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Replaced custom type 'intptr' with standard 'intptr_t'.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14873 54d463be-8e91-2dee-dedb-b68131a5f0ec
ultramage há 14 anos atrás
pai
commit
edcb998d59

+ 12 - 12
src/char/char.c

@@ -176,7 +176,7 @@ struct online_char_data {
 };
 
 static DBMap* online_char_db; // int account_id -> struct online_char_data*
-static int chardb_waiting_disconnect(int tid, unsigned int tick, int id, intptr data);
+static int chardb_waiting_disconnect(int tid, unsigned int tick, int id, intptr_t data);
 
 static void* create_online_char_data(DBKey key, va_list args)
 {
@@ -1229,7 +1229,7 @@ void mmo_char_sync(void)
 //----------------------------------------------------
 // Function to save (in a periodic way) datas in files
 //----------------------------------------------------
-int mmo_char_sync_timer(int tid, unsigned int tick, int id, intptr data)
+int mmo_char_sync_timer(int tid, unsigned int tick, int id, intptr_t data)
 {
 	if (save_log)
 		ShowInfo("Saving all files...\n");
@@ -2060,7 +2060,7 @@ static void char_auth_ok(int fd, struct char_session_data *sd)
 	// continues when account data is received...
 }
 
-int send_accounts_tologin(int tid, unsigned int tick, int id, intptr data);
+int send_accounts_tologin(int tid, unsigned int tick, int id, intptr_t data);
 void mapif_server_reset(int id);
 
 
@@ -2422,9 +2422,9 @@ int parse_fromlogin(int fd)
 	return 0;
 }
 
-int check_connect_login_server(int tid, unsigned int tick, int id, intptr data);
-int ping_login_server(int tid, unsigned int tick, int id, intptr data);
-int send_accounts_tologin(int tid, unsigned int tick, int id, intptr data);
+int check_connect_login_server(int tid, unsigned int tick, int id, intptr_t data);
+int ping_login_server(int tid, unsigned int tick, int id, intptr_t data);
+int send_accounts_tologin(int tid, unsigned int tick, int id, intptr_t data);
 
 void do_init_loginif(void)
 {
@@ -4194,7 +4194,7 @@ int mapif_send(int fd, unsigned char *buf, unsigned int len)
 	return 0;
 }
 
-int broadcast_user_count(int tid, unsigned int tick, int id, intptr data)
+int broadcast_user_count(int tid, unsigned int tick, int id, intptr_t data)
 {
 	uint8 buf[6];
 	int users = count_users();
@@ -4240,7 +4240,7 @@ static int send_accounts_tologin_sub(DBKey key, void* data, va_list ap)
 	return 0;
 }
 
-int send_accounts_tologin(int tid, unsigned int tick, int id, intptr data)
+int send_accounts_tologin(int tid, unsigned int tick, int id, intptr_t data)
 {
 	if (login_fd > 0 && session[login_fd])
 	{
@@ -4258,7 +4258,7 @@ int send_accounts_tologin(int tid, unsigned int tick, int id, intptr data)
 	return 0;
 }
 
-int check_connect_login_server(int tid, unsigned int tick, int id, intptr data)
+int check_connect_login_server(int tid, unsigned int tick, int id, intptr_t data)
 {
 	if (login_fd > 0 && session[login_fd] != NULL)
 		return 0;
@@ -4291,7 +4291,7 @@ int check_connect_login_server(int tid, unsigned int tick, int id, intptr data)
 }
 
 // sends a ping packet to login server (will receive pong 0x2718)
-int ping_login_server(int tid, unsigned int tick, int id, intptr data)
+int ping_login_server(int tid, unsigned int tick, int id, intptr_t data)
 {
 	if (login_fd > 0 && session[login_fd] != NULL)
 	{
@@ -4306,7 +4306,7 @@ int ping_login_server(int tid, unsigned int tick, int id, intptr data)
 //Invoked 15 seconds after mapif_disconnectplayer in case the map server doesn't
 //replies/disconnect the player we tried to kick. [Skotlex]
 //------------------------------------------------
-static int chardb_waiting_disconnect(int tid, unsigned int tick, int id, intptr data)
+static int chardb_waiting_disconnect(int tid, unsigned int tick, int id, intptr_t data)
 {
 	struct online_char_data* character;
 	if ((character = (struct online_char_data*)idb_get(online_char_db, id)) != NULL && character->waiting_disconnect == tid)
@@ -4330,7 +4330,7 @@ static int online_data_cleanup_sub(DBKey key, void *data, va_list ap)
 	return 0;
 }
 
-static int online_data_cleanup(int tid, unsigned int tick, int id, intptr data)
+static int online_data_cleanup(int tid, unsigned int tick, int id, intptr_t data)
 {
 	online_char_db->foreach(online_char_db, online_data_cleanup_sub);
 	return 0;

+ 11 - 11
src/char_sql/char.c

@@ -194,7 +194,7 @@ struct online_char_data {
 };
 
 static DBMap* online_char_db; // int account_id -> struct online_char_data*
-static int chardb_waiting_disconnect(int tid, unsigned int tick, int id, intptr data);
+static int chardb_waiting_disconnect(int tid, unsigned int tick, int id, intptr_t data);
 
 static void* create_online_char_data(DBKey key, va_list args)
 {
@@ -1778,7 +1778,7 @@ static void char_auth_ok(int fd, struct char_session_data *sd)
 	// continues when account data is received...
 }
 
-int send_accounts_tologin(int tid, unsigned int tick, int id, intptr data);
+int send_accounts_tologin(int tid, unsigned int tick, int id, intptr_t data);
 void mapif_server_reset(int id);
 
 
@@ -2142,9 +2142,9 @@ int parse_fromlogin(int fd)
 	return 0;
 }
 
-int check_connect_login_server(int tid, unsigned int tick, int id, intptr data);
-int ping_login_server(int tid, unsigned int tick, int id, intptr data);
-int send_accounts_tologin(int tid, unsigned int tick, int id, intptr data);
+int check_connect_login_server(int tid, unsigned int tick, int id, intptr_t data);
+int ping_login_server(int tid, unsigned int tick, int id, intptr_t data);
+int send_accounts_tologin(int tid, unsigned int tick, int id, intptr_t data);
 
 void do_init_loginif(void)
 {
@@ -3933,7 +3933,7 @@ int mapif_send(int fd, unsigned char *buf, unsigned int len)
 	return 0;
 }
 
-int broadcast_user_count(int tid, unsigned int tick, int id, intptr data)
+int broadcast_user_count(int tid, unsigned int tick, int id, intptr_t data)
 {
 	uint8 buf[6];
 	int users = count_users();
@@ -3976,7 +3976,7 @@ static int send_accounts_tologin_sub(DBKey key, void* data, va_list ap)
 	return 0;
 }
 
-int send_accounts_tologin(int tid, unsigned int tick, int id, intptr data)
+int send_accounts_tologin(int tid, unsigned int tick, int id, intptr_t data)
 {
 	if (login_fd > 0 && session[login_fd])
 	{
@@ -3994,7 +3994,7 @@ int send_accounts_tologin(int tid, unsigned int tick, int id, intptr data)
 	return 0;
 }
 
-int check_connect_login_server(int tid, unsigned int tick, int id, intptr data)
+int check_connect_login_server(int tid, unsigned int tick, int id, intptr_t data)
 {
 	if (login_fd > 0 && session[login_fd] != NULL)
 		return 0;
@@ -4027,7 +4027,7 @@ int check_connect_login_server(int tid, unsigned int tick, int id, intptr data)
 }
 
 // sends a ping packet to login server (will receive pong 0x2718)
-int ping_login_server(int tid, unsigned int tick, int id, intptr data)
+int ping_login_server(int tid, unsigned int tick, int id, intptr_t data)
 {
 	if (login_fd > 0 && session[login_fd] != NULL)
 	{
@@ -4042,7 +4042,7 @@ int ping_login_server(int tid, unsigned int tick, int id, intptr data)
 //Invoked 15 seconds after mapif_disconnectplayer in case the map server doesn't
 //replies/disconnect the player we tried to kick. [Skotlex]
 //------------------------------------------------
-static int chardb_waiting_disconnect(int tid, unsigned int tick, int id, intptr data)
+static int chardb_waiting_disconnect(int tid, unsigned int tick, int id, intptr_t data)
 {
 	struct online_char_data* character;
 	if ((character = (struct online_char_data*)idb_get(online_char_db, id)) != NULL && character->waiting_disconnect == tid)
@@ -4066,7 +4066,7 @@ static int online_data_cleanup_sub(DBKey key, void *data, va_list ap)
 	return 0;
 }
 
