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Following r16914
-Upd pre-re db (insignia, homon-s, bloodylust, chaospanic)
-fix @zeny for negative amout bugreport:6886

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16923 54d463be-8e91-2dee-dedb-b68131a5f0ec

glighta %!s(int64=12) %!d(string=hai) anos
pai
achega
f98f9a56ab

+ 7 - 7
db/pre-re/skill_cast_db.txt

@@ -1367,11 +1367,11 @@
 //-- SC_DIMENSIONDOOR
 2300,1000,2000,0,4000:8000:12000,0,0
 //-- SC_CHAOSPANIC
-2301,2000,2000,0,5000:10000:15000,30000,0
+2301,2000,2000,0,5000:10000:15000,4000:8000:12000,0
 //-- SC_MAELSTROM
 2302,2000,2000,0,7000:14000:21000,0,0
 //-- SC_BLOODYLUST
-2303,2000,2000,0,10000:20000:30000,30000,0
+2303,2000,2000,0,10000:20000:30000,0,0
 //-- SC_FEINTBOMB
 2304,1000,0,0,1000,0,5000
 //==========================================
@@ -1728,9 +1728,9 @@
 //-- MH_SUMMON_LEGION
 8018,2000,0,0,20000:30000:40000:50000:60000,0,0
 //-- MH_NEEDLE_OF_PARALYZE = Whats the duration of the paralyze status? [Rytech]
-8019,1500,0,0,0,0,0
+8019,1500,0,0,12000:14000:16000:18000:20000,0,0
 //-- MH_POISON_MIST
-8020,1000:1200:1400:1600:1800,0,0,12000:14000:16000:18000:20000,0,0
+8020,1000:1200:1400:1600:1800,0,0,12000:14000:16000:18000:20000,4000:6000:8000:10000:12000,0
 //-- MH_PAIN_KILLER
 8021,2000,0,0,20000:30000:40000:50000:60000,0,0
 //-- MH_LIGHT_OF_REGENE
@@ -1751,8 +1751,8 @@
 //8029,0,0,0,0,0,0
 //-- MH_MIDNIGHT_FRENZY
 //8030,0,0,0,0,0,0
-//-- MH_STAHL_HORN - CHECK Stun duration is the same as regular stun? [Rytech]
-8031,1000,0,0,0,0,0
+//-- MH_STAHL_HORN - dur1 = stun time
+8031,1000,0,0,5000,0,0
 //-- MH_GOLDENE_FERSE
 8032,1000:1200:1400:1600:1800,0,0,30000:45000:60000:75000:90000,0,0
 //-- MH_STEINWAND
@@ -1770,7 +1770,7 @@
 //-- MH_MAGMA_FLOW
 8039,4000,0,0,30000:45000:60000:75000:90000,0,0
 //-- MH_GRANITIC_ARMOR
-8040,6000:5500:5000:4500:4000,0,0,0,0,0
+8040,6000:5500:5000:4500:4000,0,0,60000,0,0
 //-- MH_LAVA_SLIDE
 8041,6000:5500:5000:4500:4000,0,0,12000:14000:16000:18000:20000,0,0
 //-- MH_PYROCLASTIC

