Преглед изворни кода

- Changed status_point/skill_point to unsigned short. Adjusted the code as necessary to prevent overflows.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5762 54d463be-8e91-2dee-dedb-b68131a5f0ec
skotlex пре 19 година
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10 измењених фајлова са 170 додато и 113 уклоњено
  1. 2 0
      Changelog-Trunk.txt
  2. 28 21
      src/char/char.c
  3. 27 27
      src/char_sql/char.c
  4. 1 1
      src/common/mmo.h
  5. 32 19
      src/map/atcommand.c
  6. 28 15
      src/map/charcommand.c
  7. 2 2
      src/map/charsave.c
  8. 8 2
      src/map/chrif.c
  9. 7 7
      src/map/clif.c
  10. 35 19
      src/map/pc.c

+ 2 - 0
Changelog-Trunk.txt

@@ -6,6 +6,8 @@ GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALAR
 
 
 2006/03/26
+	* Changed status_point/skill_point to unsigned short. Adjusted the code as
+	  necessary to prevent overflows. [Skotlex]
 	* itemdb_exists and itemdb_searchname should now ignore dummy_item matches. [Skotlex]
 	* Fixed jstrescapecpy crashing when you pass a null string to parse. [Skotlex]
 2006/03/25

+ 28 - 21
src/char/char.c

@@ -580,8 +580,8 @@ int mmo_char_fromstr(char *str, struct mmo_charstatus *p, struct global_reg *reg
 	p->int_ = tmp_int[16];
 	p->dex = tmp_int[17];
 	p->luk = tmp_int[18];
-	p->status_point = tmp_int[19];
-	p->skill_point = tmp_int[20];
+	p->status_point = tmp_int[19] > USHRT_MAX ? USHRT_MAX : tmp_int[19];
+	p->skill_point = tmp_int[20] > USHRT_MAX ? USHRT_MAX : tmp_int[20];
 	p->option = tmp_int[21];
 	p->karma = tmp_int[22];
 	p->manner = tmp_int[23];
@@ -1637,11 +1637,11 @@ int mmo_char_send006b(int fd, struct char_session_data *sd) {
 		WFIFOL(fd,j+32) = p->karma;
 		WFIFOL(fd,j+36) = p->manner;
 
-		WFIFOW(fd,j+40) = p->status_point;
-		WFIFOW(fd,j+42) = (p->hp > 0x7fff) ? 0x7fff : p->hp;
-		WFIFOW(fd,j+44) = (p->max_hp > 0x7fff) ? 0x7fff : p->max_hp;
-		WFIFOW(fd,j+46) = (p->sp > 0x7fff) ? 0x7fff : p->sp;
-		WFIFOW(fd,j+48) = (p->max_sp > 0x7fff) ? 0x7fff : p->max_sp;
+		WFIFOW(fd,j+40) = (p->status_point>SHRT_MAX) ? SHRT_MAX : p->status_point;
+		WFIFOW(fd,j+42) = (p->hp > SHRT_MAX) ? SHRT_MAX : p->hp;
+		WFIFOW(fd,j+44) = (p->max_hp > SHRT_MAX) ? SHRT_MAX : p->max_hp;
+		WFIFOW(fd,j+46) = (p->sp > SHRT_MAX) ? SHRT_MAX : p->sp;
+		WFIFOW(fd,j+48) = (p->max_sp > SHRT_MAX) ? SHRT_MAX : p->max_sp;
 		WFIFOW(fd,j+50) = DEFAULT_WALK_SPEED; // p->speed;
 		WFIFOW(fd,j+52) = p->class_;
 		WFIFOW(fd,j+54) = p->hair;
@@ -1654,7 +1654,7 @@ int mmo_char_send006b(int fd, struct char_session_data *sd) {
 		else WFIFOW(fd,j+56) = p->weapon;
 
 		WFIFOW(fd,j+58) = p->base_level;
-		WFIFOW(fd,j+60) = p->skill_point;
+		WFIFOW(fd,j+60) = (p->skill_point>SHRT_MAX)? SHRT_MAX : p->skill_point;
 		WFIFOW(fd,j+62) = p->head_bottom;
 		WFIFOW(fd,j+64) = p->shield;
 		WFIFOW(fd,j+66) = p->head_top;
@@ -1989,7 +1989,10 @@ int parse_tologin(int fd) {
 							// remove specifical skills of classes 19, 4020 and 4042
 							for(j = 315; j <= 322; j++) {
 								if (char_dat[i].status.skill[j].id > 0 && !char_dat[i].status.skill[j].flag) {
-									char_dat[i].status.skill_point += char_dat[i].status.skill[j].lv;
+									if (char_dat[i].status.skill_point > USHRT_MAX - char_dat[i].status.skill[j].lv)
+										char_dat[i].status.skill_point = USHRT_MAX;
+									else
+										char_dat[i].status.skill_point += char_dat[i].status.skill[j].lv;
 									char_dat[i].status.skill[j].id = 0;
 									char_dat[i].status.skill[j].lv = 0;
 								}
@@ -1997,7 +2000,11 @@ int parse_tologin(int fd) {
 							// remove specifical skills of classes 20, 4021 and 4043
 							for(j = 323; j <= 330; j++) {
 								if (char_dat[i].status.skill[j].id > 0 && !char_dat[i].status.skill[j].flag) {
-									char_dat[i].status.skill_point += char_dat[i].status.skill[j].lv;
+									if (char_dat[i].status.skill_point > USHRT_MAX - char_dat[i].status.skill[j].lv)
+										char_dat[i].status.skill_point = USHRT_MAX;
+									else
+										char_dat[i].status.skill_point += char_dat[i].status.skill[j].lv;
+
 									char_dat[i].status.skill[j].id = 0;
 									char_dat[i].status.skill[j].lv = 0;
 								}
@@ -3390,16 +3397,16 @@ int parse_char(int fd) {
 			WFIFOL(fd,2+32) = char_dat[i].status.manner;
 
