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Some typo fixes by IVBela.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6015 54d463be-8e91-2dee-dedb-b68131a5f0ec
MasterOfMuppets 19 rokov pred
rodič
commit
f6e1cd426d

+ 1 - 0
npc/Changelog.txt

@@ -28,6 +28,7 @@ Nexon
 Date		Added
 ======
 04/12
+	* Some typo fixes by IVBela [MasterOfMuppets]
 	* Fixed a typo in quests/juperos.txt [Playtester]
 	* Fixed Bio Lab spawns to official jRO [Playtester]
 	- Also included custom spawns for Bio Labs

+ 8 - 7
npc/quests/skills/archer_skills.txt

@@ -17,6 +17,7 @@
 //= 1.2 Added Baby Class Support [Lupus]
 //= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
 //= 1.4 Fixed exploits [Lupus]
+//= 1.4a Fixed some typos [IVBela]
 //============================================================
 
 
@@ -27,7 +28,7 @@ morocc.gat,121,109,5	script	Roberto	88,{
 	if (baseClass == Job_Archer) goto L_Start;
 
 L_Other:
-	mes "Eh?... First time seeing an archer of something? Why don't you just";
+	mes "Eh?... First time seeing an archer or something? Why don't you just";
 	mes "go about your business and leave me be.  I only talk to high level";
 	mes "Archer types........";
 	emotion e_what;
@@ -56,13 +57,13 @@ L_Start:
 	next;
 	mes "[Roberto]";
 	mes "So that's how I found out how to create all of these different";
-	mes "kinds of arrows for myself.  It definately comes in handy.";
+	mes "kinds of arrows for myself.  It definitely comes in handy.";
 	next;
 	mes "[Roberto]";
 	mes "Say, would you like me to teach you?  We've had such a nice talk";
 	mes "that I feel like can trust you with this knowledge.......";
 	next;
-	menu "Zzz... Eh!! Uh, Arrows... making... yes, teach.",M_0, "Zzzzz... Eh! uh... where am I????",M_1;
+	menu "Zzz... Eh!! Uh, Arrows... making... yes, teach.",M_0, "Zzzzz... Eh! Uh... where am I????",M_1;
 
 	M_0:
 		mes "[Roberto]";
@@ -102,7 +103,7 @@ L_GetSkill:
 	mes "~ hands you a very long list of ingredients ~";
 	next;
 	mes "[Roberto]";
-	mes "There you are.  Your all set.";
+	mes "There you are.  You're all set.";
 	next;
 	mes ".......................";
 	next;
@@ -129,7 +130,7 @@ L_GetSkill:
 L_GotSkill:
 	mes "Hmmm?.... Sorry but I've got nothing left to teach you.  Just keep";
 	mes "on making those arrows..... For us Archer types there can never be";
-	mes "to many arrows.....";
+	mes "too many arrows.....";
 	close;
 L_LowLvl:
 	mes "Hmm?... Do you have something to say to me? Unfortunately I have";
@@ -138,7 +139,7 @@ L_LowLvl:
 	next;
 	mes "[Roberto]";
 	mes "It's sad but conversations with people who have ^5533FFlow job levels^000000 such";
-	mes "as yourself always seem to end abrubtly..... Maybe if you trained a";
+	mes "as yourself always seem to end abruptly..... Maybe if you trained a";
 	mes "little bit longer we would have more to talk about............";
 	close;
 }
@@ -193,7 +194,7 @@ L_Check:
 	delitem 925,10;
 	delitem 532,36;
 	mes "OH! Marvelous you brought me all the ingredients!";
-	mes "Now It'll be my pleasure to teach you the skill ^0033FFArrow Repel^000000";
+	mes "Now it'll be my pleasure to teach you the skill ^0033FFArrow Repel^000000";
 	next;
 	skill 148,1,0;
 	set ARWREP, 0;

+ 2 - 2
npc/quests/skills/blacksmith_skills.txt

@@ -112,7 +112,7 @@ L_noitems:
 	close;
 	
 L_nosmith:
-	mes "Don't mind Goodday overthere.";
+	mes "Don't mind Goodday over there.";
 	mes "He thinks everyone should like";
 	mes "this boring place!";
 	emotion e_laugh;
@@ -126,7 +126,7 @@ L_nogreed:
 
 L_alreadyhave:
 	mes "WOW, I guess you've learned";
-	mes "all that the Blacksmith's of";
+	mes "all that the Blacksmiths of";
 	mes "Geffen can teach. Good luck";
 	mes "with your travels.";
 	close;

+ 4 - 3
npc/quests/skills/hunter_skills.txt

@@ -18,6 +18,7 @@
 //= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
 //= 1.3a fixed an item ID typo, thx 2Spiritual Kid
 //= 1.3b Splitted into different files [DracoRPG]
+//= 1.3c Fixed some typos [IVBela]
 //============================================================
 
 
@@ -31,8 +32,8 @@ payon_in02.gat,54,13,7	script	Master Kabac	55,{
 	if(JobLevel<40) goto L_nojob;
 
 	mes "I can teach you a secret";
-	mes "technique pased down through";
-	mes "my family for generation. My";
+	mes "technique passed down through";
+	mes "my family for generations. My";
 	mes "family has guarded this secret";
 	mes "for years, but I could teach";
 	mes "for a few supplies.";
@@ -75,7 +76,7 @@ L_nojob:
 	close;
 
 L_alreadyhave:
-	mes "Ahh, my apprentence, you";
+	mes "Ahh, my apprentice, you";
 	mes "came to visit me...";
 	close;
 	

+ 5 - 4
npc/quests/skills/mage_skills.txt

@@ -14,6 +14,7 @@
 //= 1.2 Added Baby Class Support [Lupus]
 //= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
 //= 1.4 Fixed exploit [Lupus]
+//= 1.4a Fixed some typos [IVBela]
 //============================================================
 
 
@@ -36,14 +37,14 @@ L_Start:
 
