|
|
mapannounce 'xm_d_map$, "Factory announcement: Okay that's it, party's over! Get out of my house!", bc_map, "0x00ffff";
|
|
else
|
|
else
|
|
@@ -599,7 +599,7 @@ OnMyMobDead:
|
|
mes "[Catherine Jet Johnson]";
|
|
mes "[Catherine Jet Johnson]";
|
|
mes "Lucky you got here safely.";
|
|
mes "Lucky you got here safely.";
|
|
next;
|
|
next;
|
|
- switch( select( "Quit the story", "Listen to her tatics.", "I know what to do. Proceed quickly!" ) ) {
|
|
|
|
|
|
+ switch( select( "Quit the story", "Listen to her tactics.", "I know what to do. Proceed quickly!" ) ) {
|
|
case 1:
|
|
case 1:
|
|
mes "[Catherine Jet Johnson]";
|
|
mes "[Catherine Jet Johnson]";
|
|
mes "Oh, dear. Let me know when you are ready.";
|
|
mes "Oh, dear. Let me know when you are ready.";
|
|
@@ -637,13 +637,13 @@ S_Skip:
|
|
sleep 5000;
|
|
sleep 5000;
|
|
npctalk "Catherine Jet Johnson: Ah, I realized something while coming here. Some...Children...";
|
|
npctalk "Catherine Jet Johnson: Ah, I realized something while coming here. Some...Children...";
|
|
sleep 5000;
|
|
sleep 5000;
|
|
- npctalk "Catherine Jet Johnson: How can I say.. There were lots of souls looking very scary, but awfully sad.";
|
|
|
|
|
|
+ npctalk "Catherine Jet Johnson: How can I say.. There were lots of very scary, but awfully sad, looking souls.";
|
|
sleep 5000;
|
|
sleep 5000;
|
|
npctalk "Catherine Jet Johnson: How pitiful they are, but please make them rest if they attack you. Fortunately, they won't come at me.";
|
|
npctalk "Catherine Jet Johnson: How pitiful they are, but please make them rest if they attack you. Fortunately, they won't come at me.";
|
|
sleep 5000;
|
|
sleep 5000;
|
|
npctalk "Catherine Jet Johnson: If you see a worker toy on duty while searching here, would you ask it about the doll maker?";
|
|
npctalk "Catherine Jet Johnson: If you see a worker toy on duty while searching here, would you ask it about the doll maker?";
|
|
sleep 5000;
|
|
sleep 5000;
|
|
- npctalk "Catherine Jet Johnson: He might be sent to Heaven if they recall the memory of doll maker. That the only hope.";
|
|
|
|
|
|
+ npctalk "Catherine Jet Johnson: He might be sent to Heaven if they recall the memory of doll maker. That's the best hope.";
|
|
sleep 5000;
|
|
sleep 5000;
|
|
npctalk "Catherine Jet Johnson: If you find all clues, search other places. I will look for the spot where I met the doll maker last time I was here.";
|
|
npctalk "Catherine Jet Johnson: If you find all clues, search other places. I will look for the spot where I met the doll maker last time I was here.";
|
|
sleep 5000;
|
|
sleep 5000;
|
|
@@ -758,12 +758,12 @@ OnInstanceInit:
|
|
npctalk "Worker: I wish he wouldn't pass away. Ah... Ahah... I feel better.";
|
|
npctalk "Worker: I wish he wouldn't pass away. Ah... Ahah... I feel better.";
|
|
break;
|
|
break;
|
|
case 2:
|
|
case 2:
|
|
- npctalk "Worker: Did Kimi kill the craftman grandpa? Who said that? That's not true. Kimi was going to save him!";
|
|
|
|
|
|
+ npctalk "Worker: Did Kimi kill the craftsman grandpa? Who said that? That's not true. Kimi was going to save him!";
|
|
sleep2 3000;
|
|
sleep2 3000;
|
|
- npctalk "Worker: Ah... B.. By the way, why my body becomes...";