-static int online_data_cleanup(int tid, unsigned int tick, int id, intptr data)
+static int online_data_cleanup(int tid, unsigned int tick, int id, intptr_t data)
 {
 	online_char_db->foreach(online_char_db, online_data_cleanup_sub);
 	return 0;

+ 2 - 2
src/char_sql/int_auction.c

@@ -21,7 +21,7 @@
 static DBMap* auction_db_ = NULL; // int auction_id -> struct auction_data*
 
 void auction_delete(struct auction_data *auction);
-static int auction_end_timer(int tid, unsigned int tick, int id, intptr data);
+static int auction_end_timer(int tid, unsigned int tick, int id, intptr_t data);
 
 static int auction_count(int char_id, bool buy)
 {
@@ -136,7 +136,7 @@ static void mapif_Auction_message(int char_id, unsigned char result)
 	mapif_sendall(buf,7);
 }
 
-static int auction_end_timer(int tid, unsigned int tick, int id, intptr data)
+static int auction_end_timer(int tid, unsigned int tick, int id, intptr_t data)
 {
 	struct auction_data *auction;
 	if( (auction = (struct auction_data *)idb_get(auction_db_, id)) != NULL )

+ 1 - 1
src/char_sql/int_guild.c

@@ -47,7 +47,7 @@ int mapif_guild_info(int fd,struct guild *g);
 int guild_break_sub(int key,void *data,va_list ap);
 int inter_guild_tosql(struct guild *g,int flag);
 
-static int guild_save_timer(int tid, unsigned int tick, int id, intptr data)
+static int guild_save_timer(int tid, unsigned int tick, int id, intptr_t data)
 {
 	static int last_id = 0; //To know in which guild we were.
 	int state = 0; //0: Have not reached last guild. 1: Reached last guild, ready for save. 2: Some guild saved, don't do further saving.

+ 1 - 24
src/common/cbasetypes.h

@@ -78,6 +78,7 @@
 // NOTE: Visual C++ uses <inttypes.h> and <stdint.h> provided in /3rdparty
 //////////////////////////////////////////////////////////////////////////
 #include <inttypes.h>
+#include <stdint.h>
 
 //////////////////////////////////////////////////////////////////////////
 // typedefs to compensate type size change from 32bit to 64bit
@@ -196,30 +197,6 @@ typedef unsigned long long	uint64;
 #endif
 
 
-//////////////////////////////////////////////////////////////////////////
-// pointer sized integers
-//////////////////////////////////////////////////////////////////////////
-#undef UINTPTR_MIN
-#undef UINTPTR_MAX
-#undef INTPTR_MIN
-#undef INTPTR_MAX
-#ifdef __64BIT__
-typedef uint64 uintptr;
-typedef int64 intptr;
-#define UINTPTR_MIN UINT64_MIN
-#define UINTPTR_MAX UINT64_MAX
-#define INTPTR_MIN INT64_MIN
-#define INTPTR_MAX INT64_MAX
-#else
-typedef uint32 uintptr;
-typedef int32 intptr;
-#define UINTPTR_MIN UINT32_MIN
-#define UINTPTR_MAX UINT32_MAX
-#define INTPTR_MIN INT32_MIN
-#define INTPTR_MAX INT32_MAX
-#endif
-
-
 //////////////////////////////////////////////////////////////////////////
 // some redefine of function redefines for some Compilers
 //////////////////////////////////////////////////////////////////////////

+ 1 - 1
src/common/malloc.c

@@ -428,7 +428,7 @@ void _mfree(void *ptr, const char *file, int line, const char *func )
 					hash_unfill[ block->unit_hash ] = block;
 				}
 				head->size     = block->unit_unfill;
-				block->unit_unfill = (unsigned short)(((uintptr)head - (uintptr)block->data) / block->unit_size);
+				block->unit_unfill = (unsigned short)(((uintptr_t)head - (uintptr_t)block->data) / block->unit_size);
 			}
 		}
 	}

+ 1 - 1
src/common/socket.c

@@ -938,7 +938,7 @@ static int connect_check_(uint32 ip)
 
 /// Timer function.
 /// Deletes old connection history records.
-static int connect_check_clear(int tid, unsigned int tick, int id, intptr data)
+static int connect_check_clear(int tid, unsigned int tick, int id, intptr_t data)
 {
 	int i;
 	int clear = 0;

+ 2 - 2
src/common/sql.c

@@ -182,7 +182,7 @@ int Sql_Ping(Sql* self)
 /// Wrapper function for Sql_Ping.
 ///
 /// @private
-static int Sql_P_KeepaliveTimer(int tid, unsigned int tick, int id, intptr data)
+static int Sql_P_KeepaliveTimer(int tid, unsigned int tick, int id, intptr_t data)
 {
 	Sql* self = (Sql*)data;
 	ShowInfo("Pinging SQL server to keep connection alive...\n");
@@ -212,7 +212,7 @@ static int Sql_P_Keepalive(Sql* self)
 	// establish keepalive
 	ping_interval = timeout - 30; // 30-second reserve
 	//add_timer_func_list(Sql_P_KeepaliveTimer, "Sql_P_KeepaliveTimer");
-	return add_timer_interval(gettick() + ping_interval*1000, Sql_P_KeepaliveTimer, 0, (intptr)self, ping_interval*1000);
+	return add_timer_interval(gettick() + ping_interval*1000, Sql_P_KeepaliveTimer, 0, (intptr_t)self, ping_interval*1000);
 }
 
 

+ 2 - 2
src/common/timer.c

@@ -241,7 +241,7 @@ static int acquire_timer(void)
 
 /// Starts a new timer that is deleted once it expires (single-use).
 /// Returns the timer's id.
-int add_timer(unsigned int tick, TimerFunc func, int id, intptr data)
+int add_timer(unsigned int tick, TimerFunc func, int id, intptr_t data)
 {
 	int tid;
 	
@@ -259,7 +259,7 @@ int add_timer(unsigned int tick, TimerFunc func, int id, intptr data)
 
 /// Starts a new timer that automatically restarts itself (infinite loop until manually removed).
 /// Returns the timer's id, or INVALID_TIMER if it fails.
-int add_timer_interval(unsigned int tick, TimerFunc func, int id, intptr data, int interval)
+int add_timer_interval(unsigned int tick, TimerFunc func, int id, intptr_t data, int interval)
 {
 	int tid;
 

+ 4 - 4
src/common/timer.h

@@ -19,7 +19,7 @@
 
 // Struct declaration
 
-typedef int (*TimerFunc)(int tid, unsigned int tick, int id, intptr data);
+typedef int (*TimerFunc)(int tid, unsigned int tick, int id, intptr_t data);
 
 struct TimerData {
 	unsigned int tick;
@@ -30,7 +30,7 @@ struct TimerData {
 
 	// general-purpose storage
 	int id; 
-	intptr data;
+	intptr_t data;
 };
 
 // Function prototype declaration
@@ -38,8 +38,8 @@ struct TimerData {
 unsigned int gettick(void);
 unsigned int gettick_nocache(void);
 
-int add_timer(unsigned int tick, TimerFunc func, int id, intptr data);
-int add_timer_interval(unsigned int tick, TimerFunc func, int id, intptr data, int interval);
+int add_timer(unsigned int tick, TimerFunc func, int id, intptr_t data);
+int add_timer_interval(unsigned int tick, TimerFunc func, int id, intptr_t data, int interval);
 const struct TimerData* get_timer(int tid);
 int delete_timer(int tid, TimerFunc func);
 

+ 3 - 3
src/login/account_txt.c

@@ -58,7 +58,7 @@ static bool account_db_txt_iter_next(AccountDBIterator* self, struct mmo_account
 static bool mmo_auth_fromstr(struct mmo_account* acc, char* str, unsigned int version);
 static bool mmo_auth_tostr(const struct mmo_account* acc, char* str);
 static void mmo_auth_sync(AccountDB_TXT* self);
-static int mmo_auth_sync_timer(int tid, unsigned int tick, int id, intptr data);
+static int mmo_auth_sync_timer(int tid, unsigned int tick, int id, intptr_t data);
 
 /// public constructor
 AccountDB* account_db_txt(void)
@@ -183,7 +183,7 @@ static bool account_db_txt_init(AccountDB* self)
 
