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@@ -1460,7 +1460,7 @@ REPLACE INTO `item_db_re` VALUES (2378,'Assassin_Robe','Assassin Robe',5,10,NULL
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REPLACE INTO `item_db_re` VALUES (2379,'Warlock_Battle_Robe','Warlock\'s Battle Robe',5,10,NULL,0,NULL,36,NULL,1,0x00810204,63,2,16,NULL,'80',1,0,'bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2380,'Medic_Robe','Medic\'s Robe',5,10,NULL,0,NULL,25,NULL,1,0x00008110,63,2,16,NULL,'80',1,0,'bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2381,'Elite_Archer_Suit','Elite Archer Suit',5,10,NULL,0,NULL,35,NULL,1,0x00080808,63,2,16,NULL,'80',1,0,'bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (2382,'Elite_Shooter_Suit','Elite Shooter Suit',5,10,NULL,0,NULL,25,NULL,1,0x01000000,63,2,16,NULL,'80',1,0,'bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (2382,'Elite_Shooter_Suit','Elite Shooter Suit',5,10,NULL,0,NULL,25,NULL,1,0x41000000,63,2,16,NULL,'80',1,0,'bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2383,'Brynhild','Brynhild',5,20,NULL,400,NULL,120,NULL,0,0xFFFFFFFF,63,2,16,NULL,'94',0,0,'bonus bMdef,10; bonus bMaxHP,20*BaseLevel; bonus bMaxSP,5*BaseLevel; bonus2 bAddRace,RC_NonBoss,10; bonus2 bAddRace,RC_Boss,10; bonus bMatkRate,10; bonus bUnbreakableArmor,0; bonus bNoKnockback,0;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2384,'Spritual_Tunic','Spiritual Tunic',5,20,NULL,0,NULL,10,NULL,0,0xFFFFFFFF,63,2,16,NULL,'0',0,0,'bonus bMaxHP,800; bonus2 bResEff,Eff_Freeze,10000; bonus2 bSubEle,Ele_Earth,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Wind,20; bonus2 bSubEle,Ele_Poison,20; bonus2 bSubEle,Ele_Holy,20; bonus2 bSubEle,Ele_Dark,20; bonus2 bSubEle,Ele_Ghost,20; bonus2 bSubEle,Ele_Undead,20;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2385,'Recuperative_Armor','Recuperative Armor',5,20,NULL,0,NULL,12,NULL,0,0xFFFFFFFF,63,2,16,NULL,'0',0,0,'bonus bNoRegen,1; bonus bNoRegen,2; bonus bHPGainValue,60; bonus bSPGainValue,6; bonus bMagicHPGainValue,60; bonus bMagicSPGainValue,6;',NULL,'heal 0,-100;');
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@@ -1516,7 +1516,7 @@ REPLACE INTO `item_db_re` VALUES (2433,'Diabolus_Boots','Diabolus Boots',5,20,NU
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REPLACE INTO `item_db_re` VALUES (2434,'Black_Leather_Boots_','Black Leather Boots',5,20,NULL,500,NULL,16,NULL,1,0xFFFFFFFE,18,2,64,NULL,'55',1,0,'bonus bAgi,1; if(getrefine()>=9) bonus bAgi,2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2435,'Battle_Greave','Battle Greaves',5,10,NULL,0,NULL,15,NULL,1,0x026654E2,63,2,64,NULL,'80',1,0,'bonus bMaxHP,100; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2436,'Combat_Boots','Combat Boots',5,10,NULL,0,NULL,9,NULL,1,0x00898B1C,63,2,64,NULL,'80',1,0,'bonus bMaxHP,100; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (2437,'Battle_Boots','Battle Boots',5,10,NULL,0,NULL,9,NULL,1,0x01000000,63,2,64,NULL,'80',1,0,'bonus bMaxHP,100; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (2437,'Battle_Boots','Battle Boots',5,10,NULL,0,NULL,9,NULL,1,0x41000000,63,2,64,NULL,'80',1,0,'bonus bMaxHP,100; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2438,'Paw_Of_Cat','Paw Of Cat',5,10,NULL,300,NULL,0,NULL,0,0xFFFFFFFF,63,2,64,NULL,'80',1,0,'bonus bFlee,5; bonus bAgi,1; /* skill "ALL_CATCRY",1; */',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2439,'Refresh_Shoes','Refresh Shoes',5,20,NULL,0,NULL,9,NULL,0,0xFFFFFFFF,63,2,64,NULL,'0',0,0,'bonus bMaxHPrate,17; bonus bMaxSPrate,8; bonus2 bHPRegenRate,20,10000; bonus2 bSPRegenRate,3,10000;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2440,'Sprint_Shoes','Sprint Shoes',5,20,NULL,300,NULL,10,NULL,1,0x00CFFF80,18,2,64,NULL,'70',1,0,'bonus bAgi,1; bonus bSPrecovRate,5;',NULL,NULL);
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@@ -1613,7 +1613,7 @@ REPLACE INTO `item_db_re` VALUES (2536,'Skin_Of_Ventus','Skin of Ventus',5,20,NU
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REPLACE INTO `item_db_re` VALUES (2537,'Diabolus_Manteau','Diabolus Manteau',5,20,NULL,250,NULL,15,NULL,1,0x00CFFF80,18,2,4,NULL,'0',1,0,'bonus2 bSubEle,Ele_Neutral,5; bonus bMaxHP,100; bonus2 bAddDamageClass,1916,10; bonus2 bAddDamageClass,1917,10;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2538,'Commander_Manteau','Captain\'s Manteau',5,10,NULL,0,NULL,28,NULL,1,0x026654E2,63,2,4,NULL,'80',1,0,'bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2539,'Commander_Manteau_','Commander\'s Manteau',5,10,NULL,0,NULL,20,NULL,1,0x00898B1C,63,2,4,NULL,'80',1,0,'bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (2540,'Sheriff_Manteau','Sheriff\'s Manteau',5,10,NULL,0,NULL,20,NULL,1,0x01000000,63,2,4,NULL,'80',1,0,'bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (2540,'Sheriff_Manteau','Sheriff\'s Manteau',5,10,NULL,0,NULL,20,NULL,1,0x41000000,63,2,4,NULL,'80',1,0,'bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2541,'Asprika','Asprika',5,20,NULL,400,NULL,40,NULL,0,0xFFFFFFFF,63,2,4,NULL,'94',0,0,'bonus