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+//===== eAthena Script =======================================
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+//= 2005 ChristMas Event
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+//===== By: ==================================================
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+//= Brainstorm
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+//===== Current Version: =====================================
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+//= 1.0
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+//===== Compatible With: =====================================
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+//= eAthena SVN
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+//===== Description: =========================================
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+//= [Aegis Conversion]
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+//= Event 1: Louise's Kim creates Louise's Santa Hat.
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+//= Event 2: Enjoy Happymerry Chistmas Event summons monsters.
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+//= Event 3: Oholy requires you to hunt Deviruchi NPCs.
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+//==========================================
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+//= Break down of arguments used in the function:
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+//= arg(0) Originating NPC (disable)
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+//= arg(1) Next NPC to be enabled
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+//= arg(2) Map name of originating NPC
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+//= arg(3) Coordinate X to be teleported to
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+//= arg(4) Coordinate Y to be teleported to
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+//===== Additional Comments: =================================
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+//= 1.0 First semi-working conversion. [Brainstorm]
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+//= 1.1 Refined Brainstorm's conversion. [L0ne_W0lf]
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+//============================================================
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+
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+// Louise's Santa Hat (Event 1)
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+xmas_in,89,92,5 script Louise Kim#designer 714,{
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+ mes "[Designer Louise Kim]";
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+ mes "Cone shaped red Santa hat is too ordinary.";
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+ mes "It's old fashioned.";
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+ mes "Maybe in 1980's?!";
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+ mes "Haha~";
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+ next;
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+ mes "[Designer Louise Kim]";
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+ mes "If you leave it on me,";
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+ mes "I'll change it to lastest model.";
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+ mes "You know what I mean~!";
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+ next;
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+ mes "[Designer Louise Kim]";
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+ mes "You know Antonio's hat,right?";
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+ mes "Guess who made it?";
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+ mes "As you know, Antonio is hard to catch,";
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+ mes "that's because I blowed some power in the hat. ";
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+ mes "";
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+ next;
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+ mes "[Designer Louise Kim]";
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+ mes "If you don't like your hat,";
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+ mes "bring it to me.";
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+ mes "I'll change it to brand new one.";
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+ mes "Stylish Louise's hat.";
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+ mes "";
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+ emotion e_lv;
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+ next;
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+ if(countitem(2236) > 0) {
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+ if (select("Here.:It's ok.") == 1) {
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+ mes "[Designer Louise Kim]";
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+ mes "Nice choice!!";
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+ mes "If I do it like this ...";
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+ mes "and this and...";
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+ mes "finally it'll turn into fantastic hat.";
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+ mes "But before that,I need some materials to make with.";
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+ next;
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+ if (select("What are the materials?:So what? I don't want to know.") == 1) {
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+ mes "[Designer Louise Kim]";
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+ mes "Well, nothing special.";
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+ mes "Basically, you need Santa's hat of course.";
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+ mes "and with a touch of my magical fingers,";
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+ mes "it'll just turn into very special thing.";
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+ mes "Well,just little bit prettier and";
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+ mes "little bit more practical. Haha...";
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+ next;
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+ mes "[Designer Louise Kim]";
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+ mes "Anyway,to sum up,required materials are....";
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+ mes "Basically ^0000FFSanta's Hat^000000 and";
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+ mes " ^0000FF 1 Cactus Needle ^000000 for sewing, ";
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+ mes "^0000FF 10 Holy Water ^000000 for blessing, ";
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+ mes "^0000FF 1 Rosary ^000000 for luckiness.";
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+ mes "It's pretty enough to make Louise Hat.";
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+ next;
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+ if (countitem(952) > 0 && countitem(523) > 9 && countitem(2608) > 0) {
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+ select("Here you are.....");
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+ mes "[Designer Louise Kim]";
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+ mes "Wow~~!! So fast!!";
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+ mes "I like your style~.";
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+ mes "Ok!! If everything is ready, no need to hesitate.";
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+ mes "I'll show you what Designer Louise Kim's power is.";
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+ emotion e_no1;
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+ next;
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+ mes "-She puts the hat in a bucket -";
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+ mes "-filled with Holy Water.-";
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+ mes "-She rapidly takes it out and starts mending the hat-";
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+ mes "-humming a tune.-";
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+ next;
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+ mes "[Designer Louise Kim]";
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+ mes "~With the number one designer, Louise Kim,~";
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+ mes "~you are the most blessed soul.~";
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+ emotion e_ho;
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+ misceffect 42; //EF_BLESSING
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+ next;
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+ mes "-Immediately, she puts Rosary in an-";
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+ mes "-unknown liquid and dissolves it.-";
