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@@ -54,7 +54,7 @@ pay_d03_i,160,45,3 script Gemcutter#ilp20 4_TOWER_17,3,3,{
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mes "[ Gemcutter ]";
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mes "The following is the list of equipment I can handle.";
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for ( .@i = 0; .@i < .@size; ++.@i )
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- mes "<ITEM>" + .@reward_name$[.@i] + "<INFO>" + .@reward_id[.@i] + "</INFO></ITEM>";
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+ mes mesitemlink( .@reward_id[.@i], false );
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next;
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mes "[ Gemcutter ]";
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mes "Make sure ^0000FFyour equipment is refined to at least +" + .@refine_req + "^000000 before bringing it to me.";
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@@ -133,7 +133,7 @@ pay_d03_i,160,45,3 script Gemcutter#ilp20 4_TOWER_17,3,3,{
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mes "[ Gemcutter ]";
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mes "The following is the list of equipment I can handle.";
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for ( .@i = 0; .@i < .@size; ++.@i )
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- mes "<ITEM>" + .@reward_name$[.@i] + "<INFO>" + .@reward_id[.@i] + "</INFO></ITEM>";
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+ mes mesitemlink( .@reward_id[.@i], false );
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next;
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mes "[ Gemcutter ]";
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mes "Make sure ^0000FFyour equipment is refined to at least +" + .@refine_req + "^000000 before bringing it to me.";
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@@ -385,7 +385,7 @@ gef_dun01,139,228,3 script Great Merchant#illgef 4_M_HUMERCHANT,{
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case 1:
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switch( select( "Illusion Infiltrator", "Illusion Sharpened Legbone of Ghoul", "Illusion Wizardry Staff", "Illusion Ballista", "Illusion Book of the Apocalypse" ) ) {
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case 1:
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- mes "<ITEM>Illusion Infiltrator<INFO>28022</INFO></ITEM>";
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+ mes mesitemlink( 28022, false );
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mes "***********************************";
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mes "Necessary Items";
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mes "^0000cd+9 or higher^000000 Infiltrator ^C71585[1]^000000 x1";
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@@ -395,7 +395,7 @@ gef_dun01,139,228,3 script Great Merchant#illgef 4_M_HUMERCHANT,{
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mes "20 Torn Papers";
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break;
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case 2:
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- mes "<ITEM>Illusion Sharpened Legbone of Ghoul<INFO>28023</INFO></ITEM>";
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+ mes mesitemlink( 28023, false );
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mes "********************************";
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mes "Necessary Items";
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mes "^0000cd+9 or higher^000000 Sharpened Legbone of Ghoul x1";
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@@ -403,7 +403,7 @@ gef_dun01,139,228,3 script Great Merchant#illgef 4_M_HUMERCHANT,{
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mes "100 Clusters of Nightmares";
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break;
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case 3:
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- mes "<ITEM>Illusion Wizardry Staff<INFO>2039</INFO></ITEM>";
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+ mes mesitemlink( 2039, false );
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mes "********************************";
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mes "Necessary Items";
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mes "^0000cd+9 or higher^000000 Wizardry Staff x1";
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@@ -411,7 +411,7 @@ gef_dun01,139,228,3 script Great Merchant#illgef 4_M_HUMERCHANT,{
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mes "100 Suspicious Pentacles";
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break;
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case 4:
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- mes "<ITEM>Illusion Ballista<INFO>18149</INFO></ITEM>";
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+ mes mesitemlink( 18149, false );
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mes "*************************";
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mes "Necessary Items";
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mes "^0000cd+9 or higher^000000 Ballista ^C71585[1]^000000 x1";
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@@ -421,7 +421,7 @@ gef_dun01,139,228,3 script Great Merchant#illgef 4_M_HUMERCHANT,{
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mes "100 Shining Spores";
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break;
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case 5:
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- mes "<ITEM>Illusion Book of the Apocalypse<INFO>28612</INFO></ITEM>";
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+ mes mesitemlink( 28612, false );
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mes "***********************";
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mes "Necessary Items";
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mes "^0000cd+9 or higher^000000 Book of the Apocalypse x1";
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@@ -432,7 +432,7 @@ gef_dun01,139,228,3 script Great Merchant#illgef 4_M_HUMERCHANT,{
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break;
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case 2:
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select("Illusion Ancient Cape");
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- mes "<ITEM>Illusion Ancient Cape<INFO>20840</INFO></ITEM>";
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+ mes mesitemlink( 20840, false );
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mes "*******************************";
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mes "Necessary Items";
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mes "^0000cd+9 or higher^000000 Ancient Cape ^C71585[1]^000000 x1";
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@@ -444,7 +444,7 @@ gef_dun01,139,228,3 script Great Merchant#illgef 4_M_HUMERCHANT,{
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case 3:
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switch( select( "Illusion Skull Ring", "Illusion Ring" ) ) {
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case 1:
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- mes "<ITEM>Illusion Skull Ring<INFO>28508</INFO></ITEM>";
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+ mes mesitemlink( 28508, false );
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mes "*************************";
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mes "Necessary Items";
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mes "Skull Ring ^C71585[1]^000000 x1";
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@@ -454,7 +454,7 @@ gef_dun01,139,228,3 script Great Merchant#illgef 4_M_HUMERCHANT,{
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mes "400 Dried Yggdrasil Leaves";
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break;
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case 2:
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- mes "<ITEM>Illusion Ring<INFO>28509</INFO></ITEM>";
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+ mes mesitemlink( 28509, false );
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mes "********************";
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mes "Necessary Items";
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mes "Ring ^C71585[1]^000000 x1";
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@@ -647,8 +647,8 @@ ice_dun02,153,18,3 script Illusion Stone Research 4_M_ALCHE_B,{
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getitemname(.@reward_id[1]);
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mes "[Illusion Stone Researcher]";
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mes "The following is the list of equipment I can handle.";
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- mes "<ITEM>" + .@reward_name$[0] + "<INFO>" + .@reward_id[0] + "</INFO></ITEM>";
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- mes "<ITEM>" + .@reward_name$[1] + "<INFO>" + .@reward_id[1] + "</INFO></ITEM>";
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+ mes mesitemlink( .@reward_id[0], false );
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+ mes mesitemlink( .@reward_id[1], false );
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next;
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mes "[Illusion Stone Researcher]";
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mes "Make sure ^4d4dffyour equipment is refined to at least +9^000000 before bringing it to me.";
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@@ -695,9 +695,9 @@ ice_dun02,153,18,3 script Illusion Stone Research 4_M_ALCHE_B,{
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getitemname(.@reward_id[2]);
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mes "[Illusion Stone Researcher]";
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mes "The following is the list of equipment I can handle.";
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- mes "<ITEM>" + .@reward_name$[0] + "<INFO>" + .@reward_id[0] + "</INFO></ITEM>";
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- mes "<ITEM>" + .@reward_name$[1] + "<INFO>" + .@reward_id[1] + "</INFO></ITEM>";
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- mes "<ITEM>" + .@reward_name$[2] + "<INFO>" + .@reward_id[2] + "</INFO></ITEM>";
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+ mes mesitemlink( .@reward_id[0], false );
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+ mes mesitemlink( .@reward_id[1], false );
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+ mes mesitemlink( .@reward_id[2], false );
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next;
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mes "[Illusion Stone Researcher]";
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mes "Make sure ^4d4dffyour equipment is refined to at least +9^000000 before bringing it to me.";
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