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SQL synchronization

rAthenaAPI 7 년 전
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  1. 1 1
      sql-files/item_db_re.sql

+ 1 - 1
sql-files/item_db_re.sql

@@ -763,7 +763,7 @@ REPLACE INTO `item_db_re` VALUES (1389,'E_Tomahawk_C','Tomahawk',5,2,NULL,0,'200
 REPLACE INTO `item_db_re` VALUES (1390,'E_Right_Epsilon_C','Light Epsilon',5,1,NULL,0,'229',NULL,1,0,0x000444A2,63,2,34,4,'1',0,7,'bonus bAtkEle,Ele_Holy; bonus bStr,10;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (1391,'P_Two_Handed_Axe1','Eden Two-Handed Axe I',5,0,NULL,0,'195',NULL,1,0,0x000444A2,63,2,34,3,'60',0,7,NULL,NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (1392,'Ygnus_Stale','Ignus Steel',5,56000,NULL,1900,'250',NULL,1,1,0x000444A2,63,2,34,4,'95',1,7,'bonus bAtkEle,Ele_Fire; bonus bUnbreakableWeapon; bonus2 bAddEff,Eff_Burning,300; bonus2 bAddEff2,Eff_Burning,300;',NULL,NULL);
-REPLACE INTO `item_db_re` VALUES (1393,'End_Sektura','End Sectora',5,56000,NULL,1900,'250',NULL,1,1,0x000444A2,63,2,34,4,'95',1,7,'bonus bAtkEle,Ele_Water; bonus bUnbreakableWeapon; bonus2 bAddEff,Eff_Freeze,300; bonus2 bAddEff2,Eff_Freeze,300;',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (1393,'End_Sektura','End Sectora',5,56000,NULL,1900,'250',NULL,1,1,0x000444A2,63,2,34,4,'95',1,7,'bonus bAtkEle,Ele_Water; bonus bUnbreakableWeapon; bonus2 bAddEff,Eff_Crystalize,300; bonus2 bAddEff2,Eff_Crystalize,300;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (1394,'Upg_Two_Handed_Axe','Upg Two Handed Axe',5,20,NULL,2000,'110',NULL,1,1,0x000444A2,63,2,34,3,'1',1,7,'bonus bBaseAtk,(getrefine()*14); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10);',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (1395,'Velum_Buster','Vellum Buster',5,20,NULL,2500,'50',NULL,1,0,0x000444A2,63,2,34,4,'95',1,7,'bonus bUnbreakableWeapon; bonus3 bSPVanishRaceRate,RC_Player,10000,10;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (1396,'Velum_Guillotine','Vellum Guillotine',5,20,NULL,5500,'300',NULL,1,0,0x000444A2,63,2,34,4,'95',1,7,'bonus bUnbreakableWeapon; bonus2 bAddRace,RC_Player,40; bonus2 bIgnoreDefRaceRate,RC_Player,30; .@r = getrefine(); if(.@r>=6) { bonus2 bSkillAtk,"NC_AXEBOOMERANG",80; bonus2 bSkillAtk,"NC_POWERSWING",80; } if(.@r>=9) { bonus2 bAddRace,RC_Player,60; }',NULL,NULL);