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@@ -32,9 +32,9 @@
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// 0x0080- trap
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// 0x0080- trap
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// 0x0100- skill that damages/targets yourself
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// 0x0100- skill that damages/targets yourself
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// 0x0200- cannot be casted on self (if inf = 4, auto-select target skill)
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// 0x0200- cannot be casted on self (if inf = 4, auto-select target skill)
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-// 0x0400- usable only on party-members
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-// 0x0800- usable only on guild-mates
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-// 0x1000- allow usage on enemies too (use with 0x0400/0x0800)
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+// 0x0400- usable only on party-members (and enemies if skill is offensive)
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+// 0x0800- usable only on guild-mates (and enemies if skill is offensive)
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+// 0x1000- disable usage on enemies (for non-offensive skills).
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// 13 maxcount: max amount of skill instances to place on the ground when
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// 13 maxcount: max amount of skill instances to place on the ground when
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// player_land_skill_limit/monster_land_skill_limit is enabled.
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// player_land_skill_limit/monster_land_skill_limit is enabled.
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// 14 attack type (none, weapon, magic, misc)
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// 14 attack type (none, weapon, magic, misc)
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@@ -327,7 +327,7 @@
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286,2,6,2,1,0x1,0,5,1,yes,0,0,0,magic,0 //SA_DELUGE#Deluge#
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286,2,6,2,1,0x1,0,5,1,yes,0,0,0,magic,0 //SA_DELUGE#Deluge#
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287,2,6,2,4,0x1,0,5,1,yes,0,0,0,magic,0 //SA_VIOLENTGALE#Whirlwind#
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287,2,6,2,4,0x1,0,5,1,yes,0,0,0,magic,0 //SA_VIOLENTGALE#Whirlwind#
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288,3,6,2,0,0x1,0,5,1,yes,0,0,0,magic,0 //SA_LANDPROTECTOR#Magnetic Earth#
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288,3,6,2,0,0x1,0,5,1,yes,0,0,0,magic,0 //SA_LANDPROTECTOR#Magnetic Earth#
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-289,9,6,1,0,0x1,0,5,1,yes,0,0x1E00,0,magic,0 //SA_DISPELL#Dispel#
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+289,9,6,1,0,0x1,0,5,1,yes,0,0xE00,0,magic,0 //SA_DISPELL#Dispel#
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290,0,6,4,0,0x1,0,10,1,yes,0,0,0,magic,0 //SA_ABRACADABRA#Hocus-pocus#
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290,0,6,4,0,0x1,0,10,1,yes,0,0,0,magic,0 //SA_ABRACADABRA#Hocus-pocus#
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291,9,6,1,0,0x1,0,1,1,yes,0,0x2,0,magic,0 //SA_MONOCELL#Monocell#
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291,9,6,1,0,0x1,0,1,1,yes,0,0x2,0,magic,0 //SA_MONOCELL#Monocell#
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292,9,6,1,0,0x1,0,1,1,yes,0,0x2,0,magic,0 //SA_CLASSCHANGE#Class Change#
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292,9,6,1,0,0x1,0,1,1,yes,0,0x2,0,magic,0 //SA_CLASSCHANGE#Class Change#
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@@ -412,7 +412,7 @@
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371,-2,8,4,-1,0,0,5,1,no,0,0x200,0,weapon,0 //CH_TIGERFIST#Glacier Fist#
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371,-2,8,4,-1,0,0,5,1,no,0,0x200,0,weapon,0 //CH_TIGERFIST#Glacier Fist#
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372,-2,8,4,-1,0,0,10,-1:-1:-2:-2:-3:-3:-4:-4:-5:-5,no,0,0x200,0,weapon,0 //CH_CHAINCRUSH#Chain Crush Combo#
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372,-2,8,4,-1,0,0,10,-1:-1:-2:-2:-3:-3:-4:-4:-5:-5,no,0,0x200,0,weapon,0 //CH_CHAINCRUSH#Chain Crush Combo#
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373,0,6,4,0,0x1,0,5,1,no,0,0,0,magic,0 //PF_HPCONVERSION#Health Conversion#
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373,0,6,4,0,0x1,0,5,1,no,0,0,0,magic,0 //PF_HPCONVERSION#Health Conversion#
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-374,9,6,16,0,0x1,0,1,1,yes,0,0x1E00,0,none,0 //PF_SOULCHANGE#Soul Exhale#
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+374,9,6,1,0,0x1,0,1,1,yes,0,0xE00,0,none,0 //PF_SOULCHANGE#Soul Exhale#
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375,9,6,1,0,0x98,0,5,1,yes,0,0,0,magic,0 //PF_SOULBURN#Soul Siphon#
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375,9,6,1,0,0x98,0,5,1,yes,0,0,0,magic,0 //PF_SOULBURN#Soul Siphon#
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376,0,0,0,0,0x1,0,5,1,no,0,0,0,weapon,0 //ASC_KATAR#Advanced Katar Mastery#
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376,0,0,0,0,0x1,0,5,1,no,0,0,0,weapon,0 //ASC_KATAR#Advanced Katar Mastery#
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//377,0,0,4,0,0x1,0,10,1,no,0,0,0,misc,0 //ASC_HALLUCINATION#Hallucination Walk#
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//377,0,0,4,0,0x1,0,10,1,no,0,0,0,misc,0 //ASC_HALLUCINATION#Hallucination Walk#
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@@ -434,7 +434,7 @@
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393,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0 //CR_SYNTHESISPOTION#Potion Synthesis#
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393,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0 //CR_SYNTHESISPOTION#Potion Synthesis#
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394,9,8,1,-1,0,0,10,-9,yes,0,0,0,weapon,0 //CG_ARROWVULCAN#Vulcan Arrow#
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394,9,8,1,-1,0,0,10,-9,yes,0,0,0,weapon,0 //CG_ARROWVULCAN#Vulcan Arrow#
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395,0,0,4,0,0x1,3,1,1,yes,0,0x40,0,misc,2 //CG_MOONLIT#Sheltering Bliss#
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395,0,0,4,0,0x1,3,1,1,yes,0,0x40,0,misc,2 //CG_MOONLIT#Sheltering Bliss#
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-396,-1,6,16,0,0x1,0,1,1,yes,0,0x600,0,none,0 //CG_MARIONETTE#Marionette Control#
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+396,1,6,16,0,0x1,0,1,1,yes,0,0x600,0,none,0 //CG_MARIONETTE#Marionette Control#
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397,5,8,1,-1,0x20,0,5,5,no,0,0,0,weapon,0 //LK_SPIRALPIERCE#Spiral Pierce#
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397,5,8,1,-1,0x20,0,5,5,no,0,0,0,weapon,0 //LK_SPIRALPIERCE#Spiral Pierce#
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398,4,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //LK_HEADCRUSH#Traumatic Blow#
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398,4,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //LK_HEADCRUSH#Traumatic Blow#
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399,4,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //LK_JOINTBEAT#Vital Strike#
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399,4,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //LK_JOINTBEAT#Vital Strike#
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