bMdef,5; bonus3 bSubEle,Ele_Neutral,30,BF_SHORT; bonus3 bSubEle,Ele_Water,30,BF_SHORT; bonus3 bSubEle,Ele_Earth,30,BF_SHORT; bonus3 bSubEle,Ele_Fire,30,BF_SHORT; bonus3 bSubEle,Ele_Wind,30,BF_SHORT; bonus3 bSubEle,Ele_Poison,30,BF_SHORT; bonus3 bSubEle,Ele_Holy,30,BF_SHORT; bonus3 bSubEle,Ele_Dark,30,BF_SHORT; bonus3 bSubEle,Ele_Ghost,30,BF_SHORT; bonus3 bSubEle,Ele_Undead,30,BF_SHORT; bonus bFlee,30; skill "AL_TELEPORT",1; bonus bUnbreakableGarment,0;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2542,'Flame_Manteau','Flame Manteau of Naght Sieger',5,20,NULL,70,NULL,16,NULL,1,0xFFFFFFFE,18,2,4,NULL,'70',1,0,'bonus bMaxHPrate,5; bonus bMdef,2; bonus bMatkRate,1; bonus2 bAddEle,Ele_Fire,2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2543,'Sylphid_Manteau','Sylphid Manteau',5,20,NULL,0,NULL,9,NULL,0,0xFFFFFFFF,63,2,4,NULL,'0',0,0,'bonus bFlee,13; bonus2 bSubEle,Ele_Neutral,13; bonus bFlee2,1;',NULL,NULL);
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@@ -1801,7 +1801,7 @@ REPLACE INTO `item_db_re` VALUES (2729,'Diabolus_Ring','Diabolus Ring',5,20,NULL
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REPLACE INTO `item_db_re` VALUES (2730,'Morroc_Seal','Seal of Continental Guard',5,20,NULL,50,NULL,0,NULL,1,0xFFFFFFFE,63,2,136,NULL,'80',0,0,'bonus bMaxHP,50; bonus bAspdRate,3;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2731,'Morroc_Charm_Stone','Rune Spellstone',5,20,NULL,50,NULL,0,NULL,1,0xFFFFFFFE,63,2,136,NULL,'80',0,0,'bonus bMaxSP,50; bonus bVariableCastrate,-1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2732,'Morroc_Ring','Death Loop',5,20,NULL,50,NULL,0,NULL,1,0xFFFFFFFE,63,2,136,NULL,'80',0,0,'bonus bCritical,5;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (2733,'Medal_Gunner','Sheriff Badge',5,20,NULL,0,NULL,1,NULL,0,0x01000000,63,2,136,NULL,'70',0,0,'bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,5; bonus bCritical,10; bonus bMaxHP,300; bonus bMaxSP,80; bonus3 bAddEff,Eff_Blind,100,ATF_LONG;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (2733,'Medal_Gunner','Sheriff Badge',5,20,NULL,0,NULL,1,NULL,0,0x41000000,63,2,136,NULL,'70',0,0,'bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,5; bonus bCritical,10; bonus bMaxHP,300; bonus bMaxSP,80; bonus3 bAddEff,Eff_Blind,100,ATF_LONG;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2734,'Directive_A','Directive',5,0,NULL,0,NULL,1,NULL,0,0x00000001,63,2,136,NULL,'0',0,0,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2735,'Directive_B','Directive',5,0,NULL,0,NULL,1,NULL,0,0x00000001,63,2,136,NULL,'0',0,0,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2736,'Navel_Ring','Navel Ring',5,20,NULL,100,NULL,0,NULL,0,0xFFFFFFFE,63,2,136,NULL,'75',0,0,'bonus bDex,3; bonus bLuk,3; bonus bMdef,2;',NULL,NULL);
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@@ -6401,68 +6401,68 @@ REPLACE INTO `item_db_re` VALUES (13081,'Octo_kitchen_Knife','Discount knife Oct
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#
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REPLACE INTO `item_db_re` VALUES (13092,'RWC_Memory_Knife','RWC Memory Knife',4,1000,500,650,'50',0,1,1,0x02800075,63,2,2,3,'1',1,1,'bonus bBaseAtk,20*(getrefine()/3); bonus bMatk,20*(getrefine()/3); if(getrefine()>=9){ set .@i,1; bonus4 bAutoSpell,"BS_WEAPONPERFECT",1,20,0; } if(getrefine()>=6){ set .@rate,5*(.@i+1); bonus2 bAddRace,RC_Boss,.@rate; bonus2 bAddRace,RC_NonBoss,.@rate; bonus2 bMagicAddRace,RC_Boss,.@rate; bonus2 bMagicAddRace,RC_NonBoss,.@rate; }',NULL,NULL);
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# Revolvers
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-REPLACE INTO `item_db_re` VALUES (13100,'Six_Shooter','Six Shooter',4,4500,NULL,400,'30',NULL,7,1,0x01000000,63,2,34,1,'10',1,17,'bonus bHit,-10;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13101,'Six_Shooter_','Six Shooter',4,4500,NULL,400,'30',NULL,7,2,0x01000000,63,2,34,1,'10',1,17,'bonus bHit,-10;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13102,'Crimson_Bolt','Crimson Bolt',4,20000,NULL,450,'45',NULL,7,1,0x01000000,63,2,34,2,'35',1,17,'bonus bHit,-10;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13103,'Crimson_Bolt_','Crimson Bolt',4,20000,NULL,450,'45',NULL,7,2,0x01000000,63,2,34,2,'35',1,17,'bonus bHit,-10;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13104,'The_Garrison','Garrison',4,48000,NULL,500,'70',NULL,7,1,0x01000000,63,2,34,2,'55',1,17,'bonus bHit,-10;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13105,'The_Garrison_','Garrison',4,48000,NULL,500,'70',NULL,7,2,0x01000000,63,2,34,2,'55',1,17,'bonus bHit,-10;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13106,'Gold_Lux','Gold Lux',4,100000,NULL,500,'20',NULL,7,0,0x01000000,63,2,34,3,'12',1,17,'bonus bHit,-10; if(getskilllv("GS_GLITTERING")>0) bonus3 bAutoSpell,"GS_GLITTERING",getskilllv("GS_GLITTERING"),100;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13107,'Wasteland_Outlaw','Wasteland\'s Outlaw',4,20,NULL,580,'68',NULL,7,2,0x01000000,63,2,34,3,'70',1,17,'bonus