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@@ -5627,14 +5627,15 @@ static int battle_calc_attack_skill_ratio(struct Damage* wd, struct block_list *
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RE_LVL_DMOD(100);
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RE_LVL_DMOD(100);
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break;
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break;
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case MT_AXE_STOMP:
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case MT_AXE_STOMP:
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- skillratio += -100 + 400 + 950 * skill_lv + 5 * sstatus->pow;
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+ skillratio += -100 + 450 + 1150 * skill_lv;
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+ skillratio += 5 * sstatus->pow;
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RE_LVL_DMOD(100);
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RE_LVL_DMOD(100);
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break;
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break;
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case MT_MIGHTY_SMASH:
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case MT_MIGHTY_SMASH:
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- skillratio += -100 + 25 + 180 * skill_lv;
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+ skillratio += -100 + 80 + 240 * skill_lv;
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skillratio += 5 * sstatus->pow;
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skillratio += 5 * sstatus->pow;
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if (sc && sc->getSCE(SC_AXE_STOMP)) {
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if (sc && sc->getSCE(SC_AXE_STOMP)) {
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- skillratio += 25;
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+ skillratio += 20;
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skillratio += 5 * sstatus->pow;
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skillratio += 5 * sstatus->pow;
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}
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}
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RE_LVL_DMOD(100);
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RE_LVL_DMOD(100);
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@@ -5650,12 +5651,12 @@ static int battle_calc_attack_skill_ratio(struct Damage* wd, struct block_list *
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RE_LVL_DMOD(100);
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RE_LVL_DMOD(100);
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break;
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break;
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case MT_SPARK_BLASTER:
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case MT_SPARK_BLASTER:
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- skillratio += -100 + 250 + 900 * skill_lv;
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+ skillratio += -100 + 600 + 1400 * skill_lv;
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skillratio += 5 * sstatus->pow;
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skillratio += 5 * sstatus->pow;
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RE_LVL_DMOD(100);
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RE_LVL_DMOD(100);
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break;
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break;
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case MT_TRIPLE_LASER:
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case MT_TRIPLE_LASER:
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- skillratio += -100 + 550 + 900 * skill_lv;
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+ skillratio += -100 + 650 + 1150 * skill_lv;
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skillratio += 12 * sstatus->pow;
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skillratio += 12 * sstatus->pow;
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RE_LVL_DMOD(100);
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RE_LVL_DMOD(100);
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break;
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break;
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