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@@ -2832,8 +2832,13 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
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int x, y;
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int x, y;
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struct skill_unit* unit;
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struct skill_unit* unit;
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- if( skilllv > maxlv && (src->type == BL_PC || skilllv < 10) )
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- range = maxlv / 2;
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+ if( skilllv > maxlv )
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+ {
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+ if( src->type == BL_MOB && skilllv == 10 )
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+ range = 4;
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+ else
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+ range = maxlv / 2;
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+ }
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for( y = src->y - range; y <= src->y + range; ++y )
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for( y = src->y - range; y <= src->y + range; ++y )
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for( x = src->x - range; x <= src->x + range; ++x )
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for( x = src->x - range; x <= src->x + range; ++x )
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