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* Added a new battle flag for telling which skills can have bHealPower effect.
* Added documentation for bHealPower.
* Fixed some behaviors for healing skills, (thanks to L0ne_W0lf)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13821 54d463be-8e91-2dee-dedb-b68131a5f0ec

Inkfish 16 years ago
parent
commit
f090bdbdbc
7 changed files with 49 additions and 31 deletions
  1. 4 0
      conf/battle/skill.conf
  2. 3 0
      doc/item_bonus.txt
  3. 3 2
      src/map/battle.c
  4. 3 2
      src/map/battle.h
  5. 12 0
      src/map/pc.c
  6. 23 26
      src/map/skill.c
  7. 1 1
      src/map/skill.h

+ 4 - 0
conf/battle/skill.conf

@@ -257,3 +257,7 @@ sg_miracle_skill_duration: 3600000
 
 // Angel of the Sun, Moon and Stars skill ratio (100% = 10000)
 sg_angel_skill_ratio: 10
+
+// Skills that bHealPower has effect on
+// 1: Heal, 2: Sanctuary, 4: Potion Pitcher, 8: Slim Pitcher, 16: Apple of Idun
+skill_add_heal_rate: 7

+ 3 - 0
doc/item_bonus.txt

@@ -12,6 +12,7 @@
 //= 1.1.20090122 - removed outdated bSPDrainValue command [ultramage]
 //= 1.1.20090421 - added the correct bonus documentation for bSPDrainValue [Playtester]
 //= 1.1.20090524 - removed outdated bMatk/bMatk1/bMatk2 doc [ultramage]
+//= 1.1.20090529 - added documentation for bHealPower, bHealPower2 [Inkfish]
 //===== Description =======================================
 //= List of script instructions used in item bonuses,
 //= mainly bonus/bonus2/bonus3/bonus4/bonus5 arguments
@@ -112,6 +113,8 @@ bonus bNoGemStone,n;			Skills requiring Gemstones do no require them
 								(Hocus Pocus will still require 1 Yellow Gemstone | n is meaningless)
 bonus bIntravision,n;			Always see Hiding and Cloaking players/mobs (n is meaningless)
 
+bonus bHealPower,n;			Increase heal amount of all heal skills by n% (supports skill names)
+bonus bHealPower2,n;			Increase heal amount if you are healed by any skills by n% (supports skill names)
 bonus2 bAddEff,e,x;			Adds a x/10000 chance to cause effect e to the target when attacking (e.g. x=100 makes 1% chance, x=10000 makes 100% chance, etc)
 							e: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence, Eff_Stan, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding
 bonus2 bResEff,e,x;			Adds a x/10000 tolerance to effect e (e.g. x=100 makes 1% tolerance, x=10000 makes 100% tolerance, etc)

+ 3 - 2
src/map/battle.c

@@ -2280,7 +2280,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
 			case AL_HEAL:
 			case PR_BENEDICTIO:
 			case PR_SANCTUARY:
-				ad.damage = skill_calc_heal(src, target, skill_num, skill_lv)/2;
+				ad.damage = skill_calc_heal(src, target, skill_num, skill_lv, false);
 				break;
 			case PR_ASPERSIO:
 				ad.damage = 40;
@@ -2671,7 +2671,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
 		md.dmotion = 0; //No flinch animation.
 		break;
 	case NPC_EVILLAND:
-		md.damage = skill_calc_heal(src,target,skill_num,skill_lv);
+		md.damage = skill_calc_heal(src,target,skill_num,skill_lv,false);
 		break;
 	}
 
@@ -3813,6 +3813,7 @@ static const struct _battle_data {
 	{ "gm_viewequip_min_lv",                &battle_config.gm_viewequip_min_lv,             0,      0,      99,             },
 	{ "homunculus_auto_vapor",              &battle_config.homunculus_auto_vapor,           0,      0,      1,              },
 	{ "display_status_timers",              &battle_config.display_status_timers,           1,      0,      1,              },
+	{ "skill_add_heal_rate",                &battle_config.skill_add_heal_rate,             7,      0,      INT_MAX,        },
 // BattleGround Settings
 	{ "bg_update_interval",                 &battle_config.bg_update_interval,              1000,   100,    INT_MAX,        },
 	{ "bg_short_attack_damage_rate",        &battle_config.bg_short_damage_rate,            80,     0,      INT_MAX,        },

