|
@@ -5432,7 +5432,7 @@ static int battle_calc_attack_skill_ratio(struct Damage* wd, struct block_list *
|
|
skillratio += skillratio * sc->getSCE(SC_LIGHTOFSTAR)->val2 / 100;
|
|
skillratio += skillratio * sc->getSCE(SC_LIGHTOFSTAR)->val2 / 100;
|
|
break;
|
|
break;
|
|
case DK_SERVANTWEAPON_ATK:
|
|
case DK_SERVANTWEAPON_ATK:
|
|
- skillratio += -100 + 450 + 800 * skill_lv;
|
|
|
|
|
|
+ skillratio += -100 + 600 + 850 * skill_lv;
|
|
skillratio += 5 * sstatus->pow;
|
|
skillratio += 5 * sstatus->pow;
|
|
RE_LVL_DMOD(100);
|
|
RE_LVL_DMOD(100);
|
|
break;
|
|
break;
|