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@@ -3508,12 +3508,18 @@
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export_constant(EFST_KAUTE);
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export_constant(EFST_JPNONLY_TACTICS);
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export_constant(EFST_MADOGEAR);
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+ export_constant(EFST_DEADLY_DEFEASANCE);
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+ export_constant(EFST_CLIMAX_DES_HU);
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+ export_constant(EFST_CLIMAX);
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export_constant(EFST_LUXANIMA);
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export_constant(EFST_BATH_FOAM_A);
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export_constant(EFST_BATH_FOAM_B);
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export_constant(EFST_BATH_FOAM_C);
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export_constant(EFST_AROMA_OIL);
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export_constant(EFST_REUSE_LIMIT_LUXANIMA);
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+ export_constant(EFST_POWERFUL_FAITH);
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+ export_constant(EFST_SINCERE_FAITH);
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+ export_constant(EFST_FIRM_FAITH);
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export_constant(EFST_AIRSHIP_PIPE);
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export_constant(EFST_PIECES_OF_SHADOW);
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export_constant(EFST_HELLS_PLANT_ARMOR);
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@@ -3530,11 +3536,119 @@
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export_constant(EFST_BIG_SCAR);
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export_constant(EFST_VIGOR);
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export_constant(EFST_PRESSURE);
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+ export_constant(EFST_CLIMAX_EARTH);
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+ export_constant(EFST_CLIMAX_BLOOM);
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+ export_constant(EFST_CLIMAX_CRYIMP);
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export_constant(EFST_MD_Me_Potion);
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export_constant(EFST_MD_Ma_Potion);
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export_constant(EFST_MD_Ta_Potion);
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export_constant(EFST_MD_Ra_Potion);
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+ export_constant(EFST_HOLY_OIL);
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+ export_constant(EFST_CRYSTAL_IMPACT);
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+ export_constant(EFST_SHADOW_EXCEED);
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+ export_constant(EFST_DANCING_KNIFE);
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+ export_constant(EFST_POTENT_VENOM);
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+ export_constant(EFST_SHADOW_SCAR);
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+ export_constant(EFST_E_SLASH_COUNT);
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+ export_constant(EFST_MEDIALE);
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+ export_constant(EFST_A_VITA);
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+ export_constant(EFST_A_TELUM);
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+ export_constant(EFST_PRE_ACIES);
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+ export_constant(EFST_COMPETENTIA);
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+ export_constant(EFST_GUARD_STANCE);
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+ export_constant(EFST_ATTACK_STANCE);
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+ export_constant(EFST_GUARDIAN_S);
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+ export_constant(EFST_HANDICAPSTATE_DEEPBLIND);
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+ export_constant(EFST_HANDICAPSTATE_DEEPSILENCE);
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+ export_constant(EFST_HANDICAPSTATE_LASSITUDE);
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+ export_constant(EFST_HANDICAPSTATE_FROSTBITE);
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+ export_constant(EFST_HANDICAPSTATE_SWOONING);
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+ export_constant(EFST_HANDICAPSTATE_LIGHTNINGSTRIKE);
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+ export_constant(EFST_HANDICAPSTATE_CRYSTALLIZATION);
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+ export_constant(EFST_HANDICAPSTATE_CONFLAGRATION);
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+ export_constant(EFST_HANDICAPSTATE_MISFORTUNE);
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+ export_constant(EFST_HANDICAPSTATE_DEADLYPOISON);
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+ export_constant(EFST_HANDICAPSTATE_DEPRESSION);
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+ export_constant(EFST_HANDICAPSTATE_HOLYFLAME);
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+ export_constant(EFST_REBOUND_S);
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+ export_constant(EFST_SHIELD_MASTERY);
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+ export_constant(EFST_SPEAR_SWORD_M);
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+ export_constant(EFST_HOLY_S);
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+ export_constant(EFST_ULTIMATE_S);
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+ export_constant(EFST_SPEAR_SCAR);
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+ export_constant(EFST_SHIELD_POWER);
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+ export_constant(EFST_RELIGIO);
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+ export_constant(EFST_BENEDICTUM);
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export_constant(EFST_MVPCARD_KIEL);
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+ export_constant(EFST_FIRST_BRAND);
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+ export_constant(EFST_SECOND_BRAND);
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+ export_constant(EFST_SECOND_JUDGE);
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+ export_constant(EFST_THIRD_EXOR_FLAME);
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+ export_constant(EFST_FIRST_FAITH_POWER);
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+ export_constant(EFST_AXE_STOMP);
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+ export_constant(EFST_A_MACHINE);
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+ export_constant(EFST_D_MACHINE);
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+ export_constant(EFST_MT_M_MACHINE_OPERATOR);
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+ export_constant(EFST_TWOAXEDEF);