bHit,readparam(bAgi)/10; bonus bAspdRate,readparam(bAgi)/14;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13108,'BF_Pistol1','Soldier Revolver',4,0,NULL,0,'70',NULL,7,0,0x01000000,63,2,34,3,'80',1,17,'bonus bDex,2; bonus bHit,-10; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus "{ bonus bAspdRate,100; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon,0;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13109,'Wasteland_Outlaw_C','Wasteland Outlaw',4,20,NULL,0,'100',NULL,7,0,0x01000000,63,2,34,3,'0',0,17,'bonus bHit,readparam(bAgi)/10; bonus bAspdRate,readparam(bAgi)/14; bonus2 bAddRace,RC_NonBoss,40; bonus2 bAddRace,RC_Boss,40;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13110,'Krieger_Pistol1','Glorious Pistol',4,0,NULL,0,'80',NULL,7,0,0x01000000,63,2,34,4,'80',1,17,'bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5){ bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>14)?14:getrefine())-4,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus4 bAutoSpellOnSkill,"GS_RAPIDSHOWER","GS_GLITTERING",1,1000; bonus2 bSkillAtk,"GS_RAPIDSHOWER",getrefine()*2; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13111,'Sharpshooter_Revolver','Sharpshooter Revolver',4,20,NULL,0,'105',NULL,7,0,0x01000000,63,2,34,4,'1',1,17,'bonus bDex,2;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13112,'P_Revolver1','Eden Revlover I',4,0,NULL,0,'44',NULL,7,0,0x01000000,63,2,34,1,'26',0,17,'bonus bHit,-5;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13113,'P_Revolver2','Eden Revlover II',4,0,NULL,0,'60',NULL,7,0,0x01000000,63,2,34,1,'40',0,17,'bonus bHit,-5;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13114,'P_Revolver3','Eden Revolver III',4,0,NULL,0,'76',NULL,7,0,0x01000000,63,2,34,3,'60',0,17,'bonus bHit,-5;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13115,'Upg_Revolver','Upg Revolver',4,20,NULL,500,'35',NULL,7,1,0x01000000,63,2,34,3,'1',1,17,'bonus bBaseAtk,(getrefine()*5); bonus bLongAtkRate,(getrefine()*2); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*5);',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13116,'Novice_Revolver','Novice Revolver',4,0,NULL,500,'20',NULL,7,0,0x01000000,63,2,34,1,'1',0,17,'bonus bHit,-5;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13100,'Six_Shooter','Six Shooter',4,4500,NULL,400,'30',NULL,7,1,0x41000000,63,2,34,1,'10',1,17,'bonus bHit,-10;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13101,'Six_Shooter_','Six Shooter',4,4500,NULL,400,'30',NULL,7,2,0x41000000,63,2,34,1,'10',1,17,'bonus bHit,-10;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13102,'Crimson_Bolt','Crimson Bolt',4,20000,NULL,450,'45',NULL,7,1,0x41000000,63,2,34,2,'35',1,17,'bonus bHit,-10;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13103,'Crimson_Bolt_','Crimson Bolt',4,20000,NULL,450,'45',NULL,7,2,0x41000000,63,2,34,2,'35',1,17,'bonus bHit,-10;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13104,'The_Garrison','Garrison',4,48000,NULL,500,'70',NULL,7,1,0x41000000,63,2,34,2,'55',1,17,'bonus bHit,-10;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13105,'The_Garrison_','Garrison',4,48000,NULL,500,'70',NULL,7,2,0x41000000,63,2,34,2,'55',1,17,'bonus bHit,-10;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13106,'Gold_Lux','Gold Lux',4,100000,NULL,500,'20',NULL,7,0,0x41000000,63,2,34,3,'12',1,17,'bonus bHit,-10; if(getskilllv("GS_GLITTERING")>0) bonus3 bAutoSpell,"GS_GLITTERING",getskilllv("GS_GLITTERING"),100;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13107,'Wasteland_Outlaw','Wasteland\'s Outlaw',4,20,NULL,580,'68',NULL,7,2,0x41000000,63,2,34,3,'70',1,17,'bonus bHit,readparam(bAgi)/10; bonus bAspdRate,readparam(bAgi)/14;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13108,'BF_Pistol1','Soldier Revolver',4,0,NULL,0,'70',NULL,7,0,0x41000000,63,2,34,3,'80',1,17,'bonus bDex,2; bonus bHit,-10; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus "{ bonus bAspdRate,100; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon,0;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13109,'Wasteland_Outlaw_C','Wasteland Outlaw',4,20,NULL,0,'100',NULL,7,0,0x41000000,63,2,34,3,'0',0,17,'bonus bHit,readparam(bAgi)/10; bonus bAspdRate,readparam(bAgi)/14; bonus2 bAddRace,RC_NonBoss,40; bonus2 bAddRace,RC_Boss,40;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13110,'Krieger_Pistol1','Glorious Pistol',4,0,NULL,0,'80',NULL,7,0,0x41000000,63,2,34,4,'80',1,17,'bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine()>5){ bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>14)?14:getrefine())-4,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus4 bAutoSpellOnSkill,"GS_RAPIDSHOWER","GS_GLITTERING",1,1000; bonus2 bSkillAtk,"GS_RAPIDSHOWER",getrefine()*2; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13111,'Sharpshooter_Revolver','Sharpshooter Revolver',4,20,NULL,0,'105',NULL,7,0,0x41000000,63,2,34,4,'1',1,17,'bonus bDex,2;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13112,'P_Revolver1','Eden Revlover