 	M_0:
 		mes "[BLIZZARDRISS]";
-		mes "For many years I studied the ancient magic of Geffen, and I recently re-discovered a forgotten magic spell that is quite usefull.";
+		mes "For many years I studied the ancient magic of Geffen, and I recently re-discovered a forgotten magic spell that is quite useful.";
 		next;
 		mes "[BLIZZARDRISS]";
-		mes "The spell uses your 'pyscho-kenetic energy' to 'coat' your body in a magical shield, protecting you from enemy attacks.";
+		mes "The spell uses your 'pyschokinetic energy' to 'coat' your body in a magical shield, protecting you from enemy attacks.";
 		next;
 		mes "[BLIZZARDRISS]";
 		mes "Only highly trained magic users can learn this amazing spell.";
-		mes "Those who want to use this spell must tap into the hidden energies and abilities burried deep within!";
+		mes "Those who want to use this spell must tap into the hidden energies and abilities buried deep within!";
 		next;
 		mes "[BLIZZARDRISS]";
 		mes "The spell is called ^5555FF'Energy Coat'^000000!.  Would you like me to teach it to you?";
@@ -111,6 +112,6 @@ L_GetSkill:
 		close;
 
 L_GotSkill:
-	mes "Well hello there.  The 'Energy Coat' skill is great isn't it? Anyway, good luck with your journey.";
+	mes "Well hello there.  The 'Energy Coat' skill is great, isn't it? Anyway, good luck with your journey.";
 	close;
 }

+ 20 - 19
npc/quests/skills/merchant_skills.txt

@@ -16,6 +16,7 @@
 //= 1.2 Added Baby Class Support [Lupus]
 //= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
 //= 1.4 Fixed exploits [Lupus]
+//= 1.4a Fixed some typos [IVBela]
 //============================================================
 
 
@@ -40,7 +41,7 @@ L_Start:
 	if (getskilllv(155)>0) goto L_GotSkill;
 	if (CRAZYROAR == 1) goto L_GetSkill;
 	mes "Oh! Did you come here because you were intrigued by my boisterous voice? My voice is quite loud, isn't it?";
-	mes "Afterall you did hear it from a far off distance.";
+	mes "After all you heared it from a far off distance.";
 	emotion e_what;
 	next;
 	mes "[Necko]";
@@ -53,22 +54,22 @@ L_Start:
 	next;
 	mes "[Necko]";
 	mes "Crazy Uproar uses your loud voice to boost your battle spirit!";
-	mes "The skill requires ^FF55338 sp^000000 to use and inturn you will recieve an additional ^3355FF4 STR for 5 min^000000!!";
+	mes "The skill requires ^FF55338 sp^000000 to use and in turn you will receive an additional ^3355FF4 STR for 5 min^000000!!";
 	next;
 	mes "[Necko]";
-	mes "This skill is very usefull.  To learn it you must learn the essentials of sound.  There was a singer in Payon that taught sound theory.......";
+	mes "This skill is very useful.  To learn it you must learn the essentials of sound.  There was a singer in Payon that taught sound theory.......";
 	next;
 	mes "[Necko]";
 	mes "Unfortunately that person passed away so you can no longer learn those essentials..............";
 	mes "Aww.... you look disappointed.... Do you really want to learn Crazy Uproar??";
 	next;
 	mes "[Necko]";
-	mes "Hmm..... I will teach you then, that is, if you trully wish to learn.  You will have to train your vocal cords.";
+	mes "Hmm..... I will teach you then, that is, if you truly wish to learn.  You will have to train your vocal cords.";
 	mes "You will also need to gather these items:";
 	next;
 	mes "[Necko]";
 	mes "- ^3355FF7 Pearls,";
-	mes "- 1Banana juice,";
+	mes "- 1 Banana juice,";
 	mes "- 50 Mushroom spores^000000.";
 	next;
 	mes "[Necko]";
@@ -78,7 +79,7 @@ L_Start:
 	close;
 
 	L_JobLvl:
-		mes "Once you've reached a ^3355FFjob level of 15^000000 come back and see me.  I'll tell you all about the secrect to my voice.....";
+		mes "Once you've reached a ^3355FFjob level of 15^000000 come back and see me.  I'll tell you all about the secret to my voice.....";
 		next;
 		mes "[Necko]";
 		mes "Uahahahahahahhahahahahahaha!";
@@ -98,7 +99,7 @@ L_GetSkill:
 	mes "~several hours later~";
 	next;
 	mes "[Necko]";
-	mes "Raaaaaawwwwrrrrrrrrrrr!....... Ha ha!! Execellent.  Your voice is now finely tuned for ^3355FFCrazy Uproar^000000.  Good job.";
+	mes "Raaaaaawwwwrrrrrrrrrrr!....... Ha ha!! Excellent.  Your voice is now finely tuned for ^3355FFCrazy Uproar^000000.  Good job.";
 	skill 155,1,0;
 	set CRAZYROAR, 0;
 	emotion e_no1;
@@ -107,7 +108,7 @@ L_GetSkill:
 	L_Items:
 	 	mes "You need to get these items for Crazy Uproar:";
 		mes "- ^3355FF7 Pearls,";
-		mes "- 1Banana juice,";
+		mes "- 1 Banana juice,";
 		mes "- 50 Mushroom spores^000000.";
 		close;
 