 	// initialize data saving timer
 	add_timer_func_list(mmo_auth_sync_timer, "mmo_auth_sync_timer");
-	db->save_timer = add_timer_interval(gettick() + AUTH_SAVING_INTERVAL, mmo_auth_sync_timer, 0, (intptr)db, AUTH_SAVING_INTERVAL);
+	db->save_timer = add_timer_interval(gettick() + AUTH_SAVING_INTERVAL, mmo_auth_sync_timer, 0, (intptr_t)db, AUTH_SAVING_INTERVAL);
 
 	return true;
 }
@@ -634,7 +634,7 @@ static void mmo_auth_sync(AccountDB_TXT* db)
 	db->auths_before_save = AUTHS_BEFORE_SAVE;
 }
 
-static int mmo_auth_sync_timer(int tid, unsigned int tick, int id, intptr data)
+static int mmo_auth_sync_timer(int tid, unsigned int tick, int id, intptr_t data)
 {
 	AccountDB_TXT* db = (AccountDB_TXT*)data;
 

+ 2 - 2
src/login/ipban_sql.c

@@ -35,7 +35,7 @@ static Sql* sql_handle = NULL;
 static int cleanup_timer_id = INVALID_TIMER;
 static bool ipban_inited = false;
 
-int ipban_cleanup(int tid, unsigned int tick, int id, intptr data);
+int ipban_cleanup(int tid, unsigned int tick, int id, intptr_t data);
 
 
 // initialize
@@ -246,7 +246,7 @@ void ipban_log(uint32 ip)
 }
 
 // remove expired bans
-int ipban_cleanup(int tid, unsigned int tick, int id, intptr data)
+int ipban_cleanup(int tid, unsigned int tick, int id, intptr_t data)
 {
 	if( !login_config.ipban )
 		return 0;// ipban disabled

+ 4 - 4
src/login/login.c

@@ -101,7 +101,7 @@ struct online_login_data {
 };
 
 static DBMap* online_db; // int account_id -> struct online_login_data*
-static int waiting_disconnect_timer(int tid, unsigned int tick, int id, intptr data);
+static int waiting_disconnect_timer(int tid, unsigned int tick, int id, intptr_t data);
 
 static void* create_online_user(DBKey key, va_list args)
 {
@@ -138,7 +138,7 @@ void remove_online_user(int account_id)
 	idb_remove(online_db, account_id);
 }
 
-static int waiting_disconnect_timer(int tid, unsigned int tick, int id, intptr data)
+static int waiting_disconnect_timer(int tid, unsigned int tick, int id, intptr_t data)
 {
 	struct online_login_data* p = (struct online_login_data*)idb_get(online_db, id);
 	if( p != NULL && p->waiting_disconnect == tid && p->account_id == id )
@@ -176,7 +176,7 @@ static int online_data_cleanup_sub(DBKey key, void *data, va_list ap)
 	return 0;
 }
 
-static int online_data_cleanup(int tid, unsigned int tick, int id, intptr data)
+static int online_data_cleanup(int tid, unsigned int tick, int id, intptr_t data)
 {
 	online_db->foreach(online_db, online_data_cleanup_sub);
 	return 0;
@@ -245,7 +245,7 @@ void chrif_on_disconnect(int id)
 //-----------------------------------------------------
 // periodic ip address synchronization
 //-----------------------------------------------------
-static int sync_ip_addresses(int tid, unsigned int tick, int id, intptr data)
+static int sync_ip_addresses(int tid, unsigned int tick, int id, intptr_t data)
 {
 	uint8 buf[2];
 	ShowInfo("IP Sync in progress...\n");

+ 1 - 1
src/map/atcommand.c

@@ -7018,7 +7018,7 @@ ACMD_FUNC(mobinfo)
 * @showmobs by KarLaeda
 * => For 5 sec displays the mobs on minimap
 *------------------------------------------*/
-int atshowmobs_timer(int tid, unsigned int tick, int id, intptr data)
+int atshowmobs_timer(int tid, unsigned int tick, int id, intptr_t data)
 {
 	struct map_session_data* sd = map_id2sd(id);
 	if( sd == NULL )

+ 2 - 2
src/map/battle.c

@@ -154,7 +154,7 @@ struct delay_damage {
 	unsigned short attack_type;
 };
 
-int battle_delay_damage_sub(int tid, unsigned int tick, int id, intptr data)
+int battle_delay_damage_sub(int tid, unsigned int tick, int id, intptr_t data)
 {
 	struct delay_damage *dat = (struct delay_damage *)data;
 	struct block_list *target = map_id2bl(dat->target);
@@ -208,7 +208,7 @@ int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src,
 	dat->distance = distance_bl(src, target)+10; //Attack should connect regardless unless you teleported.
 	if (src->type != BL_PC && amotion > 1000)
 		amotion = 1000; //Aegis places a damage-delay cap of 1 sec to non player attacks. [Skotlex]
-	add_timer(tick+amotion, battle_delay_damage_sub, src->id, (intptr)dat);
+	add_timer(tick+amotion, battle_delay_damage_sub, src->id, (intptr_t)dat);
 	
 	return 0;
 }

+ 1 - 1
src/map/battleground.c

@@ -236,7 +236,7 @@ int bg_send_xy_timer_sub(DBKey key, void *data, va_list ap)
 	return 0;
 }
 
-int bg_send_xy_timer(int tid, unsigned int tick, int id, intptr data)
+int bg_send_xy_timer(int tid, unsigned int tick, int id, intptr_t data)
 {
 	bg_team_db->foreach(bg_team_db, bg_send_xy_timer_sub, tick);
 	return 0;

+ 5 - 5
src/map/chrif.c

@@ -31,7 +31,7 @@
 #include <sys/types.h>
 #include <time.h>
 
-static int check_connect_char_server(int tid, unsigned int tick, int id, intptr data);
+static int check_connect_char_server(int tid, unsigned int tick, int id, intptr_t data);
 
 static struct eri *auth_db_ers; //For reutilizing player login structures.
 static DBMap* auth_db; // int id -> struct auth_node*
@@ -694,7 +694,7 @@ int auth_db_cleanup_sub(DBKey key,void *data,va_list ap)
 	return 0;
 }
 
-int auth_db_cleanup(int tid, unsigned int tick, int id, intptr data)
+int auth_db_cleanup(int tid, unsigned int tick, int id, intptr_t data)
 {
 	if(!chrif_isconnected()) return 0;
 	auth_db->foreach(auth_db, auth_db_cleanup_sub);
@@ -1455,7 +1455,7 @@ int chrif_parse(int fd)
 	return 0;
 }
 
-int ping_char_server(int tid, unsigned int tick, int id, intptr data)
+int ping_char_server(int tid, unsigned int tick, int id, intptr_t data)
 {
 	chrif_check(-1);
 	chrif_keepalive(char_fd);
@@ -1463,7 +1463,7 @@ int ping_char_server(int tid, unsigned int tick, int id, intptr data)
 }
 
 // unused
-int send_usercount_tochar(int tid, unsigned int tick, int id, intptr data)
+int send_usercount_tochar(int tid, unsigned int tick, int id, intptr_t data)
 {
 	chrif_check(-1);
 
@@ -1508,7 +1508,7 @@ int send_users_tochar(void)
  * timer関数
  * char鯖との接続を確認し、もし切れていたら再度接続する
  *------------------------------------------*/
-static int check_connect_char_server(int tid, unsigned int tick, int id, intptr data)
+static int check_connect_char_server(int tid, unsigned int tick, int id, intptr_t data)
 {
 	static int displayed = 0;
 	if (char_fd <= 0 || session[char_fd] == NULL)

+ 3 - 3
src/map/clif.c

@@ -700,7 +700,7 @@ int clif_clearunit_area(struct block_list* bl, clr_type type)
 	return 0;
 }
 
-static int clif_clearunit_delayed_sub(int tid, unsigned int tick, int id, intptr data)
+static int clif_clearunit_delayed_sub(int tid, unsigned int tick, int id, intptr_t data)
 {
 	struct block_list *bl = (struct block_list *)data;
 	clif_clearunit_area(bl, CLR_OUTSIGHT);
@@ -713,7 +713,7 @@ int clif_clearunit_delayed(struct block_list* bl, unsigned int tick)
 	struct block_list *tbl;
 	tbl = (struct block_list*)aMalloc(sizeof (struct block_list));
 	memcpy (tbl, bl, sizeof (struct block_list));
-	add_timer(tick, clif_clearunit_delayed_sub, 0, (intptr)tbl);
+	add_timer(tick, clif_clearunit_delayed_sub, 0, (intptr_t)tbl);
 	return 0;
 }
 
