|
@@ -39,6 +39,7 @@
|
|
|
#include <stdlib.h>
|
|
|
#include <string.h>
|
|
|
#include <time.h>
|
|
|
+#include <math.h>
|
|
|
|
|
|
|
|
|
#define SKILLUNITTIMER_INTERVAL 100
|
|
@@ -3182,7 +3183,15 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data)
|
|
|
case GN_SPORE_EXPLOSION:
|
|
|
map_foreachinrange(skill_area_sub, target, skill_get_splash(skl->skill_id, skl->skill_lv), BL_CHAR,
|
|
|
src, skl->skill_id, skl->skill_lv, 0, skl->flag|1|BCT_ENEMY, skill_castend_damage_id);
|
|
|
- break;
|
|
|
+ break;
|
|
|
+ case CH_PALMSTRIKE:
|
|
|
+ {
|
|
|
+ struct status_change* tsc = status_get_sc(target);
|
|
|
+ if( tsc && tsc->option&OPTION_HIDE ){
|
|
|
+ skill_blown(src,target,skill_get_blewcount(skl->skill_id, skl->skill_lv), -1, 0x0 );
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
default:
|
|
|
skill_attack(skl->type,src,src,target,skl->skill_id,skl->skill_lv,tick,skl->flag);
|
|
|
break;
|
|
@@ -13353,12 +13362,12 @@ int skill_castfix (struct block_list *bl, int skill_id, int skill_lv)
|
|
|
|
|
|
nullpo_ret(bl);
|
|
|
sd = BL_CAST(BL_PC, bl);
|
|
|
-
|
|
|
+#ifndef RENEWAL_CAST
|
|
|
// calculate base cast time (reduced by dex)
|
|
|
if( !(skill_get_castnodex(skill_id, skill_lv)&1) ) {
|
|
|
- int scale = CONST_CASTRATE_SCALE - CONST_CASTRATE_CALC;
|
|
|
+ int scale = battle_config.castrate_dex_scale - status_get_dex(bl);
|
|
|
if( scale > 0 ) // not instant cast
|
|
|
- time = time * scale / CONST_CASTRATE_SCALE;
|
|
|
+ time = time * scale / battle_config.castrate_dex_scale;
|
|
|
else
|
|
|
return 0; // instant cast
|
|
|
}
|
|
@@ -13378,6 +13387,7 @@ int skill_castfix (struct block_list *bl, int skill_id, int skill_lv)
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
+#endif
|
|
|
// config cast time multiplier
|
|
|
if (battle_config.cast_rate != 100)
|
|
|
time = time * battle_config.cast_rate / 100;
|
|
@@ -13388,69 +13398,116 @@ int skill_castfix (struct block_list *bl, int skill_id, int skill_lv)
|
|
|
/*==========================================
|
|
|
* Does cast-time reductions based on sc data.
|
|
|
*------------------------------------------*/
|
|
|
-int skill_castfix_sc (struct block_list *bl, int time, int skill_id, int skill_lv) {
|
|
|
+int skill_castfix_sc (struct block_list *bl, int time)
|
|
|
+{
|
|
|
struct status_change *sc = status_get_sc(bl);
|
|
|
+
|
|
|
+ if( time < 0 )
|
|
|
+ return 0;
|
|
|
+
|
|
|
+ if (sc && sc->count) {
|
|
|
+ if (sc->data[SC_SLOWCAST])
|
|
|
+ time += time * sc->data[SC_SLOWCAST]->val2 / 100;
|
|
|
+ if (sc->data[SC_SUFFRAGIUM]) {
|
|
|
+ time -= time * sc->data[SC_SUFFRAGIUM]->val2 / 100;
|
|
|
+ status_change_end(bl, SC_SUFFRAGIUM, -1);
|
|
|
+ }
|
|
|
+ if (sc->data[SC_MEMORIZE]) {
|
|
|
+ time>>=1;
|
|
|
+ if ((--sc->data[SC_MEMORIZE]->val2) <= 0)
|
|
|
+ status_change_end(bl, SC_MEMORIZE, -1);
|
|
|
+ }
|
|
|
+ if (sc->data[SC_POEMBRAGI])
|
|
|
+ time -= time * sc->data[SC_POEMBRAGI]->val2 / 100;
|
|
|
+ if (sc->data[SC_IZAYOI])
|
|
|
+ time -= time * 50 / 100;
|
|
|
+ }
|
|
|
+
|
|
|
+ return (time > 0) ? time : 0;
|
|
|
+}
|
|
|
#ifdef RENEWAL_CAST
|
|
|
+int skill_vfcastfix (struct block_list *bl, double time, int skill_id, int skill_lv)
|
|
|
+{
|
|
|
+ struct status_change *sc = status_get_sc(bl);
|
|
|
struct map_session_data *sd = BL_CAST(BL_PC,bl);
|
|
|
- int fixed = skill_get_fixed_cast(skill_id, skill_lv);
|
|
|
- if( !fixed ) {
|
|
|
- fixed = skill_get_cast(skill_id, skill_lv);
|
|
|
- fixed = ( fixed > 1 ? ( fixed * 20 / 100 ) : 0 );
|
|
|
- }
|
|
|
- if(sd){// Increases/Decreases fixed cast time of a skill by item/card bonuses.
