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Fixed Enchant Deadly Poison effect hover skills that should have halved damage or should not be affected in RE mode(bugreport:5322)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16309 54d463be-8e91-2dee-dedb-b68131a5f0ec
ignizh 13 năm trước cách đây
mục cha
commit
f15bf626b5
1 tập tin đã thay đổi với 14 bổ sung3 xóa
  1. 14 3
      src/map/battle.c

+ 14 - 3
src/map/battle.c

@@ -2479,11 +2479,22 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
 #ifndef RENEWAL_EDP
 			// renewal EDP doesn't affect your final damage but your atk and weapon atk
 			if(sc->data[SC_EDP] &&
-			  	skill_num != ASC_BREAKER &&
+				skill_num != AS_GRIMTOOTH &&
 				skill_num != ASC_METEORASSAULT &&
 				skill_num != AS_SPLASHER &&
-				skill_num != AS_VENOMKNIFE)
-				ATK_ADDRATE(sc->data[SC_EDP]->val3);
+				skill_num != AS_VENOMKNIFE &&
+				skill_num != AS_SONICBLOW &&
+				skill_num != ASC_BREAKER &&
+				skill_num != GC_COUNTERSLASH &&
+				skill_num != GC_CROSSIMPACT)
+					ATK_ADDRATE(sc->data[SC_EDP]->val3);
+			// Skills that have halved damage [Igniz]
+			if(sc->data[SC_EDP] &&
+				(skill_num == AS_SONICBLOW ||
+				skill_num == ASC_BREAKER ||
+				skill_num == GC_COUNTERSLASH ||
+				skill_num == GC_CROSSIMPACT))
+					ATK_RATE(50);
 #endif
 		}