@@ -1421,7 +1421,7 @@ void clif_move(struct unit_data *ud)
 /*==========================================
  * Delays the map_quit of a player after they are disconnected. [Skotlex]
  *------------------------------------------*/
-static int clif_delayquit(int tid, unsigned int tick, int id, intptr data)
+static int clif_delayquit(int tid, unsigned int tick, int id, intptr_t data)
 {
 	struct map_session_data *sd = NULL;
 

+ 5 - 5
src/map/guild.c

@@ -61,8 +61,8 @@ struct{
 	}need[6];
 } guild_skill_tree[MAX_GUILDSKILL];
 
-int guild_payexp_timer(int tid, unsigned int tick, int id, intptr data);
-static int guild_send_xy_timer(int tid, unsigned int tick, int id, intptr data);
+int guild_payexp_timer(int tid, unsigned int tick, int id, intptr_t data);
+static int guild_send_xy_timer(int tid, unsigned int tick, int id, intptr_t data);
 
 /*==========================================
  * Retrieves and validates the sd pointer for this guild member [Skotlex]
@@ -308,7 +308,7 @@ int guild_payexp_timer_sub(DBKey dataid, void *data, va_list ap)
 	return 0;
 }
 
-int guild_payexp_timer(int tid, unsigned int tick, int id, intptr data)
+int guild_payexp_timer(int tid, unsigned int tick, int id, intptr_t data)
 {
 	guild_expcache_db->clear(guild_expcache_db,guild_payexp_timer_sub);
 	return 0;
@@ -336,7 +336,7 @@ int guild_send_xy_timer_sub(DBKey key,void *data,va_list ap)
 }
 
 //Code from party_send_xy_timer [Skotlex]
-static int guild_send_xy_timer(int tid, unsigned int tick, int id, intptr data)
+static int guild_send_xy_timer(int tid, unsigned int tick, int id, intptr_t data)
 {
 	guild_db->foreach(guild_db,guild_send_xy_timer_sub,tick);
 	return 0;
@@ -1840,7 +1840,7 @@ int guild_castlealldataload(int len,struct guild_castle *gc)
 		}
 
 		// update mapserver castle data with new info
-		memcpy(&c->guild_id, &gc->guild_id, sizeof(struct guild_castle) - ((uintptr)&c->guild_id - (uintptr)c));
+		memcpy(&c->guild_id, &gc->guild_id, sizeof(struct guild_castle) - ((uintptr_t)&c->guild_id - (uintptr_t)c));
 
 		if( c->guild_id )
 		{

+ 2 - 2
src/map/homunculus.c

@@ -45,7 +45,7 @@
 struct s_homunculus_db homunculus_db[MAX_HOMUNCULUS_CLASS];	//[orn]
 struct skill_tree_entry hskill_tree[MAX_HOMUNCULUS_CLASS][MAX_SKILL_TREE];
 
-static int merc_hom_hungry(int tid, unsigned int tick, int id, intptr data);
+static int merc_hom_hungry(int tid, unsigned int tick, int id, intptr_t data);
 
 static unsigned int hexptbl[MAX_LEVEL];
 
@@ -480,7 +480,7 @@ int merc_hom_food(struct map_session_data *sd, struct homun_data *hd)
 	return 0;
 }
 
-static int merc_hom_hungry(int tid, unsigned int tick, int id, intptr data)
+static int merc_hom_hungry(int tid, unsigned int tick, int id, intptr_t data)
 {
 	struct map_session_data *sd;
 	struct homun_data *hd;

+ 1 - 1
src/map/instance.c

@@ -294,7 +294,7 @@ void instance_destroy_freesvar(void *key, void *data, va_list args)
 /*--------------------------------------
  * Timer to destroy instance by process or idle
  *--------------------------------------*/
-int instance_destroy_timer(int tid, unsigned int tick, int id, intptr data)
+int instance_destroy_timer(int tid, unsigned int tick, int id, intptr_t data)
 {
 	instance_destroy(id);
 	return 0;

+ 3 - 3
src/map/map.c

@@ -240,7 +240,7 @@ int map_freeblock_unlock (void)
 // この関数は、do_timer() のトップレベルから呼ばれるので、
 // block_free_lock を直接いじっても支障無いはず。
 
-int map_freeblock_timer(int tid, unsigned int tick, int id, intptr data)
+int map_freeblock_timer(int tid, unsigned int tick, int id, intptr_t data)
 {
 	if (block_free_lock > 0) {
 		ShowError("map_freeblock_timer: block_free_lock(%d) is invalid.\n", block_free_lock);
@@ -1217,7 +1217,7 @@ int map_get_new_object_id(void)
  * 後者は、map_clearflooritem(id)へ
  * map.h?で#defineしてある
  *------------------------------------------*/
-int map_clearflooritem_timer(int tid, unsigned int tick, int id, intptr data)
+int map_clearflooritem_timer(int tid, unsigned int tick, int id, intptr_t data)
 {
 	struct flooritem_data* fitem = (struct flooritem_data*)idb_get(id_db, id);
 	if( fitem==NULL || fitem->bl.type!=BL_ITEM || (!data && fitem->cleartimer != tid) )
@@ -2146,7 +2146,7 @@ int map_removemobs_sub(struct block_list *bl, va_list ap)
 	return 1;
 }
 
-int map_removemobs_timer(int tid, unsigned int tick, int id, intptr data)
+int map_removemobs_timer(int tid, unsigned int tick, int id, intptr_t data)
 {
 	int count;
 	const int m = id;

+ 2 - 2
src/map/map.h

@@ -579,8 +579,8 @@ int map_quit(struct map_session_data *);
 bool map_addnpc(int,struct npc_data *);
 
 // �°ƒAƒCƒeƒ€ŠÖ˜A
-int map_clearflooritem_timer(int tid, unsigned int tick, int id, intptr data);
-int map_removemobs_timer(int tid, unsigned int tick, int id, intptr data);
+int map_clearflooritem_timer(int tid, unsigned int tick, int id, intptr_t data);
+int map_removemobs_timer(int tid, unsigned int tick, int id, intptr_t data);
 #define map_clearflooritem(id) map_clearflooritem_timer(0,0,id,1)
 int map_addflooritem(struct item *item_data,int amount,int m,int x,int y,int first_charid,int second_charid,int third_charid,int flags);
 

+ 1 - 1
src/map/mapreg_sql.c

@@ -184,7 +184,7 @@ static void script_save_mapreg(void)
 	mapreg_dirty = false;
 }
 
-static int script_autosave_mapreg(int tid, unsigned int tick, int id, intptr data)
+static int script_autosave_mapreg(int tid, unsigned int tick, int id, intptr_t data)
 {
 	if( mapreg_dirty )
 		script_save_mapreg();

+ 1 - 1
src/map/mapreg_txt.c

@@ -151,7 +151,7 @@ static void script_save_mapreg(void)
 	mapreg_dirty = false;
 }
 
-static int script_autosave_mapreg(int tid, unsigned int tick, int id, intptr data)
+static int script_autosave_mapreg(int tid, unsigned int tick, int id, intptr_t data)
 {
 	if( mapreg_dirty )
 		script_save_mapreg();

+ 1 - 1
src/map/mercenary.c

@@ -215,7 +215,7 @@ int mercenary_save(struct mercenary_data *md)
 	return 1;
 }
 
-static int merc_contract_end(int tid, unsigned int tick, int id, intptr data)
+static int merc_contract_end(int tid, unsigned int tick, int id, intptr_t data)
 {
 	struct map_session_data *sd;
 	struct mercenary_data *md;

+ 10 - 10
src/map/mob.c

@@ -81,7 +81,7 @@ const int mob_splendide[5] = { 1991, 1992, 1993, 1994, 1995 };
  * Local prototype declaration   (only required thing)
  *------------------------------------------*/
 static int mob_makedummymobdb(int);
-static int mob_spawn_guardian_sub(int tid, unsigned int tick, int id, intptr data);
+static int mob_spawn_guardian_sub(int tid, unsigned int tick, int id, intptr_t data);
 int mob_skillid2skillidx(int class_,int skillid);
 