I',4,0,NULL,0,'44',NULL,7,0,0x41000000,63,2,34,1,'26',0,17,'bonus bHit,-5;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13113,'P_Revolver2','Eden Revlover II',4,0,NULL,0,'60',NULL,7,0,0x41000000,63,2,34,1,'40',0,17,'bonus bHit,-5;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13114,'P_Revolver3','Eden Revolver III',4,0,NULL,0,'76',NULL,7,0,0x41000000,63,2,34,3,'60',0,17,'bonus bHit,-5;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13115,'Upg_Revolver','Upg Revolver',4,20,NULL,500,'35',NULL,7,1,0x41000000,63,2,34,3,'1',1,17,'bonus bBaseAtk,(getrefine()*5); bonus bLongAtkRate,(getrefine()*2); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*5);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13116,'Novice_Revolver','Novice Revolver',4,0,NULL,500,'20',NULL,7,0,0x41000000,63,2,34,1,'1',0,17,'bonus bHit,-5;',NULL,NULL);
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# Guns
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-REPLACE INTO `item_db_re` VALUES (13150,'Branch','Branch',4,3000,NULL,500,'50',NULL,9,3,0x01000000,63,2,34,1,'1',1,18,NULL,NULL,NULL);
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|
|
-REPLACE INTO `item_db_re` VALUES (13151,'The_Cyclone','Cyclone',4,17500,NULL,700,'120',NULL,9,1,0x01000000,63,2,34,2,'24',1,18,'bonus bHit,10; bonus bCritical,10;',NULL,NULL);
|
|
|
-REPLACE INTO `item_db_re` VALUES (13152,'The_Cyclone_','Cyclone',4,17500,NULL,700,'120',NULL,9,2,0x01000000,63,2,34,2,'24',1,18,'bonus bHit,10; bonus bCritical,10;',NULL,NULL);
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|
|
-REPLACE INTO `item_db_re` VALUES (13153,'Dusk','Dusk',4,23500,NULL,750,'150',NULL,9,1,0x01000000,63,2,34,2,'56',1,18,'bonus bHit,10; bonus bCritical,10;',NULL,NULL);
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|
|
-REPLACE INTO `item_db_re` VALUES (13154,'Rolling_Stone','Rolling Stone',4,12000,NULL,900,'135',NULL,9,1,0x01000000,63,2,34,1,'14',1,20,'bonus bSplashRange,1;',NULL,NULL);
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|
|
-REPLACE INTO `item_db_re` VALUES (13155,'Black_Rose','Black Rose',4,32000,NULL,900,'180',NULL,9,1,0x01000000,63,2,34,2,'35',1,20,'bonus bSplashRange,1;',NULL,NULL);
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|
|
-REPLACE INTO `item_db_re` VALUES (13156,'Gate_Keeper','Gate Keeper',4,56000,NULL,1000,'210',NULL,9,0,0x01000000,63,2,34,2,'24',1,20,'bonus bSplashRange,1; bonus3 bAutoSpell,"GS_SPREADATTACK",6,50;',NULL,NULL);
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|
|
-REPLACE INTO `item_db_re` VALUES (13157,'Drifter','Drifter',4,80000,NULL,2300,'50',NULL,9,1,0x01000000,63,2,34,2,'55',1,19,NULL,NULL,NULL);
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|
|
-REPLACE INTO `item_db_re` VALUES (13158,'Butcher','Butcher',4,130000,NULL,2500,'75',NULL,9,0,0x01000000,63,2,34,3,'68',1,19,'bonus2 bCriticalAddRace,RC_Brute,10;',NULL,NULL);
|
|
|
-REPLACE INTO `item_db_re` VALUES (13159,'Butcher_','Butcher',4,130000,NULL,2500,'75',NULL,9,1,0x01000000,63,2,34,3,'68',1,19,'bonus2 bCriticalAddRace,RC_Brute,10;',NULL,NULL);
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|
|
-REPLACE INTO `item_db_re` VALUES (13160,'Destroyer','Destroyer',4,110000,NULL,1200,'220',NULL,9,0,0x01000000,63,2,34,2,'52',1,21,'bonus bBreakArmorRate,200;',NULL,NULL);
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|
|
-REPLACE INTO `item_db_re` VALUES (13161,'Destroyer_','Destroyer',4,110000,NULL,1200,'220',NULL,9,1,0x01000000,63,2,34,2,'52',1,21,'bonus bBreakArmorRate,200;',NULL,NULL);
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|
|
-REPLACE INTO `item_db_re` VALUES (13162,'Inferno','Inferno',4,230000,NULL,1250,'280',NULL,9,1,0x01000000,63,2,34,2,'65',1,21,NULL,NULL,NULL);
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|
|
-REPLACE INTO `item_db_re` VALUES (13163,'Long_Barrel','Long Barrel',4,40000,NULL,1000,'150',NULL,9,0,0x01000000,63,2,34,3,'70',1,18,'bonus bHit,10; bonus bCritical,20; bonus bAspdRate,-3; bonus3 bAutoSpell,"GS_TRACKING",5,20;',NULL,NULL);
|
|
|
-REPLACE INTO `item_db_re` VALUES (13164,'Long_Barrel_','Long Barrel',4,40000,NULL,1000,'150',NULL,9,1,0x01000000,63,2,34,3,'70',1,18,'bonus bHit,10; bonus bCritical,20; bonus bAspdRate,-3; bonus3 bAutoSpell,"GS_TRACKING",5,20;',NULL,NULL);
|
|
|
-REPLACE INTO `item_db_re` VALUES (13165,'Jungle_Carbine','Jungle Carbine',4,56000,NULL,700,'170',NULL,9,0,0x01000000,63,2,34,3,'70',1,18,'bonus bHit,10; bonus bCritical,4; bonus bAspdRate,10; bonus bHit,-readparam(bDex)/3;',NULL,NULL);
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|
|
-REPLACE INTO `item_db_re` VALUES (13166,'Jungle_Carbine_','Jungle Carbine',4,56000,NULL,700,'170',NULL,9,1,0x01000000,63,2,34,3,'70',1,18,'bonus bHit,10; bonus bCritical,4; bonus bAspdRate,10; bonus bHit,-readparam(bDex)/3;',NULL,NULL);
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|
|
-REPLACE INTO `item_db_re` VALUES (13167,'Gate_KeeperDD','Gate Keeper-DD',4,72000,NULL,1300,'200',NULL,9,0,0x01000000,63,2,34,4,'70',1,20,'bonus bSplashRange,1; bonus3 bAutoSpell,"GS_SPREADATTACK",6,50; bonus bDef,getrefine(); bonus bDex,1;',NULL,NULL);