@@ -122,7 +123,7 @@ alberta.gat,119,221,6	script	Charlron	107,{
 	mes "[Charlron]";
 	if (baseClass == Job_Merchant) goto L_Start;
 L_Other:
-	mes "I am a merchant that deals in many things.  My name is Charlron.  If you ever find anything interesting, come back and try to negotiate a deal with me.";
+	mes "I am a merchant that deals with many things.  My name is Charlron.  If you ever find anything interesting, come back and try to negotiate a deal with me.";
 	close;
 L_Start:
 	if (getskilllv(154)>0) goto L_GotSkill;
@@ -155,7 +156,7 @@ L_Start:
 L_GetSkill:
 	if ((countitem(1019)<50) || (countitem(998)<10) || (countitem(919)<20)) goto L_Items;
 	mes "Oh good, you have all of the items.  Well here you are..... Hmm?... Oh these are the design sheets for your cart.";
-	mes "Now that you have the proper materials, just follow these guides to make your cart look spectactular.";
+	mes "Now that you have the proper materials, just follow these guides to make your cart look spectacular.";
 // Note: It is not supposed to take these items, just check you have collected them
 	skill 154,1,0;
 	set CHANGECART, 0;
@@ -191,7 +192,7 @@ L_Start:
 	if (getskilllv(153)>0) goto L_GotSkill;
 	if (CARTREVO == 1) goto L_GetSkill;
 	mes "[Gershaun]";
-	mes "Hmm... a young merchant.  You must use carts too right? Since to have to do all of that vending.....  But is that all you use your cart for?";
+	mes "Hmm... a young merchant.  You must use carts too right? Since you have to do all of that vending.....  But is that all you use your cart for?";
 	emotion e_hmm;
 	next;
 	mes "[Gershaun]";
@@ -211,7 +212,7 @@ L_Start:
 		next;
 		mes "[Gershuan]";
 		mes "Then I crossed paths with a very strong monster! I knew immediately that my life was in danger!";
-		mes "I thought to myself, 'Why me! A weaponless, amorless merchant!?'";
+		mes "I thought to myself, 'Why me! A weaponless, armorless merchant!?'";
 		emotion e_gasp;
 		next;
 		mes "[Gershuan]";
@@ -223,10 +224,10 @@ L_Start:
 		emotion e_gasp;
 		next;
 		mes "[Gershuan]";
-		mes "Just like that the monster was defeated!! Finally I had found another exellent use for the cart! A WEAPON!!!";
+		mes "Just like that the monster was defeated!! Finally I had found another excellent use for the cart! A WEAPON!!!";
 		next;
 		mes "[Gershuan]";
-		mes "I called my new found discovery ^3355FF'Cart Revolution'^000000!";
+		mes "I called my newly found discovery ^3355FF'Cart Revolution'^000000!";
 		mes "By using ^FF553312 sp^000000 you can spin your cart around your body doing major damage to an enemy!";
 		emotion e_ic;
 		next;
@@ -238,7 +239,7 @@ L_Start:
 		sM_0:
 			mes "[Gershuan]";
 			if (BaseJob==Job_Merchant && JobLevel < 35) goto ssL_LowLvl;
-			mes "Ok! I will give you the special training for Cart Revolution.  The first thing you will have to do is bring me these items:";
+			mes "OK! I will give you the special training for Cart Revolution.  The first thing you will have to do is bring me these items:";
 			mes "^3355FF30 Sticky Mucus,";
 			mes "20 Fly wings,";
 			mes "15 Iron,";
@@ -252,7 +253,7 @@ L_Start:
 
 			ssL_LowLvl:
 				mes "[Gershuan]";
-				mes "Ok! I will give you the special training for Cart Revolution.";
+				mes "OK! I will give you the special training for Cart Revolution.";
 				mes "But first you will have to get yourself to a ^3355FFjob level of 35^000000! After you've done that, then we can talk.";
 				close;
 
@@ -270,7 +271,7 @@ L_GetSkill:
 	delitem 601,20;
 	delitem 962,5;
 	mes "[Gershaun]";
-	mes "It's Good to see you again.  I'm glad you were able to get all of the items.  Take a minute to prepare, for your training is about to take place....";
+	mes "It's good to see you again.  I'm glad you were able to get all of the items.  Take a minute to prepare, for your training is about to take place....";
 	next;
 	mes "[Gershuan]";
 	mes "First make sure your feet are shoulder width apart.  Balance is key! Now get into a good crouch... grasp the handles of the cart firmly but not too tight...";
@@ -286,7 +287,7 @@ L_GetSkill:
 	next;
 	mes "[Gershuan]";
 	mes "YES!!! FINALLY! I could REALLY FEEL the power in that swing!";
-	mes "Give yourself a good pat on the back becuase you have just mastered Cart Revolution!";
+	mes "Give yourself a good pat on the back because you have just mastered Cart Revolution!";
 	emotion e_no1;
 	next;
 	skill 153,1,0;
@@ -298,7 +299,7 @@ L_GetSkill:
 
 L_GotSkill:
 	mes "[Gershaun]";
-	mes "So how do you like cart revolution? Remeber, the ^3355FFheavier^000000 the cart, the ^3355FFgreater^000000 the damge.";
+	mes "So how do you like cart revolution? Remember, the ^3355FFheavier^000000 the cart, the ^3355FFgreater^000000 the damage.";
 	close;
 
 }

+ 3 - 3
npc/quests/skills/monk_skills.txt

@@ -60,8 +60,8 @@ L_noitems:
 	close;
 	
 L_nomonk:
-	mes "It's seems that your soul is disagree with your body";
-	mes "come back when your body and your soul will be like Ying and Yang.";
+	mes "It seems that your soul is disagree with your body.";
+	mes "Come back when your body and your soul will be like Yin and Yang.";
 	emotion e_gasp;
 	close;
 	
@@ -72,6 +72,6 @@ L_alreadyhave:
 
 L_heavymonk:
 	mes "Come back when you've cleansed";
-	mes "youself of your worldly possesions.";
+	mes "yourself of your worldly possessions.";
 	close;
 }

+ 16 - 15
npc/quests/skills/novice_skills.txt

@@ -14,6 +14,7 @@
 //= 1.3 Fixed a Zeny exploit, made more variables clear
 //= on finishing quests. [Lupus]
 //= 1.4 Fixed exploits [Lupus]
+//= 1.4a Fixed some typos [IVBela]
 //============================================================ 
 
