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@@ -5207,6 +5207,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
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case ABR_BATTLE_BUSTER:
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case ABR_DUAL_CANNON_FIRE:
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case ABR_INFINITY_BUSTER:
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+ case MT_TRIPLE_LASER:
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skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag);
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break;
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@@ -5641,8 +5642,10 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
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case SHC_IMPACT_CRATER:
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case SHC_FATAL_SHADOW_CROW:
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case MT_AXE_STOMP:
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+ case MT_MIGHTY_SMASH:
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case MT_RUSH_QUAKE:
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case MT_A_MACHINE:
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+ case MT_SPARK_BLASTER:
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case ABC_ABYSS_DAGGER:
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case ABC_CHAIN_REACTION_SHOT:
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case ABC_DEFT_STAB:
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@@ -5730,6 +5733,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
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case GN_CARTCANNON:
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case SU_SCRATCH:
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case DK_HACKANDSLASHER:
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+ case MT_SPARK_BLASTER:
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clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
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break;
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#ifdef RENEWAL
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@@ -8486,6 +8490,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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case IQ_EXPOSION_BLASTER:
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case SHC_IMPACT_CRATER:
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case MT_AXE_STOMP:
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+ case MT_MIGHTY_SMASH:
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case ABC_ABYSS_DAGGER:
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{
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status_change *sc = status_get_sc(src);
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