Procházet zdrojové kódy

* SN_SHARPSHOOTING is no longer affected by AC_VULTURE. (Bugreport:3909)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14232 54d463be-8e91-2dee-dedb-b68131a5f0ec
L0ne_W0lf před 15 roky
rodič
revize
f74fc9a9b3
4 změnil soubory, kde provedl 7 přidání a 4 odebrání
  1. 2 0
      Changelog-Trunk.txt
  2. 3 0
      db/Changelog.txt
  3. 2 2
      db/skill_db.txt
  4. 0 2
      src/map/skill.c

+ 2 - 0
Changelog-Trunk.txt

@@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
 2010/01/28
+	* Rev. 14232 SN_SHARPSHOOTING is no longer affected by AC_VULTURE. (Bugreport:3909) [L0ne_W0lf]
+	- Removed the mercenary version from there as well, as it's not needed.
 	* Fixed target skill doesn't autocast on hit when hit by AoE. [Inkfish]
 2010/01/24
 	* Prevented the changing of alliances to oppositions during WoE. (bugreport:3923) [Paradox924X]

+ 3 - 0
db/Changelog.txt

@@ -8,6 +8,9 @@
 	1475 Equestrian's Spear:	NEED INFO.
 	13005 Angelic Wing Dagger:	NEED INFO.
 =======================
+2010/01/28
+	* Rev. 14232 Updated skill_db information for the skill SN_SHARPSHOOTING. (Bugreport:3909) [L0ne_w0lf]
+	- Updated the MA_SHARPSHOOTING to match SN_SHARPSHOOTING
 2010/01/22
 	* Rev. 14223 Updating, and just trying to catch up on bug fixing. :P [L0ne_W0lf]
 	- Updated the item scripts for geographer_band_ and vacation_hat_.

+ 2 - 2
db/skill_db.txt

@@ -423,7 +423,7 @@
 379,9,6,1,-1,0x8,0,10,1,yes,0,0,0,weapon,0,	ASC_BREAKER,Soul Destroyer
 380,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,	SN_SIGHT,Falcon Eyes
 381,5,8,1,0,0x40,0,5,1,yes,0,0,0,misc,0,		SN_FALCONASSAULT,Falcon Assault
-382,4,8,1,-1,0,2,5,1,yes,0,0,14,weapon,0,	SN_SHARPSHOOTING,Focused Arrow Strike
+382,9,8,1,4,0,2,5,1,yes,0,0,13,weapon,0,	SN_SHARPSHOOTING,Focused Arrow Strike
 383,0,6,4,0,0x3,-1,10,1,yes,0,0,0,weapon,0,	SN_WINDWALK,Wind Walker
 384,0,0,4,0,0x1,0,10,1,yes,0,0,0,weapon,0,	WS_MELTDOWN,Shattering Strike
 //385,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,	WS_CREATECOIN,Create Coins
@@ -694,7 +694,7 @@
 8212,3,6,2,1,0x42,1,5,1,no,0,0x80,0,weapon,0,	MA_FREEZINGTRAP,Freezing_Trap
 8213,2,6,32,0,0x1,0,1,1,no,0,0,0,misc,0,	MA_REMOVETRAP,Remove_Trap
 8214,-9,6,1,-1,0x2,0,1,1,no,0,0x1,0,weapon,6,	MA_CHARGEARROW,Arrow_Repel
-8215,4,8,1,-1,0,2,5,1,yes,0,0,14,weapon,0,	MA_SHARPSHOOTING,Focused_Arrow_Strike
+8215,9,8,1,4,0,2,5,1,yes,0,0,13,weapon,0,	MA_SHARPSHOOTING,Focused_Arrow_Strike
 8216,-2,8,1,-1,0,0,10,3,no,0,0,0,weapon,0,	ML_PIERCE,Pierce
 8217,-2,6,1,-1,0x1,0,10,1,no,33,0,0,weapon,3,	ML_BRANDISH,Brandish_Spear
 8218,5,8,1,-1,0x20,0,5,5,no,0,0,0,weapon,0,	ML_SPIRALPIERCE,Spiral_Pierce

+ 0 - 2
src/map/skill.c

@@ -239,8 +239,6 @@ int skill_get_range2 (struct block_list *bl, int id, int lv)
 	case AC_CHARGEARROW:
 	case MA_CHARGEARROW:
 	case SN_FALCONASSAULT:
-	case SN_SHARPSHOOTING:
-	case MA_SHARPSHOOTING:
 	case HT_POWER:
 		if( bl->type == BL_PC )
 			range += pc_checkskill((TBL_PC*)bl, AC_VULTURE);