 
@@ -35,7 +36,7 @@ prt_in.gat,235,133,4	script	Nurse Aid	90,{
 
 	M_Yep:
 		mes "[Nurse Aid]";
-		mes "Well don't feel bad.  It can be very difficult fighting those nasty monsters in the begining.";
+		mes "Well don't feel bad.  It can be very difficult fighting those nasty monsters in the beginning.";
 		next;
 		mes "[Nurse Aid]";
 		mes "I know because I've been treating a lot people lately who have been fighting them.";
@@ -59,7 +60,7 @@ prt_in.gat,235,133,4	script	Nurse Aid	90,{
 			mes "You can get the bandage from the^0000ff 'Newbie Assistant'^000000 located on the second floor of the Castle.";
 			next;
 			mes "[Nurse Aid]";
-			mes "Once you get job level 3 and have all of the items come back and see me ok.";
+			mes "Once you get job level 3 and have all of the items come back and see me, OK?";
 			set FIRSTAID,1;
 			close;				
 
@@ -87,7 +88,7 @@ L_GetAid:
 	close;
 
 L_GotAid:
-	mes "Well hello again.  I sure hope the First Aid skill has been helpfull to you.  Make sure to continue your hard work and don't forget to rest and heal!";
+	mes "Well hello again.  I really hope the First Aid skill has been helpful to you.  Make sure to continue your hard work and don't forget to rest and heal!";
 	close;
 
 }
@@ -99,7 +100,7 @@ prt_in.gat,73,87,2	script	Bulma	98,{
 	if(BaseJob == Job_Novice) goto L_Novice;
 
 L_Other:
-	mes "Yeah... I look great.... Afterall, I'm a Knight of the Prontera Chivalry.  Kuhahahaha!";
+	mes "Yeah... I look great.... After all, I'm a Knight of the Prontera Chivalry.  Kuhahahaha!";
 	emotion e_heh;
 	next;
 	mes "[Bulma]";
@@ -110,7 +111,7 @@ L_Other:
 L_Novice:
 	if(JobLevel >= 7) goto L_Start;
 	mes "Hello my young friend.  You remind me of myself when I was young.....";
-	mes "Heh heh, I sure miss those days..... Wow... It's funny to think about those years now......";
+	mes "Heh heh, I really miss those days..... Wow... It's funny to think about those years now......";
 	next;
 	mes "[Bulma]";
 	mes "They were difficult.... thankfully you can use the ^5555FFPlay Dead^000000 skill when you reach a ^5555FFjob level of 7^000000.";
@@ -120,11 +121,11 @@ L_Novice:
 L_Start:
 	if(PLAYDEAD == 1) goto L_GetSkill;
 	if(getskilllv(143)>0) goto L_GotSkill;
-	mes "Hello my young friend.  You remind me of myself when I was young..... Heh heh, I sure miss those days.....";
+	mes "Hello my young friend.  You remind me of myself when I was young..... Heh heh, I really miss those days.....";
 	mes "Look at me acting all sentimental like some old man........";
 	next;
 	mes "[Bulma]";
-	mes "Sorry about that.  Anyhow, I just want you to know that if you work hard and are patient, you too will recieve the job you desire.";
+	mes "Sorry about that.  Anyhow, I just want you to know that if you work hard and are patient, you too will receive the job you desire.";
 	mes "It may take some time but stay focused and never loose your determination.";
 	next;
 	mes "[Bulma]";
@@ -139,7 +140,7 @@ L_Start:
 	mes "This skill allows you to act like you just died making any monster that is currently attacking you leave you alone.";
 	next;
 	mes "[Bulma]";
-	mes "I myself have used it as a novice and found it to be very usefull.";
+	mes "I myself have used it as a novice and found it to be very useful.";
 	mes "It may sound easy enough, but it takes a lot of hard work and practice to make your performance look believable.";
 	next;
 	mes "[Bulma]";
@@ -177,10 +178,10 @@ L_GetSkill:
 	mes "Good to see you again.  Alright, lets start your training....";
 	next;
 	mes "[Bulma]";
-	mes "Let me first introduce to you the concept of 'Method Acting'.  Method Acting stresses the need to undrestand every aspect of the role you are playing.";
+	mes "Let me first introduce to you the concept of 'Method Acting'.  Method Acting stresses the need to understand every aspect of the role you are playing.";
 	next;
 	mes "[Bulma]";
-	mes "You must learn to think, feel, and even live like your character so that you can understand his/her motivation in any given momement.";
+	mes "You must learn to think, feel, and even live like your character so that you can understand his/her motivation in any given moment.";
 	next;
 	mes "[Bulma]";
 	mes "Now let us use this technique to develop your ability to Play Dead!";
@@ -192,7 +193,7 @@ L_GetSkill:
 	mes "~ several hours later ~";
 	next;
 	mes "[Bulma]";
-	mes "Ok, lights, camera, ACTION! Yes... yes... YES!! That's it!! As I watch you laying there I TRULLY believe that you are dead.";
+	mes "OK, lights, camera, ACTION! Yes... yes... YES!! That's it!! As I watch you laying there I TRULY believe that you are dead.";
 	mes "What a wonderful performance! BRAVO! BRAVO!";
 	emotion e_gasp;
 	next;
@@ -214,11 +215,11 @@ L_GetSkill:
 		close;
 
 L_GotSkill:
-	mes "Yeah.... I remember back then..... especially those embarrasing novice years... heh.  Luckily there was Play Dead.";
+	mes "Yeah.... I remember back then..... especially those embarrassing novice years... heh.  Luckily there was Play Dead.";
 	mes "That saved me many times in the past.  I'm sure it has been saving you too.";
 	next;
 	mes "[Bulma]";
-	mes "Hopefully it is something you have been using well.  If you have any friends who are novices, tell them about me.  I will help them out as best I can.";
+	mes "Hopefully it is something you have been using well.  If you have any friends who are novices, tell them about me.  I will help them out as good as I can.";
 	close;
 }
 
