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@@ -3865,6 +3865,11 @@ int battle_calc_return_damage(struct block_list* bl, struct block_list *src, int
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if (rdamage < 1) rdamage = 1;
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}
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}
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+ if( sc && sc->data[SC_CRESCENTELBOW] && !(flag&BF_SKILL) && !is_boss(src) && rand()%100 < sc->data[SC_CRESCENTELBOW]->val2 )
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+ { // Stimated formula from test
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+ rdamage += (int)((*dmg) + (*dmg) * status_get_hp(src) * 2.15 / 100000);
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+ if( rdamage < 1 ) rdamage = 1;
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+ }
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}
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} else {
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if (sd && sd->long_weapon_damage_return) {
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