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@@ -1,9 +1,9 @@
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//===== rAthena Script =======================================
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//= Mora Village
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//===== By: ==================================================
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-//= SuperHulk
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+//= Euphy
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//===== Current Version: =====================================
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-//= 1.2
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+//= 1.3
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//===== Compatible With: =====================================
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//= rAthena SVN
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//===== Description: =========================================
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@@ -13,309 +13,872 @@
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//= 1.1 Translations to English. [Flaid]
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//= 1.1a Standardized. [Euphy]
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//= 1.2 Added new NPCs. [Flaid]
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+//= 1.3 Replaced with full iRO town NPCs. [Euphy]
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//============================================================
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-mora,185,163,5 script Mora Citizen#1 516,{
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- mes "[Scholar Gary]";
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- mes "Hello, traveler!";
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- mes "I'm Gary, the expert about enchantments in this area.";
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- mes "What do you want to know?";
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+mora,52,138,6 script Mungmung#mora 516,{
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+ mes "[Mungmung]";
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+ mes "I'm not the innkeeper!";
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+ mes "Why do people want to pay me when they see me?";
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+ close;
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+}
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+
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+mora,43,127,4 script Innkeeper#mora 522,{
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+ mes "[Innkeeper]";
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+ mes "Oh~ looks like we have another adventurer.";
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+ mes "Where are you from?";
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next;
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- switch(select("Fundamentals of enchantment.:Nothing.")) {
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+ switch(select("Save.:I'd like to get some rest.:The place I used to live is called...:How can I use the warehouse?")) {
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case 1:
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- mes "[Scholar Gary]";
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- mes "Ah, I see that you are interested";
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- mes "in enchantments!";
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- mes "Alright, here are the basics!!";
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- mes "After this you should understand";
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- mes "the mysteries of our enchantments!";
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- next;
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- mes "[Scholar Gary]";
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- mes "First of all, you must know";
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- mes "that this is magic, not an";
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- mes "exact science.";
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- next;
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- mes "[Scholar Gary]";
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- mes "You don't really know what will";
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- mes "happen. You can be lucky or";
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- mes "unlucky, and get a more or";
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- mes "less powerful enchantment.";
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- next;
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- mes "[Scholar Gary]";
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- mes "You can miss the magic, too!";
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- mes "If this happens while your equip";
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- mes "is being enchanted, you'll lose it";
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- mes "all previous enchantments, cards, and the refine!";
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- next;
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- mes "[Scholar Gary]";
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- mes "There is also a risk of";
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- mes "breaking your equipment";
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- mes "while trying to enchant";
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- mes "your equip with a second enchantment!";
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- next;
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- mes "[Scholar Gary]";
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- mes "Each attempt to enchant will cost";
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- mes "you 1 Mora coin and 100,000 zeny.";
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- mes "If you don't know yet, the money";
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- mes "made with this service goes";
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- mes "straight to the people of Mora!";
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- next;
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- mes "[Scholar Gary]";
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- mes "Those were the basics.";
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- mes "Take them to your heart.";
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- mes "For more details, you can";
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- mes "always visit my master,";
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- mes "Gougueulé Tonami!";
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+ mes "[Innkeeper]";
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+ mes "Wow, what's the rush?";
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+ mes "You've just come here, and you're already going someplace else?";
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+ next;
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+ mes "[Innkeeper]";
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+ mes "You know, haste makes waste. Tsk tsk.";
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+ mes "Well, the game's been saved.";
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+ savepoint "mora",57,142;
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close;
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case 2:
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- mes "[Scholar Gary]";
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- mes "Goodbye, and good luck!";
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+ mes "[Innkeeper]";
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+ mes "My my, I need some rest also.";
