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- Fixed NPC_CRITICALSLASH not being considered as a Critical hit by the code.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8105 54d463be-8e91-2dee-dedb-b68131a5f0ec
skotlex 19 anni fa
parent
commit
fb0b6dcabf
2 ha cambiato i file con 6 aggiunte e 0 eliminazioni
  1. 2 0
      Changelog-Trunk.txt
  2. 4 0
      src/map/battle.c

+ 2 - 0
Changelog-Trunk.txt

@@ -3,6 +3,8 @@ Date	Added
 AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 2006/08/03
+	* Fixed NPC_CRITICALSLASH not being considered as a Critical hit by the
+	  code. [Skotlex]
 	* Added RUDE_ATTACKED_COUNT so you can easily adjust how many rude-attacks
 	  should happen before a mob uses the rude-attacked skill. Value has been set
 	  to 2 for now. [Skotlex]

+ 4 - 0
src/map/battle.c

@@ -902,6 +902,10 @@ static struct Damage battle_calc_weapon_attack(
 			case KN_AUTOCOUNTER:
 				wd.flag=(wd.flag&~BF_SKILLMASK)|BF_NORMAL;
 				break;
+
+			case NPC_CRITICALSLASH:
+				flag.cri = 1; //Always critical skill.
+				break;
 		}
 	}