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Added NPC IDs 10175-10203

Merged from HerculesWS/Hercules@f95290c
Thanks to @Jedzkie
Lemongrass3110 9 anni fa
parent
commit
fa561fbfe2
2 ha cambiato i file con 30 aggiunte e 1 eliminazioni
  1. 29 0
      db/const.txt
  2. 1 1
      src/map/npc.h

+ 29 - 0
db/const.txt

@@ -2404,6 +2404,35 @@ THANATOS_KEEP	10009
 4_CENERE	10172
 4_F_ARUNA_POP2	10173
 4_JACK_HEAD	10174
+4_INJUSTICE	10175
+4_BLOODYMAN	10176
+4_GIBBET	10177
+4_DULLAHAN	10178
+4_M_LAZY	10179
+4_M_GONY	10180
+4_M_ROOKIE	10181
+4_M_PHILOFONTES	10182
+4_F_ESTLOVELOY	10183
+4_F_LEEDSH	10184
+4_F_DIENE	10185
+4_F_COATNEIS	10186
+4_M_RUPERT	10187
+4_M_FALLENGONY	10188
+4_M_EISEN	10189
+4_F_DEADEVIL	10190
+4_F_HUNTER_EVIL	10191
+4_F_ELENA	10192
+4_F_ANYA	10193
+4_M_SEIREN_UC	10194
+4_M_GUNSLINGER2	10195
+4_M_GUNSLINGER3	10196
+4_M_REBELLION2	10197
+4_M_REBELLION3	10198
+4_F_GUNSLINGER2	10199
+4_F_GUNSLINGER3	10200
+4_F_REBELLION2	10201
+4_F_REBELLION3	10202
+4_M_ILYA	10203
 
 DIR_NORTH	0
 DIR_NORTHWEST	1

+ 1 - 1
src/map/npc.h

@@ -107,7 +107,7 @@ enum actor_classes
 #define MAX_NPC_CLASS 1000
 // New NPC range
 #define MAX_NPC_CLASS2_START 10000
-#define MAX_NPC_CLASS2_END 10174
+#define MAX_NPC_CLASS2_END 10203
 
 //Checks if a given id is a valid npc id. [Skotlex]
 //Since new npcs are added all the time, the max valid value is the one before the first mob (Scorpion = 1001)