 			WFIFOW(fd,2+40) = 0x30;
-			WFIFOW(fd,2+42) = (char_dat[i].status.hp > 0x7fff) ? 0x7fff : char_dat[i].status.hp;
-			WFIFOW(fd,2+44) = (char_dat[i].status.max_hp > 0x7fff) ? 0x7fff : char_dat[i].status.max_hp;
-			WFIFOW(fd,2+46) = (char_dat[i].status.sp > 0x7fff) ? 0x7fff : char_dat[i].status.sp;
-			WFIFOW(fd,2+48) = (char_dat[i].status.max_sp > 0x7fff) ? 0x7fff : char_dat[i].status.max_sp;
+			WFIFOW(fd,2+42) = (char_dat[i].status.hp > SHRT_MAX) ? SHRT_MAX : char_dat[i].status.hp;
+			WFIFOW(fd,2+44) = (char_dat[i].status.max_hp > SHRT_MAX) ? SHRT_MAX : char_dat[i].status.max_hp;
+			WFIFOW(fd,2+46) = (char_dat[i].status.sp > SHRT_MAX) ? SHRT_MAX : char_dat[i].status.sp;
+			WFIFOW(fd,2+48) = (char_dat[i].status.max_sp > SHRT_MAX) ? SHRT_MAX : char_dat[i].status.max_sp;
 			WFIFOW(fd,2+50) = DEFAULT_WALK_SPEED; // char_dat[i].status.speed;
 			WFIFOW(fd,2+52) = char_dat[i].status.class_;
 			WFIFOW(fd,2+54) = char_dat[i].status.hair;
 
 			WFIFOW(fd,2+58) = char_dat[i].status.base_level;
-			WFIFOW(fd,2+60) = char_dat[i].status.skill_point;
+			WFIFOW(fd,2+60) = (char_dat[i].status.skill_point > SHRT_MAX) ? SHRT_MAX : char_dat[i].status.skill_point;
 
 			WFIFOW(fd,2+64) = char_dat[i].status.shield;
 			WFIFOW(fd,2+66) = char_dat[i].status.head_top;
@@ -3408,12 +3415,12 @@ int parse_char(int fd) {
 
 			memcpy(WFIFOP(fd,2+74), char_dat[i].status.name, NAME_LENGTH);
 
-			WFIFOB(fd,2+98) = (char_dat[i].status.str > 255) ? 255 : char_dat[i].status.str;
-			WFIFOB(fd,2+99) = (char_dat[i].status.agi > 255) ? 255 : char_dat[i].status.agi;
-			WFIFOB(fd,2+100) = (char_dat[i].status.vit > 255) ? 255 : char_dat[i].status.vit;
-			WFIFOB(fd,2+101) = (char_dat[i].status.int_ > 255) ? 255 : char_dat[i].status.int_;
-			WFIFOB(fd,2+102) = (char_dat[i].status.dex > 255) ? 255 : char_dat[i].status.dex;
-			WFIFOB(fd,2+103) = (char_dat[i].status.luk > 255) ? 255 : char_dat[i].status.luk;
+			WFIFOB(fd,2+98) = (char_dat[i].status.str > UCHAR_MAX) ? UCHAR_MAX : char_dat[i].status.str;
+			WFIFOB(fd,2+99) = (char_dat[i].status.agi > UCHAR_MAX) ? UCHAR_MAX : char_dat[i].status.agi;
+			WFIFOB(fd,2+100) = (char_dat[i].status.vit > UCHAR_MAX) ? UCHAR_MAX : char_dat[i].status.vit;
+			WFIFOB(fd,2+101) = (char_dat[i].status.int_ > UCHAR_MAX) ? UCHAR_MAX : char_dat[i].status.int_;
+			WFIFOB(fd,2+102) = (char_dat[i].status.dex > UCHAR_MAX) ? UCHAR_MAX : char_dat[i].status.dex;
+			WFIFOB(fd,2+103) = (char_dat[i].status.luk > UCHAR_MAX) ? UCHAR_MAX : char_dat[i].status.luk;
 			WFIFOB(fd,2+104) = char_dat[i].status.char_num;
 
 			WFIFOSET(fd,108);

