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@@ -2498,27 +2498,26 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
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skill_num == CR_SHIELDBOOMERANG || skill_num == PA_SHIELDCHAIN ||
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skill_num == LG_SHIELDPRESS ) )
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ATK_ADDRATE(sc->data[SC_GLOOMYDAY_SK]->val2);
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-#ifdef RENEWAL_EDP
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- // First, we halve the damage, then we apply the atk & weapon atk bonus. [Igniz]
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- // Skills that have halved damage
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- if(sc->data[SC_EDP] &&
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- (skill_num == AS_SONICBLOW ||
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- skill_num == ASC_BREAKER ||
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- skill_num == GC_COUNTERSLASH ||
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- skill_num == GC_CROSSIMPACT))
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- ATK_RATE(50);
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- // renewal EDP doesn't affect your final damage but your atk and weapon atk
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- if(sc->data[SC_EDP] &&
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- skill_num != AS_GRIMTOOTH &&
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- skill_num != ASC_METEORASSAULT &&
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- skill_num != AS_SPLASHER &&
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- skill_num != AS_VENOMKNIFE &&
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- skill_num != AS_SONICBLOW &&
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- skill_num != ASC_BREAKER &&
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- skill_num != GC_COUNTERSLASH &&
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- skill_num != GC_CROSSIMPACT)
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- ATK_ADDRATE(sc->data[SC_EDP]->val3);
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+ if( sc->data[SC_EDP] ){
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+ // FIX ME: Should Rolling Cutter be affected by EDP?
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+ switch(skill_num){
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+ case AS_SPLASHER: case AS_VENOMKNIFE:
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+ case AS_GRIMTOOTH: case GC_ROLLINGCUTTER:
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+ break;
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+#ifndef RENEWAL_EDP
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+ case ASC_BREAKER: case ASC_METEORASSAULT: break;
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+#else
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+ case AS_SONICBLOW:
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+ case ASC_BREAKER:
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+ case GC_COUNTERSLASH:
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+ case GC_CROSSIMPACT:
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+ ATK_RATE(50); // only modifier is halved but still benefit with the damage bonus
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+ break;
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#endif
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+ default:
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+ ATK_ADDRATE(sc->data[SC_EDP]->val3);
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+ }
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+ }
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}
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switch (skill_num) {
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