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@@ -6,13 +6,14 @@
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//= Muad Dib (1.2)
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//= Muad Dib (1.2)
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//= Darkchild (1.3)
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//= Darkchild (1.3)
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//===== Current Version: =====================================
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//===== Current Version: =====================================
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-//= 1.3
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+//= 1.4
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//===== Compatible With: =====================================
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//===== Compatible With: =====================================
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//= Any eAthena Mod
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//= Any eAthena Mod
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//===== Description: =========================================
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//===== Description: =========================================
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//= (New) Payon City Npcs
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//= (New) Payon City Npcs
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//===== Additional Comments: =================================
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//===== Additional Comments: =================================
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//= Most Credits To Muad Dib, Some Stuff By Me
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//= Most Credits To Muad Dib, Some Stuff By Me
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+//= 1.4 - Corrected a few typos
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//============================================================
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//============================================================
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payon.gat,190,115,0 script Lady 90,{
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payon.gat,190,115,0 script Lady 90,{
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@@ -82,23 +83,25 @@ payon_in01.gat,180,7,0 script Waitress 90,{
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next;
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next;
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mes "[Waitress]";
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mes "[Waitress]";
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mes "Where can I find the right person who is a really hot, sexy hunk, and who can take me out of this small place?";
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mes "Where can I find the right person who is a really hot, sexy hunk, and who can take me out of this small place?";
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- check Gender = 1,-,LStartF;
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- mes "[Waitress]";
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- mes "Hello, mister?";
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+ if(Sex == 0) goto LStartF;
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+ mes "[Waitress]";
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+ mes "Hello, mister?";
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+ goto L_Start;
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LStartF:
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LStartF:
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mes "[Waitress]";
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mes "[Waitress]";
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mes "Hello, lady?";
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mes "Hello, lady?";
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+L_Start:
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next;
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next;
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mes "[Waitress]";
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mes "[Waitress]";
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mes "Grandma the fortuneteller told me that I would meet great luck in the near future!";
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mes "Grandma the fortuneteller told me that I would meet great luck in the near future!";
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mes "But look at me, what's wrong with me!! I am leaving a managable life everyday!!";
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mes "But look at me, what's wrong with me!! I am leaving a managable life everyday!!";
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mes "Oh..boy. What a dumb wishy-washy person I am.";
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mes "Oh..boy. What a dumb wishy-washy person I am.";
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- emotion 6;
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+ emotion 6;
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next;
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next;
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mes "[Waitress]";
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mes "[Waitress]";
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mes "I am so sorry, I should haven't said this to you. Now I am acting like i'm stupid.";
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mes "I am so sorry, I should haven't said this to you. Now I am acting like i'm stupid.";
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mes "I am sorry dear, please forgive my misbehaviour.";
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mes "I am sorry dear, please forgive my misbehaviour.";
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- emotion 4;
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+ emotion 4;
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next;
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next;
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mes "[Waitress]";
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mes "[Waitress]";
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mes "So, how may I help you? ";
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mes "So, how may I help you? ";
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@@ -124,7 +127,7 @@ L_Menu2:
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emotion 5;
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emotion 5;
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next;
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next;
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mes "[Waitress]";
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mes "[Waitress]";
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- mes "On the first place, she stayed here to mind her business, but ever since the chief recognized her talent, she's stayed in the central palace."