+ 27 - 27
src/char_sql/char.c

@@ -930,8 +930,8 @@ int mmo_char_fromsql(int char_id, struct mmo_charstatus *p){
 		p->hp = atoi(sql_row[17]);
 		p->max_sp = atoi(sql_row[18]);
 		p->sp = atoi(sql_row[19]);
-		p->status_point = atoi(sql_row[20]);
-		p->skill_point = atoi(sql_row[21]);
+		p->status_point = atoi(sql_row[20]) > USHRT_MAX ? USHRT_MAX : atoi(sql_row[20]);
+		p->skill_point = atoi(sql_row[21]) > USHRT_MAX ? USHRT_MAX : atoi(sql_row[21]);
 		//free mysql result.
 		mysql_free_result(sql_res);
 		strcat (t_msg, " status");
@@ -1179,8 +1179,8 @@ int mmo_char_fromsql_short(int char_id, struct mmo_charstatus *p){
 		p->hp = atoi(sql_row[17]);
 		p->max_sp = atoi(sql_row[18]);
 		p->sp = atoi(sql_row[19]);
-		p->status_point = atoi(sql_row[20]);
-		p->skill_point = atoi(sql_row[21]);
+		p->status_point = atoi(sql_row[20]) > USHRT_MAX ? USHRT_MAX : atoi(sql_row[20]);
+		p->skill_point = atoi(sql_row[21]) > USHRT_MAX ? USHRT_MAX : atoi(sql_row[21]);
 		//free mysql result.
 		mysql_free_result(sql_res);
 		strcat (t_msg, " status");
@@ -1727,11 +1727,11 @@ int mmo_char_send006b(int fd, struct char_session_data *sd) {
 		WFIFOL(fd,j+32) = p->karma;
 		WFIFOL(fd,j+36) = p->manner;
 
-		WFIFOW(fd,j+40) = p->status_point;
-		WFIFOW(fd,j+42) = (p->hp > 0x7fff) ? 0x7fff : p->hp;
-		WFIFOW(fd,j+44) = (p->max_hp > 0x7fff) ? 0x7fff : p->max_hp;
-		WFIFOW(fd,j+46) = (p->sp > 0x7fff) ? 0x7fff : p->sp;
-		WFIFOW(fd,j+48) = (p->max_sp > 0x7fff) ? 0x7fff : p->max_sp;
+		WFIFOW(fd,j+40) = (p->status_point > SHRT_MAX) ? SHRT_MAX : p->status_point;
+		WFIFOW(fd,j+42) = (p->hp > SHRT_MAX) ? SHRT_MAX : p->hp;
+		WFIFOW(fd,j+44) = (p->max_hp > SHRT_MAX) ? SHRT_MAX : p->max_hp;
+		WFIFOW(fd,j+46) = (p->sp > SHRT_MAX) ? SHRT_MAX : p->sp;
+		WFIFOW(fd,j+48) = (p->max_sp > SHRT_MAX) ? SHRT_MAX : p->max_sp;
 		WFIFOW(fd,j+50) = DEFAULT_WALK_SPEED; // p->speed;
 		WFIFOW(fd,j+52) = p->class_;
 		WFIFOW(fd,j+54) = p->hair;
@@ -1744,7 +1744,7 @@ int mmo_char_send006b(int fd, struct char_session_data *sd) {
 		else WFIFOW(fd,j+56) = p->weapon;
 
 		WFIFOW(fd,j+58) = p->base_level;
-		WFIFOW(fd,j+60) = p->skill_point;
+		WFIFOW(fd,j+60) = (p->skill_point > SHRT_MAX) ? SHRT_MAX : p->skill_point;
 		WFIFOW(fd,j+62) = p->head_bottom;
 		WFIFOW(fd,j+64) = p->shield;
 		WFIFOW(fd,j+66) = p->head_top;
@@ -1754,12 +1754,12 @@ int mmo_char_send006b(int fd, struct char_session_data *sd) {
 
 		memcpy(WFIFOP(fd,j+74), p->name, NAME_LENGTH);
 
-		WFIFOB(fd,j+98) = (p->str > 255) ? 255 : p->str;
-		WFIFOB(fd,j+99) = (p->agi > 255) ? 255 : p->agi;
-		WFIFOB(fd,j+100) = (p->vit > 255) ? 255 : p->vit;
-		WFIFOB(fd,j+101) = (p->int_ > 255) ? 255 : p->int_;
-		WFIFOB(fd,j+102) = (p->dex > 255) ? 255 : p->dex;
-		WFIFOB(fd,j+103) = (p->luk > 255) ? 255 : p->luk;
+		WFIFOB(fd,j+98) = (p->str > UCHAR_MAX) ? UCHAR_MAX : p->str;
+		WFIFOB(fd,j+99) = (p->agi > UCHAR_MAX) ? UCHAR_MAX : p->agi;
+		WFIFOB(fd,j+100) = (p->vit > UCHAR_MAX) ? UCHAR_MAX : p->vit;
+		WFIFOB(fd,j+101) = (p->int_ > UCHAR_MAX) ? UCHAR_MAX : p->int_;
+		WFIFOB(fd,j+102) = (p->dex > UCHAR_MAX) ? UCHAR_MAX : p->dex;
+		WFIFOB(fd,j+103) = (p->luk > UCHAR_MAX) ? UCHAR_MAX : p->luk;
 		WFIFOB(fd,j+104) = p->char_num;
 	}
 