@@ -243,13 +244,13 @@ L_Aid:
 	getitem 930,1;
 	set got_bandage,1;
 	mes "[Newbie Assistant]";
-	mes "You'll need it in order for her to teach you her exellent healing technique.";
+	mes "You'll need it in order for her to teach you her excellent healing technique.";
 	next;
 	mes "[Newbie Assistant]";
 	mes "When I watch her work it is like watching an angel that has descended down from the heavens.....";
 	next;
 	mes "[Newbie Assistant]";
-	mes "Her beauty, her grace, sometimes I wish........ (blushes).......... um.... well...err... tell her I said hello.";
+	mes "Her beauty, her grace, sometimes I wish........ (blushes).......... um.... well... err... tell her I said hello.";
 	emotion e_lv;
 	close;
 L_Play:

+ 1 - 1
npc/quests/skills/priest_skills.txt

@@ -60,7 +60,7 @@ prt_church.gat,111,112,3	script	Nun Linus	79,{
 	
 L_bless:
 	mes "[Nun Linus]";
-	mes "Hum... I see god is shined on you this time";
+	mes "Hum... I see God has shined on you this time";
 	skill 1014,1,0;
 	close;
 	

+ 1 - 1
npc/quests/skills/rogue_skills.txt

@@ -30,7 +30,7 @@ in_rogue.gat,387,94,3	script	Hyzaragrack	84,{
 	if(getskilllv(1005)) goto L_alreadyhave;
 
 	mes "I'll teach you all I know, but";
-	mes "you'll have to steel some things";
+	mes "you'll have to steal some things";
 	mes "for me first...";
 	mes "5 Immortal Hearts";
 	mes "5 Stone Hearts";

+ 9 - 8
npc/quests/skills/sage_skills.txt

@@ -3,7 +3,7 @@
 //===== By: ================================================== 
 //= Lupus, Reddozen
 //===== Current Version: ===================================== 
-//= 1.3a
+//= 1.3c
 //===== Compatible With: ===================================== 
 //= eAthena Revision 3800+
 //===== Description: ========================================= 
@@ -18,11 +18,12 @@
 //= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
 //= 1.3a fixed an item ID typo, thx 2Spiritual Kid
 //= 1.3b Splitted into different files [DracoRPG]
+//= 1.3c Fixed some typos [IVBela]
 //============================================================
 
 
 //============================================================
-// SAGE SKILL - CREATE CONVERTER + ELEMENTAL CHARGE
+// SAGE SKILL - CREATE CONVERTER + ELEMENTAL CHANGE
 //============================================================
 yuno_in03.gat,176,24,3	script	Mischna	755,{
 	mes "[Mischna]";
@@ -42,19 +43,19 @@ yuno_in03.gat,176,24,3	script	Mischna	755,{
 	mes "7 Horns";
 	mes "12 Rainbow Shells";
 	mes "10 Snail Shells";
-	mes "4 Empty Scrolls";
+	mes "4 Blank Scrolls";
 	next;
 	
 	mes "[Mischna]";
 	mes "Let me check your items.";
 	next;
 	
-	if(countitem(904)<10 || countitem(947)<7 || countitem(1013)<12 || countitem(946)<10 || countitem(7433)<4) goto L_noitems;//Items: Scorpion_Tail, Horn, Rainbow_Shell, Snail's_Shell, Empty_Scroll,
+	if(countitem(904)<10 || countitem(947)<7 || countitem(1013)<12 || countitem(946)<10 || countitem(7433)<4) goto L_noitems;//Items: Scorpion_Tail, Horn, Rainbow_Shell, Snail's_Shell, Blank_Scroll,
 	delitem 904, 10;//Items: Scorpion_Tail,
 	delitem 947, 7;//Items: Horn,
 	delitem 1013, 12;//Items: Rainbow_Shell,
 	delitem 946, 10;//Items: Snail's_Shell,
-	delitem 7433, 4;//Items: Empty_Scroll,
+	delitem 7433, 4;//Items: Blank_Scroll,
 	
 	mes "[Mischna]";
 	mes "I see you have what we need,";
@@ -86,7 +87,7 @@ L_sagefail:
 	mes "[Mischna]";
 	mes "You don't have enough items.";
 	mes "Come back when you have all";
-	mes "the required items for me.";
+	mes "the required items for me";
 	mes "to give you this power over";
 	mes "the elements.";
 	close;
@@ -107,7 +108,7 @@ L_elemental:
 	next;
 	
 	mes "[Mischna]";
-	mes "I can only except one set.";
+	mes "I can only accept one set.";
 	mes "20 Red blood (fire)";
 	mes "20 Crystal Blue (water)";
 	mes "20 Wind of Verdure (Wind)";
@@ -119,7 +120,7 @@ L_elemental:
 	mes "you one, so choose carefully!";
 	next;
 	
-	menu "Water Charge",sage_1, "Earth Charge",sage_2, "Fire Charge",sage_3, "Wind Charge",sage_4;
+	menu "Elemental Change Water",sage_1, "Elemental Change Earth",sage_2, "Elemental Change Fire",sage_3, "Elemental Change Wind",sage_4;
 
 		sage_1:
 		if(countitem(991)<20)goto L_sagefail;//Items: Crystal_Blue,

+ 20 - 19
npc/quests/skills/swordman_skills.txt

@@ -3,7 +3,7 @@
 //===== By: ==================================================
 //= kobra_k88
 //===== Current Version: =====================================
-//= 1.5
+//= 1.5a
 //===== Compatible With: =====================================
 //= eAthena 7.15 +
 //===== Description: =========================================
@@ -17,6 +17,7 @@
 //= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
 //= 1.4 Updated the NPC to allow subclasses of swordsman to learn the skills, [MasterOfMuppets]
 //=	1.5 Fixed exploits [Lupus]
+//= 1.5a Fixed some typos [IVBela]
 //============================================================
 
