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@@ -2690,7 +2690,7 @@ Body:
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bonus2 bVariableCastrate,"PR_MAGNUS",-25;
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bonus2 bVariableCastrate,"PR_MAGNUS",-25;
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bonus bHealPower,10;
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bonus bHealPower,10;
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bonus bAddItemHealRate,10;
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bonus bAddItemHealRate,10;
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- autobonus2 "{ bonus bIgnoreMDefRace,RC_All; }",getequiprefinerycnt(EQI_HAND_R)*20,2000,BF_SHORT|BF_NORMAL;
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+ autobonus2 "{ bonus2 bIgnoreMdefRaceRate,RC_All,100; }",getequiprefinerycnt(EQI_HAND_R)*20,2000,BF_SHORT|BF_NORMAL;
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/* Confirm: Success rate and duration */
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/* Confirm: Success rate and duration */
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- Combos:
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- Combos:
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- Combo:
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- Combo:
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@@ -11739,7 +11739,7 @@ Body:
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- S2_Spirit_M_E_Weapon
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- S2_Spirit_M_E_Weapon
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Script: |
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Script: |
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if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) {
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if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) {
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- bonus bIgnoreMDefRace,RC_DemiHuman;
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+ bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,100;
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}
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}
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- Combos:
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- Combos:
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- Combo:
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- Combo:
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@@ -11749,7 +11749,7 @@ Body:
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Script: |
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Script: |
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bonus bMatk,5;
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bonus bMatk,5;
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if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
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if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
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- bonus bIgnoreMDefRace,RC_DemiHuman;
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+ bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,100;
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- Combos:
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- Combos:
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- Combo:
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- Combo:
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- S_Tempest_Earring
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- S_Tempest_Earring
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@@ -11758,7 +11758,7 @@ Body:
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Script: |
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Script: |
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bonus bMatk,5;
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bonus bMatk,5;
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if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
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if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
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- bonus bIgnoreMDefRace,RC_Demon;
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+ bonus2 bIgnoreMdefRaceRate,RC_Demon,100;
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- Combos:
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- Combos:
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- Combo:
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- Combo:
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- S_Tempest_Earring
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- S_Tempest_Earring
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@@ -11767,8 +11767,8 @@ Body:
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Script: |
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Script: |
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bonus bMatk,5;
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bonus bMatk,5;
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if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) {
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if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) {
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- bonus bIgnoreMDefRace,RC_Brute;
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- bonus bIgnoreMDefRace,RC_Player_Doram;
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+ bonus2 bIgnoreMdefRaceRate,RC_Brute,100;
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+ bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,100;
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}
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}
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- Combos:
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- Combos:
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- Combo:
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- Combo:
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@@ -11778,7 +11778,7 @@ Body:
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Script: |
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Script: |
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bonus bMatk,5;
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bonus bMatk,5;
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if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
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if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
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- bonus bIgnoreMDefRace,RC_Insect;
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+ bonus2 bIgnoreMdefRaceRate,RC_Insect,100;
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- Combos:
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- Combos:
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- Combo:
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- Combo:
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- S_Tempest_Earring
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- S_Tempest_Earring
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@@ -11787,7 +11787,7 @@ Body:
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Script: |
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Script: |
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bonus bMatk,5;
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bonus bMatk,5;
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if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
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if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
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- bonus bIgnoreMDefRace,RC_Fish;
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+ bonus2 bIgnoreMdefRaceRate,RC_Fish,100;
