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@@ -1,144 +1,137 @@
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-//==============Mora Citizen============
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//===== rAthena Script =======================================
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//= Mora Village
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//===== By: ==================================================
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//= SuperHulk
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//===== Current Version: =====================================
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-//= 1.0
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+//= 1.1a
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//===== Compatible With: =====================================
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-//= rAthena/eAthena SVN
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+//= rAthena SVN
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//===== Description: =========================================
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-//= Villageois de Mora.
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-//= 1.1 Villagers of Mora.
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+//= Mora Town Script
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//===== Additional Comments: =================================
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-//= 1.0 Première version. [SuperHulk]
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-//= 1.1 Translations to English [Flaid]
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+//= 1.0 First version. [SuperHulk]
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+//= 1.1 Translations to English. [Flaid]
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+//= 1.1a Standardized. [Euphy]
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//============================================================
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-//==============Mora Citizen============
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-mora,185,163,5 script Mora citizen#1 516,{
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- mes "[Gary Scholar]";
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- mes "Hello traveler,";
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- mes "i'm Gary, the expert about enchantments";
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- mes "in this area.";
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+mora,185,163,5 script Mora Citizen#1 516,{
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+ mes "[Scholar Gary]";
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+ mes "Hello, traveler!";
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+ mes "I'm Gary, the expert about enchantments in this area.";
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mes "What do you want to know?";
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next;
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- menu "Fundamentals of enchantment",M_0, "Nothing, bye.",M_End;
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-
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- M_0:
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- mes "[Gary Scholar]";
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- mes "Ahh, I see that you are interested";
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+ switch(select("Fundamentals of enchantment.:Nothing.")) {
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+ case 1:
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+ mes "[Scholar Gary]";
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+ mes "Ah, I see that you are interested";
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mes "in enchantments!";
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- mes "Alright, here's the basics!!";
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- mes "After this you should understand the mysteries";
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- mes "of our enchantements!";
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+ mes "Alright, here are the basics!!";
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+ mes "After this you should understand";
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+ mes "the mysteries of our enchantments!";
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next;
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- mes "[Gary Scholar]";
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- mes "First of all you must know";
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- mes "this is magic";
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- mes "not exact science.";
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+ mes "[Scholar Gary]";
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+ mes "First of all, you must know";
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+ mes "that this is magic, not an";
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+ mes "exact science.";
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next;
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- mes "[Gary Scholar]";
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- mes "You don't really know what can happen.";
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- mes "You can be lucky or unlucky";
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- mes "and get a more or less";
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- mes "powerful enchantment.";
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+ mes "[Scholar Gary]";
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+ mes "You don't really know what will";
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+ mes "happen. You can be lucky or";
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+ mes "unlucky, and get a more or";
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+ mes "less powerful enchantment.";
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next;
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- mes "[Gary Scholar]";
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- mes "You can aswell miss the magic!";
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+ mes "[Scholar Gary]";
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+ mes "You can miss the magic, too!";
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mes "If this happens while your equip";
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mes "is being enchanted, you'll lose it";
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- mes "all previous enchantments, all cards and the refine!";
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+ mes "all previous enchantments, cards, and the refine!";
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next;
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- mes "[Gary Scholar]";
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+ mes "[Scholar Gary]";
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mes "There is also a risk of";
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mes "breaking your equipment";
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mes "while trying to enchant";
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mes "your equip with a second enchantment!";
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next;
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- mes "[Gary Scholar]";
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- mes "Each attempt to enchant";
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- mes "will cost you";
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- mes "1 Mora coin and 100,000 zeny.";
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- mes "If you don't know yet,";
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- mes "the money made with this service";
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- mes "goes straight to the people of Mora!";
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+ mes "[Scholar Gary]";
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+ mes "Each attempt to enchant will cost";
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+ mes "you 1 Mora coin and 100,000 zeny.";
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+ mes "If you don't know yet, the money";
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+ mes "made with this service goes";
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+ mes "straight to the people of Mora!";
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next;
