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@@ -0,0 +1,623 @@
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+//===== eAthena Script =======================================
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+//= Comodo Gambling
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+//===== By: ==================================================
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+//= Reddozen, Cypress, Zefris
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+//===== Current Version: =====================================
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+//= 0.3
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+//===== Compatible With: =====================================
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+//= Any eAthena Version
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+//===== Description: =========================================
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+//= Random items from 3crt diamonds in Comodo
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+//===== Additional Comments: =================================
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+//= 0.1- so far just a basic setup, and working on the function
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+//= 0.2- fixed some spelling errors and set zeny,zeny - (@amount * 55000)[Cypress]
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+//= 0.3- Revised the gambling NPC using the official Aegis script [MasterOfMuppets]
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+//= for information. Thanks to Zefris for doing it for me.
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+//============================================================
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+
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+mjolnir_02.gat,85,364,3 script Blacksmith Miner 726,{
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+
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+ mes "[Dwayne]";
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+ mes "Wahahahaha~";
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+ mes "I've dug up a fortune!";
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+ next;
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+
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+ mes "[Dwayne]";
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+ mes "Diamonds! Hundreds and";
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+ mes "thousands of Diamonds,";
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+ mes "all of them mine!";
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+ mes "I'm rich!";
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+ next;
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+
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+ menu "I want to buy some.",L1,"Congratulations.",-;
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+
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+ mes "[Dwayne]";
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+ mes "Haha, thank you~";
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+ mes "If by any chance";
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+ mes "you need a diamond,";
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+ mes "please drop by.";
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+ mes "I'll sell them to";
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+ mes "you at a cheap price.";
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+ close;
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+
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+ L1:
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+ mes "[Dwayne]";
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+ mes "Ah, you have an";
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+ mes "eye for valuables!";
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+ mes "Sure, sure why not!";
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+ mes "I'll give you a discount, too!";
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+ mes "55,000 Zeny for a diamond,";
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+ mes "how does that sound?";
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+ next;
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+
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+ mes "[Dwayne]";
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+ mes "How many";
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+ mes "diamonds do you need?";
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+ mes "If you change your mind";
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+ mes "please enter '0' to cancel";
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+ next;
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+
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+ set @amount, 0;
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+ input @amount;
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+ if(@amount<1) goto L_Cancel;
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+ if(@amount*55000>zeny) goto L_BadAmnt;
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+ goto L_Buy;
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+
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+ L_Cancel:
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+ mes "[Dwayne]";
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+ mes "Alright, you've";