+ 27 - 0
db/pre-re/skill_db.txt

@@ -1073,6 +1073,33 @@
 8014,0,6,4,0,0x1,0,5,0,no,0,0,0,none,0,		HVAN_CHAOTIC,Benediction of Chaos
 8015,0,0,0,0,0x1,0,5,0,no,0,0,0,none,0,		HVAN_INSTRUCT,Instruct
 8016,4,6,4,-1,0xD2,4,3,1,no,0,0,0,misc,0,	HVAN_EXPLOSION,Bio Explosion
+//
+8018,9,6,4,0,0x1,0,5,1,no,0,0,0,none,0,		MH_SUMMON_LEGION,Summon Legion
+8019,5,6,1,5,0,0,5,1,no,0,0,0,weapon,0,		MH_NEEDLE_OF_PARALYZE,Needle of Paralyze
+8020,5,6,2,5,0,0,5,1,no,0,0,1,weapon,0,		MH_POISON_MIST,Poison Mist
+8021,1,6,1,0,0x1,0,5,1,no,0,0,0,none,0,		MH_PAIN_KILLER,Pain Killer
+8022,0,6,4,0,0,0x1,5,1,no,0,0,0,none,0,		MH_LIGHT_OF_REGENE,Light of Regene
+8023,0,6,4,0,0,0x1,5,1,no,0,0,0,none,0,		MH_OVERED_BOOST,Overed Boost
+8024,7,6,1,4:0:4:0:4,0,0,5,1,no,0,0,0,magic,0,	MH_ERASER_CUTTER,Eraser Cutter
+8025,7,6,2,4:0:4:0:4,0,0,5,1,no,0,0,0,magic,0,	MH_XENO_SLASHER,Xeno Slasher
+8026,5:5:7:7:9,6,16,0,0x1,0,5,1,no,0,0,0,magic,0,	MH_SILENT_BREEZE,Silent Breeze
+8027,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,		MH_STYLE_CHANGE,Style Change
+8028,1,8,1,0,0,0,5,1,no,0,0,0,weapon,0,		MH_SONIC_CRAW,Sonic Claw
+8029,1,6,4,0,0,0,5,1,no,0,0x200,0,weapon,0,	MH_SILVERVEIN_RUSH,Silver Bain Rush
+8030,1,6,4,0,0,0,5,1,no,0,0x200,0,weapon,0,	MH_MIDNIGHT_FRENZY,Midnight Frenzy
+8031,5:6:7:8:9,6,1,0,0,0,5,1,no,0,0,0,weapon,3,	MH_STAHL_HORN,Steel Horn
+8032,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,		MH_GOLDENE_FERSE,Golden Heel
+8033,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,		MH_STEINWAND,Stone Wall
+8034,9,6,1,6,0x2,1:1:1:1:2,5,1,no,0,0,0,magic,0,	MH_HEILIGE_STANGE,Holy Pole
+8035,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,		MH_ANGRIFFS_MODUS,Attack Mode
+8036,3:4:5:6:7,6,1,0,0,0,5,1,no,0,0,0,weapon,0,	MH_TINDER_BREAKER,Tinder Breaker
+8037,1,6,4,0,0,0,5,1,no,0,0x200,0,weapon,0,	MH_CBC,Continual Break Combo
+8038,1,6,4,0,0,0,5,1,no,0,0x200,0,weapon,0,	MH_EQC,Eternal Quick Combo
+8039,0,6,4,3,0x2,1:1:1:2:2,5,1,no,0,0,0,weapon,0,	MH_MAGMA_FLOW,Magma Flow
+8040,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,		MH_GRANITIC_ARMOR,Granitic Armor
+8041,7,6,2,3,0x2,0,5,1,no,0,0,1,weapon,0,		MH_LAVA_SLIDE,Lava Slide
+8042,0,6,4,3,0x1,0,5,1,no,0,0,0,none,0,		MH_PYROCLASTIC,Pyroclastic
+8043,7,6,2,0,0x1,0,5,1,no,0,0,3,none,0,		MH_VOLCANIC_ASH,Volcanic Ash
 
 // Mercenary Skill Place holders
 8201,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0,	MS_BASH,Bash

+ 32 - 6
db/pre-re/skill_require_db.txt

@@ -171,7 +171,7 @@
 234,0,0,30,0,0,0,99,0,0,none,0,7139,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AM_CP_WEAPON#ケミカルウェポンチャ?ジ#
 235,0,0,25,0,0,0,99,0,0,none,0,7139,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AM_CP_SHIELD#ケミカルシ?ルドチャ?ジ#
 236,0,0,25,0,0,0,99,0,0,none,0,7139,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AM_CP_ARMOR#ケミカルア?マ?チャ?ジ#
-237,0,0,25,0,0,0,99,0,0,none,0,7139,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AM_CP_HELM#ケミカルヘルチャ?ジ#
+237,0,0,25,0,0,0,99,0,0,none,0,7139,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AM_CP_HELM#ケミカルヘル??チャ?ジ#
 
