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@@ -898,8 +898,10 @@ void do_reconnect_map(void); //Invoked on map-char reconnection [Skotlex]
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void map_addmap2db(struct map_data *m);
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void map_removemapdb(struct map_data *m);
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+#ifdef ADJUST_SKILL_DAMAGE
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void map_skill_damage_free(struct map_data *m);
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void map_skill_damage_add(struct map_data *m, uint16 skill_id, int pc, int mob, int boss, int other, uint8 caster);
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+#endif
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#define CHK_ELEMENT(ele) ((ele) > ELE_NONE && (ele) < ELE_MAX) /// Check valid Element
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#define CHK_ELEMENT_LEVEL(lv) ((lv) >= 1 && (lv) <= MAX_ELE_LEVEL) /// Check valid element level
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