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|
|
-REPLACE INTO `item_db_re` VALUES (13168,'Thunder_P','Thunder P',4,76000,NULL,700,'80',NULL,9,1,0x01000000,63,2,34,3,'70',1,20,'bonus bSplashRange,1; bonus bHit,-5; bonus bAspdRate,20;',NULL,NULL);
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|
|
-REPLACE INTO `item_db_re` VALUES (13169,'Thunder_P_','Thunder P',4,76000,NULL,700,'80',NULL,9,2,0x01000000,63,2,34,3,'70',1,20,'bonus bSplashRange,1; bonus bHit,-5; bonus bAspdRate,20;',NULL,NULL);
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|
|
-REPLACE INTO `item_db_re` VALUES (13170,'Lever_Action_Rifle','Lever Action Rifle',4,20,NULL,770,'138',NULL,9,2,0x01000000,63,2,34,3,'70',1,18,'bonus bHit,20; bonus bCritical,50; bonus bAspdRate,-5;',NULL,NULL);
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|
|
-REPLACE INTO `item_db_re` VALUES (13171,'BF_Rifle1','Soldier Rifle',4,0,NULL,0,'50',NULL,9,0,0x01000000,63,2,34,3,'80',1,18,'bonus bDex,2; bonus bHit,10; bonus bCritical,10; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bVariableCastrate,"GS_TRACKING",-25; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
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|
-REPLACE INTO `item_db_re` VALUES (13172,'BF_Gatling_Gun1','Soldier Gatling Gun',4,0,NULL,0,'80',NULL,9,0,0x01000000,63,2,34,3,'80',1,19,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,120,1000; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0;',NULL,NULL);
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|
-REPLACE INTO `item_db_re` VALUES (13173,'BF_Shotgun1','Soldier Shotgun',4,0,NULL,0,'100',NULL,9,0,0x01000000,63,2,34,3,'80',1,20,'bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,100,1000; }",30,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0;',NULL,NULL);
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|
|
-REPLACE INTO `item_db_re` VALUES (13174,'BF_Launcher1','Soldier Grenade Launcher',4,0,NULL,0,'300',NULL,9,0,0x01000000,63,2,34,3,'80',1,21,'bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus "{ bonus bBaseAtk,300; bonus2 bHPLossRate,120,1000; }",30,9000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0;',NULL,NULL);
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|
|
-REPLACE INTO `item_db_re` VALUES (13175,'Lever_Action_Rifle_C','Lever Action Rifle',4,20,NULL,0,'170',NULL,9,0,0x01000000,63,2,34,3,'1',0,18,'bonus bHit,20; bonus bCritical,50; bonus bAspdRate,-5; bonus2 bAddRace,RC_NonBoss,40; bonus2 bAddRace,RC_Boss,40;',NULL,NULL);
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|
|
-REPLACE INTO `item_db_re` VALUES (13176,'Krieger_Rifle1','Glorious Rifle',4,0,NULL,0,'90',NULL,9,0,0x01000000,63,2,34,4,'80',1,18,'bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>14)?14:getrefine())-4,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus2 bVariableCastrate,"GS_TRACKING",25; bonus2 bSkillAtk,"GS_TRACKING",getrefine() * 3; }',NULL,NULL);
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|
|
-REPLACE INTO `item_db_re` VALUES (13177,'Krieger_Gatling1','Glorious Gatling Gun',4,0,NULL,0,'90',NULL,9,0,0x01000000,63,2,34,4,'80',1,19,'bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>10)?10:getrefine())-4,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus2 bAddRace,RC_Boss,getrefine(); bonus2 bAddRace,RC_NonBoss,getrefine(); }',NULL,NULL);
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|
|
-REPLACE INTO `item_db_re` VALUES (13178,'Krieger_Shotgun1','Glorious Shotgun',4,0,NULL,0,'110',NULL,9,0,0x01000000,63,2,34,4,'80',1,20,'bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bSplashRange,1; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>10)?10:getrefine())-4,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus2 bSkillAtk,"GS_SPREADATTACK",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; }',NULL,NULL);
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|
|
-REPLACE INTO `item_db_re` VALUES (13179,'Krieger_Launcher1','Glorious Grenade Launcher',4,0,NULL,0,'330',NULL,9,0,0x01000000,63,2,34,4,'80',1,21,'bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>10)?10:getrefine())-4,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus2 bSkillAtk,"GS_GROUNDDRIFT",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; autobonus "{ bonus bAspdRate,20; }",200,20000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; }',NULL,NULL);
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|
-REPLACE INTO `item_db_re` VALUES (13180,'Novice_Rifle','Novice Rifle',4,0,NULL,500,'50',NULL,9,3,0x01000000,1,2,34,4,'1',0,18,NULL,NULL,NULL);
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|
-REPLACE INTO `item_db_re` VALUES (13181,'Novice_Shotgun','Novice Shotgun',4,0,NULL,1000,'80',NULL,9,0,0x01000000,1,2,34,4,'1',0,20,NULL,NULL,NULL);
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|
|
-REPLACE INTO `item_db_re` VALUES (13182,'Novice_Gatling','Novice Gatling',4,0,NULL,1500,'40',NULL,9,0,0x01000000,1,2,34,4,'1',0,19,NULL,NULL,NULL);