+ 3 - 2
src/map/battle.h

@@ -462,8 +462,9 @@ extern struct Battle_Config
 	int auction_feeperhour;
 	int auction_maximumprice;
 	int gm_viewequip_min_lv;
-	int homunculus_auto_vapor; //Keep Homunculus from Vaporizing when master dies. [L0ne_W0lf]
-	int display_status_timers; //Show or hide skill buff/delay timers in recent clients [Sara]
+	int homunculus_auto_vapor;	//Keep Homunculus from Vaporizing when master dies. [L0ne_W0lf]
+	int display_status_timers;	//Show or hide skill buff/delay timers in recent clients [Sara]
+	int skill_add_heal_rate;	//skills that bHealPower has effect on [Inkfish]
 	// [BattleGround Settings]
 	int bg_update_interval;
 	int bg_short_damage_rate;

+ 12 - 0
src/map/pc.c

@@ -5245,6 +5245,18 @@ int pc_skillheal_bonus(struct map_session_data *sd, int skill_num)
 {
 	int i, bonus = sd->add_heal_rate;
 
+	if( bonus )
+	{
+		switch( skill_num )
+		{
+		case AL_HEAL:			if( !(battle_config.skill_add_heal_rate&1) ) bonus = 0; break;
+		case PR_SANCTUARY:		if( !(battle_config.skill_add_heal_rate&2) ) bonus = 0; break;
+		case AM_POTIONPITCHER:	if( !(battle_config.skill_add_heal_rate&4) ) bonus = 0; break;
+		case CR_SLIMPITCHER:	if( !(battle_config.skill_add_heal_rate&8) ) bonus = 0; break;
+		case BA_APPLEIDUN:		if( !(battle_config.skill_add_heal_rate&16) ) bonus = 0; break;
+		}
+	}
+
 	ARR_FIND(0, ARRAYLENGTH(sd->skillheal), i, sd->skillheal[i].id == skill_num);
 	if( i < ARRAYLENGTH(sd->skillheal) ) bonus += sd->skillheal[i].val;
 

+ 23 - 26
src/map/skill.c

@@ -269,9 +269,9 @@ int skill_get_range2 (struct block_list *bl, int id, int lv)
 	return range;
 }
 
-int skill_calc_heal(struct block_list *src, struct block_list *target, int skill_id, int skill_lv)
+int skill_calc_heal(struct block_list *src, struct block_list *target, int skill_id, int skill_lv, bool heal)
 {
-	int skill, heal;
+	int skill, hp;
 	struct map_session_data *sd = map_id2sd(src->id);
 	struct map_session_data *tsd = map_id2sd(target->id);
 	struct status_change* sc;
@@ -279,50 +279,47 @@ int skill_calc_heal(struct block_list *src, struct block_list *target, int skill
 	switch( skill_id )
 	{
 	case BA_APPLEIDUN:
-		heal = 30+5*skill_lv+5*(status_get_vit(src)/10); // HP recovery
+		hp = 30+5*skill_lv+5*(status_get_vit(src)/10); // HP recovery
 		if( sd )
-			heal += 5*pc_checkskill(sd,BA_MUSICALLESSON);
+			hp += 5*pc_checkskill(sd,BA_MUSICALLESSON);
 		break;
 	case PR_SANCTUARY:
-		heal = (skill_lv>6)?777:skill_lv*100;
+		hp = (skill_lv>6)?777:skill_lv*100;
 		break;
 	case NPC_EVILLAND:
-		heal = (skill_lv>6)?666:skill_lv*100;
+		hp = (skill_lv>6)?666:skill_lv*100;
 		break;
 	default:
 		if (skill_lv >= battle_config.max_heal_lv)
 			return battle_config.max_heal;
 
-		heal = ( status_get_lv(src)+status_get_int(src) )/8 *(4+ skill_lv*8);
+		hp = ( status_get_lv(src)+status_get_int(src) )/8 *(4+ skill_lv*8);
 		if( sd && ((skill = pc_checkskill(sd, HP_MEDITATIO)) > 0) )
-			heal += heal * skill * 2 / 100;
+			hp += hp * skill * 2 / 100;
 		else if( src->type == BL_HOM && (skill = merc_hom_checkskill(((TBL_HOM*)src), HLIF_BRAIN)) > 0 )
-			heal += heal * skill * 2 / 100;
+			hp += hp * skill * 2 / 100;
 		break;
 	}
 
-	//FIXME: Is NPC_EVILLAND or BA_APPLEIDUN really an exception or we failed to add them to the original code? [Inkfish]
-	if( target && target->type == BL_MER && skill_id != NPC_EVILLAND )
-		heal >>= 1;
+	if( ( (target && target->type == BL_MER) || !heal ) && skill_id != NPC_EVILLAND )
+		hp >>= 1;
 
 	if( sd && (skill = pc_skillheal_bonus(sd, skill_id)) )
-		heal += heal*skill/100;
+		hp += hp*skill/100;
 	
 	if( tsd && (skill = pc_skillheal2_bonus(tsd, skill_id)) )
-		heal += heal*skill/100;
+		hp += hp*skill/100;
 