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- Combos:
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- Combos:
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- Combo:
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- Combo:
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- S_Tempest_Earring
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- S_Tempest_Earring
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@@ -11796,7 +11796,7 @@ Body:
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Script: |
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Script: |
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bonus bMatk,5;
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bonus bMatk,5;
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if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
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if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
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- bonus bIgnoreMDefRace,RC_Dragon;
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+ bonus2 bIgnoreMdefRaceRate,RC_Dragon,100;
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- Combos:
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- Combos:
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- Combo:
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- Combo:
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- S_Tempest_Earring
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- S_Tempest_Earring
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@@ -11805,7 +11805,7 @@ Body:
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Script: |
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Script: |
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bonus bMatk,5;
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bonus bMatk,5;
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if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
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if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
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- bonus bIgnoreMDefRace,RC_Angel;
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+ bonus2 bIgnoreMdefRaceRate,RC_Angel,100;
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- Combos:
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- Combos:
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- Combo:
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- Combo:
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- S_Tempest_Earring
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- S_Tempest_Earring
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@@ -11814,7 +11814,7 @@ Body:
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Script: |
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Script: |
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bonus bMatk,5;
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bonus bMatk,5;
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if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
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if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
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- bonus bIgnoreMDefRace,RC_Formless;
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+ bonus2 bIgnoreMdefRaceRate,RC_Formless,100;
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- Combos:
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- Combos:
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- Combo:
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- Combo:
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- S_Tempest_Earring
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- S_Tempest_Earring
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@@ -11823,7 +11823,7 @@ Body:
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Script: |
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Script: |
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bonus bMatk,5;
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bonus bMatk,5;
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if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
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if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
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- bonus bIgnoreMDefRace,RC_Undead;
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+ bonus2 bIgnoreMdefRaceRate,RC_Undead,100;
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- Combos:
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- Combos:
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- Combo:
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- Combo:
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- S_Tempest_Earring
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- S_Tempest_Earring
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@@ -11832,7 +11832,7 @@ Body:
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Script: |
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Script: |
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bonus bMatk,5;
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bonus bMatk,5;
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if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
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if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
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- bonus bIgnoreMDefRace,RC_Plant;
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+ bonus2 bIgnoreMdefRaceRate,RC_Plant,100;
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- Combos:
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- Combos:
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- Combo:
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- Combo:
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- S_Tempest_Earring
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- S_Tempest_Earring
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@@ -12260,8 +12260,8 @@ Body:
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.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
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.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
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bonus bMdef,5;
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bonus bMdef,5;
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if (.@r >= 25) {
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if (.@r >= 25) {
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- bonus bIgnoreMDefRace,RC_DemiHuman;
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- bonus bIgnoreMDefRace,RC_Undead;
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+ bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,100;
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+ bonus2 bIgnoreMdefRaceRate,RC_Undead,100;
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}
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}
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- Combos:
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- Combos:
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- Combo:
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- Combo:
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@@ -12272,8 +12272,8 @@ Body:
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.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
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.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
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bonus bMdef,5;
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bonus bMdef,5;
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if (.@r >= 25) {