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- mes "[Gary Scholar]";
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- mes "That were the basics";
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- mes "Take it to your heart.";
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- mes "For more details you can always visit";
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- mes "my master";
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+ mes "[Scholar Gary]";
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+ mes "Those were the basics.";
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+ mes "Take them to your heart.";
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+ mes "For more details, you can";
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+ mes "always visit my master,";
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mes "Gougueulé Tonami!";
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close;
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-
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- M_End:
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- mes "[Gary Scholar]";
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- mes "Goodbye and good luck!";
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+ case 2:
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+ mes "[Scholar Gary]";
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+ mes "Goodbye, and good luck!";
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close;
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-
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- end;
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+ }
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}
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+
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mora,52,138,8 script Mora Citizen#2 516,{
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mes "[Valere]";
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- mes "Hello adventurer!";
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- mes "You look like you're lost, aren't you!?";
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+ mes "Hello, adventurer!";
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+ mes "You look like you're";
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+ mes "lost, aren't you!?";
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+ next;
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+ mes "[Valere]";
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mes "...";
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- mes "Ah okay, but you look like you want to enchant";
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- mes "your equipment!";
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+ mes "Ah, okay.";
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+ mes "But you look like you want to";
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+ mes "enchant your equipment!";
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next;
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mes "[Valere]";
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mes "I only need to know one thing";
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- mes "to tell you more about the";
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- mes "Mora equipment enchants!";
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- mes "So tell me,";
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- mes "What is your class?";
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+ mes "before telling you more about";
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+ mes "the Mora equipment enchants!";
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+ mes "So tell me, what is your class?";
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next;
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- menu "Warlock",M_0, "Arch Bishop",M_1, "Ranger",M_2, "Guillotine Cross",M_2, "Rune Knight",M_2, "Other",M_3, "Goodbye.",M_End;
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-
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- M_0:
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+ switch(select("Warlock.:Arch Bishop.:Ranger.:Guillotine Cross.:Rune Knight.:Other.:Goodbye.")) {
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+ case 1:
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mes "[Valere]";
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mes "Hmm, you should visit the";
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- mes "Artifact Crafter";
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+ mes "Artifact Crafter.";
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mes "That is our enchantment specialist";
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mes "for Warlock equipment!";
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close;
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-
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- M_1:
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+ case 2:
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mes "[Valere]";
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mes "Hmm, you should visit the";
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- mes "Master of Relics";
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+ mes "Master of Relics.";
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mes "That is our enchantment specialist";
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mes "for Arch Bishop equipment!";
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close;
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-
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- M_2:
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+ case 3:
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+ case 4:
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+ case 5:
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mes "[Valere]";
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mes "Hmm, you should visit the";
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- mes "Artifact Researcher";
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+ mes "Artifact Researcher.";
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mes "That is our enchantment specialist";
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- mes "for Ranger, Guillotine Cross";
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+ mes "for Ranger, Guillotine Cross,";
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mes "and Rune Knight equipment!";
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close;
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-
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- M_3:
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+ case 6:
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mes "[Valere]";
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- mes "Hmm, there is Master Tailor";
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+ mes "Hmm, there is the Master Tailor";
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mes "who sells and enchants the 'Army Padding'.";
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next;
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mes "[Valere]";
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- mes "there's also the Pendant Crafter";
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+ mes "There's also the Pendant Crafter";
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mes "who enchants 'Pendant of Guardian'.";
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next;
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mes "[Valere]";
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mes "And finally the Bulberry Westhood";
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mes "who enchants 'Loki's muffler'.";
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close;
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-
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- M_End:
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+ case 7:
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mes "[Valere]";
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- mes "Goodbye and good luck!";
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+ mes "Goodbye, and good luck!";
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close;
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-
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-end;
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+ }
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}
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