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+ mes "The rate is 5000 zeny. Do you want a room?";
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+ next;
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+ if(select("Yes:No") == 1) {
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+ if (Zeny >= 5000) {
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+ mes "[Innkeeper]";
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+ mes "Make yourself at home.";
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+ close2;
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+ set Zeny, Zeny-5000;
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+ percentheal 100,100;
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+ warp "mora",32,123;
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+ end;
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+ }
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+ }
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+ mes "[Innkeeper]";
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+ mes "If you don't have the money, go soak yourself in the puddle in the center of the village.";
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+ mes "It will warm you up.";
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+ close;
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+ case 3:
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+ input .@str$;
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+ mes "["+strcharinfo(0)+"]";
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+ mes "I come from a place called "+.@str$+".";
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+ next;
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+ mes "[Innkeeper]";
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+ mes "Oh, I think I've heard about the place before!";
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+ next;
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+ mes "[Innkeeper]";
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+ mes "I heard that there are creeps there who won't get up at all even if it rains or snows, or their sweethearts or parents call them!";
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+ mes "And that black clouds hover over them all the time, causing a storm!";
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+ next;
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+ mes "[Innkeeper]";
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+ mes "How terrible!";
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+ close;
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+ case 4:
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+ mes "[Innkeeper]";
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+ mes "Search through the vegetable-shaped drawer to my right.";
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close;
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}
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}
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-mora,52,138,8 script Mora Citizen#2 516,{
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- mes "[Valere]";
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- mes "Hello, adventurer!";
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- mes "You look like you're";
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- mes "lost, aren't you!?";
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- next;
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- mes "[Valere]";
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- mes "...";
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- mes "Ah, okay.";
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- mes "But you look like you want to";
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- mes "enchant your equipment!";
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+mora,48,128,0 script Drawer 111,{
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+ mes "- The figure 1 0 0 is written in small letters on the vegetable-shaped drawer. -";
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next;
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- mes "[Valere]";
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- mes "I only need to know one thing";
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- mes "before telling you more about";
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- mes "the Mora equipment enchants!";
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- mes "So tell me, what is your class?";
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- next;
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- switch(select("Warlock.:Arch Bishop.:Ranger.:Guillotine Cross.:Rune Knight.:Other.:Goodbye.")) {
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+ switch(select("Insert 100 zeny.:Don't do anything.")) {
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case 1:
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- mes "[Valere]";
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- mes "Hmm, you should visit the";
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- mes "Artifact Crafter.";
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- mes "That is our enchantment specialist";
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- mes "for Warlock equipment!";
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+ if (Zeny < 100) {
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+ mes "I don't have enough zeny.";
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+ mes "I need at least 500 zeny to use the Drawer.";
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+ close;
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+ }
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+ if (basicskillcheck() && getskilllv("NV_BASIC") < 6) {
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+ mes "The drawer is not working for me.";
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+ mes "Maybe I am not yet qualified to use the Drawer yet.";
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+ close;
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+ }
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+ set Zeny, Zeny-100;
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+ openstorage;
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close;
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case 2:
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- mes "[Valere]";
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- mes "Hmm, you should visit the";
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- mes "Master of Relics.";
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- mes "That is our enchantment specialist";
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- mes "for Arch Bishop equipment!";
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- close;
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- case 3:
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- case 4:
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- case 5:
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- mes "[Valere]";
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- mes "Hmm, you should visit the";
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- mes "Artifact Researcher.";
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- mes "That is our enchantment specialist";
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- mes "for Ranger, Guillotine Cross,";
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- mes "and Rune Knight equipment!";
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- close;
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- case 6:
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- mes "[Valere]";
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- mes "Hmm, there is the Master Tailor";
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- mes "who sells and enchants the 'Army Padding'.";
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- next;