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+ mes "canceled the trade.";
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+ mes "Take care!";
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+ close;
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+
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+ L_BadAmnt:
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+ mes "[Dwayne]";
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+ mes "Hahahaha~";
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+ mes "You can't fool me!";
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+ mes "You dont have enough";
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+ mes "Zeny for that many!";
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+ close;
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+
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+ L_Buy:
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+ set zeny,zeny - (@amount * 55000);
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+ getitem 732, @amount;
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+ mes "[Dwayne]";
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+ mes "Thank you for";
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+ mes "buying my diamonds!";
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+ mes "You're welcome to";
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+ mes "come back anytime.";
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+ close;
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+
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+}
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+
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+
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+
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+
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+comodo.gat,219,160,3 script Kachua 91,{
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+
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+ mes "[Kachua]";
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+ mes "Diamonds...!";
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+ mes "I simply can't get my mind off";
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+ mes "them! Ever since that man showed me";
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+ mes "that diamond, it's been all I think";
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+ mes "about!";
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+ next;
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+ menu "Would you like to have mine?",L_1,"Ah, what a shame...",-;
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+
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+ mes "[Kachua]";
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+ mes "Yes, I know...";
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+ mes "Even among everything";
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+ mes "in my collections, nothing";
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+ mes "compares to diamonds...";
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+ close;
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+
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+ L_1:
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+ if(countitem(732) < 1){
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+ mes "[Kachua]";
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+ mes "*piff*";
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+ mes "You don't have any";
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+ mes "diamonds! Don't even";
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+ mes "try to fool me!";
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+ close;
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+ }
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+
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+ mes "[Kachua]";
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+ mes "Are you sure you don't mind";
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+ mes "giving this to me? Thank you";
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+ mes "so much! I don't have much in";
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+ mes "the way of money, but i can give";
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+ mes "you something from one of my";
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+ mes "collections~";
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+ next;
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+
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+ mes "[Kachua]";
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+ mes "So what would";
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+ mes "you like to have?";
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+ next;
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+
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+ switch( select( "Weapon", "Armor", "Garment", "Helmet", "Shoes", "Shield" ) )
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+ {
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+ case 1: // Weapons
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+ set @gamble,rand(1,1000);
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+ if ((@gamble > 920) && (@gamble < 931))
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+ {
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+ set @gamble2,rand(1,51);