 /*==========================================
@@ -507,7 +507,7 @@ int mob_once_spawn_area(struct map_session_data* sd,int m,int x0,int y0,int x1,i
 /*==========================================
  * Set a Guardian's guild data [Skotlex]
  *------------------------------------------*/
-static int mob_spawn_guardian_sub(int tid, unsigned int tick, int id, intptr data)
+static int mob_spawn_guardian_sub(int tid, unsigned int tick, int id, intptr_t data)
 {	//Needed because the guild_data may not be available at guardian spawn time.
 	struct block_list* bl = map_id2bl(id);
 	struct mob_data* md; 
@@ -766,7 +766,7 @@ int mob_linksearch(struct block_list *bl,va_list ap)
 /*==========================================
  * mob spawn with delay (timer function)
  *------------------------------------------*/
-int mob_delayspawn(int tid, unsigned int tick, int id, intptr data)
+int mob_delayspawn(int tid, unsigned int tick, int id, intptr_t data)
 {
 	struct block_list* bl = map_id2bl(id);
 	struct mob_data* md = BL_CAST(BL_MOB, bl);
@@ -1636,7 +1636,7 @@ static int mob_ai_sub_lazy(struct mob_data *md, va_list args)
 /*==========================================
  * Negligent processing for mob outside PC field of view   (interval timer function)
  *------------------------------------------*/
-static int mob_ai_lazy(int tid, unsigned int tick, int id, intptr data)
+static int mob_ai_lazy(int tid, unsigned int tick, int id, intptr_t data)
 {
 	map_foreachmob(mob_ai_sub_lazy,tick);
 	return 0;
@@ -1645,7 +1645,7 @@ static int mob_ai_lazy(int tid, unsigned int tick, int id, intptr data)
 /*==========================================
  * Serious processing for mob in PC field of view   (interval timer function)
  *------------------------------------------*/
-static int mob_ai_hard(int tid, unsigned int tick, int id, intptr data)
+static int mob_ai_hard(int tid, unsigned int tick, int id, intptr_t data)
 {
 
 	if (battle_config.mob_ai&0x20)
@@ -1684,7 +1684,7 @@ static struct item_drop* mob_setlootitem(struct item* item)
 /*==========================================
  * item drop with delay (timer function)
  *------------------------------------------*/
-static int mob_delay_item_drop(int tid, unsigned int tick, int id, intptr data)
+static int mob_delay_item_drop(int tid, unsigned int tick, int id, intptr_t data)
 {
 	struct item_drop_list *list;
 	struct item_drop *ditem, *ditem_prev;
@@ -1744,7 +1744,7 @@ static void mob_item_drop(struct mob_data *md, struct item_drop_list *dlist, str
 	dlist->item = ditem;
 }
 
-int mob_timer_delete(int tid, unsigned int tick, int id, intptr data)
+int mob_timer_delete(int tid, unsigned int tick, int id, intptr_t data)
 {
 	struct block_list* bl = map_id2bl(id);
 	struct mob_data* md = BL_CAST(BL_MOB, bl);
@@ -1791,7 +1791,7 @@ int mob_deleteslave(struct mob_data *md)
 	return 0;
 }
 // Mob respawning through KAIZEL or NPC_REBIRTH [Skotlex]
-int mob_respawn(int tid, unsigned int tick, int id, intptr data)
+int mob_respawn(int tid, unsigned int tick, int id, intptr_t data)
 {
 	struct block_list *bl = map_id2bl(id);
 
@@ -2296,7 +2296,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
 				mob_item_drop(md, dlist, mob_setlootitem(&md->lootitem[i]), 1, 10000, homkillonly);
 		}
 		if (dlist->item) //There are drop items.
-			add_timer(tick + (!battle_config.delay_battle_damage?500:0), mob_delay_item_drop, 0, (intptr)dlist);
+			add_timer(tick + (!battle_config.delay_battle_damage?500:0), mob_delay_item_drop, 0, (intptr_t)dlist);
 		else //No drops
 			ers_free(item_drop_list_ers, dlist);
 	} else if (md->lootitem && md->lootitem_count) {	//Loot MUST drop!
@@ -2310,7 +2310,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
 		dlist->item = NULL;
 		for(i = 0; i < md->lootitem_count; i++)
 			mob_item_drop(md, dlist, mob_setlootitem(&md->lootitem[i]), 1, 10000, homkillonly);
-		add_timer(tick + (!battle_config.delay_battle_damage?500:0), mob_delay_item_drop, 0, (intptr)dlist);
+		add_timer(tick + (!battle_config.delay_battle_damage?500:0), mob_delay_item_drop, 0, (intptr_t)dlist);
 	}
 
 	if(mvp_sd && md->db->mexp > 0 && !md->special_state.ai)

+ 2 - 2
src/map/mob.h

@@ -239,7 +239,7 @@ int mob_target(struct mob_data *md,struct block_list *bl,int dist);
 int mob_unlocktarget(struct mob_data *md, unsigned int tick);
 struct mob_data* mob_spawn_dataset(struct spawn_data *data);
 int mob_spawn(struct mob_data *md);
-int mob_delayspawn(int tid, unsigned int tick, int id, intptr data);
+int mob_delayspawn(int tid, unsigned int tick, int id, intptr_t data);
 int mob_setdelayspawn(struct mob_data *md);
 int mob_parse_dataset(struct spawn_data *data);
 void mob_log_damage(struct mob_data *md, struct block_list *src, int damage);
@@ -256,7 +256,7 @@ void mob_clear_spawninfo();
 int do_init_mob(void);
 int do_final_mob(void);
 
-int mob_timer_delete(int tid, unsigned int tick, int id, intptr data);
+int mob_timer_delete(int tid, unsigned int tick, int id, intptr_t data);
 int mob_deleteslave(struct mob_data *md);
 
 int mob_random_class (int *value, size_t count);

+ 10 - 10
src/map/npc.c

@@ -356,7 +356,7 @@ bool npc_event_isspecial(const char* eventname)
 /*==========================================
  * ŽžŒvƒCƒxƒ“ƒgŽÀ�s
  *------------------------------------------*/
-int npc_event_do_clock(int tid, unsigned int tick, int id, intptr data)
+int npc_event_do_clock(int tid, unsigned int tick, int id, intptr_t data)
 {
 	static struct tm ev_tm_b; // tracks previous execution time
 	time_t timer;
@@ -455,7 +455,7 @@ struct timer_event_data {
 /*==========================================
  * triger 'OnTimerXXXX' events
  *------------------------------------------*/
-int npc_timerevent(int tid, unsigned int tick, int id, intptr data)
+int npc_timerevent(int tid, unsigned int tick, int id, intptr_t data)
 {
 	int next;
 	int old_rid, old_timer;
@@ -498,9 +498,9 @@ int npc_timerevent(int tid, unsigned int tick, int id, intptr data)
 		next = nd->u.scr.timer_event[ ted->next ].timer - nd->u.scr.timer_event[ ted->next - 1 ].timer;
 		ted->time += next;
 		if( sd )
-			sd->npc_timer_id = add_timer(tick+next,npc_timerevent,id,(intptr)ted);
+			sd->npc_timer_id = add_timer(tick+next,npc_timerevent,id,(intptr_t)ted);
 		else
-			nd->u.scr.timerid = add_timer(tick+next,npc_timerevent,id,(intptr)ted);
+			nd->u.scr.timerid = add_timer(tick+next,npc_timerevent,id,(intptr_t)ted);
 	}
 	else
 	{
@@ -570,13 +570,13 @@ int npc_timerevent_start(struct npc_data* nd, int rid)
 	if( sd )
 	{
 		ted->rid = sd->bl.id; // Attach only the player if attachplayerrid was used.
-		sd->npc_timer_id = add_timer(tick+next,npc_timerevent,nd->bl.id,(intptr)ted);
+		sd->npc_timer_id = add_timer(tick+next,npc_timerevent,nd->bl.id,(intptr_t)ted);
 	}
 	else
 	{
 		ted->rid = 0;
 		nd->u.scr.timertick = tick; // Set when timer is started
-		nd->u.scr.timerid = add_timer(tick+next,npc_timerevent,nd->bl.id,(intptr)ted);
+		nd->u.scr.timerid = add_timer(tick+next,npc_timerevent,nd->bl.id,(intptr_t)ted);
 	}
 
 	return 0;
@@ -1164,8 +1164,8 @@ static int npc_buylist_sub(struct map_session_data* sd, int n, unsigned short* i
 	// save list of bought items
 	for( i = 0; i < n; i++ )
 	{
-		script_setarray_pc(sd, "@bought_nameid", i, (void*)(intptr)item_list[i*2+1], &key_nameid);
-		script_setarray_pc(sd, "@bought_quantity", i, (void*)(intptr)item_list[i*2], &key_amount);
+		script_setarray_pc(sd, "@bought_nameid", i, (void*)(intptr_t)item_list[i*2+1], &key_nameid);
+		script_setarray_pc(sd, "@bought_quantity", i, (void*)(intptr_t)item_list[i*2], &key_amount);
 	}
 
 	// invoke event
@@ -1402,8 +1402,8 @@ static int npc_selllist_sub(struct map_session_data* sd, int n, unsigned short*
 	{
 		idx = item_list[i*2]-2;
 
