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- Some indentation corrections.
- Ending SC_CLOAK/SC_HIDE/SC_CHASEWALK will now trigger ontouch npcs.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7394 54d463be-8e91-2dee-dedb-b68131a5f0ec

skotlex преди 19 години
родител
ревизия
f014b5db0d
променени са 4 файла, в които са добавени 13 реда и са изтрити 5 реда
  1. 2 0
      Changelog-Trunk.txt
  2. 2 2
      src/map/chrif.c
  3. 3 3
      src/map/pc.c
  4. 6 0
      src/map/status.c

+ 2 - 0
Changelog-Trunk.txt

@@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
 2006/05/29
+	* Ending SC_CLOAK/SC_HIDE/SC_CHASEWALK will now trigger ontouch npcs.
+	  [Skotlex]
 	* [Fixed]
 	  - Scripting system screwing up script position after mixing timers with menus.
 	  - NPC attached AI mobs display as alive when dead.

+ 2 - 2
src/map/chrif.c

@@ -36,7 +36,7 @@ static const int packet_len_table[0x3d] = {
 	 6,-1,18, 7,-1,49,30,10,	// 2b00-2b07: U->2b00, U->2b01, U->2b02, U->2b03, U->2b04, U->2b05, U->2b06, U->2b07
 	 6,30,-1,10,86, 7,44,34,	// 2b08-2b0f: U->2b08, U->2b09, U->2b0a, U->2b0b, U->2b0c, U->2b0d, U->2b0e, U->2b0f
 	 0,-1,10, 6,11,-1, 0, 0,	// 2b10-2b17: U->2b10, U->2b11, U->2b12, U->2b13, U->2b14, U->2b15, U->2b16, U->2b17
-	-1,-1,-1,-1,-1,-1,2, 7,		// 2b18-2b1f: U->2b18, U->2b19, U->2b1a, U->2b1b, U->2b1c, U->2b1d, U->2b1e, U->2b1f
+	-1,-1,-1,-1,-1,-1, 2, 7,		// 2b18-2b1f: U->2b18, U->2b19, U->2b1a, U->2b1b, U->2b1c, U->2b1d, U->2b1e, U->2b1f
 	-1,-1,-1,-1,-1,-1,-1,-1,	// 2b20-2b27: U->2b20, F->2b21, F->2b22, F->2b23, F->2b24, F->2b25, F->2b26, F->2b27
 };
 
@@ -1145,7 +1145,7 @@ int chrif_buildfamelist(void)
 {
 	chrif_check(-1);
 
-    WFIFOHEAD(char_fd, 2);
+	WFIFOHEAD(char_fd, 2);
 	WFIFOW(char_fd, 0) = 0x2b1a;
 	WFIFOSET(char_fd, 2);
 

+ 3 - 3
src/map/pc.c

@@ -233,13 +233,13 @@ void pc_addfame(struct map_session_data *sd,int count) {
 	    sd->status.fame = MAX_FAME;
 	switch(sd->class_&MAPID_UPPERMASK){
 		case MAPID_BLACKSMITH: // Blacksmith
-            clif_fame_blacksmith(sd,count);
+			clif_fame_blacksmith(sd,count);
 			break;
 		case MAPID_ALCHEMIST: // Alchemist
-            clif_fame_alchemist(sd,count);
+			clif_fame_alchemist(sd,count);
 			break;
 		case MAPID_TAEKWON: // Taekwon
-            clif_fame_taekwon(sd,count);
+			clif_fame_taekwon(sd,count);
 			break;	
 	}
 	chrif_updatefamelist(sd);

+ 6 - 0
src/map/status.c

@@ -5688,12 +5688,15 @@ int status_change_end( struct block_list* bl , int type,int tid )
 
 	case SC_HIDING:
 		sc->option &= ~OPTION_HIDE;
+		opt_flag = 2; //Check for warp trigger.
 		break;
 	case SC_CLOAKING:
 		sc->option &= ~OPTION_CLOAK;
+		opt_flag = 2;
 		break;
 	case SC_CHASEWALK:
 		sc->option &= ~(OPTION_CHASEWALK|OPTION_CLOAK);
+		opt_flag = 2;
 		break;
 	case SC_SIGHT:
 		sc->option &= ~OPTION_SIGHT;
@@ -5781,6 +5784,9 @@ int status_change_end( struct block_list* bl , int type,int tid )
 	if (calc_flag)
 		status_calc_bl(bl,calc_flag);
 
+	if(opt_flag == 2 && sd && map_getcell(bl->m,bl->x,bl->y,CELL_CHKNPC))
+		npc_touch_areanpc(sd,bl->m,bl->x,bl->y); //Trigger on-touch event.
+
 	return 1;
 }