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|
|
-REPLACE INTO `item_db_re` VALUES (13183,'Novice_Grenade_Launcher','Novice Grenade Launcher',4,0,NULL,1500,'40',NULL,9,0,0x01000000,1,2,34,4,'1',0,21,NULL,NULL,NULL);
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|
+REPLACE INTO `item_db_re` VALUES (13150,'Branch','Branch',4,3000,NULL,500,'50',NULL,9,3,0x41000000,63,2,34,1,'1',1,18,NULL,NULL,NULL);
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|
|
+REPLACE INTO `item_db_re` VALUES (13151,'The_Cyclone','Cyclone',4,17500,NULL,700,'120',NULL,9,1,0x41000000,63,2,34,2,'24',1,18,'bonus bHit,10; bonus bCritical,10;',NULL,NULL);
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|
|
+REPLACE INTO `item_db_re` VALUES (13152,'The_Cyclone_','Cyclone',4,17500,NULL,700,'120',NULL,9,2,0x41000000,63,2,34,2,'24',1,18,'bonus bHit,10; bonus bCritical,10;',NULL,NULL);
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|
|
+REPLACE INTO `item_db_re` VALUES (13153,'Dusk','Dusk',4,23500,NULL,750,'150',NULL,9,1,0x41000000,63,2,34,2,'56',1,18,'bonus bHit,10; bonus bCritical,10;',NULL,NULL);
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|
|
+REPLACE INTO `item_db_re` VALUES (13154,'Rolling_Stone','Rolling Stone',4,12000,NULL,900,'135',NULL,9,1,0x41000000,63,2,34,1,'14',1,20,'bonus bSplashRange,1;',NULL,NULL);
|
|
|
+REPLACE INTO `item_db_re` VALUES (13155,'Black_Rose','Black Rose',4,32000,NULL,900,'180',NULL,9,1,0x41000000,63,2,34,2,'35',1,20,'bonus bSplashRange,1;',NULL,NULL);
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|
|
+REPLACE INTO `item_db_re` VALUES (13156,'Gate_Keeper','Gate Keeper',4,56000,NULL,1000,'210',NULL,9,0,0x41000000,63,2,34,2,'24',1,20,'bonus bSplashRange,1; bonus3 bAutoSpell,"GS_SPREADATTACK",6,50;',NULL,NULL);
|
|
|
+REPLACE INTO `item_db_re` VALUES (13157,'Drifter','Drifter',4,80000,NULL,2300,'50',NULL,9,1,0x41000000,63,2,34,2,'55',1,19,NULL,NULL,NULL);
|
|
|
+REPLACE INTO `item_db_re` VALUES (13158,'Butcher','Butcher',4,130000,NULL,2500,'75',NULL,9,0,0x41000000,63,2,34,3,'68',1,19,'bonus2 bCriticalAddRace,RC_Brute,10;',NULL,NULL);
|
|
|
+REPLACE INTO `item_db_re` VALUES (13159,'Butcher_','Butcher',4,130000,NULL,2500,'75',NULL,9,1,0x41000000,63,2,34,3,'68',1,19,'bonus2 bCriticalAddRace,RC_Brute,10;',NULL,NULL);
|
|
|
+REPLACE INTO `item_db_re` VALUES (13160,'Destroyer','Destroyer',4,110000,NULL,1200,'220',NULL,9,0,0x41000000,63,2,34,2,'52',1,21,'bonus bBreakArmorRate,200;',NULL,NULL);
|
|
|
+REPLACE INTO `item_db_re` VALUES (13161,'Destroyer_','Destroyer',4,110000,NULL,1200,'220',NULL,9,1,0x41000000,63,2,34,2,'52',1,21,'bonus bBreakArmorRate,200;',NULL,NULL);
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|
|
+REPLACE INTO `item_db_re` VALUES (13162,'Inferno','Inferno',4,230000,NULL,1250,'280',NULL,9,1,0x41000000,63,2,34,2,'65',1,21,NULL,NULL,NULL);
|
|
|
+REPLACE INTO `item_db_re` VALUES (13163,'Long_Barrel','Long Barrel',4,40000,NULL,1000,'150',NULL,9,0,0x41000000,63,2,34,3,'70',1,18,'bonus bHit,10; bonus bCritical,20; bonus bAspdRate,-3; bonus3 bAutoSpell,"GS_TRACKING",5,20;',NULL,NULL);
|
|
|
+REPLACE INTO `item_db_re` VALUES (13164,'Long_Barrel_','Long Barrel',4,40000,NULL,1000,'150',NULL,9,1,0x41000000,63,2,34,3,'70',1,18,'bonus bHit,10; bonus bCritical,20; bonus bAspdRate,-3; bonus3 bAutoSpell,"GS_TRACKING",5,20;',NULL,NULL);
|
|
|
+REPLACE INTO `item_db_re` VALUES (13165,'Jungle_Carbine','Jungle Carbine',4,56000,NULL,700,'170',NULL,9,0,0x41000000,63,2,34,3,'70',1,18,'bonus bHit,10; bonus bCritical,4; bonus bAspdRate,10; bonus bHit,-readparam(bDex)/3;',NULL,NULL);
|
|
|
+REPLACE INTO `item_db_re` VALUES (13166,'Jungle_Carbine_','Jungle Carbine',4,56000,NULL,700,'170',NULL,9,1,0x41000000,63,2,34,3,'70',1,18,'bonus bHit,10; bonus bCritical,4; bonus bAspdRate,10; bonus bHit,-readparam(bDex)/3;',NULL,NULL);
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|
|
+REPLACE INTO `item_db_re` VALUES (13167,'Gate_KeeperDD','Gate Keeper-DD',4,72000,NULL,1300,'200',NULL,9,0,0x41000000,63,2,34,4,'70',1,20,'bonus bSplashRange,1; bonus3 bAutoSpell,"GS_SPREADATTACK",6,50; bonus bDef,getrefine(); bonus bDex,1;',NULL,NULL);
|
|
|
+REPLACE INTO `item_db_re` VALUES (13168,'Thunder_P','Thunder P',4,76000,NULL,700,'80',NULL,9,1,0x41000000,63,2,34,3,'70',1,20,'bonus bSplashRange,1; bonus bHit,-5; bonus bAspdRate,20;',NULL,NULL);
|
|
|
+REPLACE INTO `item_db_re` VALUES (13169,'Thunder_P_','Thunder P',4,76000,NULL,700,'80',NULL,9,2,0x41000000,63,2,34,3,'70',1,20,'bonus bSplashRange,1; bonus bHit,-5; bonus bAspdRate,20;',NULL,NULL);
|
|
|
+REPLACE INTO `item_db_re` VALUES (13170,'Lever_Action_Rifle','Lever Action Rifle',4,20,NULL,770,'138',NULL,9,2,0x41000000,63,2,34,3,'70',1,18,'bonus bHit,20; bonus bCritical,50; bonus bAspdRate,-5;',NULL,NULL);
|
|
|
+REPLACE INTO `item_db_re` VALUES (13171,'BF_Rifle1','Soldier Rifle',4,0,NULL,0,'50',NULL,9,0,0x41000000,63,2,34,3,'80',1,18,'bonus bDex,2; bonus bHit,10; bonus bCritical,10; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bVariableCastrate,"GS_TRACKING",-25; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