|
|
|
|
|
|
+ npctalk "Worker: Ah... B.. By the way, why my does my body become...";
|
|
break;
|
|
break;
|
|
case 3:
|
|
case 3:
|
|
- npctalk "Worker: He had chronic cardiac disease, but it suddenly started to fit on the day he died. Kimi found him and gave him first aid, but..";
|
|
|
|
|
|
+ npctalk "Worker: He had a chronic cardiac disease, but it was so sudden when it started and he died. Kimi found him and gave him first aid, but..";
|
|
sleep2 3000;
|
|
sleep2 3000;
|
|
npctalk "Worker: Ah.. Did you do something to me? I feel strange...";
|
|
npctalk "Worker: Ah.. Did you do something to me? I feel strange...";
|
|
break;
|
|
break;
|
|
@@ -788,16 +788,16 @@ OnInstanceInit:
|
|
npctalk "Worker: Perhaps Grandpa's affection made her move and become alive. Ahah.. I'm sleepy..";
|
|
npctalk "Worker: Perhaps Grandpa's affection made her move and become alive. Ahah.. I'm sleepy..";
|
|
break;
|
|
break;
|
|
case 8:
|
|
case 8:
|
|
- npctalk "Worker: Grandpa good man! Kimi pity! Kimi loves Grandpa! Granpa died. I'm sad!";
|
|
|
|
|
|
+ npctalk "Worker: Grandpa was a good man! Pity on Kimi! Kimi loved Grandpa! But Grandpa died. I'm sad!";
|
|
sleep2 3000;
|
|
sleep2 3000;
|
|
break;
|
|
break;
|
|
case 9:
|
|
case 9:
|
|
npctalk "Worker: He was so amazed to see Kimi's opening eyes and his heart... It became like that.";
|
|
npctalk "Worker: He was so amazed to see Kimi's opening eyes and his heart... It became like that.";
|
|
sleep2 3000;
|
|
sleep2 3000;
|
|
- npctalk "Worker: Anyhow, why my body... It's likely to float in the air.... Something strange.";
|
|
|
|
|
|
+ npctalk "Worker: Anyhow, why my is my body... It's likely to float in the air.... Something strange.";
|
|
break;
|
|
break;
|
|
case 10:
|
|
case 10:
|
|
- npctalk "Worker: Kimi didn't hurt Grandpa! Kimi's wanted to save Grandpa! People are scared of Kimi Kimi is kind! Kimi is a good girl!";
|
|
|
|
|
|
+ npctalk "Worker: Kimi didn't hurt Grandpa! Kimi's wanted to save Grandpa! People are scared of Kimi, but Kimi is kind! Kimi is a good girl!";
|
|
sleep2 3000;
|
|
sleep2 3000;
|
|
npctalk "Worker: Grandpa... I miss him. Grandpa, Grandpa...";
|
|
npctalk "Worker: Grandpa... I miss him. Grandpa, Grandpa...";
|
|
break;
|
|
break;
|
|
@@ -920,7 +920,7 @@ OnStart:
|
|
sleep 5000;
|
|
sleep 5000;
|
|
mapannounce 'xm_d_map$, "Factory announcement: Delivery employees, please stand by.", bc_map, "0x00ff44";
|
|
mapannounce 'xm_d_map$, "Factory announcement: Delivery employees, please stand by.", bc_map, "0x00ff44";
|
|
sleep 3000;
|
|
sleep 3000;
|
|
- npctalk "Antonio: Oh! Wohuhu! A bunch of presents are dealayed. Let's have a party today?!", .@antonio$;
|
|
|
|
|
|
+ npctalk "Antonio: Oh! Wohuhu! A bunch of presents are delayed. Let's have a party today?!", .@antonio$;
|
|
sleep 4000;
|
|
sleep 4000;
|
|
npctalk "Antonio: Hey, human. You can follow me if you'd like to help. I'm okay unless you disturb me!", .@antonio$;
|
|
npctalk "Antonio: Hey, human. You can follow me if you'd like to help. I'm okay unless you disturb me!", .@antonio$;
|
|
sleep 4000;
|
|
sleep 4000;
|
|
@@ -1059,7 +1059,7 @@ OnInstanceInit:
|
|
|
|
|
|
1@xm_d,233,183,3 script Celine Kimi#0 4_F_KIMI,{
|