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- mes "[Valere]";
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- mes "There's also the Pendant Crafter";
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- mes "who enchants 'Pendant of Guardian'.";
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- next;
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- mes "[Valere]";
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- mes "And finally the Bulberry Westhood";
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- mes "who enchants 'Loki's muffler'.";
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- close;
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- case 7:
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- mes "[Valere]";
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- mes "Goodbye, and good luck!";
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+ mes "- You gave up using the warehouse. -";
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close;
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}
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}
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-mora,160,123,5 script Mora Citizen#3 517,{
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- mes "[Boudril]";
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- mes "Hey, you seem to be";
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- mes "so far from home!";
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- mes "Mora is a remote town.";
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- mes "That's why we have";
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- mes "own currency here!";
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+mora,43,113,4 script Wounded Rafflesia#mora 517,{
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+ mes "[Wounded Raffle]";
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+ mes "Ugghh... What was it";
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+ mes "that was in the bath... Arrrghh...";
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+ mes "To attack suddenly like that... Be careful...";
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+ mes "Whatever it is in there, it's very aggressive.";
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+ close;
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+}
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+
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+mora,30,128,4 script Relaxing Traveler#mora1 514,{
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+ mes "[Traveler]";
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+ mes "The Mora Inn is famous";
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+ mes "for its unusual pieces of furniture.";
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+ mes "Mushroom closets and apple dressers...";
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+ mes "Aren't they so innovative?";
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next;
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- mes "[Boudril]";
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- mes "Beyond that, our community";
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- mes "developed this craft.";
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- mes "Items found here cannot";
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- mes "be found anywhere else!";
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+ select("... ... ...");
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+ mes "[Traveler]";
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+ mes "Sorry... maybe it's just me...";
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+ emotion e_sry;
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close;
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}
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-mora,105,100,3 script Mora Citizen#4 518,{
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- mes "[Buisso]";
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- mes "Hello, my friend.";
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- mes "What brings you to this";
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- mes "place, so far from home?";
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- mes "Are you looking for a challange?";
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- mes "You won't be disappointed here!";
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+mora,105,104,4 script Boaster#mora 514,{
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+ mes "[Boaster]";
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+ mes "So the situation";
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+ mes "was at its worst.";
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+ next;
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+ mes "[Raffles]";
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+ mes "Oh~!";
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+ next;
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+ mes "[Boaster]";
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+ mes "Bored to death, I started to cry.";
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+ mes "Then I fell asleep, tired from all the crying.";
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+ mes "And when I woke up,";
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+ mes "I was even more bored";
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+ mes "than before!";
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next;
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- mes "[Buisso]";
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- mes "We are surrounded by the";
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- mes "Bifrost, an area with powerful";
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- mes "and deceitful monsters...";
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- mes "So cute, but still dangerous.";
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+ mes "[Raffles]";
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+ mes "Oh, oh!";
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+ mes "That's terrible, so terrible.";
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+ mes "How could that happen?!";
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+ next;
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+ mes "[Boaster]";
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+ mes "So the situation got";
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+ mes "more and more serious...";
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+ mes "Now give me some more coins.";
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+ emotion e_swt2,1;
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close;
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}
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-mora,98,104,4 script Mora Citizen#5 516,{
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- mes "[Malavida]";
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+mora,101,107,6 script Excited Raffle#mora 518,{
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+ mes "[Excited Raffle]";
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+ mes "Wow~";
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+ mes "The story is no fun at all.";
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+ mes "Wow~!";
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+ mes "But it's as if we were singing in chorus -";
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+ mes "it's really fun.";
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+ mes "Wow~!";
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+ close;
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+}
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+
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+mora,102,107,6 script Relieved Raffle#mora 517,{