 
@@ -55,20 +56,20 @@ L_Start:
 	emotion e_heh;
 	next;
 	mes "[Leon]";
-	if(sex==1)mes "I like a Swordsman who isn't afraid to use a powerfull skill such as that.";
-	if(sex==0)mes "Now, now, don't be shy.  It's ok for girls to like Bash.";
-	if(sex==0)mes "Afterall, whether your a Swordsman or Swordswoman, there's no denying the power of Bash!";
+	if(sex==1)mes "I like a Swordsman who isn't afraid to use a powerful skill such as that.";
+	if(sex==0)mes "Now, now, don't be shy.  It's OK for girls to like Bash.";
+	if(sex==0)mes "After all, whether your a Swordsman or Swordswoman, there's no denying the power of Bash!";
 	next;
 	mes "[Leon]";
-	mes "As great as Bash is though, I often felt that it could be even better if there was someway to stun an opponent with it.";
-	mes "I decided to withdraw from the battlefield and research ways of making bash more powerfull.";
+	mes "As great as Bash is though, I often felt that it could be even better if there was some way to stun an opponent with it.";
+	mes "I decided to withdraw from the battlefield and research ways of making bash more powerful.";
 	next;
 	mes "[Leon]";
-	mes "I discovered that if one could strike an enemy's weak point with a precisely placed Bash, an opponent would be left utterly parralyzed!!";
+	mes "I discovered that if one could strike an enemy's weak point with a precisely placed Bash, an opponent would be left utterly paralyzed!!";
 	next;
 	mes "[Leon]";
 	mes "I then went on to develop the skill, ^ff0000'Fatal Blow'^000000, which allows you to do just that!";
-	mes "Will rigorous training, one can learn to stun an opponent with a mighty Bash.";
+	mes "With rigorous training, one can learn to stun an opponent with a mighty Bash.";
 	next;
 	mes "[Leon]";
 	mes "Since you seem to be so fond of Bash, I'd be willing to teach you the skill.";
@@ -113,7 +114,7 @@ L_Start:
 		close;
 
 L_Check:
-	mes "So your back.  Did you get what I asked for?";
+	mes "So you're back.  Did you get what I asked for?";
 	next;
 	mes "[Leon]";
 	if(countitem(1752)<10 || countitem(1751)<10 || countitem(532)<1 || countitem(962)<30 || countitem(526)<5) goto L_NoItems;
@@ -126,7 +127,7 @@ L_Check:
 	mes "Great work.  You have everything I need for me to teach you Fatal Blow.";
 	next;
 	mes "[Leon]";
-	mes "Ok, lets get started.";
+	mes "OK, lets get started.";
 	next;
 	mes "!SMACK!~!CRACK!~!THWACK!~!BASH!.......... !SMACK!~!CRACK!~!THWACK!~!BASH!..........";
 	next;
@@ -173,13 +174,13 @@ L_Other:
 L_Start:
 	if (MOVHPREC == 1) goto L_Check;
 	if (getskilllv(144)>0) goto L_GotSkill;
-	mes "Oh no! You must have been hurt in battle! Are you ok?";
-	mes "It must have been a hard fought battle for you to recieve such serious injuries....";
+	mes "Oh no! You must have been hurt in battle! Are you OK?";
+	mes "It must have been a hard fought battle for you to receive such serious injuries....";
 	emotion e_swt2;
 	next;
 	mes "[Knight De Thomas]";
-	mes "Being a Swordsman or Knight comes with a lot of responsiblity and requires a great deal of self sacrifice.";
-	mes "For Swordsmen and Knights there is a wonderfull skill that can aid in the recovery of HP.";
+	mes "Being a Swordsman or Knight comes with a lot of responsibility and requires a great deal of self sacrifice.";
+	mes "For Swordsmen and Knights there is a wonderful skill that can aid in the recovery of HP.";
 	next;
 	mes "[Knight De Thomas]";
 	mes "I present to you..... ^5555FF'Moving HP Recovery'^000000!! This skill allows you to recover HP while moving!";
@@ -199,8 +200,8 @@ L_Start:
 		mes "and ^5555FF1 Moth Wings^000000.";
 		next;
 		mes "[Knight De Thomas]";
-		mes "The bottles are proof that you have fought feircely and have used many potions.  The Padded Armor is proof of an experienced fighter.";
-		mes "The Moth Wings..... well... really aren't necessary.  It's just that my niece recieved a bug hunting assignment for summer vacation.......";
+		mes "The bottles are proof that you have fought fiercely and have used many potions.  The Padded Armor is proof of an experienced fighter.";
+		mes "The Moth Wings..... well... really aren't necessary.  It's just that my niece received a bug hunting assignment for summer vacation.......";
 		next;
 		mes "[Knight De Thomas]";
 		mes "I would get them myself... it's just... I must work here all day long so I don't have any time to go out and get them.......";
@@ -256,7 +257,7 @@ L_Check:
 		mes "You are not yet experienced enough to learn this skill.  Come back when you have a job level of at least 35.";
 		close;
 	L_GotSkill:
-		mes "Ah, you're looking well.  That HP Moving Recovery skill must be very helpfull.";
+		mes "Ah, you're looking well.  That HP Moving Recovery skill must be very helpful.";
 		mes "Well, continued success on your adventure!";
 		close;
 
@@ -299,8 +300,8 @@ L_Start:
 		mes "When your health is low, you can call upon your hidden potential by provoking yourself.";
 		next;
 		mes "[Juan]";
-		mes "A surge of energy will flow through your body giving you a greater attack prowess at the cost of defensive strength.";
-		mes "With this you will be able to fight on with a FIREY RAGE and an absolute disregard to your own safety!!";
+		mes "A surge of energy will flow through your body giving you greater attack power at the cost of defensive strength.";
+		mes "With this you will be able to fight on with a FIERY RAGE and an absolute disregard to your own safety!!";
 		next;
 		mes "[Juan]";
 		mes "The enemy will be shocked by your new found strength!!";