|
|
|
- int i;
|
|
|
- if( sd->fixcastrate != 100 )
|
|
|
- fixed = fixed * sd->fixcastrate / 100;
|
|
|
- for (i = 0; i < ARRAYLENGTH(sd->skillfixcast) && sd->skillfixcast[i].id; i++) {
|
|
|
- if (sd->skillfixcast[i].id == skill_id){
|
|
|
+ int fixed = skill_get_fixed_cast(skill_id, skill_lv), fixcast_r = 0, varcast_r = 0, i = 0;
|
|
|
+
|
|
|
+ if( time < 0 )
|
|
|
+ return 0;
|
|
|
+
|
|
|
+ if( !fixed )
|
|
|
+ fixed = (int)time * 20 / 100; // fixed time
|
|
|
+ time = time * 80 / 100; // variable time
|
|
|
+
|
|
|
+ if(sd && !(skill_get_castnodex(skill_id, skill_lv)&4) ){ // Increases/Decreases fixed/variable cast time of a skill by item/card bonuses.
|
|
|
+ if( sd->bonus.varcastrate < 0 )
|
|
|
+ VARCAST_REDUCTION(sd->bonus.varcastrate);
|
|
|
+ for (i = 0; i < ARRAYLENGTH(sd->skillfixcast) && sd->skillfixcast[i].id; i++)
|
|
|
+ if (sd->skillfixcast[i].id == skill_id){ // bonus2 bSkillFixedCast
|
|
|
fixed += sd->skillfixcast[i].val;
|
|
|
break;
|
|
|
}
|
|
|
- }
|
|
|
+ for( i = 0; i < ARRAYLENGTH(sd->skillvarcast) && sd->skillvarcast[i].id; i++ )
|
|
|
+ if( sd->skillvarcast[i].id == skill_id ){ // bonus2 bSkillVariableCast
|
|
|
+ time += sd->skillvarcast[i].val;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ for( i = 0; i < ARRAYLENGTH(sd->skillcast) && sd->skillcast[i].id; i++ )
|
|
|
+ if( sd->skillcast[i].id == skill_id ){ // bonus2 bVariableCastrate
|
|
|
+ if( (i=sd->skillcast[i].val) < 0)
|
|
|
+ VARCAST_REDUCTION(i);
|
|
|
+ break;
|
|
|
+ }
|
|
|
}
|
|
|
-#endif
|
|
|
- if( time < 0 ) return 0; // due to fixed castime so use -1 to nullify the casting. [malufett]
|
|
|
- if (sc && sc->count) {
|
|
|
+
|
|
|
+ if (sc && sc->count && !(skill_get_castnodex(skill_id, skill_lv)&2) ) {
|
|
|
+ // All variable cast additive bonuses must come first
|
|
|
if (sc->data[SC_SLOWCAST])
|
|
|
- time += time * sc->data[SC_SLOWCAST]->val2 / 100;
|
|
|
+ VARCAST_REDUCTION(-sc->data[SC_SLOWCAST]->val2);
|
|
|
+
|
|
|
+ // Variable cast reduction bonuses
|
|
|
if (sc->data[SC_SUFFRAGIUM]) {
|
|
|
- time -= time * sc->data[SC_SUFFRAGIUM]->val2 / 100;
|
|
|
+ VARCAST_REDUCTION(sc->data[SC_SUFFRAGIUM]->val2);
|
|
|
status_change_end(bl, SC_SUFFRAGIUM, INVALID_TIMER);
|
|
|
}
|
|
|
if (sc->data[SC_MEMORIZE]) {
|
|
|
- time>>=1;
|
|
|
+ VARCAST_REDUCTION(50);
|
|
|
if ((--sc->data[SC_MEMORIZE]->val2) <= 0)
|
|
|
status_change_end(bl, SC_MEMORIZE, INVALID_TIMER);
|
|
|
}
|
|
|
if (sc->data[SC_POEMBRAGI])
|
|
|
