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@@ -9958,11 +9958,11 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val
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case SC_BERSERK:
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case SC_BERSERK:
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calc_flag=1;
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calc_flag=1;
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break;
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break;
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-*/
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case SC_ASSUMPTIO:
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case SC_ASSUMPTIO:
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if(sc_data[SC_KYRIE].timer!=-1 )
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if(sc_data[SC_KYRIE].timer!=-1 )
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skill_status_change_end(bl,SC_KYRIE,-1);
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skill_status_change_end(bl,SC_KYRIE,-1);
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- break;
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+ break;*/
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+
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case SC_WINDWALK: /* ウインドウォ?ク */
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case SC_WINDWALK: /* ウインドウォ?ク */
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calc_flag = 1;
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calc_flag = 1;
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val2 = (val1 / 2); //Flee上昇率
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val2 = (val1 / 2); //Flee上昇率
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@@ -9982,6 +9982,9 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val
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break;
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break;
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case SC_ASSUMPTIO: /* アスムプティオ */
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case SC_ASSUMPTIO: /* アスムプティオ */
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+ if(sc_data[SC_KYRIE].timer!=-1 )
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+ skill_status_change_end(bl,SC_KYRIE,-1);
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+ break;
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*opt3 |= 2048;
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*opt3 |= 2048;
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break;
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break;
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