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+ mes "-And with a brush,-";
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+ mes "-neatly coats the liquid on -";
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+ mes "-a thread of the hat.-";
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+ next;
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+ mes "[Designer Louise Kim]";
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+ mes "~With the number one designer, Louise Kim,~";
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+ mes "~you are the luckiest soul.~";
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+ emotion e_ho;
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+ misceffect 75; //EF_GLORIA
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+ next;
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+ mes "-She starts sewing the hat with -";
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+ mes "-a Cactus Needle and a thread.-";
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+ mes " ";
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+ next;
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+ mes "[Designer Louise Kim]";
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+ mes "~This is called the Louise's miracle.~";
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+ mes "~The most talented disigner,~";
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+ mes "~L_O_U_I_S_E K_I_M~";
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+ emotion e_lv;
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+ misceffect 91; //EF_BENEDICTIO
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+ next;
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+ mes "[Designer Louise Kim]";
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+ mes "Here!! All done~~";
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+ mes "How do you like it?";
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+ mes "Isn't it so wonderful?";
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+ mes "Take it!! It's a gift.";
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+ next;
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+ mes "[Designer Louise Kim]";
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+ mes "I should have called high price for it";
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+ mes "but as you know it's Christmas!";
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+ mes "It's a gift for you!";
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+ mes "I won't charge anything.";
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+ mes "Just tell many people how good it is.";
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+ emotion e_heh;
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+ next;
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+ mes "[Designer Louise Kim]";
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+ mes "Wherever you go,";
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+ mes "whatever you do,";
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+ mes "never take off the hat.";
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+ mes "You won't have a chance to buy it";
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+ mes "no matter how much you pay.";
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+ next;
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+ mes "[Designer Louise Kim]";
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+ mes "Alright~Go ahead~";
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+ mes "Go brag yourself!";
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+ mes "~Who would be happier than~";
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+ mes "~being with Louise.~";
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+ emotion e_ho;
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+ delitem 2236,1; //Santa's_Hat
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+ delitem 953,1; //Cactus_Needle
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+ delitem 523,10; //Holy_Water
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+ delitem 2608,1; //Rosary
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+ getitem 5136,1; //Santa's_Hat_
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+ close;
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+ }
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+ else {
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+ mes "[Designer Louise Kim]";
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+ mes "Come on~If you just get me the materials,";
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+ mes "I won't chage anything,";
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+ mes "Call me if you change your mind.";
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+ emotion e_lv;
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+ close;
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+ }
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+ }
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+ mes "[Designer Louise Kim]";
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+ mes "You'll regret!";
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+ mes "Think again!";
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+ emotion e_heh;
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+ close;
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+ }
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+ mes "[Designer Louise Kim]";
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+ mes "Ok~ whatever~";
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+ mes "It's not me,";
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+ mes "who's going to lose whose own luck.";
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+ emotion e_heh;
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+ close;
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+ }
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+ else {
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+ mes "[Designer Louise Kim]";
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+ mes "Perhaps you get the chance to acheive Santa's Hat later some time,";
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+ mes "think about it carefully.";
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+ mes "You can get the better designed hat,";
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+ mes "and I can show off my talent.";
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+ mes "";
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+ emotion e_heh;
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+ close;
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+ }
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+}
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+
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+// Enjoy Happymerry Chistmas Event (Event 2)
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+prontera,155,285,3 script Enjoy#enjoy 753,{
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+ if (!christ_solo05){
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+ mes "[Enjoy]";
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+ mes "Oh~~~";
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+ mes "It's already winter again~~!";
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+ mes "This chilling weather makes";
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+ mes "my body freeze~";
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+ mes "And also makes my heart freeze.";
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+ mes "Who said that christmas is only for lovers~";
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+ mes "Oh~~I'm so lonely~!!!";
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+ next;
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+ mes "[Enjoy]";
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+ mes "Pitiless sister!!";
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+ mes "How can she leave me alone on a christmas day~";
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+ mes "'Spend your days with family on a chirstmas day'";
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+ mes "is our family precept";
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+ mes "Hm...I need to get some rest.";
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+ mes "I'm so nervous these days~";
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+ next;
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+ mes "[Enjoy]";
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+ mes "Lets make a joyful christmas for ";
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+ mes "lonely singles.";
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+ mes "Who's with me?!!";