 243,0,0,10,0,0,0,99,0,0,none,0,7142,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AM_CALLHOMUNCULUS
 244,0,0,50,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AM_REST
@@ -443,7 +443,7 @@
 1004,0,0,15,0,0,0,99,2,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AS_VENOMKNIFE#ベナムナイフ#
 1005,0,0,25,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//RG_CLOSECONFINE#ク??[ズコンファイン#
 1006,0,0,40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//WZ_SIGHTBLASTER#サイトブラスタ?[#
-1007,0,0,30,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SA_CREATECON#エルレ?ンタルコンバ?[タ?サ?
+1007,0,0,30,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SA_CREATECON#エルレ?ンタルコンバ?[タ?サ??
 1008,0,0,30,0,0,0,99,0,0,none,0,12115,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SA_ELEMENTWATER#エルレ?ンタルチェンジ#
 1009,0,0,10,0,0,0,11,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//HT_PHANTASMIC#ファンタスミックア??[#
 1010,0,0,20,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//BA_PANGVOICE#パンボイス#
@@ -748,10 +748,10 @@
 2461,0,0,50,0,0,0,99,0,0,elementalspirit,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SO_EL_ACTION#Elemental Action#
 2462,0,0,10:20,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SO_EL_ANALYSIS#Four Spirit Analysis#
 2464,0,0,10,0,0,0,99,0,0,elementalspirit,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SO_EL_CURE#Spirit Recovery#
-2465,0,0,22:30:38,0,0,0,99,0,0,none,0,6360,1:2:3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SO_FIRE_INSIGNIA#Fire Insignia#
-2466,0,0,22:30:38,0,0,0,99,0,0,none,0,6361,1:2:3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SO_WATER_INSIGNIA#Water Insignia#
-2467,0,0,22:30:38,0,0,0,99,0,0,none,0,6362,1:2:3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SO_WIND_INSIGNIA#Wind Insignia#
-2468,0,0,22:30:38,0,0,0,99,0,0,none,0,6363,1:2:3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SO_EARTH_INSIGNIA#Earth Insignia#
+2465,0,0,22:30:38,0,0,0,99,0,0,none,0,6360,1,6360,2,6360,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SO_FIRE_INSIGNIA#Fire Insignia#
+2466,0,0,22:30:38,0,0,0,99,0,0,none,0,6361,1,6361,2,6361,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SO_WATER_INSIGNIA#Water Insignia#
+2467,0,0,22:30:38,0,0,0,99,0,0,none,0,6362,1,6362,2,6362,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SO_WIND_INSIGNIA#Wind Insignia#
+2468,0,0,22:30:38,0,0,0,99,0,0,none,0,6363,1,6363,2,6363,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SO_EARTH_INSIGNIA#Earth Insignia#
 