@@ -3270,16 +3270,16 @@ int parse_char(int fd) {
 			WFIFOL(fd,2+32) = char_dat[i].manner;
 
 			WFIFOW(fd,2+40) = 0x30;
-			WFIFOW(fd,2+42) = (char_dat[i].hp > 0x7fff) ? 0x7fff : char_dat[i].hp;
-			WFIFOW(fd,2+44) = (char_dat[i].max_hp > 0x7fff) ? 0x7fff : char_dat[i].max_hp;
-			WFIFOW(fd,2+46) = (char_dat[i].sp > 0x7fff) ? 0x7fff : char_dat[i].sp;
-			WFIFOW(fd,2+48) = (char_dat[i].max_sp > 0x7fff) ? 0x7fff : char_dat[i].max_sp;
+			WFIFOW(fd,2+42) = (char_dat[i].hp > SHRT_MAX) ? SHRT_MAX : char_dat[i].hp;
+			WFIFOW(fd,2+44) = (char_dat[i].max_hp > SHRT_MAX) ? SHRT_MAX : char_dat[i].max_hp;
+			WFIFOW(fd,2+46) = (char_dat[i].sp > SHRT_MAX) ? SHRT_MAX : char_dat[i].sp;
+			WFIFOW(fd,2+48) = (char_dat[i].max_sp > SHRT_MAX) ? SHRT_MAX : char_dat[i].max_sp;
 			WFIFOW(fd,2+50) = DEFAULT_WALK_SPEED; // char_dat[i].speed;
 			WFIFOW(fd,2+52) = char_dat[i].class_;
 			WFIFOW(fd,2+54) = char_dat[i].hair;
 
 			WFIFOW(fd,2+58) = char_dat[i].base_level;
-			WFIFOW(fd,2+60) = char_dat[i].skill_point;
+			WFIFOW(fd,2+60) = (char_dat[i].skill_point > SHRT_MAX) ? SHRT_MAX : char_dat[i].skill_point;
 
 			WFIFOW(fd,2+64) = char_dat[i].shield;
 			WFIFOW(fd,2+66) = char_dat[i].head_top;
@@ -3288,12 +3288,12 @@ int parse_char(int fd) {
 
 			memcpy(WFIFOP(fd,2+74), char_dat[i].name, NAME_LENGTH);
 
-			WFIFOB(fd,2+98) = char_dat[i].str>255?255:char_dat[i].str;
-			WFIFOB(fd,2+99) = char_dat[i].agi>255?255:char_dat[i].agi;
-			WFIFOB(fd,2+100) = char_dat[i].vit>255?255:char_dat[i].vit;
-			WFIFOB(fd,2+101) = char_dat[i].int_>255?255:char_dat[i].int_;
-			WFIFOB(fd,2+102) = char_dat[i].dex>255?255:char_dat[i].dex;
-			WFIFOB(fd,2+103) = char_dat[i].luk>255?255:char_dat[i].luk;
+			WFIFOB(fd,2+98) = char_dat[i].str>UCHAR_MAX?UCHAR_MAX:char_dat[i].str;
+			WFIFOB(fd,2+99) = char_dat[i].agi>UCHAR_MAX?UCHAR_MAX:char_dat[i].agi;
+			WFIFOB(fd,2+100) = char_dat[i].vit>UCHAR_MAX?UCHAR_MAX:char_dat[i].vit;
+			WFIFOB(fd,2+101) = char_dat[i].int_>UCHAR_MAX?UCHAR_MAX:char_dat[i].int_;
+			WFIFOB(fd,2+102) = char_dat[i].dex>UCHAR_MAX?UCHAR_MAX:char_dat[i].dex;
+			WFIFOB(fd,2+103) = char_dat[i].luk>UCHAR_MAX?UCHAR_MAX:char_dat[i].luk;
 			WFIFOB(fd,2+104) = char_dat[i].char_num;
 
 			WFIFOSET(fd, 108);

+ 1 - 1
src/common/mmo.h

@@ -181,7 +181,7 @@ struct mmo_charstatus {
 	int zeny;
 
 	short class_;
-	short status_point,skill_point;
+	unsigned short status_point,skill_point;
 	int hp,max_hp,sp,max_sp;
 	short option,manner;
 	unsigned char karma;

+ 32 - 19
src/map/atcommand.c

@@ -2686,7 +2686,7 @@ int atcommand_baselevelup(
 	const int fd, struct map_session_data* sd,
 	const char* command, const char* message)
 {
-	int level=0, i=0;
+	int level=0, i=0, status_point=0;
 	nullpo_retr(-1, sd);
 	level = atoi(message);
 