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if (.@r >= 25) {
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- bonus bIgnoreMDefRace,RC_Demon;
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- bonus bIgnoreMDefRace,RC_Angel;
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+ bonus2 bIgnoreMdefRaceRate,RC_Demon,100;
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+ bonus2 bIgnoreMdefRaceRate,RC_Angel,100;
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}
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}
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- Combos:
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- Combos:
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- Combo:
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- Combo:
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@@ -12284,8 +12284,8 @@ Body:
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.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
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.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
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bonus bMdef,5;
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bonus bMdef,5;
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if (.@r >= 25) {
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if (.@r >= 25) {
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- bonus bIgnoreMDefRace,RC_Formless;
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- bonus bIgnoreMDefRace,RC_Dragon;
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+ bonus2 bIgnoreMdefRaceRate,RC_Formless,100;
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+ bonus2 bIgnoreMdefRaceRate,RC_Dragon,100;
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}
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}
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- Combos:
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- Combos:
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- Combo:
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- Combo:
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@@ -12296,8 +12296,8 @@ Body:
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.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
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.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
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bonus bMdef,5;
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bonus bMdef,5;
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if (.@r >= 25) {
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if (.@r >= 25) {
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- bonus bIgnoreMDefRace,RC_Plant;
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- bonus bIgnoreMDefRace,RC_Brute;
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+ bonus2 bIgnoreMdefRaceRate,RC_Plant,100;
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+ bonus2 bIgnoreMdefRaceRate,RC_Brute,100;
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}
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}
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- Combos:
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- Combos:
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- Combo:
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- Combo:
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@@ -12308,8 +12308,8 @@ Body:
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.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
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.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
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bonus bMdef,5;
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bonus bMdef,5;
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if (.@r >= 25) {
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if (.@r >= 25) {
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- bonus bIgnoreMDefRace,RC_Fish;
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- bonus bIgnoreMDefRace,RC_Insect;
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+ bonus2 bIgnoreMdefRaceRate,RC_Fish,100;
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+ bonus2 bIgnoreMdefRaceRate,RC_Insect,100;
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}
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}
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- Combos:
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- Combos:
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- Combo:
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- Combo:
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@@ -12551,8 +12551,8 @@ Body:
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bonus bMatk,5;
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bonus bMatk,5;
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.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
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.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
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if (.@r >= 25) {
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if (.@r >= 25) {
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- bonus bIgnoreMDefRace,RC_Demon;
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- bonus bIgnoreMDefRace,RC_Angel;
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+ bonus2 bIgnoreMdefRaceRate,RC_Demon,100;
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+ bonus2 bIgnoreMdefRaceRate,RC_Angel,100;
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}
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}
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- Combos:
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- Combos:
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- Combo:
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- Combo:
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@@ -12563,8 +12563,8 @@ Body:
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bonus bMatk,5;
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bonus bMatk,5;
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.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
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.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
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if (.@r >= 25) {
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if (.@r >= 25) {
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- bonus bIgnoreMDefRace,RC_Formless;
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- bonus bIgnoreMDefRace,RC_Dragon;
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+ bonus2 bIgnoreMdefRaceRate,RC_Formless,100;
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+ bonus2 bIgnoreMdefRaceRate,RC_Dragon,100;
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}
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}
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- Combos:
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- Combos:
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- Combo:
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- Combo:
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@@ -12575,8 +12575,8 @@ Body:
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bonus bMatk,5;
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bonus bMatk,5;
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.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
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.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
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if (.@r >= 25) {
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if (.@r >= 25) {
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- bonus bIgnoreMDefRace,RC_Brute;
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- bonus bIgnoreMDefRace,RC_Plant;
