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Made homunculi have doubled regen rates (they regen twice as fast) defined on battle configs.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12953 54d463be-8e91-2dee-dedb-b68131a5f0ec
shadow 17 年之前
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f17b22e948
共有 2 個文件被更改,包括 9 次插入0 次删除
  1. 3 0
      Changelog-Trunk.txt
  2. 6 0
      src/map/status.c

+ 3 - 0
Changelog-Trunk.txt

@@ -3,6 +3,9 @@ Date	Added
 AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
+2008/07/14
+	* Made homunculi have doubled regen rates (they regen twice as fast) defined on battle configs. [Brainstorm]
+
 2008/07/13
 	* Modified storage data loading (bugreport:1425) [ultramage]
 	- storage is now loaded/saved along with character status

+ 6 - 0
src/map/status.c

@@ -7266,6 +7266,9 @@ static int status_natural_heal(struct block_list* bl, va_list args)
 		if (ud && ud->walktimer != -1)
 			rate/=2;
 		regen->tick.hp += rate;
+
+		// Homun HP regen fix (they should regen as if they were sitting (twice as fast)
+		if(bl->type==BL_HOM) regen->tick.hp *=2;
 		
 		if(regen->tick.hp >= (unsigned int)battle_config.natural_healhp_interval)
 		{
@@ -7283,6 +7286,9 @@ static int status_natural_heal(struct block_list* bl, va_list args)
 	if(flag&RGN_SP)
 	{
 		regen->tick.sp += natural_heal_diff_tick*(regen->rate.sp+bonus);
+
+		// Homun HP regen fix (they should regen as if they were sitting (twice as fast)
+		if(bl->type==BL_HOM) regen->tick.p *=2;
 		
 		if(regen->tick.sp >= (unsigned int)battle_config.natural_healsp_interval)
 		{