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+ mes "On the first place, she stayed here to mind her business, but ever since the chief recognized her talent, she's stayed in the central palace.";
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mes "You'd better go to there if you want to see her.";
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mes "You'd better go to there if you want to see her.";
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close;
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close;
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L_Menu3:
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L_Menu3:
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@@ -165,16 +168,18 @@ payon.gat,193,116,1 script Woman 66,{
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mes "Hmm... you look as strong as a Rocker! How many monsters have you killed?";
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mes "Hmm... you look as strong as a Rocker! How many monsters have you killed?";
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mes "Let me tell you about a place where you can go train and become even stronger.";
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mes "Let me tell you about a place where you can go train and become even stronger.";
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emotion 20;
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emotion 20;
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+ goto L_Start;
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LStartF:
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LStartF:
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mes "Miss, how many monsters have you killed?";
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mes "Miss, how many monsters have you killed?";
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mes "I know a very good place for you to go train and get good monster drops.";
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mes "I know a very good place for you to go train and get good monster drops.";
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emotion 20;
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emotion 20;
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+L_Start:
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next;
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next;
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mes "[Woman]";
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mes "[Woman]";
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mes "I know of a cave near Archer Village. Just take the exit north of town and follow the path to your left.";
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mes "I know of a cave near Archer Village. Just take the exit north of town and follow the path to your left.";
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mes "The cave is full of monsters and their spawn rate is very high. Does it sound interesting to you?";
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mes "The cave is full of monsters and their spawn rate is very high. Does it sound interesting to you?";
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next;
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next;
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- menu "It sounds dangerous."L_Menu1,"I think I need to fully prepare for that place.",L_Menu2,"Lady, you wear nice clothing~",L_Menu3;
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+ menu "It sounds dangerous.",L_Menu1,"I think I need to fully prepare for that place.",L_Menu2,"Lady, you wear nice clothing~",L_Menu3;
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L_Menu1:
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L_Menu1:
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mes "[Woman]";
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mes "[Woman]";
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mes "Oh don't be such a coward! It's just a simple cave filled with normal monsters. Archer Village is near by so you shouldn't be worried~ hohoho~";
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mes "Oh don't be such a coward! It's just a simple cave filled with normal monsters. Archer Village is near by so you shouldn't be worried~ hohoho~";
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@@ -214,12 +219,14 @@ payon.gat,190,119,5 script Woman 66,{
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mes "Anyway, you look like a new face. Are you new in town?";
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mes "Anyway, you look like a new face. Are you new in town?";
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next;
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next;
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mes "[Jim's Mother]";
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mes "[Jim's Mother]";
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- if(Sex == 0) goto LStartF;
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+ if(Sex == 0) goto LStartF;
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mes "... Oh, you have broad shoulders ... tehehe! Will you go out with me? I'd like to make you a nice dinner...(bats eyelashes)";
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mes "... Oh, you have broad shoulders ... tehehe! Will you go out with me? I'd like to make you a nice dinner...(bats eyelashes)";
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- emotion 30;
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+ emotion 30;
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+ goto L_Menu;
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LStartF:
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LStartF:
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mes "Don't you think your dress is too lousy?";
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mes "Don't you think your dress is too lousy?";
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mes "I don't like young ladies pounce up.";
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mes "I don't like young ladies pounce up.";
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+L_Menu:
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next;
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next;
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menu "Fortune Telling?",L_Menu1,"...Good Bye.",L_Menu2;
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menu "Fortune Telling?",L_Menu1,"...Good Bye.",L_Menu2;
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L_Menu1:
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L_Menu1:
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@@ -401,7 +408,7 @@ L_case:
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menu "Cave?!",L_para1,"Chief?",L_para2,"Oh man I hate this stupid town~",L_para3;
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menu "Cave?!",L_para1,"Chief?",L_para2,"Oh man I hate this stupid town~",L_para3;
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L_para1:
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L_para1:
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mes "[Archer Wolt]";
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mes "[Archer Wolt]";
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- mes "Head north of town, you can see the cave I told you about."
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+ mes "Head north of town, you can see the cave I told you about.";
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mes "Inside there, you will encounter lots of ugly monsters such as bastard looking like a bat or the walking dead.";
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mes "Inside there, you will encounter lots of ugly monsters such as bastard looking like a bat or the walking dead.";
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mes "If we let them out of the place, they would invade our town. We frequently clean up the cave.";
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mes "If we let them out of the place, they would invade our town. We frequently clean up the cave.";
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next;
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next;
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