|
|
|
+REPLACE INTO `item_db_re` VALUES (13172,'BF_Gatling_Gun1','Soldier Gatling Gun',4,0,NULL,0,'80',NULL,9,0,0x41000000,63,2,34,3,'80',1,19,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,120,1000; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0;',NULL,NULL);
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|
|
+REPLACE INTO `item_db_re` VALUES (13173,'BF_Shotgun1','Soldier Shotgun',4,0,NULL,0,'100',NULL,9,0,0x41000000,63,2,34,3,'80',1,20,'bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,100,1000; }",30,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0;',NULL,NULL);
|
|
|
+REPLACE INTO `item_db_re` VALUES (13174,'BF_Launcher1','Soldier Grenade Launcher',4,0,NULL,0,'300',NULL,9,0,0x41000000,63,2,34,3,'80',1,21,'bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus "{ bonus bBaseAtk,300; bonus2 bHPLossRate,120,1000; }",30,9000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0;',NULL,NULL);
|
|
|
+REPLACE INTO `item_db_re` VALUES (13175,'Lever_Action_Rifle_C','Lever Action Rifle',4,20,NULL,0,'170',NULL,9,0,0x41000000,63,2,34,3,'1',0,18,'bonus bHit,20; bonus bCritical,50; bonus bAspdRate,-5; bonus2 bAddRace,RC_NonBoss,40; bonus2 bAddRace,RC_Boss,40;',NULL,NULL);
|
|
|
+REPLACE INTO `item_db_re` VALUES (13176,'Krieger_Rifle1','Glorious Rifle',4,0,NULL,0,'90',NULL,9,0,0x41000000,63,2,34,4,'80',1,18,'bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>14)?14:getrefine())-4,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus2 bVariableCastrate,"GS_TRACKING",25; bonus2 bSkillAtk,"GS_TRACKING",getrefine() * 3; }',NULL,NULL);
|
|
|
+REPLACE INTO `item_db_re` VALUES (13177,'Krieger_Gatling1','Glorious Gatling Gun',4,0,NULL,0,'90',NULL,9,0,0x41000000,63,2,34,4,'80',1,19,'bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>10)?10:getrefine())-4,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus2 bAddRace,RC_Boss,getrefine(); bonus2 bAddRace,RC_NonBoss,getrefine(); }',NULL,NULL);
|
|
|
+REPLACE INTO `item_db_re` VALUES (13178,'Krieger_Shotgun1','Glorious Shotgun',4,0,NULL,0,'110',NULL,9,0,0x41000000,63,2,34,4,'80',1,20,'bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bSplashRange,1; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>10)?10:getrefine())-4,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus2 bSkillAtk,"GS_SPREADATTACK",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; }',NULL,NULL);
|
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+REPLACE INTO `item_db_re` VALUES (13179,'Krieger_Launcher1','Glorious Grenade Launcher',4,0,NULL,0,'330',NULL,9,0,0x41000000,63,2,34,4,'80',1,21,'bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>10)?10:getrefine())-4,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus2 bSkillAtk,"GS_GROUNDDRIFT",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; autobonus "{ bonus bAspdRate,20; }",200,20000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13180,'Novice_Rifle','Novice Rifle',4,0,NULL,500,'50',NULL,9,3,0x41000000,1,2,34,4,'1',0,18,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13181,'Novice_Shotgun','Novice Shotgun',4,0,NULL,1000,'80',NULL,9,0,0x41000000,1,2,34,4,'1',0,20,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13182,'Novice_Gatling','Novice Gatling',4,0,NULL,1500,'40',NULL,9,0,0x41000000,1,2,34,4,'1',0,19,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13183,'Novice_Grenade_Launcher','Novice Grenade Launcher',4,0,NULL,1500,'40',NULL,9,0,0x41000000,1,2,34,4,'1',0,21,NULL,NULL,NULL);
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# Bullets
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-REPLACE INTO `item_db_re` VALUES (13200,'Bullet','Bullet',10,1,NULL,2,'10',NULL,NULL,NULL,0x01000000,63,2,32768,NULL,'1',NULL,3,NULL,NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13201,'Silver_Bullet','Silver Bullet',10,15,NULL,2,'15',NULL,NULL,NULL,0x01000000,63,2,32768,NULL,'1',NULL,3,'bonus bAtkEle,Ele_Holy;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13202,'Shell_Of_Blood','Bloody Shell',10,30,NULL,2,'30',NULL,NULL,NULL,0x01000000,63,2,32768,NULL,'1',NULL,3,'bonus2 bAddEff,Eff_Bleeding,100;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13203,'Flare_Sphere','Flare Sphere',10,80,NULL,5,'50',NULL,NULL,NULL,0x01000000,63,2,32768,NULL,'1',NULL,5,'bonus bAtkEle,Ele_Fire;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13204,'Lighting_Sphere','Lightning Sphere',10,80,NULL,5,'50',NULL,NULL,NULL,0x01000000,63,2,32768,NULL,'1',NULL,5,'bonus bAtkEle,Ele_Wind;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13205,'Poison_Sphere','Poison Sphere',10,80,NULL,5,'50',NULL,NULL,NULL,0x01000000,63,2,32768,NULL,'1',NULL,5,'bonus bAtkEle,Ele_Poison; bonus2 bAddEff,Eff_Poison,500;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13206,'Blind_Sphere','Blind Sphere',10,80,NULL,5,'50',NULL,NULL,NULL,0x01000000,63,2,32768,NULL,'1',NULL,5,'bonus bAtkEle,Ele_Dark; bonus2 bAddEff,Eff_Blind,500;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13207,'Freezing_Sphere','Freezing