|
1@xm_d,233,183,3 script Celine Kimi#0 4_F_KIMI,{
|
|
mes "[Celine Kimi]";
|
|
mes "[Celine Kimi]";
|
|
- mes "Did you come here as well? Why all the humans are anxious to destroy what we built?";
|
|
|
|
|
|
+ mes "Did you come here as well? Why are all of the humans so anxious to destroy what we built?";
|
|
close;
|
|
close;
|
|
OnInstanceInit:
|
|
OnInstanceInit:
|
|
disablenpc instance_npcname( strnpcinfo(0) );
|
|
disablenpc instance_npcname( strnpcinfo(0) );
|
|
@@ -1094,7 +1094,7 @@ OnInstanceInit:
|
|
OnStart:
|
|
OnStart:
|
|
.@kimi$ = instance_npcname("Celine Kimi#0");
|
|
.@kimi$ = instance_npcname("Celine Kimi#0");
|
|
sleep 2000;
|
|
sleep 2000;
|
|
- npctalk "Catherine Jet Johnson: Kimi! Listen to me. I didn't come to blame you here.";
|
|
|
|
|
|
+ npctalk "Catherine Jet Johnson: Kimi! Listen to me. I didn't come here to blame you.";
|
|
sleep 3000;
|
|
sleep 3000;
|
|
npctalk "Celine Kimi: Everyone hates me!... You don't like me as well? This ugly and creepy doll likes me...", .@kimi$;
|
|
npctalk "Celine Kimi: Everyone hates me!... You don't like me as well? This ugly and creepy doll likes me...", .@kimi$;
|
|
sleep 4000;
|
|
sleep 4000;
|
|
@@ -1104,7 +1104,7 @@ OnStart:
|
|
sleep 1000;
|
|
sleep 1000;
|
|
npctalk "Celine Kimi: Don't lie. If that's true, why didn't he see me with love in his eyes?", .@kimi$;
|
|
npctalk "Celine Kimi: Don't lie. If that's true, why didn't he see me with love in his eyes?", .@kimi$;
|
|
sleep 4000;
|
|
sleep 4000;
|
|
- npctalk "Celine Kimi: Why didn't call my name? [Kimi] [Kimi!] I was anxious to hear the Grandpa's voice.", .@kimi$;
|
|
|
|
|
|
+ npctalk "Celine Kimi: Why didn't he say my name? [Kimi] [Kimi!] I was anxious to hear the Grandpa's voice.", .@kimi$;
|
|
sleep 4000;
|
|
sleep 4000;
|
|
mapannounce 'xm_d_map$, "Phantom's yell: Yes, Kimi~ Father was frightened! He was scared of you~", bc_map, "0xff8800";
|
|
mapannounce 'xm_d_map$, "Phantom's yell: Yes, Kimi~ Father was frightened! He was scared of you~", bc_map, "0xff8800";
|
|
sleep 3000;
|
|
sleep 3000;
|
|
@@ -1118,7 +1118,7 @@ OnStart:
|
|
sleep 3000;
|
|
sleep 3000;
|
|
npctalk "Celine Kimi: D.. Did I.. kill him?...", .@kimi$;
|
|
npctalk "Celine Kimi: D.. Did I.. kill him?...", .@kimi$;
|
|
sleep 2000;
|
|
sleep 2000;
|
|
- npctalk "Catherine Jet Johnson: No, Kimi! I've realized that. I misunderstood you. Just he had a disease!";
|
|
|
|
|
|
+ npctalk "Catherine Jet Johnson: No, Kimi! I've realized that. I misunderstood you. He was sick!";
|
|
sleep 3000;
|
|
sleep 3000;
|
|
npctalk "Celine Kimi: D.. Di.. Did I... kill... him?", .@kimi$;
|
|
npctalk "Celine Kimi: D.. Di.. Did I... kill... him?", .@kimi$;
|
|
sleep 2000;
|
|
sleep 2000;
|
|
@@ -1128,10 +1128,10 @@ OnStart:
|
|
sleep 1000;
|
|
sleep 1000;
|
|
mapannounce 'xm_d_map$, "Phantom's yell: Don't you agree you are frightening? No one loves you, Kimi~", bc_map, "0xff8800";
|
|
mapannounce 'xm_d_map$, "Phantom's yell: Don't you agree you are frightening? No one loves you, Kimi~", bc_map, "0xff8800";
|
|
sleep 3000;
|
|
sleep 3000;
|
|
- npctalk "Celine Kimi: Because of me, granpa was dead...", .@kimi$;
|
|
|
|
|
|
+ npctalk "Celine Kimi: Because of me, grandpa is dead...", .@kimi$;
