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@@ -3,7 +3,7 @@
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//===== By: ==================================================
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//===== By: ==================================================
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//= nestor_zulueta (Fusion), converted by Darkchild
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//= nestor_zulueta (Fusion), converted by Darkchild
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//===== Current Version: =====================================
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//===== Current Version: =====================================
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-//= 2.3
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+//= 2.4
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//===== Compatible With: =====================================
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//===== Compatible With: =====================================
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//= eAthena 1.0 +
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//= eAthena 1.0 +
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//===== Description: =========================================
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//===== Description: =========================================
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@@ -24,6 +24,7 @@
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//= 2.0 Changed numbers to constants. [Vicious]
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//= 2.0 Changed numbers to constants. [Vicious]
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//= 2.2 Got rid of 'al_morgen' var. Now uses (MISC_QUEST & 4) [Lupus]
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//= 2.2 Got rid of 'al_morgen' var. Now uses (MISC_QUEST & 4) [Lupus]
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//= 2.3 Optimized, changed job numbers to constants. Fixed some spelling [Lupus]
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//= 2.3 Optimized, changed job numbers to constants. Fixed some spelling [Lupus]
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+//= 2.4 Added alternative prizes according to JobLevel [Lupus]
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//============================================================
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//============================================================
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@@ -128,6 +129,7 @@ L_Start:
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mes "[Parmry Gianino]";
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mes "[Parmry Gianino]";
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mes "When you come back I will also collect the ^5533FF50,000^000000 zeny fee so don't forget about that either.";
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mes "When you come back I will also collect the ^5533FF50,000^000000 zeny fee so don't forget about that either.";
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mes "See you soon...";
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mes "See you soon...";
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+ set JBLVL, JobLevel; // used to determine what item to get at the end
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set ALCH_Q,1;
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set ALCH_Q,1;
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close;
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close;
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L_LowLvl:
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L_LowLvl:
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@@ -304,7 +306,7 @@ L_Start:
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mes "Muffler, Boots, and Ear Muffs?";
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mes "Muffler, Boots, and Ear Muffs?";
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next;
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next;
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input @num;
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input @num;
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- if(@num == 19) set @score,@score+10;
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+ if(@num == 20) set @score,@score+10;
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q8:
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q8:
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mes "[Rasputin Gregory]";
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mes "[Rasputin Gregory]";
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mes "If you buy 5 Helms with a 24%";
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mes "If you buy 5 Helms with a 24%";
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@@ -1057,6 +1059,7 @@ L_Change:
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}
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}
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mes "Oh, Ok. You joined and learned the basics, too. Well done.";
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mes "Oh, Ok. You joined and learned the basics, too. Well done.";
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next;
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next;
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+ set @gift,JBLVL;
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callfunc "Job_Change",Job_Alchem;
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callfunc "Job_Change",Job_Alchem;
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callfunc "F_ClearJobVar";
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callfunc "F_ClearJobVar";
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emotion e_grat;
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emotion e_grat;
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@@ -1064,7 +1067,10 @@ L_Change:
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mes "From now on, you are also a member of the Union as an Alchemist.";
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mes "From now on, you are also a member of the Union as an Alchemist.";
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mes "I hope you learn a lot...";
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mes "I hope you learn a lot...";
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next;
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next;
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- getitem 7127,1;
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+ if(@gift==50)
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+ getitem 7133,1;
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+ else
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+ getitem 7127,1;
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mes "[Vincent Carsciallo]";
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mes "[Vincent Carsciallo]";
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mes "Here's a little something. ";
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mes "Here's a little something. ";
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mes "Use it to start off with some research.";
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mes "Use it to start off with some research.";
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