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+ mes "[Relieved Raffle]";
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+ mes "Wow~!";
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+ mes "This is exciting.";
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+ mes "He woke up safe and sound again!";
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+ mes "Well, I'm sure he will next time!";
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mes "...";
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- mes "What!? I look depressed!?";
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- mes "It's normal living here!";
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- mes "My dream was to be like you!";
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next;
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- mes "[Malavida]";
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- mes "Traveling around the world,";
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- mes "chasing monsters,";
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- mes "hunting treasure...";
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- mes "You have the chance. Use it!";
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+ mes "[Relieved Raffle]";
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+ mes "Eh?";
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+ close;
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+}
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+
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+mora,98,104,6 script Moved Raffle#mora 516,{
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+ mes "[Moved Raffle]";
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+ mes "This is sad, too sad!";
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+ mes "I'm not sure why,";
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+ mes "but it must be sad";
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+ mes "because everybody else says so.";
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+ close;
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+}
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+
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+mora,103,100,6 script Impressed Raffle#mora 518,{
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+ mes "[Impressed Raffle]";
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+ mes "Wow! Wow!";
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+ close;
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+}
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+
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+mora,105,100,2 script Rangrang#mora 518,{
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+ mes "[Rangrang]";
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+ mes "I've never heard such a boring and sad story.";
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+ mes "I feel like crying!";
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+ close;
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+}
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+
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+mora,99,100,8 script Decoy#mora 515,{
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+ mes "[A Decoy]";
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+ mes "Oh~!";
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+ mes "That's just so";
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+ mes "unbelievable!";
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+ mes "I'm so curious, let's give him some coins!";
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+ close;
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+}
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+
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+mora,122,97,5 script Relaxing Rafflesia#mora 517,{
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+ mes "[Relaxing Rafflesia]";
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+ mes "The public bath in the center of the village is a symbol of Mora Village.";
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+ next;
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+ mes "[Relaxing Rafflesia]";
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+ mes "It's not just a simple puddle.";
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+ mes "It has tremendous power";
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+ mes "to heal wounds.";
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+ next;
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+ mes "[Relaxing Rafflesia]";
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+ mes "Try walking in the bath";
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+ mes "if you want to see for yourself.";
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+ mes "It will slowly but surely heal your wounds.";
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+ close;
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+}
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+
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+mora,123,94,8 script Visitor to Mora#mora1 515,{
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+ mes "[Visitor to Mora]";
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+ mes "I'm stuck here because of the crevice, which appeared out of nowhere.";
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+ mes "Ha......";
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+ close;
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+}
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+
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+mora,155,72,4 script Visitor to Mora#mora2 513,{
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+ mes "[Visitor to Mora]";
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+ mes "Isn't this one cheerful village?";
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+ mes "With Bifrost blocked like that, I'm thinking of settling here permanently.";
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+ close;
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+}
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+
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+mora,130,96,4 script Relaxing Traveler#mora2 513,{
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+ mes "[Traveler]";
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+ mes "The Rafflesia in Mora Village all look alike, so it's so confusing.";
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+ mes "It's like looking at centuplets...";
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+ next;
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+ mes "[Traveler]";
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+ mes "However! If you look closely,";
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+ mes "you'll find each of them has a personality.";
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+ mes "To find it is one of the fun things";
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+ mes "you can do in the village.";
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+ close;
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+}
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+
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+mora,160,123,4 script Nemnem#mora 517,{
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+ mes "[Nemnem]";
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+ mes "My pain is getting worse and worse";
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+ mes "since the crevice appeared in Bifrost.";
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+ mes "Are you responsible for it, young one?";
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+ next;
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+ switch(select("Of course I am!:That's an unfair accusation!")) {
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+ case 1:
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+ mes "[Nemnem]";
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+ mes "Bra~vo!";
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+ emotion e_awsm;
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+ close;
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+ case 2:
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+ mes "[Nemnem]";
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+ mes "If not, never mind!";
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+ emotion e_swt2,1;
|
|
|
+ close;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+mora,177,157,6 script Indifferent Worker#mora 518,{
|
|
|
+ mes "[Novice Worker]";
|
|
|
+ mes "I'll come out of the Labyrinth Forest and become a hero!";
|
|
|
+ next;
|
|
|
+ mes "[Indifferent Worker]";
|
|
|
+ mes "I hear somebody already did that.";
|
|
|
+ next;
|
|
|
+ mes "[Novice Worker]";
|
|
|
+ mes "What if I say I'm that somebody?";
|
|
|
+ next;
|
|
|
+ mes "[Indifferent Worker]";
|
|
|
+ mes "Forget it. It's more believable";
|
|
|
+ mes "to say I did it.";
|
|
|
+ next;
|
|
|
+ mes "[Novice Worker]";
|
|
|
+ mes "Well, that's true.";
|
|
|
+ close;
|
|
|
+}
|
|
|
+
|
|
|
+mora,179,155,2 script Novice Worker#mora 516,{
|
|
|
+ mes "[Novice Worker]";
|
|
|
+ mes "I'll come out of the Labyrinth Forest and become a hero!";
|
|
|
+ next;
|
|
|
+ mes "[Indifferent Worker]";
|
|
|
+ mes "I hear somebody already did that.";
|
|
|
+ next;
|
|
|
+ mes "[Novice Worker]";
|
|
|
+ mes "What if I say I'm that somebody?";
|
|
|
+ next;
|
|
|
+ mes "[Indifferent Worker]";
|
|
|
+ mes "Forget it. It's more believable";
|
|
|
+ mes "to say I did it.";
|
|
|
+ next;
|
|
|
+ mes "[Novice Worker]";
|
|
|
+ mes "Well, that's true.";
|
|
|
close;
|
|
|
}
|
|
|
|
|
|
-mora,102,107,6 script Mora Citizen#6 517,{
|
|
|
- mes "[Skape]";
|
|
|
- mes "Have you tasted our dish?";
|
|
|
- mes "The beef toast!?";
|
|
|
- mes "This delicious beef only";
|
|
|
- mes "exists in the Bifrost!";
|
|
|
+mora,175,161,6 script Warehouse Worker#mora1 518,{
|
|
|
+ mes "[Kuorita]";
|
|
|
+ mes "Oh... this duck...";
|
|
|
+ next;
|
|
|
+ mes "[Kuorita]";
|
|
|
+ mes "Its slender red beak...";
|
|
|
+ mes "and the blush on its cheeks...";
|
|
|
+ mes "and its wings, ready to take off";
|
|
|
+ mes "any moment...";
|
|
|
next;
|
|
|
- mes "[Skape]";
|
|
|
- mes "If you want to taste this";
|
|
|
- mes "dish, visit our chef.";
|
|
|
- mes "He makes the best";
|
|
|
- mes "Mora beef toast!";
|
|
|
+ mes "[Kuorita]";
|
|
|
+ mes "I want to have it badly...";
|
|
|
+ mes "What would happen if I stole it?";
|
|
|
close;
|
|
|
}
|
|
|
|
|
|
-mora,101,107,4 script Mora Citizen#7 518,{
|
|
|
- mes "[Wouadel Kami]";
|
|
|
- mes "*Dances*";
|
|
|
- mes "I'm a choreographer, but";
|
|
|
- mes "nobody understands me.";
|
|
|
- mes "*doridori*";
|
|
|
- mes "*bingbing*";
|
|
|
- mes "*bangbang*";
|
|
|
+mora,168,161,4 script Warehouse Worker#mora2 513,{
|
|
|
+ mes "[Lively]";
|
|
|
+ mes "The inn over there~";
|
|
|
+ mes "It should've been mine~";
|
|
|
+ next;
|
|
|
+ mes "[Lively]";
|
|
|
+ mes "The store over there~";
|
|
|
+ mes "It should've been mine as well~";
|
|
|
+ next;
|
|
|
+ mes "[Lively]";
|
|
|
+ mes "The warehouse here~";
|
|
|
+ mes "and all the things in it~";
|
|
|
+ mes "All of those should've been mine~";
|
|
|
+ mes "All of those should've been mine~";
|
|
|
+ next;
|
|
|
+ mes "[Lively]";
|
|
|
+ mes "Ahhh... I'd like to make money...";
|
|
|
close;
|
|
|
}
|
|
|
|
|
|
-mora,103,100,6 script Mora Citizen#8 518,{
|
|
|
- mes "[Didier Lans]";
|
|
|
- mes "Yooo gaba gaba!";
|
|
|
- mes "Hello, my dear. You've heard";
|
|
|
- mes "about my teachings, have you?";
|
|
|
- mes "Do not hit your friends!";
|
|
|
- mes "*makes small steps backwards*";
|
|
|
+mora,174,171,8 script Warehouse Worker#mora3 518,{
|
|
|
+ mes "[Shortffle]";
|
|
|
+ mes "I want to climb the ladder,";
|
|
|
+ mes "but my legs are too short to do that.";
|
|
|
+ emotion e_sob;
|
|
|
next;
|
|
|
- mes "[Didier Lans]";
|
|
|
- mes "Yooo gaba gaba!";
|
|
|
- mes "Eat your vegetables.";
|
|
|
- mes "*is the fool*";
|
|
|
- mes "Be smart, be polite!";
|
|
|
- mes "Yooo gaba gaba!";
|
|
|
+ mes "[Shortffle]";
|
|
|
+ mes "I wonder who brought it here.";
|
|
|
close;
|
|
|
}
|
|
|
|
|
|
-mora,184,169,3 script Mora Citizen#9 516,{
|
|
|
- mes "[Moussa Wi]";
|
|
|
- mes "Bleh, I've been";
|
|
|
- mes "here for too long.";
|
|
|
- mes "Living with these dogs...";
|
|
|
- mes "Having nothing to do...";
|
|
|
- mes "Hmm, how about you";
|
|
|
- mes "take care of them?";
|
|
|
+mora,184,169,6 script Worker#mora1 516,{
|
|
|
+ mes "[Worker]";
|
|
|
+ mes "I heard that somebody made it out of the Labyrinth Forest alive.";
|
|
|
+ mes "Whoever it is, I want to meet this person myself.";
|
|
|
close;
|
|
|
}
|
|
|
|
|
|
-mora,108,182,3 script Mora Citizen#10 516,{
|
|
|
- mes "[Yosou Keh]";
|
|
|
- mes "Hello!";
|
|
|
- mes "I am Yosou Keh,";
|
|
|
- mes "a resident of Mora.";
|
|
|
- mes "The Bifrost is populated";
|
|
|
- mes "with many strong monsters...";
|
|
|
+mora,108,182,6 script Worker#mora2 516,{
|
|
|
+ mes "[Worker]";
|
|
|
+ mes "Stay clear of the Labyrinth Forest.";
|
|
|
+ mes "Don't ever dream of peeking in out of curiosity.";
|
|
|
+ mes "Lots of travelers have gone missing after going there.";
|
|
|
close;
|
|
|
}
|
|
|
|
|
|
-mora,113,185,5 script Mora Citizen#11 516,{
|
|
|
- mes "[Ninkasi]";
|
|
|
- mes "Hey, dude.";
|
|
|
- mes "How are you today, dude?";
|
|
|
- mes "What can I do for you, dude?";
|
|
|
+mora,99,65,6 script Banana Rafflesia#mora 516,{
|
|
|
+ mes "[Banana Rafflesia]";
|
|
|
+ mes "You want a banana?";
|
|
|
next;
|
|
|
- switch(select("Why do you call me 'dude'?:Goodbye.")) {
|
|
|
+ switch(select("Yes, I do.:No, thanks.")) {
|
|
|
case 1:
|
|
|
- mes "[Ninkasi]";
|
|
|
- mes "Why not?";
|
|
|
- mes "Calling others 'dude'";
|
|
|
- mes "is my brand mark.";
|
|
|
- mes "Be cool, dude, relax!";
|
|
|
- mes "Enjoy your life, dude!";
|
|
|
+ mes "[Banana Rafflesia]";
|
|
|
+ mes "Take it if you can.";
|
|
|
+ mes "If you are successful, you can have it for free.";
|
|
|
+ emotion e_ok;
|
|
|
close;
|
|
|
case 2:
|
|
|
- mes "[Ninkasi]";
|
|
|
- mes "See you again, dude!";
|
|
|
+ mes "[Banana Rafflesia]";
|
|
|
+ mes "Well, I was going to give it for free,";
|
|
|
+ mes "but if you don't want it, it's fine with me.";
|
|
|
+ emotion e_pif;
|
|
|
close;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
-mora,43,127,4 script Mora Citizen#12 522,{
|
|
|
- mes "[Glouti Vori]";
|
|
|
- mes "Mm, I love this beef toast!";
|
|
|
- mes "That's the only reason I'm";
|
|
|
- mes "still here! There's nothing";
|
|
|
- mes "better than Mora beef toast!";
|
|
|
+mora,134,185,4 script Mora Villager#sleep1 525,{
|
|
|
+ mes "[Mora Villager]";
|
|
|
+ mes "Snort--";
|
|
|
close;
|
|
|
}
|
|
|
|
|
|
-mora,35,119,7 script South World Dealer 513,{
|
|
|
- mes "[South World Dealer]";
|
|
|
- mes "...";
|
|
|
+mora,133,185,6 script Mora Villager#sleep2 524,{
|
|
|
+ mes "[Mora Villager]";
|
|
|
+ mes "Snore--";
|
|
|
+ close;
|
|
|
+}
|
|
|
+
|
|
|
+mora,134,184,2 script Mora Villager#sleep3 516,{
|
|
|
+ mes "[Mora Villager]";
|
|
|
+ mes "Phew phew pheeew--";
|
|
|
+ close;
|
|
|
+}
|
|
|
+
|
|
|
+mora,133,183,7 script Mora Villager#sleep4 518,{
|
|
|
+ end;
|
|
|
+}
|
|
|
+
|
|
|
+mora,132,185,6 script Mora Villager#sleep5 518,{
|
|
|
+ mes "[Mora Villager]";
|
|
|
+ mes "Phew-- Phew--";
|
|
|
+ close;
|
|
|
+}
|
|
|
+
|
|
|
+mora,132,184,6 script Mora Villager#sleep6 522,{
|
|
|
+ mes "[Mora Villager]";
|
|
|
+ mes "Snort--";
|
|
|
+ close;
|
|
|
+}
|
|
|
+
|
|
|
+mora,132,183,8 script Mora Villager#sleep7 524,{
|
|
|
+ mes "[Mora Villager]";
|
|
|
+ mes "- z Z";
|
|
|
+ close;
|
|
|
+}
|
|
|
+
|
|
|
+mora,133,184,2 script Mora Villager#sleep8 1162,{
|
|
|
+ end;
|
|
|
+}
|
|
|
+
|
|
|
+mora,134,183,2 script Mora Villager#sleep9 522,{
|
|
|
+ mes "[Mora Villager]";
|
|
|
+ mes "- z Z";
|
|
|
close;
|
|
|
}
|
|
|
|
|
|
-mora,139,102,4 script Milvida 515,{
|
|
|
- mes "[Milvida]";
|
|
|
- mes "Welcome to Mora~";
|