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+ bonus2 bIgnoreMdefRaceRate,RC_Brute,100;
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+ bonus2 bIgnoreMdefRaceRate,RC_Plant,100;
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}
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}
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- Combos:
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- Combos:
|
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- Combo:
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- Combo:
|
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@@ -12587,8 +12587,8 @@ Body:
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bonus bMatk,5;
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bonus bMatk,5;
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.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
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.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
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if (.@r >= 25) {
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if (.@r >= 25) {
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- bonus bIgnoreMDefRace,RC_Fish;
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- bonus bIgnoreMDefRace,RC_Insect;
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+ bonus2 bIgnoreMdefRaceRate,RC_Fish,100;
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+ bonus2 bIgnoreMdefRaceRate,RC_Insect,100;
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}
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}
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- Combos:
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- Combos:
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- Combo:
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- Combo:
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@@ -12599,8 +12599,8 @@ Body:
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bonus bMatk,5;
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bonus bMatk,5;
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.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
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.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
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if (.@r >= 25) {
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if (.@r >= 25) {
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- bonus bIgnoreMDefRace,RC_DemiHuman;
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|
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- bonus bIgnoreMDefRace,RC_Undead;
|
|
|
|
|
|
+ bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,100;
|
|
|
|
+ bonus2 bIgnoreMdefRaceRate,RC_Undead,100;
|
|
}
|
|
}
|
|
- Combos:
|
|
- Combos:
|
|
- Combo:
|
|
- Combo:
|
|
@@ -19245,7 +19245,7 @@ Body:
|
|
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
|
|
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
|
|
bonus bMatkRate,2;
|
|
bonus bMatkRate,2;
|
|
if (.@sum >= 18) {
|
|
if (.@sum >= 18) {
|
|
- bonus bIgnoreMDefRace,RC_All;
|
|
|
|
|
|
+ bonus2 bIgnoreMdefRaceRate,RC_All,100;
|
|
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-100;
|
|
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-100;
|
|
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-100;
|
|
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-100;
|
|
}
|
|
}
|
|
@@ -19257,7 +19257,7 @@ Body:
|
|
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
|
|
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
|
|
bonus bMatkRate,2;
|
|
bonus bMatkRate,2;
|
|
if (.@sum >= 18) {
|
|
if (.@sum >= 18) {
|
|
- bonus bIgnoreMDefRace,RC_All;
|
|
|
|
|
|
+ bonus2 bIgnoreMdefRaceRate,RC_All,100;
|
|
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-100;
|
|
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-100;
|
|
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-100;
|
|
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-100;
|
|
}
|
|
}
|
|
@@ -21587,7 +21587,7 @@ Body:
|
|
- Release_Of_Magic
|
|
- Release_Of_Magic
|
|
Script: |
|
|
Script: |
|
|
if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) {
|
|
if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) {
|
|
- bonus bIgnoreMDefRace,RC_All;
|
|
|
|
|
|
+ bonus2 bIgnoreMdefRaceRate,RC_All,100;
|
|
}
|
|
}
|
|
- Combos:
|
|
- Combos:
|
|
- Combo:
|
|
- Combo:
|
|
@@ -21618,7 +21618,7 @@ Body:
|
|
- Release_Of_Magic
|
|
- Release_Of_Magic
|
|
Script: |
|
|
Script: |
|
|
if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) {
|
|
if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) {
|
|
- bonus bIgnoreMDefRace,RC_All;
|
|
|
|
|
|
+ bonus2 bIgnoreMdefRaceRate,RC_All,100;
|
|
}
|
|
}
|
|
- Combos:
|
|
- Combos:
|
|
- Combo:
|
|
- Combo:
|
|
@@ -21634,7 +21634,7 @@ Body:
|
|
Script: |
|
|
Script: |
|
|
if (eaclass()&EAJL_THIRD && BaseJob == Job_Soul_Linker) {
|
|
if (eaclass()&EAJL_THIRD && BaseJob == Job_Soul_Linker) {
|
|
skill "MG_FIREWALL",10;
|
|
skill "MG_FIREWALL",10;
|
|
- bonus bIgnoreMDefRace,RC_All;
|
|
|
|
|
|
+ bonus2 bIgnoreMdefRaceRate,RC_All,100;
|
|
}
|
|
}
|
|
- Combos:
|
|
- Combos:
|
|
- Combo:
|
|
- Combo:
|
|
@@ -21649,7 +21649,7 @@ Body:
|
|
- Release_Of_Magic
|
|
- Release_Of_Magic
|
|
Script: |
|
|
Script: |
|
|
if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) {
|
|
if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) {
|
|
- bonus bIgnoreMDefRace,RC_All;
|
|
|
|
|
|
+ bonus2 bIgnoreMdefRaceRate,RC_All,100;
|
|
}
|
|
}
|
|
- Combos:
|
|
- Combos:
|
|
- Combo:
|
|
- Combo:
|
|
@@ -25426,7 +25426,7 @@ Body:
|
|
Script: |
|
|
Script: |
|
|
bonus bAtkRate,5;
|
|
bonus bAtkRate,5;
|
|
bonus bMatkRate,5;
|
|
bonus bMatkRate,5;
|
|
- autobonus "{ bonus bIgnoreDefClass,Class_All; bonus bIgnoreMdefRace,RC_All; }",30,7000,BF_WEAPON|BF_MAGIC,"{ active_transform 3658,7000; }";
|
|
|
|
|
|
+ autobonus "{ bonus bIgnoreDefClass,Class_All; bonus2 bIgnoreMdefRaceRate,RC_All,100; }",30,7000,BF_WEAPON|BF_MAGIC,"{ active_transform 3658,7000; }";
|
|
- Combos:
|
|
- Combos:
|
|
- Combo:
|
|
- Combo:
|
|
- Ring_Of_Hunter # 490096
|
|
- Ring_Of_Hunter # 490096
|
|
@@ -30284,7 +30284,7 @@ Body:
|
|
Script: |
|
|
Script: |
|
|
bonus bAllStats,(getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES));
|
|
bonus bAllStats,(getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES));
|
|
bonus bIgnoreDefRace,RC_All;
|
|
bonus bIgnoreDefRace,RC_All;
|
|
- bonus bIgnoreMDefRace,RC_All;
|
|
|
|
|
|
+ bonus2 bIgnoreMdefRaceRate,RC_All,100;
|
|
- Combos:
|
|
- Combos:
|
|
- Combo:
|
|
- Combo:
|
|
- Garm_Card # 4324
|
|
- Garm_Card # 4324
|
|
@@ -35963,7 +35963,7 @@ Body:
|
|
- aegis_300387 # 300387
|
|
- aegis_300387 # 300387
|
|
- Inteligence10 # 4719
|
|
- Inteligence10 # 4719
|
|
Script: |
|
|
Script: |
|
|
- bonus bIgnoreMDefRace,RC_All;
|
|
|
|
|
|
+ bonus2 bIgnoreMdefRaceRate,RC_All,100;
|
|
- Combos:
|
|
- Combos:
|
|
- Combo:
|
|
- Combo:
|
|
- aegis_300386 # 300386
|
|
- aegis_300386 # 300386
|
|
@@ -49292,7 +49292,7 @@ Body:
|
|
- aegis_490459 # 490459
|
|
- aegis_490459 # 490459
|
|
- aegis_490461 # 490461
|
|
- aegis_490461 # 490461
|
|
Script: |
|
|
Script: |
|
|
- bonus bIgnoreMDefRace,RC_All;
|
|
|
|
|
|
+ bonus2 bIgnoreMdefRaceRate,RC_All,100;
|
|
- Combos:
|
|
- Combos:
|
|
- Combo:
|
|
- Combo:
|
|
- Wild_Beast # 400409
|
|
- Wild_Beast # 400409
|
|
@@ -51424,7 +51424,7 @@ Body:
|
|
bonus2 bMagicAtkEle,Ele_All,8;
|
|
bonus2 bMagicAtkEle,Ele_All,8;
|
|
if ((getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT) + getequiprefinerycnt(EQI_SHOES)) >= 39) {
|
|
if ((getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT) + getequiprefinerycnt(EQI_SHOES)) >= 39) {
|
|
bonus bIgnoreDefRace,RC_All;
|
|
bonus bIgnoreDefRace,RC_All;
|
|
- bonus bIgnoreMDefRace,RC_All;
|
|
|
|
|
|
+ bonus2 bIgnoreMdefRaceRate,RC_All,100;
|
|
}
|
|
}
|
|
- Combos:
|
|
- Combos:
|
|
- Combo:
|
|
- Combo:
|