-	//FIXME: Is offensive heal affected by the following status? [Inkfish]
-	//According to the original code, HEAL is but SANCTUARY isn't. Is that true?
 	sc = status_get_sc(target);
 	if( sc && sc->count )
 	{
-		if( sc->data[SC_CRITICALWOUND] )
-			heal -= heal * sc->data[SC_CRITICALWOUND]->val2/100;
-		if( sc->data[SC_INCHEALRATE] ) //FIXME: BA_APPLEIDUN not affected by this one? [Inkfish]
-			heal += heal * sc->data[SC_INCHEALRATE]->val1/100;
+		if( sc->data[SC_CRITICALWOUND] && heal ) // Critical Wound has no effect on offensive heal. [Inkfish]
+			hp -= hp * sc->data[SC_CRITICALWOUND]->val2/100;
+		if( sc->data[SC_INCHEALRATE] && skill_id != NPC_EVILLAND && skill_id != BA_APPLEIDUN )
+			hp += hp * sc->data[SC_INCHEALRATE]->val1/100; // Only affects Heal, Sanctuary and PotionPitcher.(like bHealPower) [Inkfish]
 	}
 
-	return heal;
+	return hp;
 }
 
 // Making plagiarize check its own function [Aru]
@@ -3173,7 +3170,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
 	case HLIF_HEAL:	//[orn]
 	case AL_HEAL:
 		{
-			int heal = skill_calc_heal(src, bl, skillid, skilllv);
+			int heal = skill_calc_heal(src, bl, skillid, skilllv, true);
 			int heal_get_jobexp;
 
 			if( status_isimmune(bl) || (dstmd && (dstmd->class_ == MOBID_EMPERIUM || mob_is_battleground(dstmd))) )
@@ -5559,7 +5556,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
 				bl = map_id2bl(battle_gettarget(src));
 
 			if (!bl) bl = src;
-			i = skill_calc_heal(src, bl, skillid, 1+rand()%skilllv);
+			i = skill_calc_heal(src, bl, skillid, 1+rand()%skilllv, true);
 			//Eh? why double skill packet?
 			clif_skill_nodamage(src,bl,AL_HEAL,i,1);
 			clif_skill_nodamage(src,bl,skillid,i,1);
@@ -7315,7 +7312,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
 			}
 			else
 			{
-				int heal = skill_calc_heal(ss,bl,sg->skill_id,sg->skill_lv);
+				int heal = skill_calc_heal(ss,bl,sg->skill_id,sg->skill_lv,true);
 				struct mob_data *md = BL_CAST(BL_MOB, bl);
 				if( md && mob_is_battleground(md) )
 					break;
@@ -7339,7 +7336,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
 				if(battle_check_target(&src->bl,bl,BCT_ENEMY)>0)
 					skill_attack(BF_MISC, ss, &src->bl, bl, sg->skill_id, sg->skill_lv, tick, 0);
 			} else {
-				int heal = skill_calc_heal(ss,bl,sg->skill_id,sg->skill_lv);
+				int heal = skill_calc_heal(ss,bl,sg->skill_id,sg->skill_lv,true);
 				if (tstatus->hp >= tstatus->max_hp)
 					break;
 				if (status_isimmune(bl))
@@ -7500,7 +7497,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
 			int heal;
 			if( sg->src_id == bl->id && !(tsc && tsc->data[SC_SPIRIT] && tsc->data[SC_SPIRIT]->val2 == SL_BARDDANCER) )
 				break; // affects self only when soullinked
-			heal = skill_calc_heal(ss,bl,sg->skill_id, sg->skill_lv);
+			heal = skill_calc_heal(ss,bl,sg->skill_id, sg->skill_lv, true);
 			clif_skill_nodamage(&src->bl, bl, AL_HEAL, heal, 1);
 			status_heal(bl, heal, 0, 0);
 			break;

+ 1 - 1
src/map/skill.h

@@ -318,7 +318,7 @@ void skill_identify(struct map_session_data *sd,int idx);
 void skill_weaponrefine(struct map_session_data *sd,int idx); // [Celest]
 int skill_autospell(struct map_session_data *md,int skillid);
 
-int skill_calc_heal(struct block_list *src, struct block_list *target, int skill_id, int skill_lv);
+int skill_calc_heal(struct block_list *src, struct block_list *target, int skill_id, int skill_lv, bool heal);
 
 bool skill_check_cloaking(struct block_list *bl, struct status_change_entry *sce);