@@ -2703,7 +2703,12 @@ int atcommand_baselevelup(
 		if ((unsigned int)level > pc_maxbaselv(sd) || (unsigned int)level > pc_maxbaselv(sd) - sd->status.base_level) // fix positiv overflow
 			level = pc_maxbaselv(sd) - sd->status.base_level;
 		for (i = 1; i <= level; i++)
-			sd->status.status_point += (sd->status.base_level + i + 14) / 5;
+			status_point += (sd->status.base_level + i + 14) / 5;
+
+		if (sd->status.status_point > USHRT_MAX - status_point)
+			sd->status.status_point = USHRT_MAX;
+		else
+			sd->status.status_point += status_point;
 		sd->status.base_level += (unsigned int)level;
 		clif_updatestatus(sd, SP_BASELEVEL);
 		clif_updatestatus(sd, SP_NEXTBASEEXP);
@@ -2722,9 +2727,11 @@ int atcommand_baselevelup(
 			level = sd->status.base_level-1;
 		if (sd->status.status_point > 0) {
 			for (i = 0; i > -level; i--)
-				sd->status.status_point -= (sd->status.base_level + i + 14) / 5;
-			if (sd->status.status_point < 0)
+				status_point -= (sd->status.base_level + i + 14) / 5;
+			if (sd->status.status_point < status_point)
 				sd->status.status_point = 0;
+			else
+				sd->status.status_point -= status_point;
 			clif_updatestatus(sd, SP_STATUSPOINT);
 		} /* to add: remove status points from stats */
 		sd->status.base_level -= (unsigned int)level;
@@ -2764,7 +2771,10 @@ int atcommand_joblevelup(
 		sd->status.job_level += (unsigned int)level;
 		clif_updatestatus(sd, SP_JOBLEVEL);
 		clif_updatestatus(sd, SP_NEXTJOBEXP);
-		sd->status.skill_point += level;
+		if (sd->status.skill_point > USHRT_MAX - level)
+			sd->status.skill_point = USHRT_MAX;
+		else
+			sd->status.skill_point += level;
 		clif_updatestatus(sd, SP_SKILLPOINT);
 		status_calc_pc(sd, 0);
 		clif_misceffect(&sd->bl, 1);
@@ -2782,9 +2792,10 @@ int atcommand_joblevelup(
 		clif_updatestatus(sd, SP_NEXTJOBEXP);
 		if (sd->status.skill_point < level)
 			pc_resetskill(sd,0);	//Reset skills since we need to substract more points.
-		sd->status.skill_point -= level;
-		if (sd->status.skill_point < 0)
+		if (sd->status.skill_point < level)
 			sd->status.skill_point = 0;
+		else
+			sd->status.skill_point -= level;
 		clif_updatestatus(sd, SP_SKILLPOINT);
 		status_calc_pc(sd, 0);
 		clif_displaymessage(fd, msg_table[25]); // Job level lowered.
@@ -4020,14 +4031,15 @@ int atcommand_statuspoint(
 		return -1;
 	}
 
-	new_status_point = (int)sd->status.status_point + point;
-	if (point > 0 && (point > 0x7FFF || new_status_point > 0x7FFF)) // fix positiv overflow
-		new_status_point = 0x7FFF;
-	else if (point < 0 && (point < -0x7FFF || new_status_point < 0)) // fix negativ overflow
+	if (point > 0 && sd->status.status_point > USHRT_MAX - point)
+		new_status_point = USHRT_MAX;
+	else
+	if (point < 0 && sd->status.status_point < -point)
 		new_status_point = 0;
-
+	else
+		new_status_point = sd->status.status_point + point;
 	if (new_status_point != (int)sd->status.status_point) {
-		sd->status.status_point = (short)new_status_point;
+		sd->status.status_point = (unsigned short)new_status_point;
 		clif_updatestatus(sd, SP_STATUSPOINT);
 		clif_displaymessage(fd, msg_table[174]); // Number of status points changed!
 	} else {
@@ -4057,14 +4069,15 @@ int atcommand_skillpoint(
 		return -1;
 	}
 
-	new_skill_point = (int)sd->status.skill_point + point;
-	if (point > 0 && (point > 0x7FFF || new_skill_point > 0x7FFF)) // fix positiv overflow
-		new_skill_point = 0x7FFF;
-	else if (point < 0 && (point < -0x7FFF || new_skill_point < 0)) // fix negativ overflow
+	if (point > 0 && sd->status.skill_point > USHRT_MAX - point)
+		new_skill_point = USHRT_MAX;
+	else if (point < 0 && sd->status.skill_point < -point)
 		new_skill_point = 0;
-
+	else
+		new_skill_point = sd->status.skill_point + point;
+	
 	if (new_skill_point != (int)sd->status.skill_point) {
-		sd->status.skill_point = (short)new_skill_point;
+		sd->status.skill_point = (unsigned short)new_skill_point;
 		clif_updatestatus(sd, SP_SKILLPOINT);
 		clif_displaymessage(fd, msg_table[175]); // Number of skill points changed!
 	} else {

