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* Added a char config that allows GMs that have a certain level or above to bypass the server's user limit [Codemaster] [SVN 885]

git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@885 54d463be-8e91-2dee-dedb-b68131a5f0ec
codemaster 20 years ago
parent
commit
ef1ef6f616
4 changed files with 23 additions and 0 deletions
  1. 2 0
      Changelog.txt
  2. 3 0
      conf-tmpl/char_athena.conf
  3. 9 0
      src/char/char.c
  4. 9 0
      src/char_sql/char.c

+ 2 - 0
Changelog.txt

@@ -1,5 +1,7 @@
 Date	Added
 01/01
+	* Added a char config that allows GMs that have a certain level or above to 
+	  bypass the server's user limit [Codemaster]
 	* Changed some create arrow outputs for new kRO 12/21/04 patch [Aria]
 	* Fixed some respawn delays of MVP/Miniboss monsters. Redo Umbala/Niflheim fields, added missing mobs, corrected
 	  monsters quantity. In Niflheim fixed wrong Lord of Death monster ID. [Lupus]

+ 3 - 0
conf-tmpl/char_athena.conf

@@ -59,6 +59,9 @@ char_new: 0
 // Maximum users able to connect to the server. Set to 0 for unlimited.
 max_connect_user: 0
 
+// Minimum GM level that is allowed to bypass the server limit of users.
+gm_allow_level: 99
+
 // It's to check IP of a player between char-server and other servers (part of anti-hacking system)
 // If player doesn't have same IP, connection is refused.
 // Set to 0/off/no to not check IP of player.

+ 9 - 0
src/char/char.c

@@ -103,6 +103,7 @@ int char_id_count = 150000;
 struct mmo_charstatus *char_dat;
 int char_num, char_max;
 int max_connect_user = 0;
+int gm_allow_level = 99;
 int autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
 int start_zeny = 500;
 int start_weapon = 1201;
@@ -1660,6 +1661,10 @@ int parse_tologin(int fd) {
 						sd->connect_until_time = (time_t)RFIFOL(fd,47);
 						// send characters to player
 						mmo_char_send006b(i, sd);
+					} else if(isGM(sd->account_id) >= gm_allow_level) {
+						sd->connect_until_time = (time_t)RFIFOL(fd,47);
+						// send characters to player
+						mmo_char_send006b(i, sd);
 					} else {
 						// refuse connection: too much online players
 //						printf("count_users(): %d < max_connect_use (%d) -> fail...\n", count_users(), max_connect_user);
@@ -3216,6 +3221,10 @@ int char_config_read(const char *cfgName) {
 			max_connect_user = atoi(w2);
 			if (max_connect_user < 0)
 				max_connect_user = 0; // unlimited online players
+		} else if(strcmpi(w1, "gm_allow_level") == 0) {
+			gm_allow_level = atoi(w2);
+			if(gm_allow_level < 0)
+				gm_allow_level = 99;
 		} else if (strcmpi(w1, "check_ip_flag") == 0) {
 			check_ip_flag = config_switch(w2);
 		} else if (strcmpi(w1, "autosave_time") == 0) {

+ 9 - 0
src/char_sql/char.c

@@ -136,6 +136,7 @@ int char_id_count = 150000;
 struct mmo_charstatus *char_dat;
 int char_num,char_max;
 int max_connect_user = 0;
+int gm_allow_level = 99;
 int autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
 int start_zeny = 500;
 int start_weapon = 1201;
@@ -1525,6 +1526,10 @@ int parse_tologin(int fd) {
 						sd->connect_until_time = (time_t)RFIFOL(fd,47);
 						// send characters to player
 						mmo_char_send006b(i, sd);
+					} else if(isGM(sd->account_id) >= gm_allow_level) {
+						sd->connect_until_time = (time_t)RFIFOL(fd,47);
+						// send characters to player
+						mmo_char_send006b(i, sd);
 					} else {
 						// refuse connection: too much online players
 //						printf("count_users(): %d < max_connect_use (%d) -> fail...\n", count_users(), max_connect_user);
@@ -3167,6 +3172,10 @@ int char_config_read(const char *cfgName) {
 			max_connect_user = atoi(w2);
 			if (max_connect_user < 0)
 				max_connect_user = 0; // unlimited online players
+		} else if(strcmpi(w1, "gm_allow_level") == 0) {
+			gm_allow_level = atoi(w2);
+			if(gm_allow_level < 0)
+				gm_allow_level = 99;
 		} else if (strcmpi(w1, "check_ip_flag") == 0) {
 			check_ip_flag = config_switch(w2);
 		} else if (strcmpi(w1, "autosave_time") == 0) {