 //****
 // GN Genetic
@@ -838,6 +838,32 @@
 8013,0,0,22:24:26:28:30,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//HVAN_CAPRICE
 8014,0,0,40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//HVAN_CHAOTIC
 8016,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//HVAN_EXPLOSION
+8018,0,0,60:80:100:120:140,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MH_SUMMON_LEGION#Summon Legion#
+8019,0,0,48:60:72:84:96,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MH_NEEDLE_OF_PARALYZE#Needle of Paralyze#
+8020,0,0,65:75:85:95:105,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MH_POISON_MIST#Poison Mist#
+8021,0,0,48:52:56:60:64,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MH_PAIN_KILLER#Pain Killer#
+8022,0,0,40:50:60:70:80,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MH_LIGHT_OF_REGENE#Light of Regene#
+8023,0,0,70:90:110:130:150,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MH_OVERED_BOOST#Overed Boost#
+8024,0,0,25:30:35:40:45,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MH_ERASER_CUTTER#Eraser Cutter#
+8025,0,0,90:100:110:120:130,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MH_XENO_SLASHER#Xeno Slasher#
+8026,0,0,45:54:63:72:81,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MH_SILENT_BREEZE#Silent Breeze#
+8027,0,0,35,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MH_STYLE_CHANGE#Style Change#
+8028,0,0,20:25:30:35:40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MH_SONIC_CRAW#Sonic Claw#
+8029,0,0,10:15:20:25:30,0,0,0,99,0,0,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MH_SILVERVEIN_RUSH#Silver Bain Rush#
+8030,0,0,8:16:24:32:40,0,0,0,99,0,0,none,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MH_MIDNIGHT_FRENZY#Midnight Frenzy#
+8031,0,0,40:45:50:55:60,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MH_STAHL_HORN#Steel Horn#
+8032,0,0,60:65:70:75:80,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MH_GOLDENE_FERSE#Golden Heel#
+8033,0,0,80:90:100:110:120,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MH_STEINWAND#Stone Wall#
+8034,0,0,60:68:76:84:100,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MH_HEILIGE_STANGE#Holy Pole#
+8035,0,0,60:65:70:75:80,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MH_ANGRIFFS_MODUS#Attack Mode#
+8036,0,0,20:25:30:35:40,0,0,0,99,0,0,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MH_TINDER_BREAKER#Tinder Breaker#
+8037,0,0,10:20:30:40:50,0,0,0,99,0,0,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MH_CBC#Continual Break Combo#
+8038,0,0,24:28:32:36:40,0,0,0,99,0,0,none,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MH_EQC#Eternal Quick Combo#
+8039,0,0,34:38:42:46:50,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MH_MAGMA_FLOW#Magma Flow#
+8040,0,0,54:58:62:66:70,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MH_GRANITIC_ARMOR#Granitic Armor#
+8041,0,0,30:35:40:45:50,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MH_LAVA_SLIDE#Lava Slide#
+8042,0,0,20:28:36:44:52,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MH_PYROCLASTIC#Pyroclastic#
+8043,0,0,60:65:70:75:80,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MH_VOLCANIC_ASH#Volcanic Ash#
 
 8201,0,0,8:8:8:8:8:15:15:15:15:15,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MS_BASH
 8202,20:20:19:19:18:18:17:17:16:16,0,30,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//MS_MAGNUM

+ 13 - 6
db/pre-re/skill_unit_db.txt

@@ -15,6 +15,7 @@
 //      0x200(UF_ENSEMBLE)	Ensemble skill
 //      0x400(UF_SONG)		Song skill
 //      0x800(UF_DUALMODE)	Spell has effects both at an interval and when you step in/out
+//	0x2000(UF_RANGEDSINGLEUNIT)	Layout hack, use layout range propriety but only display center.
 // 	Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near targets
 //
 // Notes:
@@ -119,9 +120,9 @@
 
 2299,0xcc,    ,  0, 1,1000,all,   0x006	//SC_MANHOLE
 2300,0xcd,    ,  0, 1,1000,all,   0x006	//SC_DIMENSIONDOOR
-2301,0xce,    ,  0, 2,  -1,enemy,   0x00E	//SC_CHAOSPANIC
+2301,0xce,    ,  2, 0,  -1,enemy,   0x200E	//SC_CHAOSPANIC
 2302,0xcf,    ,  0, 2,  -1,enemy,   0x002	//SC_MAELSTROM
-2303,0xd0,    ,  0, 2,  -1,enemy,   0x018	//SC_BLOODYLUST
+2303,0xd0,    ,  3, 0,  -1,all,   0x2018	//SC_BLOODYLUST
 2304,0xd1,    ,  0, 2,  -1,enemy, 0x000	//SC_FEINTBOMB
 