-		script_setarray_pc(sd, "@sold_nameid", i, (void*)(intptr)sd->status.inventory[idx].nameid, &key_nameid);
-		script_setarray_pc(sd, "@sold_quantity", i, (void*)(intptr)item_list[i*2+1], &key_amount);
+		script_setarray_pc(sd, "@sold_nameid", i, (void*)(intptr_t)sd->status.inventory[idx].nameid, &key_nameid);
+		script_setarray_pc(sd, "@sold_quantity", i, (void*)(intptr_t)item_list[i*2+1], &key_amount);
 	}
 
 	// invoke event

+ 2 - 2
src/map/party.c

@@ -32,7 +32,7 @@ static DBMap* party_db; // int party_id -> struct party_data*
 static DBMap* party_booking_db; // Party Booking [Spiria]
 static unsigned long party_booking_nextid = 1;
 
-int party_send_xy_timer(int tid, unsigned int tick, int id, intptr data);
+int party_send_xy_timer(int tid, unsigned int tick, int id, intptr_t data);
 
 /*==========================================
  * Fills the given party_member structure according to the sd provided. 
@@ -840,7 +840,7 @@ int party_skill_check(struct map_session_data *sd, int party_id, int skillid, in
 	return 0;
 }
 
-int party_send_xy_timer(int tid, unsigned int tick, int id, intptr data)
+int party_send_xy_timer(int tid, unsigned int tick, int id, intptr_t data)
 {
 	struct party_data* p;
 

+ 13 - 13
src/map/pc.c

@@ -85,7 +85,7 @@ int pc_isGM(struct map_session_data* sd)
 	return sd->gmlevel;
 }
 
-static int pc_invincible_timer(int tid, unsigned int tick, int id, intptr data)
+static int pc_invincible_timer(int tid, unsigned int tick, int id, intptr_t data)
 {
 	struct map_session_data *sd;
 
@@ -123,7 +123,7 @@ void pc_delinvincibletimer(struct map_session_data* sd)
 	}
 }
 
-static int pc_spiritball_timer(int tid, unsigned int tick, int id, intptr data)
+static int pc_spiritball_timer(int tid, unsigned int tick, int id, intptr_t data)
 {
 	struct map_session_data *sd;
 	int i;
@@ -295,7 +295,7 @@ int pc_setrestartvalue(struct map_session_data *sd,int type)
 /*==========================================
 	Rental System
  *------------------------------------------*/
-static int pc_inventory_rental_end(int tid, unsigned int tick, int id, intptr data)
+static int pc_inventory_rental_end(int tid, unsigned int tick, int id, intptr_t data)
 {
 	struct map_session_data *sd = map_id2sd(id);
 	if( sd == NULL )
@@ -1722,14 +1722,14 @@ int pc_exeautobonus(struct map_session_data *sd,struct s_autobonus *autobonus)
 			script_run_autobonus(autobonus->other_script,sd->bl.id,sd->equip_index[j]);
 	}
 
-	autobonus->active = add_timer(gettick()+autobonus->duration, pc_endautobonus, sd->bl.id, (intptr)autobonus);
+	autobonus->active = add_timer(gettick()+autobonus->duration, pc_endautobonus, sd->bl.id, (intptr_t)autobonus);
 	sd->state.autobonus |= autobonus->pos;
 	status_calc_pc(sd,0);
 
 	return 0;
 }
 
-int pc_endautobonus(int tid, unsigned int tick, int id, intptr data)
+int pc_endautobonus(int tid, unsigned int tick, int id, intptr_t data)
 {
 	struct map_session_data *sd = map_id2sd(id);
 	struct s_autobonus *autobonus = (struct s_autobonus *)data;
@@ -4783,7 +4783,7 @@ const char* job_name(int class_)
 	}
 }
 
-int pc_follow_timer(int tid, unsigned int tick, int id, intptr data)
+int pc_follow_timer(int tid, unsigned int tick, int id, intptr_t data)
 {
 	struct map_session_data *sd;
 	struct block_list *tbl;
@@ -5665,7 +5665,7 @@ void pc_respawn(struct map_session_data* sd, clr_type clrtype)
 		clif_resurrection(&sd->bl, 1); //If warping fails, send a normal stand up packet.
 }
 
-static int pc_respawn_timer(int tid, unsigned int tick, int id, intptr data)
+static int pc_respawn_timer(int tid, unsigned int tick, int id, intptr_t data)
 {
 	struct map_session_data *sd = map_id2sd(id);
 	if( sd != NULL )
@@ -7028,7 +7028,7 @@ int pc_setregistry_str(struct map_session_data *sd,const char *reg,const char *v
 /*==========================================
  * イベントタイマ??理
  *------------------------------------------*/
-static int pc_eventtimer(int tid, unsigned int tick, int id, intptr data)
+static int pc_eventtimer(int tid, unsigned int tick, int id, intptr_t data)
 {
 	struct map_session_data *sd=map_id2sd(id);
 	char *p = (char *)data;
@@ -7062,7 +7062,7 @@ int pc_addeventtimer(struct map_session_data *sd,int tick,const char *name)
 	if( i == MAX_EVENTTIMER )
 		return 0;
 
-	sd->eventtimer[i] = add_timer(gettick()+tick, pc_eventtimer, sd->bl.id, (intptr)aStrdup(name));
+	sd->eventtimer[i] = add_timer(gettick()+tick, pc_eventtimer, sd->bl.id, (intptr_t)aStrdup(name));
 	sd->eventcount++;
 
 	return 1;
@@ -7528,7 +7528,7 @@ int pc_calc_pvprank(struct map_session_data *sd)
 /*==========================================
  * PVP順位計算(timer)
  *------------------------------------------*/
-int pc_calc_pvprank_timer(int tid, unsigned int tick, int id, intptr data)
+int pc_calc_pvprank_timer(int tid, unsigned int tick, int id, intptr_t data)
 {
 	struct map_session_data *sd=NULL;
 
@@ -7727,7 +7727,7 @@ int pc_setsavepoint(struct map_session_data *sd, short mapindex,int x,int y)
 /*==========================================
  * 自動セ?ブ (timer??)
  *------------------------------------------*/
-int pc_autosave(int tid, unsigned int tick, int id, intptr data)
+int pc_autosave(int tid, unsigned int tick, int id, intptr_t data)
 {
 	int interval;
 	struct s_mapiterator* iter;
@@ -7781,7 +7781,7 @@ static int pc_daynight_timer_sub(struct map_session_data *sd,va_list ap)
  * timer to do the day [Yor]
  * data: 0 = called by timer, 1 = gmcommand/script
  *------------------------------------------------*/
-int map_day_timer(int tid, unsigned int tick, int id, intptr data)
+int map_day_timer(int tid, unsigned int tick, int id, intptr_t data)
 {
 	char tmp_soutput[1024];
 
@@ -7802,7 +7802,7 @@ int map_day_timer(int tid, unsigned int tick, int id, intptr data)
  * timer to do the night [Yor]
  * data: 0 = called by timer, 1 = gmcommand/script
  *------------------------------------------------*/
-int map_night_timer(int tid, unsigned int tick, int id, intptr data)
+int map_night_timer(int tid, unsigned int tick, int id, intptr_t data)
 {
 	char tmp_soutput[1024];
 

+ 4 - 4
src/map/pc.h

@@ -619,7 +619,7 @@ int pc_updateweightstatus(struct map_session_data *sd);
 
 int pc_addautobonus(struct s_autobonus *bonus,char max,const char *script,short rate,unsigned int dur,short atk_type,const char *o_script,unsigned short pos,bool onskill);
 int pc_exeautobonus(struct map_session_data* sd,struct s_autobonus *bonus);
-int pc_endautobonus(int tid, unsigned int tick, int id, intptr data);
+int pc_endautobonus(int tid, unsigned int tick, int id, intptr_t data);
 int pc_delautobonus(struct map_session_data* sd,struct s_autobonus *bonus,char max,bool restore);
 
 int pc_bonus(struct map_session_data*,int,int);
@@ -713,7 +713,7 @@ int pc_cleareventtimer(struct map_session_data *sd);
 int pc_addeventtimercount(struct map_session_data *sd,const char *name,int tick);
 
 int pc_calc_pvprank(struct map_session_data *sd);
-int pc_calc_pvprank_timer(int tid, unsigned int tick, int id, intptr data);
+int pc_calc_pvprank_timer(int tid, unsigned int tick, int id, intptr_t data);
 
 int pc_ismarried(struct map_session_data *sd);
 int pc_marriage(struct map_session_data *sd,struct map_session_data *dstsd);
@@ -777,8 +777,8 @@ enum {ADDITEM_EXIST,ADDITEM_NEW,ADDITEM_OVERAMOUNT};
 // timer for night.day
 extern int day_timer_tid;
 extern int night_timer_tid;
-int map_day_timer(int tid, unsigned int tick, int id, intptr data); // by [yor]
-int map_night_timer(int tid, unsigned int tick, int id, intptr data); // by [yor]
+int map_day_timer(int tid, unsigned int tick, int id, intptr_t data); // by [yor]
+int map_night_timer(int tid, unsigned int tick, int id, intptr_t data); // by [yor]
 