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+ if (@gamble2 == 1)
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+ getitem 1128,1;
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+ else if (@gamble2 == 2)
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+ getitem 1120,1;
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+ else if (@gamble2 == 3)
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+ getitem 1127,1;
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+ else if (@gamble2 == 4)
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+ getitem 1158,1;
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+ else if (@gamble2 == 5)
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+ getitem 1155,1;
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+ else if (@gamble2 == 6)
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+ getitem 1220,1;
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+ else if (@gamble2 == 7)
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+ getitem 1222,1;
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+ else if (@gamble2 == 8)
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+ getitem 1253,1;
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+ else if (@gamble2 == 9)
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+ getitem 1529,1;
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+ else if (@gamble2 == 10)
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+ getitem 1251,1;
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+ else if (@gamble2 == 11)
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+ getitem 1361,1;
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+ else if (@gamble2 == 12)
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+ getitem 1258,1;
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+ else if (@gamble2 == 13)
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+ getitem 1257,1;
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+ else if (@gamble2 == 14)
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+ getitem 1256,1;
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+ else if (@gamble2 == 15)
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+ getitem 1259,1;
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+ else if (@gamble2 == 16)
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+ getitem 1260,1;
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+ else if (@gamble2 == 17)
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+ getitem 1716,1;
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+ else if (@gamble2 == 18)
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+ getitem 1715,1;
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+ else if (@gamble2 == 19)
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+ getitem 1711,1;
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+ else if (@gamble2 == 20)
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+ getitem 1702,1;
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+ else if (@gamble2 == 21)
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+ getitem 1520,1;
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+ else if (@gamble2 == 22)
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+ getitem 1610,1;
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+ else if (@gamble2 == 23)
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+ getitem 1615,1;
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+ else if (@gamble2 == 24)
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+ getitem 1602,1;
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+ else if (@gamble2 == 25)
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+ getitem 1461,1;
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+ else if (@gamble2 == 26)
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+ getitem 1402,1;
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+ else if (@gamble2 == 27)
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+ getitem 1953,1;
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+ else if (@gamble2 == 28)
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+ getitem 1957,1;
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+ else if (@gamble2 == 29)
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+ getitem 1552,1;
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+ else if (@gamble2 == 30)
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+ getitem 1551,1;
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+ else if (@gamble2 == 31)
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+ getitem 1553,1;
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+ else if (@gamble2 == 32)
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+ getitem 1554,1;
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+ else if (@gamble2 == 33)
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+ getitem 1555,1;
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+ else if (@gamble2 == 34)
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+ getitem 1556,1;
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+ else if (@gamble2 == 35)
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+ getitem 1951,1;
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+ else if (@gamble2 == 36)
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+ getitem 1959,1;
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+ else if (@gamble2 == 37)
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+ getitem 1961,1;
