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@@ -5688,7 +5688,15 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr data)
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ud->canact_tick = tick + skill_delayfix(src, ud->skillid, ud->skilllv);
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if ( battle_config.display_status_timers && sd )
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clif_status_change(src, SI_ACTIONDELAY, 1, skill_delayfix(src, ud->skillid, ud->skilllv));
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-
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+ if( sd )
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+ {
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+ switch( ud->skillid )
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+ {
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+ case GS_DESPERADO:
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+ sd->canequip_tick = tick + skill_get_time(ud->skillid, ud->skilllv);
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+ break;
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+ }
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+ }
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if (skill_get_state(ud->skillid) != ST_MOVE_ENABLE)
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unit_set_walkdelay(src, tick, battle_config.default_walk_delay+skill_get_walkdelay(ud->skillid, ud->skilllv), 1);
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@@ -5867,6 +5875,15 @@ int skill_castend_pos(int tid, unsigned int tick, int id, intptr data)
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ud->canact_tick = tick + skill_delayfix(src, ud->skillid, ud->skilllv);
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if ( battle_config.display_status_timers && sd )
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clif_status_change(src, SI_ACTIONDELAY, 1, skill_delayfix(src, ud->skillid, ud->skilllv));
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+// if( sd )
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+// {
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+// switch( ud->skillid )
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+// {
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+// case ????:
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+// sd->canequip_tick = tick + ????;
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+// break;
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+// }
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+// }
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unit_set_walkdelay(src, tick, battle_config.default_walk_delay+skill_get_walkdelay(ud->skillid, ud->skilllv), 1);
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map_freeblock_lock();
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