+ 28 - 15
src/map/charcommand.c

@@ -1276,7 +1276,7 @@ int charcommand_baselevel(
 {
 	struct map_session_data *pl_sd;
 	char player[NAME_LENGTH];
-	int level = 0, i;
+	int level = 0, i, status_point=0;
 	nullpo_retr(-1, sd);
 
 	if (!message || !*message || sscanf(message, "%d %23[^\n]", &level, player) < 2 || level == 0) {
@@ -1296,7 +1296,11 @@ int charcommand_baselevel(
 					pl_sd->status.base_level > pc_maxbaselv(pl_sd) -level)
 					level = pc_maxbaselv(pl_sd) - pl_sd->status.base_level;
 				for (i = 1; i <= level; i++)
-					pl_sd->status.status_point += (pl_sd->status.base_level + i + 14) / 5;
+					status_point += (pl_sd->status.base_level + i + 14) / 5;
+				if (pl_sd->status.status_point > USHRT_MAX -  status_point)
+					pl_sd->status.status_point = USHRT_MAX;
+				else
+					pl_sd->status.status_point += status_point;
 				pl_sd->status.base_level += (unsigned int)level;
 				clif_updatestatus(pl_sd, SP_BASELEVEL);
 				clif_updatestatus(pl_sd, SP_NEXTBASEEXP);
@@ -1315,9 +1319,11 @@ int charcommand_baselevel(
 					level = pl_sd->status.base_level -1;
 				if (pl_sd->status.status_point > 0) {
 					for (i = 0; i > -level; i--)
-						pl_sd->status.status_point -= (pl_sd->status.base_level +i + 14) / 5;
-					if (pl_sd->status.status_point < 0)
+						status_point -= (pl_sd->status.base_level +i + 14) / 5;
+					if (pl_sd->status.status_point < status_point)
 						pl_sd->status.status_point = 0;
+					else
+						pl_sd->status.status_point -= status_point;
 					clif_updatestatus(pl_sd, SP_STATUSPOINT);
 				} // to add: remove status points from stats
 				pl_sd->status.base_level -= (unsigned int)level;
@@ -1371,7 +1377,11 @@ int charcommand_joblevel(
 				pl_sd->status.job_level += (unsigned int)level;
 				clif_updatestatus(pl_sd, SP_JOBLEVEL);
 				clif_updatestatus(pl_sd, SP_NEXTJOBEXP);
-				pl_sd->status.skill_point += level;
+
+				if (pl_sd->status.skill_point > USHRT_MAX - level)
+					pl_sd->status.skill_point = USHRT_MAX;
+				else
+					pl_sd->status.skill_point += level;
 				clif_updatestatus(pl_sd, SP_SKILLPOINT);
 				status_calc_pc(pl_sd, 0);
 				clif_misceffect(&pl_sd->bl, 1);
@@ -1389,9 +1399,10 @@ int charcommand_joblevel(
 				clif_updatestatus(pl_sd, SP_NEXTJOBEXP);
 				if (pl_sd->status.skill_point < level)
 					pc_resetskill(pl_sd, 0); //Need more skill points to substract
-				pl_sd->status.skill_point -= level;
-				if (pl_sd->status.skill_point < 0)
+				if (pl_sd->status.skill_point < level)
 					pl_sd->status.skill_point = 0;
+				else
+					pl_sd->status.skill_point -= level;
 				clif_updatestatus(pl_sd, SP_SKILLPOINT);
 				status_calc_pc(pl_sd, 0);
 				clif_displaymessage(fd, msg_table[69]); // Character's job level lowered.
@@ -1642,11 +1653,12 @@ int charcommand_skpoint(
 	}
 
 	if ((pl_sd = map_nick2sd(player)) != NULL) {
-		new_skill_point = (int)pl_sd->status.skill_point + point;
-		if (point > 0 && (point > 0x7FFF || new_skill_point > 0x7FFF)) // fix positiv overflow
-			new_skill_point = 0x7FFF;
-		else if (point < 0 && (point < -0x7FFF || new_skill_point < 0)) // fix negativ overflow
+		if (point > 0 && pl_sd->status.skill_point > USHRT_MAX - point)
+			new_skill_point = USHRT_MAX;
+		else if (point < 0 && pl_sd->status.skill_point < -point)
 			new_skill_point = 0;
+		else
+			new_skill_point = pl_sd->status.skill_point + point;
 		if (new_skill_point != (int)pl_sd->status.skill_point) {
 			pl_sd->status.skill_point = new_skill_point;
 			clif_updatestatus(pl_sd, SP_SKILLPOINT);
@@ -1686,11 +1698,12 @@ int charcommand_stpoint(
 	}
 
 	if ((pl_sd = map_nick2sd(player)) != NULL) {
-		new_status_point = (int)pl_sd->status.status_point + point;
-		if (point > 0 && (point > 0x7FFF || new_status_point > 0x7FFF)) // fix positiv overflow
-			new_status_point = 0x7FFF;
-		else if (point < 0 && (point < -0x7FFF || new_status_point < 0)) // fix negativ overflow
+		if (point > 0 && pl_sd->status.status_point > USHRT_MAX - point)
+			new_status_point = USHRT_MAX;
+		else if (point < 0 && pl_sd->status.status_point < -point)
 			new_status_point = 0;
+		else
+			new_status_point = pl_sd->status.status_point + point;
 		if (new_status_point != (int)pl_sd->status.status_point) {
 			pl_sd->status.status_point = new_status_point;
 			clif_updatestatus(pl_sd, SP_STATUSPOINT);

