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@@ -5481,6 +5481,9 @@ the invoking NPC's actions, such as using an emotion or talking.
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Whichever of the both NPCs is talked to, both will show a random emotion at the
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same time.
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+As of r16564, command now returns 1 or 0 on success and failure.
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+A debug message also shows on the console when no events are triggered.
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+
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*cmdothernpc "<npc name>","<command>";
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