|
|
specialeffect EF_MAPPILLAR2, AREA, .@kimi$;
|
|
specialeffect EF_MAPPILLAR2, AREA, .@kimi$;
|
|
sleep 3000;
|
|
sleep 3000;
|
|
- npctalk "Catherine Jet Johnson: It became serious. Kimi is suffering. It would be dangerous under this condition!";
|
|
|
|
|
|
+ npctalk "Catherine Jet Johnson: It has become serious. Kimi is suffering. It would be dangerous under this condition!";
|
|
specialeffect EF_MAPPILLAR2, AREA, .@kimi$;
|
|
specialeffect EF_MAPPILLAR2, AREA, .@kimi$;
|
|
sleep 1000;
|
|
sleep 1000;
|
|
mapannounce 'xm_d_map$, "Phantom's yell: Rage~ Sorrow~ No one cries for you, Kimi~", bc_map, "0xff8800";
|
|
mapannounce 'xm_d_map$, "Phantom's yell: Rage~ Sorrow~ No one cries for you, Kimi~", bc_map, "0xff8800";
|
|
@@ -1183,15 +1183,15 @@ OnEnd:
|
|
OnTalk:
|
|
OnTalk:
|
|
.@chat_r = rand(1,10);
|
|
.@chat_r = rand(1,10);
|
|
if (.@chat_r == 1)
|
|
if (.@chat_r == 1)
|
|
- unittalk 'celene_id, "I will burn you with hell inferno.";
|
|
|
|
|
|
+ unittalk 'celene_id, "I will burn you with hell's inferno.";
|
|
else if (.@chat_r == 2)
|
|
else if (.@chat_r == 2)
|
|
unittalk 'celene_id, "Will you bear this flame?!";
|
|
unittalk 'celene_id, "Will you bear this flame?!";
|
|
else if (.@chat_r == 3)
|
|
else if (.@chat_r == 3)
|
|
- unittalk 'celene_id, "I shouldn't have done, but...";
|
|
|
|
|
|
+ unittalk 'celene_id, "I shouldn't have, but...";
|
|
else if (.@chat_r == 4)
|
|
else if (.@chat_r == 4)
|
|
unittalk 'celene_id, "It's boiling!... Bear it if you can.";
|
|
unittalk 'celene_id, "It's boiling!... Bear it if you can.";
|
|
else if (.@chat_r == 5)
|
|
else if (.@chat_r == 5)
|
|
- unittalk 'celene_id, "Breathe as much as you can. It'll be the last breath you make.";
|
|
|
|
|
|
+ unittalk 'celene_id, "Breathe as much as you can. It'll be the last breath you take.";
|
|
else if (.@chat_r == 6)
|
|
else if (.@chat_r == 6)
|
|
unittalk 'celene_id, "Frankly, I don't like fire.";
|
|
unittalk 'celene_id, "Frankly, I don't like fire.";
|
|
else
|
|
else
|
|
@@ -1382,11 +1382,11 @@ OnInstanceInit:
|
|
|
|
|
|
1@xm_d,233,183,3 script Celine Kimi#2 4_F_KIMI,{
|
|
1@xm_d,233,183,3 script Celine Kimi#2 4_F_KIMI,{
|
|
mes "[Celine Kimi]";
|
|
mes "[Celine Kimi]";
|
|
- mes "You also... come here to kill me?";
|
|
|
|
|
|
+ mes "You also... came here to kill me?";
|
|
close;
|
|
close;
|
|
|
|
|
|
OnStart:
|
|
OnStart:
|
|
- npctalk "Celine Kimi: You also... come here to kill me?";
|
|
|
|
|
|
+ npctalk "Celine Kimi: You also... came here to kill me?";
|
|
specialeffect EF_MAPPILLAR2;
|
|
specialeffect EF_MAPPILLAR2;
|
|
sleep 5000;
|
|
sleep 5000;
|
|
disablenpc instance_npcname("Celine Kimi#2");
|
|
disablenpc instance_npcname("Celine Kimi#2");
|
|
@@ -1413,7 +1413,7 @@ OnStart:
|
|
initnpctimer;
|
|
initnpctimer;
|
|
end;
|
|
end;
|
|
OnTimer3000:
|
|
OnTimer3000:
|
|
- mapannounce 'xm_d_map$, "Celine Kimi and her phantom are shared their strength. They will be stronger than ever!",bc_map,"0xff6666";
|
|
|
|
|
|
+ mapannounce 'xm_d_map$, "Celine Kimi and her phantom have shared their strength. They will be stronger than ever!",bc_map,"0xff6666";
|
|
stopnpctimer;
|
|
stopnpctimer;
|
|
end;
|
|
end;
|
|
|
|
|
|