+ 2 - 2
src/map/charsave.c

@@ -74,8 +74,8 @@ struct mmo_charstatus *charsave_loadchar(int charid){
          c->hp = atoi(charsql_row[17]);
          c->max_sp = atoi(charsql_row[18]);
          c->sp = atoi(charsql_row[19]);
-         c->status_point = atoi(charsql_row[20]);
-         c->skill_point = atoi(charsql_row[21]);
+         c->status_point = atoi(charsql_row[20]) > USHRT_MAX? USHRT_MAX : atoi(charsql_row[20]);
+         c->skill_point = atoi(charsql_row[21]) > USHRT_MAX? USHRT_MAX : atoi(charsql_row[21]);
          c->option = atoi(charsql_row[22]);
          c->karma = atoi(charsql_row[23]);
          c->manner = atoi(charsql_row[24]);

+ 8 - 2
src/map/chrif.c

@@ -861,7 +861,10 @@ int chrif_changedsex(int fd)
 				// remove specifical skills of Bard classes 
 				for(i = 315; i <= 322; i++) {
 					if (sd->status.skill[i].id > 0 && !sd->status.skill[i].flag) {
-						sd->status.skill_point += sd->status.skill[i].lv;
+						if (sd->status.skill_point > USHRT_MAX - sd->status.skill[i].lv)
+							sd->status.skill_point = USHRT_MAX;
+						else
+							sd->status.skill_point += sd->status.skill[i].lv;
 						sd->status.skill[i].id = 0;
 						sd->status.skill[i].lv = 0;
 					}
@@ -869,7 +872,10 @@ int chrif_changedsex(int fd)
 				// remove specifical skills of Dancer classes 
 				for(i = 323; i <= 330; i++) {
 					if (sd->status.skill[i].id > 0 && !sd->status.skill[i].flag) {
-						sd->status.skill_point += sd->status.skill[i].lv;
+						if (sd->status.skill_point > USHRT_MAX - sd->status.skill[i].lv)
+							sd->status.skill_point = USHRT_MAX;
+						else
+							sd->status.skill_point += sd->status.skill[i].lv;
 						sd->status.skill[i].id = 0;
 						sd->status.skill[i].lv = 0;
 					}

+ 7 - 7
src/map/clif.c

@@ -3351,18 +3351,18 @@ int clif_initialstatus(struct map_session_data *sd)
 	buf=WFIFOP(fd,0);
 
 	WBUFW(buf,0)=0xbd;
-	WBUFW(buf,2)=sd->status.status_point;
-	WBUFB(buf,4)=(sd->status.str > 255)? 255:sd->status.str;
+	WBUFW(buf,2)=(sd->status.status_point > SHRT_MAX)? SHRT_MAX:sd->status.status_point;
+	WBUFB(buf,4)=(sd->status.str > UCHAR_MAX)? UCHAR_MAX:sd->status.str;
 	WBUFB(buf,5)=pc_need_status_point(sd,SP_STR);
-	WBUFB(buf,6)=(sd->status.agi > 255)? 255:sd->status.agi;
+	WBUFB(buf,6)=(sd->status.agi > UCHAR_MAX)? UCHAR_MAX:sd->status.agi;
 	WBUFB(buf,7)=pc_need_status_point(sd,SP_AGI);
-	WBUFB(buf,8)=(sd->status.vit > 255)? 255:sd->status.vit;
+	WBUFB(buf,8)=(sd->status.vit > UCHAR_MAX)? UCHAR_MAX:sd->status.vit;
 	WBUFB(buf,9)=pc_need_status_point(sd,SP_VIT);
-	WBUFB(buf,10)=(sd->status.int_ > 255)? 255:sd->status.int_;
+	WBUFB(buf,10)=(sd->status.int_ > UCHAR_MAX)? UCHAR_MAX:sd->status.int_;
 	WBUFB(buf,11)=pc_need_status_point(sd,SP_INT);
-	WBUFB(buf,12)=(sd->status.dex > 255)? 255:sd->status.dex;
+	WBUFB(buf,12)=(sd->status.dex > UCHAR_MAX)? UCHAR_MAX:sd->status.dex;
 	WBUFB(buf,13)=pc_need_status_point(sd,SP_DEX);
-	WBUFB(buf,14)=(sd->status.luk > 255)? 255:sd->status.luk;
+	WBUFB(buf,14)=(sd->status.luk > UCHAR_MAX)? UCHAR_MAX:sd->status.luk;
 	WBUFB(buf,15)=pc_need_status_point(sd,SP_LUK);
 
 	WBUFW(buf,16) = sd->base_atk + sd->right_weapon.watk + sd->left_weapon.watk;