 2319,0xec,    ,  0, 3,5000,all,   0x000	//LG_BANDING
@@ -138,10 +139,10 @@
 2450,0xe0,    ,  0, 3, 500,enemy, 0x010	//SO_CLOUD_KILL
 2452,0xe4,    ,  0, 3,3000,all,   0x010	//SO_WARMER
 2453,0xeb,    ,  0, 1:1:2:2:3,1000,enemy,0x010	//SO_VACUUM_EXTREME
-2465,0xf1,    ,  0, 2,1000,all,   0x010	//SO_FIRE_INSIGNIA
-2466,0xf2,    ,  0, 2,1000,all,   0x010	//SO_WATER_INSIGNIA
-2467,0xf3,    ,  0, 2,1000,all,   0x010	//SO_WIND_INSIGNIA
-2468,0xf4,    ,  0, 2,1000,all,   0x010	//SO_EARTH_INSIGNIA
+2465,0xf1,    ,  0, 1,1000,all,   0x010	//SO_FIRE_INSIGNIA
+2466,0xf2,    ,  0, 1,1000,all,   0x010	//SO_WATER_INSIGNIA
+2467,0xf3,    ,  0, 1,1000,all,   0x010	//SO_WIND_INSIGNIA
+2468,0xf4,    ,  0, 1,1000,all,   0x010	//SO_EARTH_INSIGNIA
 
 2479,0xe5,    ,  0, 1,1000,enemy, 0x000	//GN_THORNS_TRAP
 2482,0xe6,0x7f, -1, 1,  -1,all,   0x000	//GN_WALLOFTHORN
@@ -157,6 +158,12 @@
 3020,0xf8,    ,  0, 3, 100,all, 0x018	//KO_ZENKAI
 3010,0xfc,    ,  0, 1,1000,enemy, 0x020	//KO_MAKIBISHI
 
+8020,0xf5,    ,  0, 3,2300:2100:1900:1700:1500,enemy,   0x018	//MH_POISON_MIST
+8033,0x7e,    ,  0, 0,  -1,all,   0x003	//MH_STEINWAND 
+8025,0x86,    ,  0, 2:2:3:3:4,1000,enemy, 0x018	//MH_XENO_SLASHER
+8041,0xf6,    ,  1:1:2:2:3, 0,2000,enemy,   0x01A	//MH_LAVA_SLIDE
+8043,0xf7,    ,  1, 0,-1,enemy,   0x2018	//MH_VOLCANIC_ASH
+
 8208,0x86,    ,  0, 2,1000,enemy, 0x080	//MA_SHOWER
 8209,0x90,    ,  0, 1,1000,enemy, 0x006	//MA_SKIDTRAP
 8210,0x93,    ,  0, 0,1000,enemy, 0x006	//MA_LANDMINE

+ 1 - 1
db/re/skill_cast_db.txt

@@ -1754,7 +1754,7 @@
 //-- MH_STEINWAND
 8033,1000,0,0,30000:45000:60000:75000:90000,0,0,-1
 //-- MH_HEILIGE_STANGE
-8034,2000,0,0,0,0,0,1800:1600:1400:1200:1000
+8034,200:400:600:800:1000,0,0,0,0,0,1800:1600:1400:1200:1000
 //-- MH_ANGRIFFS_MODUS
 8035,200:400:600:800:1000,0,0,30000:45000:60000:75000:90000,0,0,-1
 //-- MH_TINDER_BREAKER

+ 2 - 2
src/config/renewal.h

@@ -45,7 +45,7 @@
 
 /// renewal level modifier on damage
 /// (disable by commenting the line)
-/// 
+///
 // leave this line to enable renewal base level modifier on skill damage (selected skills only)
 #define RENEWAL_LVDMG
 
@@ -60,7 +60,7 @@
 
 /// renewal ASPD [malufett]
 /// (disable by commenting the line)
-/// 
+///
 /// leave this line to enable renewal ASPD
 /// - shield penalty is applied
 /// - AGI has a greater factor in ASPD increase

+ 4 - 1
src/map/atcommand.c

@@ -2533,7 +2533,10 @@ ACMD_FUNC(zeny)
 		clif_displaymessage(fd, msg_txt(1012)); // Please enter an amount (usage: @zeny <amount>).
 		return -1;
 	}
-	pc_getzeny(sd,zeny,LOG_TYPE_COMMAND,NULL);
+	if(zeny > 0)
+	    pc_getzeny(sd,zeny,LOG_TYPE_COMMAND,NULL);
+	else
+	    pc_payzeny(sd,zeny,LOG_TYPE_COMMAND,NULL);
 	return 0;
 }