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@@ -3,7 +3,7 @@
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//===== By: ==================================================
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//===== By: ==================================================
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//= kobra_k88; L0ne_W0lf
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//= kobra_k88; L0ne_W0lf
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//===== Current Version: =====================================
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//===== Current Version: =====================================
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-//= 1.5
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+//= 1.5a
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//===== Compatible With: =====================================
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//===== Compatible With: =====================================
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//= eAthena SVN
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//= eAthena SVN
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//===== Description: =========================================
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//===== Description: =========================================
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@@ -16,6 +16,8 @@
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//= to Muad_Dib
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//= to Muad_Dib
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//= 1.4 Fitted the many lines into 1 or 2, and corrected some typos [erKURITA]
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//= 1.4 Fitted the many lines into 1 or 2, and corrected some typos [erKURITA]
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//= 1.5 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
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//= 1.5 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
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+//= 1.5a Fixed some errors with the loop[Samuray22]
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+// -Thanks to $ephiroth.
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//============================================================
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//============================================================
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izlude,121,87,6 script Guide#iz 105,{
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izlude,121,87,6 script Guide#iz 105,{
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@@ -44,7 +46,9 @@ izlude,121,87,6 script Guide#iz 105,{
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}
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}
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set .@loop2,1;
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set .@loop2,1;
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while(.@loop2) {
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while(.@loop2) {
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- next;
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+ if (.@wait_button_chk == 0) set .@wait_button_chk,1;
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+ else next;
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+
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switch(select("^FF0000Swordman Association^000000:Swordman Hall:Arena:Izlude Marina:Weapon Shop:Tool Shop:Cancel")) {
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switch(select("^FF0000Swordman Association^000000:Swordman Hall:Arena:Izlude Marina:Weapon Shop:Tool Shop:Cancel")) {
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case 1:
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case 1:
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mes "[Izlude Guide]";
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mes "[Izlude Guide]";
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@@ -105,6 +109,7 @@ izlude,121,87,6 script Guide#iz 105,{
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mes "location marks displayed";
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mes "location marks displayed";
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mes "on your Mini-Map.";
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mes "on your Mini-Map.";
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set .@loop2,0;
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set .@loop2,0;
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+ break;
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}
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}
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}
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}
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break;
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break;
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@@ -147,10 +152,11 @@ izlude,121,87,6 script Guide#iz 105,{
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mes "free to come to me";
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mes "free to come to me";
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mes "if you ever feel lost";
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mes "if you ever feel lost";
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mes "around Izlude, alright?";
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mes "around Izlude, alright?";
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+ close2;
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set .@loop1,0;
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set .@loop1,0;
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+ break;
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}
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}
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}
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}
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- close2;
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cutin "prt_soldier",255;
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cutin "prt_soldier",255;
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end;
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end;
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}
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}
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