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+ else if (@gamble2 == 38)
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+ getitem 1955,1;
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+ else if (@gamble2 == 39)
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+ getitem 1810,1;
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+ else if (@gamble2 == 40)
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+ getitem 1910,1;
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+ else if (@gamble2 == 41)
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+ getitem 1906,1;
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+ else if (@gamble2 == 42)
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+ getitem 1902,1;
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+ else if (@gamble2 == 43)
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+ getitem 1904,1;
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+ else if (@gamble2 == 44)
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+ getitem 1912,1;
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+ else if (@gamble2 == 45)
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+ getitem 1908,1;
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+ else if (@gamble2 == 46)
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+ getitem 1808,1;
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+ else if (@gamble2 == 47)
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+ getitem 1802,1;
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+ else if (@gamble2 == 48)
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+ getitem 1812,1;
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+ else if (@gamble2 == 49)
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+ getitem 1806,1;
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+ else if (@gamble2 == 50)
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+ getitem 1804,1;
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+ else if (@gamble2 == 51)
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+ getitem 1550,1;
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+ }
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+ else if ((@gamble > 0) && (@gamble < 201))
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+ getitem 1201,1;
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+ else if ((@gamble > 200) && (@gamble < 301))
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+ getitem 1101,1;
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+ else if ((@gamble > 300) && (@gamble < 401))
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+ getitem 1601,1;
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+ else if ((@gamble > 400) && (@gamble < 501))
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+ getitem 1116,1;
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+ else if ((@gamble > 500) && (@gamble < 601))
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+ getitem 1250,1;
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+ else if ((@gamble > 600) && (@gamble < 701))
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+ getitem 1301,1;
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+ else if ((@gamble > 700) && (@gamble < 801))
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+ getitem 1701,1;
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+ else if ((@gamble > 800) && (@gamble < 851))
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+ getitem 1504,1;
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+ else if ((@gamble > 850) && (@gamble < 901))
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+ getitem 1604,1;
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+ else if ((@gamble > 900) && (@gamble < 911))
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+ getitem 1108,1;
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+ else if ((@gamble > 910) && (@gamble < 921))
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+ getitem 1163,1;
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+ else if ((@gamble > 930) && (@gamble < 961))
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+ getitem 1522,1;
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+ else if ((@gamble > 960) && (@gamble < 971))
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+ getitem 1608,1;
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+ else if ((@gamble > 970) && (@gamble < 981))
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+ getitem 1408,1;
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+ else if ((@gamble > 980) && (@gamble < 991))
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+ getitem 1452,1;
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+ else if ((@gamble > 990) && (@gamble < 1001))
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+ getitem 1208,1;
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+ break;
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+
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+ case 2: // Armors
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+ set @gamble,rand(1,500);
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+ if ((@gamble > 299) && (@gamble < 302))
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+ {
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+ set @gamble2,rand(1,30);
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+ if ((@gamble2 > 0) && (@gamble2 < 3))
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+ getitem 2315,1;
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+ else if ((@gamble2 > 2) && (@gamble2 < 5))
