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@@ -7976,7 +7976,7 @@ int pc_resetstate(struct map_session_data* sd)
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return 0;
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}
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- sd->status.status_point = statp[sd->status.base_level] + ( sd->class_&JOBL_UPPER ? 52 : 0 ); // extra 52+48=100 stat points
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+ sd->status.status_point = statp[sd->status.base_level];
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}
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else
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{
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@@ -7991,6 +7991,10 @@ int pc_resetstate(struct map_session_data* sd)
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sd->status.status_point+=add;
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}
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+ if( ( sd->class_&JOBL_UPPER ) != 0 ){
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+ sd->status.status_point += battle_config.transcendent_status_points;
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+ }
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+
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pc_setstat(sd, SP_STR, 1);
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pc_setstat(sd, SP_AGI, 1);
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pc_setstat(sd, SP_VIT, 1);
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@@ -9403,9 +9407,10 @@ bool pc_jobchange(struct map_session_data *sd,int job, char upper)
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if( sd->status.status_point < battle_config.transcendent_status_points ){
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// The player already used his bonus points, so we have to reset his status points
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pc_resetstate(sd);
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+ }else{
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+ sd->status.status_point -= battle_config.transcendent_status_points;
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+ clif_updatestatus(sd,SP_STATUSPOINT);
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}
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- sd->status.status_point -= battle_config.transcendent_status_points;
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- clif_updatestatus(sd,SP_STATUSPOINT);
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}
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if ( (b_class&MAPID_UPPERMASK) != (sd->class_&MAPID_UPPERMASK) ) { //Things to remove when changing class tree.
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