+ 27 - 26
npc/quests/skills/thief_skills.txt

@@ -3,7 +3,7 @@
 //===== By: ================================================== 
 //= kobra_k88
 //===== Current Version: ===================================== 
-//= 1.4
+//= 1.4a
 //===== Compatible With: ===================================== 
 //= eAthena 7.15 +
 //===== Description: ========================================= 
@@ -11,13 +11,14 @@
 //===== Additional Comments: ================================= 
 //= v1.0 Fully working
 //= v1.1 Changed Sand Attack requirements from 5 Grit to 5 Fine Grit and a
-//= Leather Bag of Infinity.  These are the official RO requirments
+//= Leather Bag of Infinity.  These are the official RO requirements
 //= Added npc RuRumuni, maker of Leather Bag of Infinity. [kobra_k88]
 //= v1.1a Now using functions found in "Global_Functions.txt" for
 //= class checks.[kobra_k88]
 //= 1.2 Added Baby Class Support [Lupus]
 //= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
 //= 1.4 Fixed exploit [Lupus]
+//= 1.4a Fixed some typos [IVBela]
 //============================================================ 
 
 
@@ -33,7 +34,7 @@ L_Other:
 	close;
 
 L_Novice:
-	mes "Although thieves and assasins have basic skills which aid them in their jobs, most don't have the 'special' skills which can make them truly great!";
+	mes "Although thieves and assassins have basic skills which aid them in their jobs, most don't have the 'special' skills which can make them truly great!";
 	next;
 	mes "[Alcouskou]";
 	mes "I just happen to be the ONLY one who can teach them these skills!";
@@ -48,7 +49,7 @@ L_Start:
 	mes "You many have trouble understanding the importance of some of these experiences, and may even consider them to be useless to you.";
 	next;
 	mes "[Alcouskou]";
-	mes "But do not be to hastey with your judgement of them, for some of these experience may actually prove to be benificial for you.";
+	mes "But do not be to hasty with your judgement of them, for some of these experience may actually prove to be beneficial for you.";
 	next;
 	mes "[Alcouskou]";
 	mes "Let me explain:";
@@ -60,7 +61,7 @@ M_Menu:
 		mes "[Alcouskou]";
 		if(SANDATTACK == 1) goto L_Sand;
 		if(getskilllv(149) > 0) goto L_GotSand;
-		mes "The most important aspect of being a good Thief/Assassin is stealth.  One should never be seen our touched unless he/she wants to be";
+		mes "The most important aspect of being a good Thief/Assassin is stealth.  One should never be seen or touched unless he/she wants to be";
 		next;
 		mes "[Alcouskou]";
 		mes "Some may consider this cowardly but I don't see it that way.";
@@ -71,7 +72,7 @@ M_Menu:
 		next;
 		mes "[Alcouskou]";
 		mes "This skill allows the user to throw and kick sand in the eyes of an opponent, temporarily blinding them.";
-		mes "This effectively impares the opponent's ability to defend or attack giving the user a brief but great advantage.";
+		mes "This effectively impairs the opponent's ability to defend or attack giving the user a brief but great advantage.";
 		next;
 		mes "[Alcouskou]";
 		mes "In order to learn this skill you will need to gather ^5555FF5 Fine Grit^000000 and a ^FF3355'Leather Bag of Infinity'^000000.";
@@ -93,7 +94,7 @@ M_Menu:
 		next;
 		mes "[Alcouskou]";
 		mes "We thieves/assassins pride ourselves on our speed and ability to quickly dodge.";
-		mes "Of course I'm sure you've noticed that there is a down side to that speed and quickness.....";
+		mes "Of course I'm sure you've noticed that there is a downside to that speed and quickness.....";
 		next;
 		mes "[Alcouskou]";
 		mes "If we DO get hit, depending on the monster, that single hit could put us in serious danger!";
@@ -105,11 +106,11 @@ M_Menu:
 		mes "If you get attacked by a large group of monsters..... you may not even have room to dodge and that won't be at all funny.";
 		next;
 		mes "[Alcouskou]";
-		mes "That's why most Thiefs/Assassins fear large mobs and will flee at the first sign of them.";
+		mes "That's why most Thieves/Assassins fear large mobs and will flee at the first sign of them.";
 		mes "There are those however, that do not fear being overwhelmed by a large mob.";
 		next;
 		mes "[Alcouskou]";
-		mes "These are the people who have learned a unique skill that allows them to deal with mob situatuions.";
+		mes "These are the people who have learned a unique skill that allows them to deal with mob situations.";
 		mes "The skill enables the user to quickly 'back' out of the way of a mob, putting a great deal of distance between the two.";
 		next;
 		mes "[Alcouskou]";
@@ -141,11 +142,11 @@ M_Menu:
 		mes "Think about it... the ability to use a long range weapon without spending any zeny.... isn't it great?";
 		next;
 		mes "[Alcouskou]";
-		mes "If you wan't to learn this skill you must do a little training first.  Start by picking up ^5555FF1 Bear's Footskin^000000.";
+		mes "If you want to learn this skill you must do a little training first.  Start by picking up ^5555FF1 Bear's Footskin^000000.";
 		mes "Then try to find ^5555FF1 Zargon^000000.  Next pick out ^5555FF5 Spawn^000000.  Once you've done all this come back and see me.";
 		next;
 		mes "[Alcouskou]";
-		mes "Collecting those items will help you develop the skills neccessary to learn Find Stone.";
+		mes "Collecting those items will help you develop the skills necessary to learn Find Stone.";
 		set FINDSTONE, 1;
 		goto M_Menu;
 	M_Fling:
@@ -156,11 +157,11 @@ M_Menu:
 		mes "They can turn something as common as a rock on the ground into a very effective weapon.";
 		next;
 		mes "[Alcouskou]";
-		mes "They can throw a stone at a far away target with great accuracy and strength.";
+		mes "They can throw a stone at a target far away with great accuracy and strength.";
 		mes "They can throw it so powerfully that sometimes an enemy will become stunned by it.";
 		next;
 		mes "[Alcouskou]";
-		mes "These guild members call this skill ^5555FFStone Fling^000000.  It is extrememly useful and doesn't cost any zeny.";
+		mes "These guild members call this skill ^5555FFStone Fling^000000.  It is extremely useful and doesn't cost any zeny.";
 		next;
 		mes "[Alcouskou]";
 		mes "If you wish to learn Stone Fling you must first bring me ^5555FF2 Garlet and 2 Scell^000000.";
@@ -177,13 +178,13 @@ L_Sand:
 	if (BaseJob==Job_Thief && JobLevel<25) goto L_LowLvl1;
 	delitem 7041, 5;
 	delitem 7042, 1;
-	mes "Alright, you've got all the items.  Now its time to learn.... the... ultimate.... attack.... Sand Attack!!!";
+	mes "Alright, you've got all the items.  Now it's time to learn.... the... ultimate.... attack.... Sand Attack!!!";
 	next;
 	mes "[Alcouskou]";
-	mes "Look down at your feet.  See that? The very thing your stepping on is the secrect behind this skill.........  SAND!!";
+	mes "Look down at your feet.  See that? The very thing your stepping on is the secret behind this skill.........  SAND!!";
 	next;
 	mes "[Alcouskou]";
-	mes "Okay, grab a handfull....... yep, that much will do....... now.........";
+	mes "Okay, grab a handful....... yep, that much will do....... now.........";
 	next;
 	mes "[Alcouskou]";
 	mes "THROW IT AT ME!!!";
@@ -197,7 +198,7 @@ L_Sand:
 	mes "Anyways that's all there is too it....... (CRAP that's a lot of sand!!).... So yeah, Sand Attack, use it as a last resort...... (AWW MAN!!)";
 	next;
 	mes "[Alcouskou]";
-	mes "Oh and it does Earth Property damage....... (I gota finda better way to teach this).........";
+	mes "Oh and it does Earth Property damage....... (I gotta find a better way to teach this).........";
 	emotion e_swt;
 	skill 149,1,0;
 	set SANDATTACK, 0;
@@ -215,7 +216,7 @@ L_Sand:
 		mes "You need to have a ^5555FFJob level of 25^000000 to learn Sand Attack.";
 		close;
 	L_GotSand:
-		mes "Oh your back... hopefully not to throw anymore sand in my eyes, heh heh.... heh........ heh..............";
+		mes "Oh you're back... hopefully not to throw any more sand in my eyes, heh heh.... heh........ heh..............";
 		emotion e_swt;
 		close;
 
