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@@ -8640,7 +8640,9 @@ int skill_autospell(struct map_session_data *sd,int skillid)
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nullpo_retr(0, sd);
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nullpo_retr(0, sd);
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skilllv = sd->menuskill_lv;
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skilllv = sd->menuskill_lv;
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- if(skilllv <= 0) return 0;
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+ lv=pc_checkskill(sd,skillid);
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+
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+ if(skilllv <= 0 || !lv) return 0; // Player must learn the skill before doing auto-spell [Lance]
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if(skillid==MG_NAPALMBEAT) maxlv=3;
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if(skillid==MG_NAPALMBEAT) maxlv=3;
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else if(skillid==MG_COLDBOLT || skillid==MG_FIREBOLT || skillid==MG_LIGHTNINGBOLT){
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else if(skillid==MG_COLDBOLT || skillid==MG_FIREBOLT || skillid==MG_LIGHTNINGBOLT){
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@@ -8662,11 +8664,11 @@ int skill_autospell(struct map_session_data *sd,int skillid)
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else if(skillid==MG_FROSTDIVER) maxlv=1;
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else if(skillid==MG_FROSTDIVER) maxlv=1;
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else return 0;
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else return 0;
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- if(maxlv > (lv=pc_checkskill(sd,skillid)))
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+ if(maxlv > lv)
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maxlv = lv;
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maxlv = lv;
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sc_start4(&sd->bl,SC_AUTOSPELL,100,skilllv,skillid,maxlv,0, // val1:スキルID val2:使用?ナ大Lv
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sc_start4(&sd->bl,SC_AUTOSPELL,100,skilllv,skillid,maxlv,0, // val1:スキルID val2:使用?ナ大Lv
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- skill_get_time(SA_AUTOSPELL,skilllv));// にしてみたけどbscriptが?曹ォ易い????H
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+ skill_get_time(SA_AUTOSPELL,skilllv));// にしてみたけどbscriptが?曹ォ易い????H
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return 0;
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return 0;
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}
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}
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