Sphere',10,80,NULL,5,'50',NULL,NULL,NULL,0x01000000,63,2,32768,NULL,'1',NULL,5,'bonus bAtkEle,Ele_Water;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13208,'Gong_Bug','Sow Bug',10,0,NULL,20,'50',NULL,NULL,NULL,0x01000000,63,2,32768,NULL,'50',NULL,3,'bonus2 bAddEff,Eff_Stun,1000;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13200,'Bullet','Bullet',10,1,NULL,2,'10',NULL,NULL,NULL,0x41000000,63,2,32768,NULL,'1',NULL,3,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13201,'Silver_Bullet','Silver Bullet',10,15,NULL,2,'15',NULL,NULL,NULL,0x41000000,63,2,32768,NULL,'1',NULL,3,'bonus bAtkEle,Ele_Holy;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13202,'Shell_Of_Blood','Bloody Shell',10,30,NULL,2,'30',NULL,NULL,NULL,0x41000000,63,2,32768,NULL,'1',NULL,3,'bonus2 bAddEff,Eff_Bleeding,100;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13203,'Flare_Sphere','Flare Sphere',10,80,NULL,5,'50',NULL,NULL,NULL,0x41000000,63,2,32768,NULL,'1',NULL,5,'bonus bAtkEle,Ele_Fire;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13204,'Lighting_Sphere','Lightning Sphere',10,80,NULL,5,'50',NULL,NULL,NULL,0x41000000,63,2,32768,NULL,'1',NULL,5,'bonus bAtkEle,Ele_Wind;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13205,'Poison_Sphere','Poison Sphere',10,80,NULL,5,'50',NULL,NULL,NULL,0x41000000,63,2,32768,NULL,'1',NULL,5,'bonus bAtkEle,Ele_Poison; bonus2 bAddEff,Eff_Poison,500;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13206,'Blind_Sphere','Blind Sphere',10,80,NULL,5,'50',NULL,NULL,NULL,0x41000000,63,2,32768,NULL,'1',NULL,5,'bonus bAtkEle,Ele_Dark; bonus2 bAddEff,Eff_Blind,500;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13207,'Freezing_Sphere','Freezing Sphere',10,80,NULL,5,'50',NULL,NULL,NULL,0x41000000,63,2,32768,NULL,'1',NULL,5,'bonus bAtkEle,Ele_Water;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13208,'Gong_Bug','Sow Bug',10,0,NULL,20,'50',NULL,NULL,NULL,0x41000000,63,2,32768,NULL,'50',NULL,3,'bonus2 bAddEff,Eff_Stun,1000;',NULL,NULL);
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# Shurikens & Kunais
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REPLACE INTO `item_db_re` VALUES (13250,'Shuriken','Shuriken',10,4,NULL,5,'10',NULL,NULL,NULL,0x02000000,63,2,32768,NULL,'1',NULL,6,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13251,'Nimbus_Shuriken','Nimbus Shuriken',10,10,NULL,5,'30',NULL,NULL,NULL,0x02000000,63,2,32768,NULL,'20',NULL,6,NULL,NULL,NULL);
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@@ -8364,9 +8364,9 @@ REPLACE INTO `item_db_re` VALUES (18730,'Cryptura_Academy_Hat','Cryptura Academy
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REPLACE INTO `item_db_re` VALUES (18737,'Fortier_Mask','Fortier Masque',5,20,NULL,200,NULL,0,NULL,0,0xFFFFFFFF,63,2,512,NULL,'10',0,876,'bonus bUnbreakableHelm,0;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18739,'Carnation_Hairband','Carnation Hairband',5,20,NULL,100,NULL,0,NULL,0,0xFFFFFFFF,63,2,256,NULL,'0',1,878,'bonus bLuk,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18740,'Hair_Of_The_Strong','Hair Of The Strong',5,20,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'0',0,879,NULL,NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (18742,'C_MoonStar_Accessory','Moon and Stars',5,20,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,2048,NULL,'0',0,881,NULL,'sc_start SC_MOONSTAR,-1,0;','sc_end SC_MOONSTAR;');
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+REPLACE INTO `item_db_re` VALUES (18742,'C_MoonStar_Accessory','Moon and Stars',5,20,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,7,2,2048,NULL,'0',0,881,NULL,'sc_start SC_MOONSTAR,-1,0;','sc_end SC_MOONSTAR;');
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REPLACE INTO `item_db_re` VALUES (18743,'Spirit_Of_Chung_E','Spirit Of Chung E',5,20,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'0',0,882,NULL,NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (18744,'C_World_Star','Twilight',5,20,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,2048,NULL,'0',0,883,NULL,'sc_start SC_SUPER_STAR,-1,0;','sc_end SC_SUPER_STAR;');
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+REPLACE INTO `item_db_re` VALUES (18744,'C_World_Star','Twilight',5,20,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,7,2,2048,NULL,'0',0,883,NULL,'sc_start SC_SUPER_STAR,-1,0;','sc_end SC_SUPER_STAR;');
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REPLACE INTO `item_db_re` VALUES (18745,'Choco_Stick_In_Mouth','Choco Stick In Mouth',5,20,NULL,100,NULL,0,NULL,0,0xFFFFFFFF,63,2,1,NULL,'10',0,884,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18746,'Chilly_Breath','Chilly Breath',5,20,NULL,100,NULL,0,NULL,0,0xFFFFFFFF,63,2,1,NULL,'10',0,885,'bonus bInt,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18747,'Eyes_Of_Ifrit','Eyes Of Ifrit',5,20,NULL,100,NULL,1,NULL,1,0xFFFFFFFF,63,2,512,NULL,'0',0,886,'bonus bDex,1;',NULL,NULL);
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