@@ -250,7 +251,7 @@ L_Back:
 		mes "You need a ^5555FFJob level of 35^000000 to learn Back Slide.";
 		close;
 	L_GotBack:
-		mes "Seeing as you already have Back Slide..... why don't you 'Back' on outa here.....";
+		mes "Seeing as you already have Back Slide..... why don't you 'Back' on outta here.....";
 		close;
 
 L_Find:
@@ -283,7 +284,7 @@ L_Find:
 		mes "You need ^5555FF1 Bear's Footskin, 1 Zargon, and 5 Spawns^000000 to learn Find Stone.";
 		close;
 	L_GotFind:
-		mes "Picking up stones can be fun but...... don't spend all day doing it ok?.....";
+		mes "Picking up stones can be fun but...... don't spend all day doing it OK?.....";
 		close;
 
 L_Fling:
@@ -291,7 +292,7 @@ L_Fling:
 	if ((countitem(910)<2) || (countitem(911)<2)) goto L_NotRdy4;
 	delitem 910,2;
 	delitem 911,2;
-	mes "Good! You look like your ready for me to teach you the Stone Fling skill.  Let us begin....";
+	mes "Good! You look like you're ready for me to teach you the Stone Fling skill.  Let us begin....";
 	next;
 	mes "[Alcouskou]";
 	mes "First, loosen up your arm.  Next, find a good quality stone using Find Stone.  Now close your eyes and visualize the target in your mind.";
@@ -305,13 +306,13 @@ L_Fling:
 	mes "Think of the stone as an extension of your body.  Keep the target clear in your mind! You are one with the stone, the stone is one with you.....";
 	next;
 	mes "[Alcouskou]";
-	mes "Open your eyes! SEE THE TARGET!! Throw the stone at the target as if you were hurrling yourself towards it! DO IT NOW!!";
+	mes "Open your eyes! SEE THE TARGET!! Throw the stone at the target as if you were hurling yourself towards it! DO IT NOW!!";
 	emotion e_go;
 	next;
 	mes "!!Whooooossshh!!................. !!Thwack!!";
 	next;
 	mes "[Alcouskou]";
-	mes "Haha! Excellent! It's a bullseye.  You have now masterd Stone Fling, congratulations.";
+	mes "Haha! Excellent! It's a bullseye.  You have now mastered Stone Fling, congratulations.";
 	emotion e_no1;
 	skill 152,1,0;
 	set STONEFLING, 0;
@@ -325,7 +326,7 @@ L_Fling:
 		mes "You need ^5555FF2 Scell and 2 Garlet^000000, and the ability to use ^5555FFFind Stone^000000 to learn Stone Fling.";
 		close;
 	L_GotFling:
-		mes "So Stone Fling is comming in handy huh? Just make sure you don't hit the wrong moster.";
+		mes "So Stone Fling is coming in handy huh? Just make sure you don't hit the wrong monster";
 		close;
 }
 
@@ -345,7 +346,7 @@ payon.gat,91,77,4	script	RuRumuni	99,{
 
 L_Start:
 	if(BAGNFNTY == 1) goto L_Check;
-	mes "Hello.  So you were sent by Alcouskou to obtain a ^5533FF'Leather Bag of Inifinity'^000000........";
+	mes "Hello.  So you were sent by Alcouskou to obtain a ^5533FF'Leather Bag of Infinity'^000000........";
 	mes "I will be more than happy to make one for you............";
 	next;
 	mes "[RuRumuni]";
@@ -376,7 +377,7 @@ L_Check:
 	mes "[RuRumuni]";
 	mes "Great you have everything I asked for.  Let me start making the bag right away.......";
 	next;
-	mes "~( 30 minutes later)~";
+	mes "~( 30 minutes later )~";
 	next;
 	mes "[RuRumuni]";
 	mes "Here you go, one Leather Bag of Infinity.  Enjoy!";