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+ getitem 2336,1;
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+ else if ((@gamble2 > 4) && (@gamble2 < 7))
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+ getitem 2318,1;
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+ else if ((@gamble2 > 6) && (@gamble2 < 9))
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+ getitem 2326,1;
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+ else if ((@gamble2 > 8) && (@gamble2 < 11))
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+ getitem 2327,1;
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+ else if ((@gamble2 > 10) && (@gamble2 < 13))
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+ getitem 2317,1;
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+ else if ((@gamble2 > 12) && (@gamble2 < 15))
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+ getitem 2331,1;
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+ else if ((@gamble2 > 14) && (@gamble2 < 17))
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+ getitem 2342,1;
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+ else if ((@gamble2 > 16) && (@gamble2 < 19))
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+ getitem 2311,1;
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+ else if ((@gamble2 > 18) && (@gamble2 < 21))
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+ getitem 2320,1;
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+ else if ((@gamble2 > 20) && (@gamble2 < 23))
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+ getitem 2319,1;
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+ else if ((@gamble2 > 22) && (@gamble2 < 25))
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+ getitem 2344,1;
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+ else if ((@gamble2 > 24) && (@gamble2 < 27))
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+ getitem 2346,1;
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+ else if ((@gamble2 > 26) && (@gamble2 < 29))
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+ getitem 2348,1;
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+ else if ((@gamble2 > 28) && (@gamble2 < 31))
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+ getitem 2350,1;
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+ }
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+ else if ((@gamble > 0) && (@gamble < 51))
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+ getitem 2301,1;
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+ else if ((@gamble > 50) && (@gamble < 101))
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+ getitem 2302,1;
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+ else if ((@gamble > 100) && (@gamble < 151))
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+ getitem 2303,1;
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+ else if ((@gamble > 150) && (@gamble < 201))
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+ getitem 2304,1;
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+ else if ((@gamble > 200) && (@gamble < 251))
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+ getitem 2305,1;
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+ else if ((@gamble > 250) && (@gamble < 300))
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+ getitem 2301,1;
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+ else if ((@gamble > 301) && (@gamble < 351))
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+ getitem 2307,1;
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+ else if ((@gamble > 350) && (@gamble < 401))
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+ getitem 2309,1;
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+ else if ((@gamble > 400) && (@gamble < 402))
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+ getitem 2322,1;
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+ else if ((@gamble > 401) && (@gamble < 403))
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+ getitem 2310,1;
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+ else if ((@gamble > 402) && (@gamble < 411))
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+ getitem 2306,1;
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+ else if ((@gamble > 410) && (@gamble < 416))
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+ getitem 2308,1;
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+ else if ((@gamble > 415) && (@gamble < 421))
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+ getitem 2313,1;
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+ else if ((@gamble > 420) && (@gamble < 426))
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+ getitem 2337,1;
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+ else if ((@gamble > 425) && (@gamble < 431))
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+ getitem 2316,1;
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+ else if ((@gamble > 430) && (@gamble < 436))
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+ getitem 2325,1;
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+ else if ((@gamble > 435) && (@gamble < 441))
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+ getitem 2341,1;
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+ else if ((@gamble > 440) && (@gamble < 446))
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+ getitem 2330,1;
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+ else if ((@gamble > 445) && (@gamble < 451))
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+ getitem 2314,1;
