Procházet zdrojové kódy

- Combo-used Skills with State "move_enable" will now override the "can't move delay". Fixes Break-Fall -> Jump-Kick.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7260 54d463be-8e91-2dee-dedb-b68131a5f0ec
skotlex před 19 roky
rodič
revize
fb0d6c2d3d
2 změnil soubory, kde provedl 9 přidání a 2 odebrání
  1. 2 0
      Changelog-Trunk.txt
  2. 7 2
      src/map/skill.c

+ 2 - 0
Changelog-Trunk.txt

@@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
 2006/06/19
+	* Combo-used Skills with State "move_enable" will now override the "can't
+	  move delay". Fixes Break-Fall -> Jump-Kick. [Skotlex]
 	* Some more cleanups of battle_calc_damage to account for absorbed damage
 	  reductions. [Skotlex]
 	* Moved back Soul Drain code from mob_dead to skill_counter_additional_effect.

+ 7 - 2
src/map/skill.c

@@ -8020,8 +8020,13 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t
 		}
 		break;
 	case ST_MOVE_ENABLE:
-		//Check only on begin casting. [Skotlex]
-		if(!type && !unit_can_move(&sd->bl)) {
+		if(type)//Check only on begin casting. [Skotlex]
+			break;
+		
+		if (sc && sc->data[SC_COMBO].timer != -1 && sc->data[SC_COMBO].val1 == skill)
+			sd->ud.canmove_tick = gettick(); //When using a combo, cancel the can't move delay to enable the skill. [Skotlex]
+			
+		if (!unit_can_move(&sd->bl)) {
 			clif_skill_fail(sd,skill,0,0);
 			return 0;
 		}