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Temp fix for dumb code - disabled soundeffectall in scripts (see topic:155230 for reference)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10827 54d463be-8e91-2dee-dedb-b68131a5f0ec
ultramage преди 18 години
родител
ревизия
f38481bdc5
променени са 3 файла, в които са добавени 4 реда и са изтрити 2 реда
  1. 2 0
      npc/Changelog.txt
  2. 1 1
      npc/quests/first_class/tu_acolyte.txt
  3. 1 1
      npc/quests/first_class/tu_archer.txt

+ 2 - 0
npc/Changelog.txt

@@ -1,5 +1,7 @@
 Date		Added
 ======
+2007/06/29
+	* Commented out crashing soundeffectall function calls [ultramage]
 2007/06/28
 	* Rev. 10824 Fixed a couple bugs in the Kiel Hyre quest. [L0ne_W0lf]
 	* Rev. 10823 Added missing "close;" to the Payon Monster Scholar. [L0ne_W0lf]

+ 1 - 1
npc/quests/first_class/tu_acolyte.txt

@@ -1014,7 +1014,7 @@ prt_monk,226,257,6	script	Ill Girl#tu	93,{
 		mes "Are you alright?";
 		next;
 		//misceffect EF_CURSEATTACK ;
-		soundeffectall "_curse.wav",0;
+		//soundeffectall "_curse.wav",0;
 		emotion e_omg;
 		mes "["+strcharinfo(0)+"]";
 		mes "This is....!";

+ 1 - 1
npc/quests/first_class/tu_archer.txt

@@ -1749,7 +1749,7 @@ prontera,126,335,5	script	Arthail	51,{
 		next;
 		mes "[???]";
 		mes "...";
-		soundeffectall "se_littlewaves02.wav",0;
+		//soundeffectall "se_littlewaves02.wav",0;
 		next;
 		mes "["+strcharinfo(0)+"]";
 		mes "Huh?";