|
|
- mes "In the center of the city";
|
|
|
- mes "you can find all the shops";
|
|
|
- mes "and some enchanters.";
|
|
|
+mora,105,176,4 script Master Tailor#mora 509,{
|
|
|
+ mes "[Master Tailor]";
|
|
|
+ mes "With my touch, I can turn a typical army padding into a piece of art. I'm Kay the Master Tailor, creating art with army paddings.";
|
|
|
next;
|
|
|
- mes "[Milvida]";
|
|
|
- mes "Northeast of the city is";
|
|
|
- mes "where the food is located.";
|
|
|
+ mes "[Master Tailor]";
|
|
|
+ mes "Well, what's in a name? I can turn your army padding into a piece of art if you bring ^ff00005 Mora Coins and an Army Padding^000000.";
|
|
|
close;
|
|
|
}
|
|
|
|
|
|
-mora,55,124,2 script Cat Traveler 495,{
|
|
|
- mes "[Cat Traveler]";
|
|
|
- mes "This city is like Malangdo";
|
|
|
- mes "in several aspects,";
|
|
|
- mes "don't you think?";
|
|
|
+mora,104,172,8 script Victim#mora 520,{
|
|
|
+ mes "[Victim]";
|
|
|
+ mes "You Bastard! I want my rugged outwear! That was passed on to me by my father *SOB*";
|
|
|
+ next;
|
|
|
+ mes "^990099 It seems that he has gotten a great deal of damage from the art dealer.^000000";
|
|
|
+ close;
|
|
|
+}
|
|
|
+
|
|
|
+mora,125,174,2 script A Random Customer#mora 520,{
|
|
|
+ mes "[Naive Customer]";
|
|
|
+ mes "I don't know when carving my pendant will be completed. Since he is reliable art dealer, I suppose he won't break my pendant.";
|
|
|
+ close;
|
|
|
+}
|
|
|
+
|
|
|
+mora,123,177,6 script Pendant Crafter#mora 509,{
|
|
|
+ mes "[Pendant Crafter]";
|
|
|
+ mes "My job is to polish the stone in a Guardian's Pendant, and then carve a symbol with special power on it.";
|
|
|
+ next;
|
|
|
+ mes "[Pendant Crafter]";
|
|
|
+ mes "The process gives the Guardian's Pendant more power than an ordinary accessory.";
|
|
|
+ next;
|
|
|
+ mes "[Pendant Crafter]";
|
|
|
+ mes "If you're interested, I can work on your pendant for ^ff00005 Mora Coins^000000. Of course you need to have a Guardian's Pendant so I can work on with you.";
|
|
|
close;
|
|
|
}
|
|
|
|
|
|
-mora,131,165,4 script Bifrost Resident#1 520,{
|
|
|
- mes "[Bifrost Resident]";
|
|
|
- mes "Welcome to the workshop";
|
|
|
- mes "of the west clan. If you";
|
|
|
- mes "want your Loki Muffler";
|
|
|
- mes "enchanted, please contact";
|
|
|
- mes "my boss. He makes miracles!";
|
|
|
+mora,134,166,4 script Bulberry Westhood#mora 509,{
|
|
|
+ mes "[Bulberry Westhood]";
|
|
|
+ mes "I'm Bulberry Westhood, keeping the tradition of quality hoods alive.";
|
|
|
+ next;
|
|
|
+ mes "[Bulberry Westhood]";
|
|
|
+ mes "I only handle quality items - not random scarfs from a marketplace.";
|
|
|
+ next;
|
|
|
+ mes "[Bulberry Westhood]";
|
|
|
+ mes "If you have anything that you think is of high enough quality, come find me with ^ff00005 Mora Coins^000000.";
|
|
|
next;
|
|
|
- mes "[Bifrost Resident]";
|
|
|
- mes "On a side note... I think I'm";
|
|
|
- mes "really cute, don't you agree?";
|
|
|
+ mes "[Bulberry Westhood]";
|
|
|
+ mes "I can improve its high quality with my own hands.";
|
|
|
+ close;
|
|
|
+}
|
|
|
+
|
|
|
+mora,131,165,8 script Wandering Customer#mora 520,{
|
|
|
+ mes "[Wandering Customer]";
|
|
|
+ mes "I don't know whether to believe this art dealer... He made me stand here like this for days.... Ah... I feel dizzy.";
|
|
|
close;
|
|
|
-}
|
|
|
+}
|
|
|
+
|
|
|
+mora,113,185,4 script Reading Rafflesia#mora 516,{
|
|
|
+ mes "You see a Rafflesia";
|
|
|
+ mes "lost in reading.";
|
|
|
+ next;
|
|
|
+ switch(select("See what he's reading.:Leave him alone.")) {
|
|
|
+ case 1:
|
|
|
+ mes "Curious about what he's reading,";
|
|
|
+ mes "you quietly approach him from behind.";
|
|
|
+ mes "The Rafflesia is reading in a low voice.";
|
|
|
+ next;
|
|
|
+ mes "[Reading Rafflesia]";
|
|
|
+ mes "Seiren was going to Eremes's.";
|
|
|
+ mes "He was going there to borrow";
|
|
|
+ mes "Eremes's reference books,";
|
|
|
+ next;
|
|
|
+ mes "[Reading Rafflesia]";
|
|
|
+ mes "but he also hoped to see";
|
|
|
+ mes "his beautiful sister, Seiren.";
|
|
|
+ mes "Seiren knocked on Eremes's door";
|
|
|
+ mes "with his heart pounding.";
|
|
|
+ next;
|
|
|
+ mes "[Reading Rafflesia]";
|
|
|
+ mes "Knock! Knock! Knock!";
|
|
|
+ mes "Excuse me. Is anybody there?";
|
|
|
+ mes "... ... ...";
|
|
|
+ mes "He doesn't hear anything.";
|
|
|
+ next;
|
|
|
+ mes "[Reading Rafflesia]";
|
|
|
+ mes "Is there nobody home?";
|
|
|
+ mes "He knocked again,";
|
|
|
+ mes "afraid that he might have";
|
|
|
+ mes "made the trip for nothing.";
|
|
|
+ next;
|
|
|
+ mes "[Reading Rafflesia]";
|
|
|
+ mes "Knock! Knock! Knock!";
|
|
|
+ mes "No answer again. Is there nobody home?";
|
|
|
+ mes "He knew it was rude to do that,";
|
|
|
+ mes "but he decided to enter anyway";
|
|
|
+ mes "and wait for Eremes to come back home.";
|
|
|
+ next;
|
|
|
+ mes "[Reading Rafflesia]";
|
|
|
+ mes "Seiren opened the front door";
|
|
|
+ mes "with his heart throbbing.";
|
|
|
+ mes "*squeak*";
|
|
|
+ mes "The door wasn't locked.";
|
|
|
+ mes "Eremes seems to be away for a while.";
|
|
|
+ next;
|
|
|
+ mes "[Reading Rafflesia]";
|
|
|
+ mes "Seiren entered the house hesitantly.";
|
|
|
+ mes "The moment he stepped into the house,";
|
|
|
+ mes "he heard a sound of water running.";
|
|
|
+ next;
|
|
|
+ mes "[Reading Rafflesia]";
|
|
|
+ mes "Seiren suddenly came to his senses,";
|
|
|
+ mes "and turned back to go out.";
|
|
|
+ mes "But right at the moment!!";
|
|
|
+ next;
|
|
|
+ mes "[Reading Rafflesia]";
|
|
|
+ mes "*thud*";
|
|
|
+ mes "The bathroom door opened,";
|
|
|
+ mes "and with white steam pouring out came a foot.";
|
|
|
+ next;
|
|
|
+ mes "[Reading Rafflesia]";
|
|
|
+ mes "Seiren's heart almost stopped";
|
|
|
+ mes "at the sight of it. And a moment later,";
|
|
|
+ mes "somebody came out from the bathroom,";
|
|
|
+ mes "with just a towel around her body.";
|
|
|
+ next;
|
|
|
+ mes "[Reading Rafflesia]";
|
|
|
+ mes "With her body still wet";
|
|
|
+ mes "from the shower...";
|
|
|
+ next;
|
|
|
+ mes "[Reading Rafflesia]";
|
|
|
+ mes "*gasp* Who are you? How long";
|
|
|
+ mes "were you standing there? How rude.";
|
|
|
+ emotion e_omg;
|
|
|
+ next;
|
|
|
+ mes "The Rafflesia closed the book hastily.";
|
|
|
+ mes "You're curious what will happen next,";
|
|
|
+ mes "but you've been rude enough,";
|
|
|
+ mes "so you just give up.";
|
|
|
+ close;
|
|
|
+ case 2:
|
|
|
+ mes "You leave the place quietly";
|
|
|
+ mes "in order not to disturb";
|
|
|
+ mes "the Rafflesia, who was lost in reading.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+mora,140,186,4 script Rafflesia Philosopher 517,{
|
|
|
+ mes "[Rafflesia Philosopher]";
|
|
|
+ mes "With a little token of appreciation, I will tell you a quote that will help you in your life.";
|
|
|
+ next;
|
|
|
+ switch(select("Give him a token of appreciation.:Can't you just tell me?")) {
|
|
|
+ case 1:
|
|
|
+ mes "[Rafflesia Philosopher]";
|
|
|
+ mes "How much are you willing to give me?";
|
|
|
+ mes "You can pay me in the currencies listed below.";
|
|
|
+ mes "Enter the sum you're willing to pay. Enter 0 if you don't want to pay anything.";
|
|
|
+ next;
|
|
|
+ input .@amount;
|
|
|
+ if (.@amount < 100 || .@amount > 1000000) {
|
|
|
+ mes "[Rafflesia Philosopher]";
|
|
|
+ mes "You can pay between ^FF0000 100 and 1000000^000000.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ if (Zeny < .@amount) {
|
|
|
+ mes "[Rafflesia Philosopher]";
|
|
|
+ mes "So you think this is what my time is worth?";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Rafflesia Philosopher]";
|
|
|
+ mes "The quote I'm going to tell you is...";
|
|
|
+ mes "Let's see... Wait a second.";
|
|
|
+ set Zeny, Zeny-.@amount;
|
|
|
+ next;
|
|
|
+ mes ". . . . . . . . .";
|
|
|
+ next;
|
|
|
+ mes ". . . . . . . . .";
|
|
|
+ next;
|
|
|
+ mes ". . . . . . . . .";
|
|
|
+ next;
|
|
|
+ mes "[Rafflesia Philosopher]";
|
|
|
+ mes "Okay! I think this is the one for you.";
|
|
|
+ next;
|
|
|
+ mes "[Rafflesia Philosopher]";
|
|
|
+ mes strcharinfo(0)+", the quote I'm going to tell you is...";
|
|
|
+
|
|
|
+ // There are more cases, but you get the point.