+ 35 - 19
src/map/pc.c

@@ -3871,13 +3871,13 @@ int pc_checkbaselevelup(struct map_session_data *sd)
 		if (battle_config.pet_lv_rate && sd->pd)	//<Skotlex> update pet's level
 			status_calc_pet(sd,0);
 		if (battle_config.use_statpoint_table)
-		{	// Taken from pc_resetstate. [Skotlex]
-			int lv = sd->status.base_level;
-		  	if (lv >= MAX_LEVEL) lv = MAX_LEVEL - 1;
-			else if (lv < 1) lv = 1;
-			sd->status.status_point += statp[lv] - statp[lv-1];
-		} else //Estimated way.
-			sd->status.status_point += (sd->status.base_level+14) / 5 ;
+			next = statp[sd->status.base_level] - statp[sd->status.base_level-1];
+		else //Estimated way.
+			next = (sd->status.base_level+14) / 5 ;
+		if (sd->status.status_point > USHRT_MAX - next)
+			sd->status.status_point = USHRT_MAX;
+		else	
+			sd->status.status_point += next;
 		clif_updatestatus(sd,SP_STATUSPOINT);
 		clif_updatestatus(sd,SP_BASELEVEL);
 		clif_updatestatus(sd,SP_NEXTBASEEXP);
@@ -4422,13 +4422,14 @@ int pc_resetstate(struct map_session_data* sd)
 	
 	if (battle_config.use_statpoint_table)
 	{	// New statpoint table used here - Dexity
-		int lv;
-		// allow it to just read the last entry [celest]
-		lv = sd->status.base_level < MAX_LEVEL ? sd->status.base_level : MAX_LEVEL - 1;
-		
-		sd->status.status_point = statp[lv];
+		int stat;
+		stat = statp[sd->status.base_level];
 		if (sd->class_&JOBL_UPPER)
 			sd->status.status_point+=52;	// extra 52+48=100 stat points
+		if (stat > USHRT_MAX)
+			sd->status.status_point = USHRT_MAX;
+		else
+			sd->status.status_point = stat;
 	} else { //Use new stat-calculating equation [Skotlex]
 #define sumsp(a) (((a-1)/10 +2)*(5*((a-1)/10 +1) + (a-1)%10) -10)
 		int add=0;
@@ -4438,8 +4439,8 @@ int pc_resetstate(struct map_session_data* sd)
 		add += sumsp(sd->status.int_);
 		add += sumsp(sd->status.dex);
 		add += sumsp(sd->status.luk);
-		if (add > SHRT_MAX - sd->status.status_point)
-			sd->status.status_point = SHRT_MAX;
+		if (add > USHRT_MAX - sd->status.status_point)
+			sd->status.status_point = USHRT_MAX;
 		else
 			sd->status.status_point+=add;
 	}
@@ -4478,7 +4479,7 @@ int pc_resetstate(struct map_session_data* sd)
  */
 int pc_resetskill(struct map_session_data* sd, int flag)
 {
-	int i, skill, inf2;
+	int i, skill, inf2, skill_point=0;
 	nullpo_retr(0, sd);
 
 	if (pc_checkskill(sd, SG_DEVIL) &&  !pc_nextjobexp(sd))
@@ -4491,9 +4492,9 @@ int pc_resetskill(struct map_session_data* sd, int flag)
 				!(inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL))) //Avoid reseting wedding/linker skills.
 			{
 					if (!sd->status.skill[i].flag)
-						sd->status.skill_point += skill;
+						skill_point += skill;
 					else if (sd->status.skill[i].flag > 2 && sd->status.skill[i].flag != 13)
-						sd->status.skill_point += (sd->status.skill[i].flag - 2);
+						skill_point += (sd->status.skill[i].flag - 2);
 					sd->status.skill[i].lv = 0;
 					sd->status.skill[i].flag = 0;
 			}
@@ -4506,6 +4507,12 @@ int pc_resetskill(struct map_session_data* sd, int flag)
 			sd->status.skill[i].lv = 0;
 		}
 	}
+	
+	if (sd->status.skill_point > USHRT_MAX - skill_point)
+		sd->status.skill_point = USHRT_MAX;
+	else
+		sd->status.skill_point += skill_point;
+	
 	if (flag) {
 		clif_updatestatus(sd,SP_SKILLPOINT);
 		clif_skillinfoblock(sd);
@@ -5085,8 +5092,14 @@ int pc_setparam(struct map_session_data *sd,int type,int val)
 		if ((unsigned int)val > pc_maxbaselv(sd)) //Capping to max
 			val = pc_maxbaselv(sd);
 		if ((unsigned int)val > sd->status.base_level) {
+			int stat=0;
 			for (i = 1; i <= (int)((unsigned int)val - sd->status.base_level); i++)
-				sd->status.status_point += (sd->status.base_level + i + 14) / 5 ;
+				stat += (sd->status.base_level + i + 14) / 5 ;
+			if (sd->status.status_point > USHRT_MAX - stat)
+				
+				sd->status.status_point = USHRT_MAX;
+			else
+				sd->status.status_point += stat;
 		}
 		sd->status.base_level = (unsigned int)val;
 		sd->status.base_exp = 0;
@@ -5100,7 +5113,10 @@ int pc_setparam(struct map_session_data *sd,int type,int val)
 	case SP_JOBLEVEL:
 		if ((unsigned int)val >= sd->status.job_level) {
 			if ((unsigned int)val > pc_maxjoblv(sd)) val = pc_maxjoblv(sd);
-			sd->status.skill_point += ((unsigned int)val-sd->status.job_level);
+			if (sd->status.skill_point > USHRT_MAX - val + sd->status.job_level)
+				sd->status.skill_point = USHRT_MAX;
+			else
+				sd->status.skill_point += val-sd->status.job_level;
 			clif_updatestatus(sd, SP_SKILLPOINT);
 			clif_misceffect(&sd->bl, 1);
 		}