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+ else if ((@gamble > 450) && (@gamble < 456))
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+ getitem 2335,1;
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+ else if ((@gamble > 455) && (@gamble < 461))
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+ getitem 2324,1;
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+ else if ((@gamble > 460) && (@gamble < 466))
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+ getitem 2329,1;
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+ else if ((@gamble > 465) && (@gamble < 471))
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+ getitem 2340,1;
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+ else if ((@gamble > 470) && (@gamble < 476))
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+ getitem 2312,1;
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+ else if ((@gamble > 475) && (@gamble < 481))
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+ getitem 2339,1;
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+ else if ((@gamble > 480) && (@gamble < 486))
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+ getitem 2328,1;
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+ else if ((@gamble > 485) && (@gamble < 491))
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+ getitem 2321,1;
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+ else if ((@gamble > 490) && (@gamble < 501))
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+ getitem 2323,1;
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+ break;
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+
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+ case 3: // Garments
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+ set @gamble,rand(1,500);
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+ if ((@gamble > 200) && (@gamble < 204))
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+ {
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+ set @gamble2,rand(1,10);
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+ if ((@gamble2 > 0) && (@gamble2 < 3))
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+ getitem 2506,1;
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+ else if ((@gamble2 > 2) && (@gamble2 < 5))
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+ getitem 2504,1;
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+ else if ((@gamble2 > 4) && (@gamble2 < 8))
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+ getitem 2508,1;
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+ else if ((@gamble2 > 7) && (@gamble2 < 11))
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+ getitem 2507,1;
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+ }
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+ else if ((@gamble > 0) && (@gamble < 101))
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+ getitem 2503,1;
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+ else if ((@gamble > 100) && (@gamble < 201))
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+ getitem 2505,1;
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|
|
+ else if ((@gamble > 203) && (@gamble < 451))
|
|
|
+ getitem 2501,1;
|
|
|
+ else if ((@gamble > 450) && (@gamble < 501))
|
|
|
+ getitem 2502,1;
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 4: //headgears
|
|
|
+ set @gamble,rand(1,1000);
|
|
|
+ if ((@gamble > 299) && (@gamble < 304))
|
|
|
+ {
|
|
|
+ set @gamble2,rand(1,76);
|
|
|
+ if ((@gamble2 > 0) && (@gamble2 < 3))
|
|
|
+ getitem 5109,1;
|
|
|
+ else if ((@gamble2 > 2) && (@gamble2 < 5))
|
|
|
+ getitem 2285,1;
|
|
|
+ else if ((@gamble2 > 4) && (@gamble2 < 7))
|
|
|
+ getitem 2255,1;
|
|
|
+ else if ((@gamble2 > 6) && (@gamble2 < 9))
|
|
|
+ getitem 5045,1;
|
|
|
+ else if ((@gamble2 > 8) && (@gamble2 < 11))
|
|
|
+ getitem 2233,1;
|
|
|
+ else if ((@gamble2 > 10) && (@gamble2 < 13))
|
|
|
+ getitem 2231,1;
|
|
|
+ else if ((@gamble2 > 12) && (@gamble2 < 15))
|
|
|
+ getitem 2217,1;
|
|
|
+ else if ((@gamble2 > 14) && (@gamble2 < 17))
|
|
|
+ getitem 2206,1;
|
|
|
+ else if ((@gamble2 > 16) && (@gamble2 < 19))
|
|
|
+ getitem 2246,1;
|
|
|
+ else if ((@gamble2 > 18) && (@gamble2 < 21))
|
|
|
+ getitem 2261,1;
|
|
|
+ else if ((@gamble2 > 20) && (@gamble2 < 23))
|
|
|
+ getitem 2287,1;
|
|
|
+ else if ((@gamble2 > 22) && (@gamble2 < 25))
|
|
|
+ getitem 5012,1;
|
|
|
+ else if ((@gamble2 > 24) && (@gamble2 < 27))
|
|
|
+ getitem 2244,1;
|
|
|
+ else if ((@gamble2 > 26) && (@gamble2 < 29))
|
|
|
+ getitem 5057,1;
|
|
|
+ else if ((@gamble2 > 28) && (@gamble2 < 31))
|
|
|
+ getitem 2248,1;
|
|
|
+ else if ((@gamble2 > 30) && (@gamble2 < 33))
|
|
|
+ getitem 2223,1;
|
|
|
+ else if ((@gamble2 > 32) && (@gamble2 < 35))
|
|
|
+ getitem 2247,1;
|
|
|
+ else if ((@gamble2 > 34) && (@gamble2 < 37))
|
|
|
+ getitem 2245,1;
|
|
|
+ else if ((@gamble2 > 36) && (@gamble2 < 39))
|
|
|
+ getitem 5003,1;
|
|
|
+ else if ((@gamble2 > 38) && (@gamble2 < 41))
|
|
|
+ getitem 2225,1;
|
|
|
+ else if ((@gamble2 > 40) && (@gamble2 < 43))
|
|
|
+ getitem 5017,1;
|
|
|
+ else if ((@gamble2 > 42) && (@gamble2 < 45))
|
|
|
+ getitem 5030,1;
|
|
|
+ else if ((@gamble2 > 44) && (@gamble2 < 47))
|
|
|
+ getitem 5035,1;
|
|
|
+ else if ((@gamble2 > 46) && (@gamble2 < 49))
|
|
|
+ getitem 2250,1;
|
|
|
+ else if ((@gamble2 > 48) && (@gamble2 < 51))
|
|
|
+ getitem 2277,1;
|
|
|
+ else if ((@gamble2 > 50) && (@gamble2 < 53))
|
|
|
+ getitem 5011,1;
|
|
|
+ else if ((@gamble2 > 52) && (@gamble2 < 55))
|
|
|
+ getitem 2290,1;
|
|
|