- time -= time * sc->data[SC_POEMBRAGI]->val2 / 100;
|
|
|
+ VARCAST_REDUCTION(sc->data[SC_POEMBRAGI]->val2);
|
|
|
if (sc->data[SC_IZAYOI])
|
|
|
- time -= time * 50 / 100;
|
|
|
-#ifdef RENEWAL_CAST
|
|
|
+ VARCAST_REDUCTION(50);
|
|
|
+ // Fixed cast reduction bonuses
|
|
|
if( sc->data[SC__LAZINESS] )
|
|
|
- fixed += fixed * sc->data[SC__LAZINESS]->val2 / 100;
|
|
|
- /**
|
|
|
- * AB Sacrament reduces fixed cast time by (10 x Level)% (up to 50%)
|
|
|
- **/
|
|
|
+ fixcast_r = max(fixcast_r, sc->data[SC__LAZINESS]->val2);
|
|
|
if( sc->data[SC_SECRAMENT] )
|
|
|
- fixed -= fixed * sc->data[SC_SECRAMENT]->val2 / 100;
|
|
|
+ fixcast_r = max(fixcast_r, sc->data[SC_SECRAMENT]->val2);
|
|
|
+ if( sd && ( skill_lv = pc_checkskill(sd, WL_RADIUS) ) && skill_id >= WL_WHITEIMPRISON && skill_id <= WL_FREEZE_SP )
|
|
|
+ fixcast_r = max(fixcast_r, 5 + skill_lv * 5);
|
|
|
+ // Fixed cast non percentage bonuses
|
|
|
if( sc->data[SC_MANDRAGORA] && (skill_id >= SM_BASH && skill_id <= RETURN_TO_ELDICASTES) )
|
|
|
fixed += 2000;
|
|
|
if (sc->data[SC_IZAYOI] && (skill_id >= NJ_TOBIDOUGU && skill_id <= NJ_ISSEN))
|
|
|
fixed = 0;
|
|
|
-#endif
|
|
|
}
|
|
|
-#ifdef RENEWAL_CAST
|
|
|
- /**
|
|
|
- * WL_RADIUS decreases 10/15/20% fixed cast time from warlock skills
|
|
|
- **/
|
|
|
- if( sd && skill_id >= WL_WHITEIMPRISON && skill_id <= WL_FREEZE_SP && ( skill_lv = pc_checkskill(sd, WL_RADIUS) ) )
|
|
|
- fixed -= fixed * (5+(skill_lv*5)) / 100;
|
|
|
- return (time > 0 || fixed > 0) ? cap_value( time , fixed , INT_MAX ) : 0;
|
|
|
-#else
|
|
|
- return (time > 0) ? time : 0;
|
|
|
-#endif
|
|
|
+
|
|
|
+ if( sd && !(skill_get_castnodex(skill_id, skill_lv)&4) ){
|
|
|
+ VARCAST_REDUCTION( max(sd->bonus.varcastrate, 0) + max(i, 0) );
|
|
|
+ fixcast_r = max(fixcast_r, sd->bonus.fixcastrate) + min(sd->bonus.fixcastrate,0);
|
|
|
+ }
|
|
|
+
|
|
|
+ if( varcast_r < 0 ) // now compute overall factors
|
|
|
+ time = time * (1 - (float)varcast_r / 100);
|
|
|
+ if( !(skill_get_castnodex(skill_id, skill_lv)&1) )// reduction from status point
|
|
|
+ time = (1 - sqrt( ((float)(status_get_dex(bl)*2 + status_get_int(bl)) / battle_config.vcast_stat_scale) )) * time;
|
|
|
+ // underflow checking/capping
|
|
|
+ time = max(time, 0) + (1 - (float)min(fixcast_r, 100) / 100) * fixed;
|
|
|
+
|
|
|
+ return (int)time;
|
|
|
}
|
|
|
+#endif
|
|
|
|
|
|
/*==========================================
|
|
|
* Does delay reductions based on dex/agi, sc data, item bonuses, ...
|