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@@ -12,7 +12,7 @@ There are 2 main commands that determine WoE times:
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OnClock<time>: and gettime(<type>).
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OnClock<time> triggers when <time> is reached.
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-The format is HHMM, with H = hour, M = minute.
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+The format is HHMM, where H = hour, M = minute.
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OnClock2350: would run at 23:50, server time.
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gettime(<type>) is a function that checks for certain
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@@ -54,14 +54,14 @@ The first gettime() is checking for a type 4, the day of the week, and it's
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comparing it to the one desired, which is 2 (Tuesday). The function will
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return either 1 (true) or 0 (false).
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-The second gettime is checking for a type 3, the hour, and it's comparing
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-it to 21. If the first part is greater or equal (>=) than the second,
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-the comparation will return 1.
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+The second gettime is checking type 3, the hour, and it's comparing
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+it to 21. If the first part is greater than or equal to (>=) the second part,
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+the comparison will return 1.
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The third and last gettime is checking again for the hour, but the time has to be less
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-than the said time (in this case, 23).
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+than the specified time (in this case, 23).
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-Now, look at the parentheses. Parentheses are very important when making comparations
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+Now, look at the parentheses. Parentheses are very important when making comparisons
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and conditions. Check the order of these. I'll place dummy characters for this example:
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if ((X && (Y && Z)) goto L_Start;
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@@ -90,7 +90,7 @@ to see if it's in WoE time, hence why the hours have to be checked.
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-------------------------------------------------------------------------------
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-Now a example of how to set the WoE so it starts on Monday, at 4 pm and ends up at 10 pm:
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+An example of how to set the WoE so it starts on Monday, at 4 pm and ends up at 10 pm:
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OnClock1600: // 16:00 = 4 pm
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OnClock2200: // 22:00 = 10 pm
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