|
|
|
+ switch(rand(16)) {
|
|
|
+ case 0:
|
|
|
+ mes "We don't laugh because we're happy";
|
|
|
+ mes "- we're happy because we laugh.";
|
|
|
+ mes "- William James -";
|
|
|
+ break;
|
|
|
+ case 1:
|
|
|
+ mes "Humility is the most difficult";
|
|
|
+ mes "of all virtues to achieve,";
|
|
|
+ mes "nothing dies harder than the desire";
|
|
|
+ mes "to think well of oneself.";
|
|
|
+ mes "- T. S. Eliot -";
|
|
|
+ break;
|
|
|
+ case 2:
|
|
|
+ mes "If it's that painful, why do you keep doing it?";
|
|
|
+ mes "The answer's simple.";
|
|
|
+ mes "Because it makes my heart beat,";
|
|
|
+ mes "because it excites me.";
|
|
|
+ mes "My body might suffer, but I'm a lot happier";
|
|
|
+ mes "doing what I have always wanted to do.";
|
|
|
+ mes "- Biya Han -";
|
|
|
+ break;
|
|
|
+ case 3:
|
|
|
+ mes "The superior man thinks always";
|
|
|
+ mes "of virtue; the common man";
|
|
|
+ mes "thinks of comfort.";
|
|
|
+ mes "- Confucius -";
|
|
|
+ break;
|
|
|
+ case 4:
|
|
|
+ mes "Despair is an illness leading to death.";
|
|
|
+ mes "- Kierkegaard -";
|
|
|
+ break;
|
|
|
+ case 5:
|
|
|
+ mes "To eat bread without hope is";
|
|
|
+ mes "still slowly to starve to death.";
|
|
|
+ mes "- Pearl Buck -";
|
|
|
+ break;
|
|
|
+ case 6:
|
|
|
+ mes "The end comes when we";
|
|
|
+ mes "no longer talk with ourselves.";
|
|
|
+ mes "It is the end of genuine thinking";
|
|
|
+ mes "and the beginning of the final loneliness.";
|
|
|
+ mes "- Edward Gibbon -";
|
|
|
+ break;
|
|
|
+ case 7:
|
|
|
+ mes "Look deep into nature,";
|
|
|
+ mes "and then you will understand";
|
|
|
+ mes "everything better.";
|
|
|
+ mes "- Albert Einstein -";
|
|
|
+ break;
|
|
|
+ case 8:
|
|
|
+ mes "Beware of a man";
|
|
|
+ mes "of one book.";
|
|
|
+ mes "- English Proverb -";
|
|
|
+ break;
|
|
|
+ case 9:
|
|
|
+ mes "A bad peace is better";
|
|
|
+ mes "than a good war.";
|
|
|
+ mes "- Russian Proverb -";
|
|
|
+ break;
|
|
|
+ case 10:
|
|
|
+ mes "I do not have much patience";
|
|
|
+ mes "with a thing of beauty";
|
|
|
+ mes "that must be explained";
|
|
|
+ mes "to be understood.";
|
|
|
+ mes "If it does need additional interpretation";
|
|
|
+ mes "then I question";
|
|
|
+ mes "whether it has fulfilled its purpose.";
|
|
|
+ mes "- Charlie Chaplin -";
|
|
|
+ break;
|
|
|
+ case 11:
|
|
|
+ mes "The best and most beautiful things in the world";
|
|
|
+ mes "cannot be seen or even touched -";
|
|
|
+ mes "they must be felt with the heart.";
|
|
|
+ mes "- Helen Keller -";
|
|
|
+ break;
|
|
|
+ case 12:
|
|
|
+ mes "One should never rush marriage.";
|
|
|
+ mes "Unlike fruit, marriage is";
|
|
|
+ mes "always in season.";
|
|
|
+ mes "- Leo Tolstoy -";
|
|
|
+ break;
|
|
|
+ case 13:
|
|
|
+ mes "An eye for an eye";
|
|
|
+ mes "only ends up";
|
|
|
+ mes "making the whole world blind.";
|
|
|
+ mes "- Gandhi-";
|
|
|
+ break;
|
|
|
+ case 14:
|
|
|
+ mes "A day without laughter is a day wasted.";
|
|
|
+ mes "- Charlie Chaplin -";
|
|
|
+ break;
|
|
|
+ case 15:
|
|
|
+ mes "Laugh, and the world laughs";
|
|
|
+ mes "with you; weep, and";
|
|
|
+ mes "you weep alone.";
|
|
|
+ mes "- Ella Wheeler Wilcox -";
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ next;
|
|
|
+ mes "[Rafflesia Philosopher]";
|
|
|
+ mes "People take what they hear";
|
|
|
+ mes "differently.";
|
|
|
+ next;
|
|
|
+ mes "[Rafflesia Philosopher]";
|
|
|
+ mes "I wonder what you think";
|
|
|
+ mes "about what I've told you.";
|
|
|
+ next;
|
|
|
+ input .@input1$;
|
|
|
+ mes "[Rafflesia Philosopher]";
|
|
|
+ mes "So you think that "+.@input1$+".";
|
|
|
+ next;
|
|
|
+ mes "[Rafflesia Philosopher]";
|
|
|
+ mes "... ... ... ...";
|
|
|
+ next;
|
|
|
+ mes "[Rafflesia Philosopher]";
|
|
|
+ mes "I don't know. There is no one answer";
|
|
|
+ mes "to this question...";
|
|
|
+ mes .@input1$;
|
|
|
+ close;
|
|
|
+ case 2:
|
|
|
+ mes "[Rafflesia Philosopher]";
|
|
|
+ mes "You don't get something for nothing.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+- script #mora_traveler -1,{
|
|
|
+ mes "[Upset Traveler]";
|
|
|
+ mes "You... you dare play a game with me?";
|
|
|
+ emotion e_ag,0,"Traveler#mora1";
|
|
|
+ next;
|
|
|
+ mes "[Traveler That Posed the Question]";
|
|
|
+ mes "What...? Do you have proof?";
|
|
|
+ mes "Do you have proof?!!";
|
|
|
+ emotion e_an,0,"Traveler#mora2";
|
|
|
+ next;
|
|
|
+ mes "[Traveler Trying to Stop the Fight]";
