Browse Source

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7164 54d463be-8e91-2dee-dedb-b68131a5f0ec

blackhole89 19 years ago
parent
commit
f7fa729e23
2 changed files with 28 additions and 26 deletions
  1. 2 0
      Changelog-Trunk.txt
  2. 26 26
      src/map/script.c

+ 2 - 0
Changelog-Trunk.txt

@@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
 2006/06/14
+	* Fixed buildin_getmobdata. It was trying to handle the first parameter as the
+	  array to fill in. [blackhole89]
 	* Blocked again skill usage during marionette. [Skotlex]
 	* Fixed main.sql adding a key on char_id rather than account_id for the
 	  char table. [Skotlex]

+ 26 - 26
src/map/script.c

@@ -10606,33 +10606,33 @@ int buildin_getmobdata(struct script_state *st) {
 		return -1;
 	}
 	
-	num=st->stack->stack_data[st->start+2].u.num;
+	num=st->stack->stack_data[st->start+3].u.num;
 	name=(char *)(str_buf+str_data[num&0x00ffffff].str);
-	setd_sub(st,sd,name,0,(void *)(int)md->class_,st->stack->stack_data[st->start+2].ref);
-	setd_sub(st,sd,name,1,(void *)(int)md->level,st->stack->stack_data[st->start+2].ref);
-	setd_sub(st,sd,name,2,(void *)(int)md->status.hp,st->stack->stack_data[st->start+2].ref);
-	setd_sub(st,sd,name,3,(void *)(int)md->status.max_hp,st->stack->stack_data[st->start+2].ref);
-	setd_sub(st,sd,name,4,(void *)(int)md->master_id,st->stack->stack_data[st->start+2].ref);
-	setd_sub(st,sd,name,5,(void *)(int)md->bl.m,st->stack->stack_data[st->start+2].ref);
-	setd_sub(st,sd,name,6,(void *)(int)md->bl.x,st->stack->stack_data[st->start+2].ref);
-	setd_sub(st,sd,name,7,(void *)(int)md->bl.y,st->stack->stack_data[st->start+2].ref);
-	setd_sub(st,sd,name,8,(void *)(int)md->status.speed,st->stack->stack_data[st->start+2].ref);
-	setd_sub(st,sd,name,9,(void *)(int)md->status.mode,st->stack->stack_data[st->start+2].ref);
-	setd_sub(st,sd,name,10,(void *)(int)md->special_state.ai,st->stack->stack_data[st->start+2].ref);
-	setd_sub(st,sd,name,11,(void *)(int)md->sc.option,st->stack->stack_data[st->start+2].ref);
-	setd_sub(st,sd,name,12,(void *)(int)md->vd->sex,st->stack->stack_data[st->start+2].ref);
-	setd_sub(st,sd,name,13,(void *)(int)md->vd->class_,st->stack->stack_data[st->start+2].ref);
-	setd_sub(st,sd,name,14,(void *)(int)md->vd->hair_style,st->stack->stack_data[st->start+2].ref);
-	setd_sub(st,sd,name,15,(void *)(int)md->vd->hair_color,st->stack->stack_data[st->start+2].ref);
-	setd_sub(st,sd,name,16,(void *)(int)md->vd->head_bottom,st->stack->stack_data[st->start+2].ref);
-	setd_sub(st,sd,name,17,(void *)(int)md->vd->head_mid,st->stack->stack_data[st->start+2].ref);
-	setd_sub(st,sd,name,18,(void *)(int)md->vd->head_top,st->stack->stack_data[st->start+2].ref);
-	setd_sub(st,sd,name,19,(void *)(int)md->vd->cloth_color,st->stack->stack_data[st->start+2].ref);
-	setd_sub(st,sd,name,20,(void *)(int)md->vd->shield,st->stack->stack_data[st->start+2].ref);
-	setd_sub(st,sd,name,21,(void *)(int)md->vd->weapon,st->stack->stack_data[st->start+2].ref);
-	setd_sub(st,sd,name,22,(void *)(int)md->vd->shield,st->stack->stack_data[st->start+2].ref);
-	setd_sub(st,sd,name,23,(void *)(int)md->ud.dir,st->stack->stack_data[st->start+2].ref);
-	setd_sub(st,sd,name,24,(void *)(int)md->state.killer,st->stack->stack_data[st->start+2].ref);
+	setd_sub(st,sd,name,0,(void *)(int)md->class_,st->stack->stack_data[st->start+3].ref);
+	setd_sub(st,sd,name,1,(void *)(int)md->level,st->stack->stack_data[st->start+3].ref);
+	setd_sub(st,sd,name,2,(void *)(int)md->status.hp,st->stack->stack_data[st->start+3].ref);
+	setd_sub(st,sd,name,3,(void *)(int)md->status.max_hp,st->stack->stack_data[st->start+3].ref);
+	setd_sub(st,sd,name,4,(void *)(int)md->master_id,st->stack->stack_data[st->start+3].ref);
+	setd_sub(st,sd,name,5,(void *)(int)md->bl.m,st->stack->stack_data[st->start+3].ref);
+	setd_sub(st,sd,name,6,(void *)(int)md->bl.x,st->stack->stack_data[st->start+3].ref);
+	setd_sub(st,sd,name,7,(void *)(int)md->bl.y,st->stack->stack_data[st->start+3].ref);
+	setd_sub(st,sd,name,8,(void *)(int)md->status.speed,st->stack->stack_data[st->start+3].ref);
+	setd_sub(st,sd,name,9,(void *)(int)md->status.mode,st->stack->stack_data[st->start+3].ref);
+	setd_sub(st,sd,name,10,(void *)(int)md->special_state.ai,st->stack->stack_data[st->start+3].ref);
+	setd_sub(st,sd,name,11,(void *)(int)md->sc.option,st->stack->stack_data[st->start+3].ref);
+	setd_sub(st,sd,name,12,(void *)(int)md->vd->sex,st->stack->stack_data[st->start+3].ref);
+	setd_sub(st,sd,name,13,(void *)(int)md->vd->class_,st->stack->stack_data[st->start+3].ref);
+	setd_sub(st,sd,name,14,(void *)(int)md->vd->hair_style,st->stack->stack_data[st->start+3].ref);
+	setd_sub(st,sd,name,15,(void *)(int)md->vd->hair_color,st->stack->stack_data[st->start+3].ref);
+	setd_sub(st,sd,name,16,(void *)(int)md->vd->head_bottom,st->stack->stack_data[st->start+3].ref);
+	setd_sub(st,sd,name,17,(void *)(int)md->vd->head_mid,st->stack->stack_data[st->start+3].ref);
+	setd_sub(st,sd,name,18,(void *)(int)md->vd->head_top,st->stack->stack_data[st->start+3].ref);
+	setd_sub(st,sd,name,19,(void *)(int)md->vd->cloth_color,st->stack->stack_data[st->start+3].ref);
+	setd_sub(st,sd,name,20,(void *)(int)md->vd->shield,st->stack->stack_data[st->start+3].ref);
+	setd_sub(st,sd,name,21,(void *)(int)md->vd->weapon,st->stack->stack_data[st->start+3].ref);
+	setd_sub(st,sd,name,22,(void *)(int)md->vd->shield,st->stack->stack_data[st->start+3].ref);
+	setd_sub(st,sd,name,23,(void *)(int)md->ud.dir,st->stack->stack_data[st->start+3].ref);
+	setd_sub(st,sd,name,24,(void *)(int)md->state.killer,st->stack->stack_data[st->start+3].ref);
 	return 0;
 }