+ else if ((@gamble2 > 54) && (@gamble2 < 57))
|
|
|
+ getitem 5010,1;
|
|
|
+ else if ((@gamble2 > 56) && (@gamble2 < 60))
|
|
|
+ getitem 2259,1;
|
|
|
+ else if ((@gamble2 > 59) && (@gamble2 < 62))
|
|
|
+ getitem 5008,1;
|
|
|
+ else if ((@gamble2 > 61) && (@gamble2 < 63))
|
|
|
+ getitem 2249,1;
|
|
|
+ else if ((@gamble2 > 62) && (@gamble2 < 65))
|
|
|
+ getitem 2229,1;
|
|
|
+ else if (@gamble2 == 65)
|
|
|
+ getitem 2258,1;
|
|
|
+ else if (@gamble2 == 66)
|
|
|
+ getitem 2274,1;
|
|
|
+ else if (@gamble2 == 67)
|
|
|
+ getitem 5019,1;
|
|
|
+ else if (@gamble2 == 68)
|
|
|
+ getitem 2254,1;
|
|
|
+ else if (@gamble2 == 69)
|
|
|
+ getitem 5007,1;
|
|
|
+ else if (@gamble2 == 70)
|
|
|
+ getitem 5066,1;
|
|
|
+ else if (@gamble2 == 71)
|
|
|
+ getitem 2235,1;
|
|
|
+ else if (@gamble2 == 72)
|
|
|
+ getitem 2234,1;
|
|
|
+ else if (@gamble2 == 73)
|
|
|
+ getitem 2256,1;
|
|
|
+ else if (@gamble2 == 74)
|
|
|
+ getitem 5093,1;
|
|
|
+ else if (@gamble2 == 75)
|
|
|
+ getitem 5072,1;
|
|
|
+ else if (@gamble2 == 76)
|
|
|
+ getitem 2231,1;
|
|
|
+ }
|
|
|
+ else if ((@gamble > 0) && (@gamble < 101))
|
|
|
+ getitem 2226,1;
|
|
|
+ else if ((@gamble > 100) && (@gamble < 201))
|
|
|
+ getitem 2211,1;
|
|
|
+ else if ((@gamble > 200) && (@gamble < 300))
|
|
|
+ getitem 2209,1;
|
|
|
+ else if ((@gamble > 303) && (@gamble < 401))
|
|
|
+ getitem 2220,1;
|
|
|
+ else if ((@gamble > 400) && (@gamble < 501))
|
|
|
+ getitem 2232,1;
|
|
|
+ else if ((@gamble > 500) && (@gamble < 601))
|
|
|
+ getitem 2216,1;
|
|
|
+ else if ((@gamble > 600) && (@gamble < 701))
|
|
|
+ getitem 2230,1;
|
|
|
+ else if ((@gamble > 700) && (@gamble < 801))
|
|
|
+ getitem 2224,1;
|
|
|
+ else if ((@gamble > 800) && (@gamble < 901))
|
|
|
+ getitem 2222,1;
|
|
|
+ else if ((@gamble > 900) && (@gamble < 906))
|
|
|
+ getitem 2228,1;
|
|
|
+ else if ((@gamble > 905) && (@gamble < 911))
|
|
|
+ getitem 2294,1;
|
|
|
+ else if ((@gamble > 910) && (@gamble < 916))
|
|
|
+ getitem 2227,1;
|
|
|
+ else if ((@gamble > 915) && (@gamble < 921))
|
|
|
+ getitem 2221,1;
|
|
|
+ else if ((@gamble > 920) && (@gamble < 926))
|
|
|
+ getitem 5157,1;
|
|
|
+ else if ((@gamble > 925) && (@gamble < 931))
|
|
|
+ getitem 2236,1;
|
|
|
+ else if ((@gamble > 930) && (@gamble < 936))
|
|
|
+ getitem 2275,1;
|
|
|
+ else if ((@gamble > 935) && (@gamble < 941))
|
|
|
+ getitem 5015,1;
|
|
|
+ else if ((@gamble > 940) && (@gamble < 946))
|
|
|
+ getitem 5061,1;
|
|
|
+ else if ((@gamble > 945) && (@gamble < 951))
|
|
|
+ getitem 5092,1;
|
|
|
+ else if ((@gamble > 950) && (@gamble < 1001))
|
|
|
+ getitem 2226,1;
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 5: //footgear
|
|
|
+ set @gamble,rand(1,500);
|
|
|
+ if ((@gamble > 299) && (@gamble < 303))
|
|
|
+ {
|
|
|
+ set @gamble2,rand(1,10);
|
|
|
+ if ((@gamble2 > 0) && (@gamble2 < 3))
|
|
|
+ getitem 2406,1;
|
|
|
+ else if ((@gamble2 > 2) && (@gamble2 < 5))
|
|
|
+ getitem 2412,1;
|
|
|
+ else if ((@gamble2 > 4) && (@gamble2 < 8))
|
|
|
+ getitem 2404,1;
|
|
|
+ else if ((@gamble2 > 7) && (@gamble2 < 11))
|
|
|
+ getitem 2407,1;
|
|
|
+ }
|
|
|
+ else if ((@gamble > 0) && (@gamble < 201))
|
|
|
+ getitem 2401,1;
|
|
|
+ else if ((@gamble > 200) && (@gamble < 300))
|
|
|
+ getitem 2408,1;
|
|
|
+ else if ((@gamble > 302) && (@gamble < 351))
|
|
|
+ getitem 2411,1;
|
|
|
+ else if ((@gamble > 350) && (@gamble < 401))
|
|
|
+ getitem 2403,1;
|
|
|
+ else if ((@gamble > 400) && (@gamble < 451))
|
|
|
+ getitem 2405,1;
|
|
|
+ else if ((@gamble > 450) && (@gamble < 476))
|
|
|
+ getitem 2409,1;
|
|
|
+ else if ((@gamble > 475) && (@gamble < 501))
|
|
|
+ getitem 2402,1;
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 6: //Shields
|
|
|
+ set @gamble,rand(1,500);
|
|
|
+ if ((@gamble > 200) && (@gamble < 205))
|
|
|
+ {
|
|
|
+ set @gamble2,rand(1,10);
|
|
|
+ if ((@gamble2 > 0) && (@gamble2 < 3))
|
|
|
+ getitem 2104,1;
|
|
|
+ else if ((@gamble2 > 2) && (@gamble2 < 5))
|
|
|
+ getitem 2106,1;
|
|
|
+ else if ((@gamble2 > 4) && (@gamble2 < 7))
|
|
|
+ getitem 2102,1;
|
|
|
+ else if ((@gamble2 > 6) && (@gamble2 < 9))
|
|
|
+ getitem 2111,1;
|
|
|
+ else if ((@gamble2 > 8) && (@gamble2 < 11))
|
|
|
+ getitem 2109,1;
|
|
|
+ }
|
|
|
+ else if ((@gamble > 0) && (@gamble < 201))
|
|
|
+ getitem 2101,1;
|
|
|
+ else if ((@gamble > 204) && (@gamble < 301))
|
|
|
+ getitem 2103,1;
|
|
|
+ else if ((@gamble > 300) && (@gamble < 401))
|
|
|
+ getitem 2107,1;
|
|
|
+ else if ((@gamble > 401) && (@gamble < 481))
|
|
|
+ getitem 2105,1;
|
|
|
+ else if ((@gamble > 480) && (@gamble < 501))
|
|
|
+ getitem 2108,1;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ delitem 732,1;
|
|
|
+ close;
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+comodo.gat,204,148,7 script Devellin 90,{
|
|
|
+
|
|
|
+ mes "[Devellin]";
|
|
|
+ mes "It seems some traveller showed";
|
|
|
+ mes "a huge diamong to Kachua a while";
|
|
|
+ mes "ago. Ever since then, all she's";
|
|
|
+ mes "been talking about is diamonds and";
|
|
|
+ mes "how much she wants them.";
|
|
|
+ next;
|
|
|
+ mes "[Devellin]";
|
|
|
+ mes "She's been getting pretty obsessive";
|
|
|
+ mes "about it, which scares me. It seems";
|
|
|
+ mes "she's more than willing to";
|
|
|
+ mes "sacrifice anything she owns for a";
|
|
|
+ mes "diamond.";
|
|
|
+ next;
|
|
|
+ mes "[Devellin]";
|
|
|
+ mes "She's the type of person who'll do";
|
|
|
+ mes "anything to get what she wants. I'm";
|
|
|
+ mes "worried that she might give away";
|
|
|
+ mes "something far more valuable than a";
|
|
|
+ mes "diamond in exchange...";
|
|
|
+ close;
|
|
|
+
|
|
|
+}
|