|
|
|
+ mes "Look, stop it, just stop it!";
|
|
|
+ mes "I'm afraid it will turn into a big fight...";
|
|
|
+ emotion e_swt2,0,"Traveler#mora3";
|
|
|
+ next;
|
|
|
+ mes "[Traveler Trying to Stop the Fight]";
|
|
|
+ mes "Oh! Why don't we ask";
|
|
|
+ mes "that person there...?";
|
|
|
+ next;
|
|
|
+ mes "[Upset Traveler]";
|
|
|
+ mes "Oh, yes! That's a great idea.";
|
|
|
+ mes "Well~ Hello there~";
|
|
|
+ mes "You there, traveler!";
|
|
|
+ emotion e_ic,0,"Traveler#mora1";
|
|
|
+ next;
|
|
|
+ mes "They seem to be calling out to you.";
|
|
|
+ next;
|
|
|
+ switch(select("See what the matter is.:I have nothing to do with it.")) {
|
|
|
+ case 1:
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
+ mes "What's happening here?";
|
|
|
+ emotion e_what,1;
|
|
|
+ next;
|
|
|
+ mes "[Upset Traveler]";
|
|
|
+ mes "I'll tell you what.";
|
|
|
+ mes "Rose's mother had 10 sons.";
|
|
|
+ mes "The eldest son is called Roseone,";
|
|
|
+ mes "the second Rosetwo,";
|
|
|
+ mes "the third Rosethree...";
|
|
|
+ mes "the ninth Rosenine...";
|
|
|
+ mes "you get how it works, right?";
|
|
|
+ emotion e_ag,0,"Traveler#mora1";
|
|
|
+ next;
|
|
|
+ mes "[Traveler That Posed the Question]";
|
|
|
+ mes "Right, that's how it works.";
|
|
|
+ mes "So I asked what the youngest one would be called,";
|
|
|
+ mes "and when I told him the answer,";
|
|
|
+ mes "he got all upset and started cursing me.";
|
|
|
+ emotion e_an,0,"Traveler#mora2";
|
|
|
+ next;
|
|
|
+ mes "[Upset Traveler]";
|
|
|
+ mes "You... you bastard!";
|
|
|
+ mes "Hey there, what do you think";
|
|
|
+ mes "the answer to the question is?";
|
|
|
+ emotion e_ag,0,"Traveler#mora1";
|
|
|
+ next;
|
|
|
+ switch(select("Roseten.:Rose.:How would I know that?")) {
|
|
|
+ case 1:
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
+ mes "The answer to the question is Roseten.";
|
|
|
+ mes "Why are you fighting over such a trivial matter?";
|
|
|
+ next;
|
|
|
+ mes "[Upset Traveler]";
|
|
|
+ mes "See? Even this traveler says";
|
|
|
+ mes "Roseten is the answer.";
|
|
|
+ mes "How dare you try to play tricks on me?";
|
|
|
+ emotion e_gg,0,"Traveler#mora1";
|
|
|
+ next;
|
|
|
+ mes "[Traveler That Posed the Question]";
|
|
|
+ mes "You idiot... you don't have the slightest clue!";
|
|
|
+ emotion e_an,0,"Traveler#mora2";
|
|
|
+ break;
|
|
|
+ case 2:
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
+ mes "The answer to the question is Rose.";
|
|
|
+ mes "You said Rose's mother had 10 sons.";
|
|
|
+ mes "So even if the other sons' names are";
|
|
|
+ mes "Roseone, Rosetwo, ... Rosenine,";
|
|
|
+ mes "the youngest one must be Rose,";
|
|
|
+ mes "or she wouldn't be called Rose's mother.";
|
|
|
+ next;
|
|
|
+ mes "[Traveler That Posed the Question]";
|
|
|
+ mes "That's exactly what I mean!";
|
|
|
+ mes "I can't hang around with him.";
|
|
|
+ mes "I guess we live in two different worlds.";
|
|
|
+ emotion e_ok,0,"Traveler#mora2";
|
|
|
+ next;
|
|
|
+ mes "[Upset Traveler]";
|
|
|
+ mes "You bastard... What did you";
|
|
|
+ mes "get from this guy...?";
|
|
|
+ emotion e_ag,0,"Traveler#mora1";
|
|
|
+ break;
|
|
|
+ case 3:
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
+ mes "I have no idea.";
|
|
|
+ mes "Try to sort it out yourselves.";
|
|
|
+ next;
|
|
|
+ mes "[Traveler Trying to Stop the Fight]";
|
|
|
+ mes "You good-for-nothing bastard,";
|
|
|
+ mes "you're trying to leave this mess to me?";
|
|
|
+ emotion e_an,0,"Traveler#mora3";
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ next;
|
|
|
+ mes "*thud*";
|
|
|
+ mes "You feel a sudden impact on the back of your head.";
|
|
|
+ mes "Your sight is going blurry.";
|
|
|
+ specialeffect2 EF_HIT1;
|
|
|
+ sc_start SC_BLIND,20000,0;
|
|
|
+ next;
|
|
|
+ mes "You feel somebody rummaging through your pockets before you pass out.";
|
|
|
+ set Zeny, Zeny-5000;
|
|
|
+ close2;
|
|
|
+ percentheal -100,0;
|
|
|
+ warp "mora",31,132;
|
|
|
+ end;
|
|
|
+ case 2:
|
|
|
+ mes "You went on your way";
|
|
|
+ mes "leaving the travelers behind you.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+}
|
|
|
+mora,140,72,4 duplicate(#mora_traveler) Traveler#mora1 513 //Upset Traveler
|
|
|
+mora,138,72,6 duplicate(#mora_traveler) Traveler#mora2 513 //Traveler That Posed the Question
|
|
|
+mora,139,73,4 duplicate(#mora_traveler) Traveler#mora3 513 //Traveler Trying to Stop the Fight
|