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@@ -1339,7 +1339,7 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
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{ //Rude attacked check.
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if( !battle_check_range(&md->bl, tbl, md->status.rhw.range)
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&& ( //Can't attack back and can't reach back.
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- (!can_move && DIFF_TICK(tick, md->ud.canmove_tick) > 0 && (battle_config.mob_ai&0x2 || md->sc.data[SC_SPIDERWEB]))
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+ (!can_move && DIFF_TICK(tick, md->ud.canmove_tick) > 0 && (battle_config.mob_ai&0x2 || (md->sc.data[SC_SPIDERWEB] && md->sc.data[SC_SPIDERWEB]->val1)))
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|| !mob_can_reach(md, tbl, md->min_chase, MSS_RUSH)
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)
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&& md->state.attacked_count++ >= RUDE_ATTACKED_COUNT
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@@ -1360,7 +1360,7 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
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|| (battle_config.mob_ai&0x2 && !status_check_skilluse(&md->bl, abl, 0, 0)) // Cannot normal attack back to Attacker
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|| (!battle_check_range(&md->bl, abl, md->status.rhw.range) // Not on Melee Range and ...
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&& ( // Reach check
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- (!can_move && DIFF_TICK(tick, md->ud.canmove_tick) > 0 && (battle_config.mob_ai&0x2 || md->sc.data[SC_SPIDERWEB]))
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+ (!can_move && DIFF_TICK(tick, md->ud.canmove_tick) > 0 && (battle_config.mob_ai&0x2 || (md->sc.data[SC_SPIDERWEB] && md->sc.data[SC_SPIDERWEB]->val1)))
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|| !mob_can_reach(md, abl, dist+md->db->range3, MSS_RUSH)
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)
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) )
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