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@@ -5682,7 +5682,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
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}
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break;
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case GC_CROSSIMPACT:
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- if (skill_check_unit_movepos(5, src, bl->x, bl->y, 1, 1)) {
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+ if (skill_check_unit_movepos(0, src, bl->x, bl->y, 1, 1)) {
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skill_blown(src, src, 1, (map_calc_dir(bl, src->x, src->y) + 4) % 8, BLOWN_IGNORE_NO_KNOCKBACK); // Target position is actually one cell next to the target
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skill_attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag);
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} else {
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