 // Rental System
 void pc_inventory_rentals(struct map_session_data *sd);

+ 8 - 8
src/map/pet.c

@@ -189,7 +189,7 @@ int pet_sc_check(struct map_session_data *sd, int type)
 	return 0;
 }
 
-static int pet_hungry(int tid, unsigned int tick, int id, intptr data)
+static int pet_hungry(int tid, unsigned int tick, int id, intptr_t data)
 {
 	struct map_session_data *sd;
 	struct pet_data *pd;
@@ -935,7 +935,7 @@ static int pet_ai_sub_foreachclient(struct map_session_data *sd,va_list ap)
 	return 0;
 }
 
-static int pet_ai_hard(int tid, unsigned int tick, int id, intptr data)
+static int pet_ai_hard(int tid, unsigned int tick, int id, intptr_t data)
 {
 	map_foreachpc(pet_ai_sub_foreachclient,tick);
 
@@ -969,7 +969,7 @@ static int pet_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap)
 	return 0;
 }
 
-static int pet_delay_item_drop(int tid, unsigned int tick, int id, intptr data)
+static int pet_delay_item_drop(int tid, unsigned int tick, int id, intptr_t data)
 {
 	struct item_drop_list *list;
 	struct item_drop *ditem, *ditem_prev;
@@ -1030,7 +1030,7 @@ int pet_lootitem_drop(struct pet_data *pd,struct map_session_data *sd)
 	pd->ud.canact_tick = gettick()+10000;	//	10*1000ms‚ÌŠÔ�E‚í‚È‚¢
 
 	if (dlist->item)
-		add_timer(gettick()+540,pet_delay_item_drop,0,(intptr)dlist);
+		add_timer(gettick()+540,pet_delay_item_drop,0,(intptr_t)dlist);
 	else
 		ers_free(item_drop_list_ers, dlist);
 	return 1;
@@ -1039,7 +1039,7 @@ int pet_lootitem_drop(struct pet_data *pd,struct map_session_data *sd)
 /*==========================================
  * pet bonus giving skills [Valaris] / Rewritten by [Skotlex]
  *------------------------------------------*/ 
-int pet_skill_bonus_timer(int tid, unsigned int tick, int id, intptr data)
+int pet_skill_bonus_timer(int tid, unsigned int tick, int id, intptr_t data)
 {
 	struct map_session_data *sd=map_id2sd(id);
 	struct pet_data *pd;
@@ -1081,7 +1081,7 @@ int pet_skill_bonus_timer(int tid, unsigned int tick, int id, intptr data)
 /*==========================================
  * pet recovery skills [Valaris] / Rewritten by [Skotlex]
  *------------------------------------------*/ 
-int pet_recovery_timer(int tid, unsigned int tick, int id, intptr data)
+int pet_recovery_timer(int tid, unsigned int tick, int id, intptr_t data)
 {
 	struct map_session_data *sd=map_id2sd(id);
 	struct pet_data *pd;
@@ -1109,7 +1109,7 @@ int pet_recovery_timer(int tid, unsigned int tick, int id, intptr data)
 	return 0;
 }
 
-int pet_heal_timer(int tid, unsigned int tick, int id, intptr data)
+int pet_heal_timer(int tid, unsigned int tick, int id, intptr_t data)
 {
 	struct map_session_data *sd=map_id2sd(id);
 	struct status_data *status;
@@ -1147,7 +1147,7 @@ int pet_heal_timer(int tid, unsigned int tick, int id, intptr data)
 /*==========================================
  * pet support skills [Skotlex]
  *------------------------------------------*/ 
-int pet_skill_support_timer(int tid, unsigned int tick, int id, intptr data)
+int pet_skill_support_timer(int tid, unsigned int tick, int id, intptr_t data)
 {
 	struct map_session_data *sd=map_id2sd(id);
 	struct pet_data *pd;

+ 4 - 4
src/map/pet.h

@@ -121,10 +121,10 @@ int pet_change_name_ack(struct map_session_data *sd, char* name, int flag);
 int pet_equipitem(struct map_session_data *sd,int index);
 int pet_lootitem_drop(struct pet_data *pd,struct map_session_data *sd);
 int pet_attackskill(struct pet_data *pd, int target_id);
-int pet_skill_support_timer(int tid, unsigned int tick, int id, intptr data); // [Skotlex]
-int pet_skill_bonus_timer(int tid, unsigned int tick, int id, intptr data); // [Valaris]
-int pet_recovery_timer(int tid, unsigned int tick, int id, intptr data); // [Valaris]
-int pet_heal_timer(int tid, unsigned int tick, int id, intptr data); // [Valaris]
+int pet_skill_support_timer(int tid, unsigned int tick, int id, intptr_t data); // [Skotlex]
+int pet_skill_bonus_timer(int tid, unsigned int tick, int id, intptr_t data); // [Valaris]
+int pet_recovery_timer(int tid, unsigned int tick, int id, intptr_t data); // [Valaris]
+int pet_heal_timer(int tid, unsigned int tick, int id, intptr_t data); // [Valaris]
 
 #define pet_stop_walking(pd, type) unit_stop_walking(&(pd)->bl, type)
 #define pet_stop_attack(pd) unit_stop_attack(&(pd)->bl)

+ 2 - 2
src/map/script.c

@@ -3319,7 +3319,7 @@ struct linkdb_node* script_erase_sleepdb(struct linkdb_node *n)
 /*==========================================
  * sleep—pƒ^ƒCƒ}�[ŠÖ�”
  *------------------------------------------*/
-int run_script_timer(int tid, unsigned int tick, int id, intptr data)
+int run_script_timer(int tid, unsigned int tick, int id, intptr_t data)
 {
 	struct script_state *st     = (struct script_state *)data;
 	struct linkdb_node *node    = (struct linkdb_node *)sleep_db;
@@ -3516,7 +3516,7 @@ void run_script_main(struct script_state *st)
 		sd = map_id2sd(st->rid); // Get sd since script might have attached someone while running. [Inkfish]
 		st->sleep.charid = sd?sd->status.char_id:0;
 		st->sleep.timer  = add_timer(gettick()+st->sleep.tick,
-			run_script_timer, st->sleep.charid, (intptr)st);
+			run_script_timer, st->sleep.charid, (intptr_t)st);
 		linkdb_insert(&sleep_db, (void*)st->oid, st);
 	}
 	else if(st->state != END && st->rid){

+ 1 - 1
src/map/script.h

@@ -153,7 +153,7 @@ void run_script(struct script_code*,int,int,int);
 int set_var(struct map_session_data *sd, char *name, void *val);
 int conv_num(struct script_state *st,struct script_data *data);
 const char* conv_str(struct script_state *st,struct script_data *data);
-int run_script_timer(int tid, unsigned int tick, int id, intptr data);
+int run_script_timer(int tid, unsigned int tick, int id, intptr_t data);
 void run_script_main(struct script_state *st);
 
 void script_stop_sleeptimers(int id);

+ 7 - 7
src/map/skill.c

@@ -2277,7 +2277,7 @@ int skill_area_sub_count (struct block_list *src, struct block_list *target, int
 /*==========================================
  *
  *------------------------------------------*/
-static int skill_timerskill(int tid, unsigned int tick, int id, intptr data)
+static int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data)
 {
 	struct block_list *src = map_id2bl(id),*target;
 	struct unit_data *ud = unit_bl2ud(src);
@@ -5682,7 +5682,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
 /*==========================================
  *
  *------------------------------------------*/
-int skill_castend_id(int tid, unsigned int tick, int id, intptr data)
+int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data)
 {
 	struct block_list *target, *src;
 	struct map_session_data *sd;
@@ -5972,7 +5972,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr data)
 /*==========================================
  *
  *------------------------------------------*/
-int skill_castend_pos(int tid, unsigned int tick, int id, intptr data)
+int skill_castend_pos(int tid, unsigned int tick, int id, intptr_t data)
 {
 	struct block_list* src = map_id2bl(id);
 	int maxcount;
@@ -10490,7 +10490,7 @@ static int skill_unit_timer_sub (DBKey key, void* data, va_list ap)
 /*==========================================
  * Executes on all skill units every SKILLUNITTIMER_INTERVAL miliseconds.
  *------------------------------------------*/
-int skill_unit_timer(int tid, unsigned int tick, int id, intptr data)
+int skill_unit_timer(int tid, unsigned int tick, int id, intptr_t data)
 {
 	map_freeblock_lock();
 