@@ -1454,15 +1454,15 @@ OnInstanceInit:
|
|
end;
|
|
end;
|
|
OnStart:
|
|
OnStart:
|
|
sleep 1000;
|
|
sleep 1000;
|
|
- npctalk "Catherine Jet Johnson: Unfortunately, I am failed to persuade Kimi.";
|
|
|
|
|
|
+ npctalk "Catherine Jet Johnson: Unfortunately, I have failed to persuade Kimi.";
|
|
sleep 3000;
|
|
sleep 3000;
|
|
- npctalk "Catherine Jet Johnson: What was the voice of phantom? Why it torments Kimi so harshly...";
|
|
|
|
|
|
+ npctalk "Catherine Jet Johnson: What was the voice of that phantom? Why does it torment Kimi so harshly...";
|
|
sleep 4000;
|
|
sleep 4000;
|
|
- npctalk "Catherine Jet Johnson: I guess that the curse of my face was form the unidentified voice.";
|
|
|
|
|
|
+ npctalk "Catherine Jet Johnson: I guess that the curse of my face was from the unidentified voice.";
|
|
sleep 4000;
|
|
sleep 4000;
|
|
- npctalk "Catherine Jet Johnson: Anyway, even Kimi, saying hates everyone, has collected her recollections here a lot.";
|
|
|
|
|
|
+ npctalk "Catherine Jet Johnson: Anyway, even Kimi hates everyone and has collected her recollections here a lot.";
|
|
sleep 6000;
|
|
sleep 6000;
|
|
- npctalk "Catherine Jet Johnson: I will put this thing safely even if her soul will return and she won't be disappointed.";
|
|
|
|
|
|
+ npctalk "Catherine Jet Johnson: I will end this thing safely even if her soul will return and she won't be disappointed.";
|
|
sleep 5000;
|
|
sleep 5000;
|
|
npctalk "Catherine Jet Johnson: Thanks to you, everything that I have wondered is completely resolved. Please call me again if you are going to send her to Heaven next time.";
|
|
npctalk "Catherine Jet Johnson: Thanks to you, everything that I have wondered is completely resolved. Please call me again if you are going to send her to Heaven next time.";
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sleep 5000;
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sleep 5000;
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|
@@ -1652,7 +1652,7 @@ OnInstanceInit:
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case 2:
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|
case 2:
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|
transform 1246,180000;
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|
transform 1246,180000;
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|
enablenpc instance_npcname("#fac1bs");
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|
enablenpc instance_npcname("#fac1bs");
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|
- mapannounce 'xm_d_map$, "Coordinator's announcement: Huh? Where's everyone! How dare you workers to be absent their line and muck around!",bc_map,"0xff8800";
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+ mapannounce 'xm_d_map$, "Coordinator's announcement: Huh? Where's everyone! How dare the workers be absent from their line and muck around!",bc_map,"0xff8800";
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|
warp 'xm_d_map$,70,125;
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|
warp 'xm_d_map$,70,125;
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|
break;
|
|
break;
|
|
case 3:
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|
case 3:
|