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+ export_constant(EFST_DAGGER_AND_BOW_M);
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+ export_constant(EFST_MAGIC_SWORD_M);
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+ export_constant(EFST_SHADOW_STRIP);
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+ export_constant(EFST_ABYSS_DAGGER);
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+ export_constant(EFST_ABYSSFORCEWEAPON);
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+ export_constant(EFST_ABYSS_SLAYER);
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+ export_constant(EFST_PROTECTSHADOWEQUIP);
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+ export_constant(EFST_RESEARCHREPORT);
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+ export_constant(EFST_BO_HELL_DUSTY);
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+ export_constant(EFST_WINDSIGN);
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+ export_constant(EFST_CRESCIVEBOLT);
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+ export_constant(EFST_CALAMITYGALE);
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+ export_constant(EFST_STAGE_MANNER);
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+ export_constant(EFST_RETROSPECTION);
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+ export_constant(EFST_MYSTIC_SYMPHONY);
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+ export_constant(EFST_KVASIR_SONATA);
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+ export_constant(EFST_SOUNDBLEND);
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+ export_constant(EFST_GEF_NOCTURN);
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+ export_constant(EFST_AIN_RHAPSODY);
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+ export_constant(EFST_MUSICAL_INTERLUDE);
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+ export_constant(EFST_JAWAII_SERENADE);
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+ export_constant(EFST_PRON_MARCH);
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+ export_constant(EFST_ROSEBLOSSOM);
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+ export_constant(EFST_ACIDIFIED_ZONE_WATER);
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+ export_constant(EFST_ACIDIFIED_ZONE_GROUND);
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+ export_constant(EFST_ACIDIFIED_ZONE_WIND);
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+ export_constant(EFST_ACIDIFIED_ZONE_FIRE);
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+ export_constant(EFST_MAGIC_BOOK_M);
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+ export_constant(EFST_SPELL_ENCHANTING);
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+ export_constant(EFST_SUMMON_ELEMENTAL_ARDOR);
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+ export_constant(EFST_SUMMON_ELEMENTAL_DILUVIO);
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+ export_constant(EFST_SUMMON_ELEMENTAL_PROCELLA);
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+ export_constant(EFST_SUMMON_ELEMENTAL_TERREMOTUS);
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+ export_constant(EFST_SUMMON_ELEMENTAL_SERPENS);
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+ export_constant(EFST_FLAMETECHNIC);
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+ export_constant(EFST_FLAMETECHNIC_OPTION);
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+ export_constant(EFST_FLAMEARMOR);
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+ export_constant(EFST_FLAMEARMOR_OPTION);
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+ export_constant(EFST_COLD_FORCE);
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+ export_constant(EFST_COLD_FORCE_OPTION);
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+ export_constant(EFST_CRYSTAL_ARMOR);
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+ export_constant(EFST_CRYSTAL_ARMOR_OPTION);
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+ export_constant(EFST_GRACE_BREEZE);
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+ export_constant(EFST_GRACE_BREEZE_OPTION);
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+ export_constant(EFST_EYES_OF_STORM);
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+ export_constant(EFST_EYES_OF_STORM_OPTION);
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+ export_constant(EFST_EARTH_CARE);
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+ export_constant(EFST_EARTH_CARE_OPTION);
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+ export_constant(EFST_STRONG_PROTECTION);
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+ export_constant(EFST_STRONG_PROTECTION_OPTION);
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+ export_constant(EFST_DEEP_POISONING);
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+ export_constant(EFST_DEEP_POISONING_OPTION);
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+ export_constant(EFST_POISON_SHIELD);
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+ export_constant(EFST_POISON_SHIELD_OPTION);
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+ export_constant(EFST_ABR_BATTLE_WARIOR);
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+ export_constant(EFST_ABR_DUAL_CANNON);
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+ export_constant(EFST_ABR_MOTHER_NET);
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+ export_constant(EFST_ABR_INFINITY);
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+ export_constant(EFST_ELEMENTAL_VEIL);
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export_constant(EFST_HOMUN_TIME);
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export_constant(EFST_POWER_ACCELERATION);
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export_constant(EFST_MAX_HP_SP_AVOID);
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@@ -3542,6 +3656,12 @@
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export_constant(EFST_AID_PERIOD_POWER_ACCELERATION);
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export_constant(EFST_AID_PERIOD_MAX_HP_SP_AVOID);
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export_constant(EFST_AID_PERIOD_ADD_ALL_STATE);
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+ export_constant(EFST_POISON_MIST);
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+ export_constant(EFST_STONE_WALL);
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+ export_constant(EFST_OVERBRANDREADY);
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+ export_constant(EFST_SHIELDSPELL);
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+ export_constant(EFST_CLOUD_POISON);
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+ export_constant(EFST_SPORE_EXPLOSION_DEBUFF);
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/// @APIHOOK_END
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/// Do not modify code above this, since it will be automatically generated by the API again
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export_constant(EFST_MAX);
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