@@ -11186,7 +11186,7 @@ int skill_arrow_create (struct map_session_data *sd, int nameid)
 /*==========================================
  *
  *------------------------------------------*/
-int skill_blockpc_end(int tid, unsigned int tick, int id, intptr data)
+int skill_blockpc_end(int tid, unsigned int tick, int id, intptr_t data)
 {
 	struct map_session_data *sd = map_id2sd(id);
 	if (data <= 0 || data >= MAX_SKILL)
@@ -11217,7 +11217,7 @@ int skill_blockpc_start(struct map_session_data *sd, int skillid, int tick)
 	return 0;
 }
 
-int skill_blockhomun_end(int tid, unsigned int tick, int id, intptr data)	//[orn]
+int skill_blockhomun_end(int tid, unsigned int tick, int id, intptr_t data)	//[orn]
 {
 	struct homun_data *hd = (TBL_HOM*) map_id2bl(id);
 	if (data <= 0 || data >= MAX_SKILL)
@@ -11243,7 +11243,7 @@ int skill_blockhomun_start(struct homun_data *hd, int skillid, int tick)	//[orn]
 	return add_timer(gettick() + tick, skill_blockhomun_end, hd->bl.id, skillid);
 }
 
-int skill_blockmerc_end(int tid, unsigned int tick, int id, intptr data)	//[orn]
+int skill_blockmerc_end(int tid, unsigned int tick, int id, intptr_t data)	//[orn]
 {
 	struct mercenary_data *md = (TBL_MER*)map_id2bl(id);
 	if( data <= 0 || data >= MAX_SKILL )

+ 2 - 2
src/map/skill.h

@@ -263,8 +263,8 @@ const char*	skill_get_desc( int id ); 	// [Skotlex]
 int skill_name2id(const char* name);
 
 int skill_isammotype(struct map_session_data *sd, int skill);
-int skill_castend_id(int tid, unsigned int tick, int id, intptr data);
-int skill_castend_pos(int tid, unsigned int tick, int id, intptr data);
+int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data);
+int skill_castend_pos(int tid, unsigned int tick, int id, intptr_t data);
 int skill_castend_map( struct map_session_data *sd,short skill_num, const char *map);
 
 int skill_cleartimerskill(struct block_list *src);

+ 3 - 3
src/map/status.c

@@ -6964,7 +6964,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
 	return 1;
 }
 
-int kaahi_heal_timer(int tid, unsigned int tick, int id, intptr data)
+int kaahi_heal_timer(int tid, unsigned int tick, int id, intptr_t data)
 {
 	struct block_list *bl;
 	struct status_change *sc;
@@ -7001,7 +7001,7 @@ int kaahi_heal_timer(int tid, unsigned int tick, int id, intptr data)
 /*==========================================
  * ステータス異常終了タイマー
  *------------------------------------------*/
-int status_change_timer(int tid, unsigned int tick, int id, intptr data)
+int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
 {
 	enum sc_type type = (sc_type)data;
 	struct block_list *bl;
@@ -7692,7 +7692,7 @@ static int status_natural_heal(struct block_list* bl, va_list args)
 }
 
 //Natural heal main timer.
-static int status_natural_heal_timer(int tid, unsigned int tick, int id, intptr data)
+static int status_natural_heal_timer(int tid, unsigned int tick, int id, intptr_t data)
 {
 	natural_heal_diff_tick = DIFF_TICK(tick,natural_heal_prev_tick);
 	map_foreachregen(status_natural_heal);

+ 2 - 2
src/map/status.h

@@ -1286,8 +1286,8 @@ int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int ti
 int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val1,int val2,int val3,int val4,int tick,int flag);
 int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const char* file, int line);
 #define status_change_end(bl,type,tid) status_change_end_(bl,type,tid,__FILE__,__LINE__)
-int kaahi_heal_timer(int tid, unsigned int tick, int id, intptr data);
-int status_change_timer(int tid, unsigned int tick, int id, intptr data);
+int kaahi_heal_timer(int tid, unsigned int tick, int id, intptr_t data);
+int status_change_timer(int tid, unsigned int tick, int id, intptr_t data);
 int status_change_timer_sub(struct block_list* bl, va_list ap);
 int status_change_clear(struct block_list* bl, int type);
 int status_change_clear_buffs(struct block_list* bl, int type);

+ 8 - 8
src/map/unit.c

@@ -51,8 +51,8 @@ struct unit_data* unit_bl2ud(struct block_list *bl)
 	return NULL;
 }
 
-static int unit_attack_timer(int tid, unsigned int tick, int id, intptr data);
-static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr data);
+static int unit_attack_timer(int tid, unsigned int tick, int id, intptr_t data);
+static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data);
 
 int unit_walktoxy_sub(struct block_list *bl)
 {
@@ -106,7 +106,7 @@ int unit_walktoxy_sub(struct block_list *bl)
 	return 1;
 }
 
-static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr data)
+static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data)
 {
 	int i;
 	int x,y,dx,dy;
@@ -263,7 +263,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr data)
 	return 0;
 }
 
-static int unit_delay_walktoxy_timer(int tid, unsigned int tick, int id, intptr data)
+static int unit_delay_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data)
 {
 	struct block_list *bl = map_id2bl(id);
 
@@ -327,7 +327,7 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag)
 	if((bl)->type == BL_MOB && (flag)) \
 		((TBL_MOB*)(bl))->state.skillstate = ((TBL_MOB*)(bl))->state.aggressive?MSS_FOLLOW:MSS_RUSH;
 
-static int unit_walktobl_sub(int tid, unsigned int tick, int id, intptr data)
+static int unit_walktobl_sub(int tid, unsigned int tick, int id, intptr_t data)
 {
 	struct block_list *bl = map_id2bl(id);
 	struct unit_data *ud = bl?unit_bl2ud(bl):NULL;
@@ -847,7 +847,7 @@ int unit_can_move(struct block_list *bl)
  * Resume running after a walk delay
  *------------------------------------------*/
 
-int unit_resume_running(int tid, unsigned int tick, int id, intptr data)
+int unit_resume_running(int tid, unsigned int tick, int id, intptr_t data)
 {
 
 	struct unit_data *ud = (struct unit_data *)data;
@@ -891,7 +891,7 @@ int unit_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int
 			//Resume running after can move again [Kevin]
 			if(ud->state.running)
 			{
-				add_timer(ud->canmove_tick, unit_resume_running, bl->id, (intptr)ud);
+				add_timer(ud->canmove_tick, unit_resume_running, bl->id, (intptr_t)ud);
 			}
 			else
 			{
@@ -1655,7 +1655,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t
 	return 1;
 }
 
-static int unit_attack_timer(int tid, unsigned int tick, int id, intptr data)
+static int unit_attack_timer(int tid, unsigned int tick, int id, intptr_t data)
 {
 	struct block_list *bl;
 	bl = map_id2bl(id);

+ 3 - 3
src/plugins/console.c

@@ -126,9 +126,9 @@ PLUGIN_EVENTS_TABLE = {
 
 
 // Imported functions
-typedef int (*TimerFunc)(int tid, unsigned int tick, int id, intptr data);
+typedef int (*TimerFunc)(int tid, unsigned int tick, int id, intptr_t data);
 int (*add_timer_func_list)(TimerFunc func, char* name);
-int (*add_timer_interval)(unsigned int tick, TimerFunc func, int id, intptr data, int interval);
+int (*add_timer_interval)(unsigned int tick, TimerFunc func, int id, intptr_t data, int interval);
 int (*delete_timer)(int tid, TimerFunc func);
 unsigned int (*gettick)(void);
 int (*parse_console)(const char* buf);
@@ -423,7 +423,7 @@ WORKER_FUNC_END(getinput)
 
 /// Timer function that checks if there's assynchronous input data and feeds parse_console()
 /// The input reads one line at a time and line terminators are removed.
-int console_getinputtimer(int tid, unsigned int tick, int id, intptr data)
+int console_getinputtimer(int tid, unsigned int tick, int id, intptr_t data)
 {
 	char* cmd;
 	size_t len;