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+ mes "!!!!!!!!!!!";
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+ mes "!!!!!!!!!!!!!";
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+ next;
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+ switch(select("Wow!:Hm...I'm not interested.:I have ~")){
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+ case 1:
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+ mes "[Enjoy]";
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+ mes "Alright~~!!!";
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+ mes "Let's rock and roll!!";
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+ mes "Here's my plan!!";
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+ mes "Let's punish those couples";
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+ mes "who are so excited about christmas.";
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+ mes "I just don't want to see them happy.";
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+ next;
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+ mes "[Enjoy]";
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+ mes "To put in action,";
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+ mes "we need to gather many phalanges.";
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+ mes "Ok!!Bring our phalanges in every town on a way back here. ";
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+ mes "Alright?Let's go!!";
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+ next;
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+ mes "[Enjoy]";
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+ mes "Each should have one person's phone number.";
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+ mes "We must keep it secret before we put in action.";
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+ mes "So we must be very careful.";
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+ mes "Well...";
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+ mes "I know ^0000FFHappymerry^000000's phone number.";
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+ next;
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+ mes "[Enjoy]";
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+ mes "First of all, go look for ^0000FFHappymerry^000000";
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+ mes "and tell him about our plan.";
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+ mes "On a way back, bring as many phalanges as you can. ";
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+ next;
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+ mes "["+ strcharinfo(0) +"]";
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+ mes "Alright,sir!!!";
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+ next;
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+ mes "[Enjoy]";
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+ mes "Oh,and don't forget to bring";
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+ mes "5 branch of dead trees!!!";
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+ mes "Must bring item to attack town~";
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+ mes "hahahaha~~";
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+ emotion e_gg;
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+ next;
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+ mes "[Enjoy]";
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+ mes "Get it?!!!!";
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+ mes "Let's go punish!!!";
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+ mes "We are not being jealous,";
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+ mes "It's just not right leading a loose life!";
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+ next;
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+ mes "["+ strcharinfo(0) +"]";
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+ mes "Let's punish!!!!!!!!!!!!!!!!!!!!!!!!!!!";
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+ set christ_solo05,1;
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+ close;
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+ case 2:
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+ mes "[Enjoy]";
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+ mes "If you are not with me, get away~!!";
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+ mes "Get out of my sight!!!!";
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+ mes "";
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+ close;
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+ case 3:
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+ mes "[Enjoy]";
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+ mes "......";
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+ specialeffect 42; //EF_BLESSING
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+ next;
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+ mes "[Enjoy]";
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+ mes ".............";
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+ specialeffect 37; //EF_INCAGIDEX
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+ next;
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+ mes "[Enjoy]";
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+ mes "........................";
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+ specialeffect 254; //EF_STEELBODY
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+ next;
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+ mes "[Enjoy]";
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+ mes "........................";
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+ mes "Get lost,you devil!!!!!!";
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+ specialeffect 328; //EF_BEGINASURA
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+ specialeffect2 1; //EF_HIT2
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+ set Hp,Hp/2;
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+ set Hp,Hp/2;
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+ close2;
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+ warp "prontera",155,230;
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+ end;
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+ }
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+ }
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+ else if((christ_solo05 > 0) && (christ_solo05 < 5)){
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+ mes "[Enjoy]";
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+ mes "Each should have one person's phone number.";
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+ mes "We must keep it secret before we put in action.";
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+ mes "So we must be very careful.";
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+ mes "Well...";
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+ mes "I know ^0000FFHappymerry^000000's phone number.";
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+ next;
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+ mes "[Enjoy]";
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+ mes "First of all, go look for ^0000FFHappymerry^000000";
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+ mes "and tell him about our plan.";
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+ mes "On a way back, bring as many phalanges as you can.";
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+ next;
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+ mes "[Enjoy]";
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+ mes "Oh,and don't forget to bring";
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+ mes "5 branch of dead trees!!!";
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+ mes "Let's go punish couples!!!";
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+ close;
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+ }
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+ else if (christ_solo05 == 5) {
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+ if (countitem(604) > 4){
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+ mes "[Enjoy]";
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+ mes "Did you do as I told you to do?!!!";
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+ mes "Did you bring branch of dead trees?Let me see~~!!";
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+ next;
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+ mes "[Enjoy]";
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+ mes "Fine!!";
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+ mes "You are all ready!!!";
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+ next;
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+ mes "["+ strcharinfo(0) +"]";
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+ mes "Wait!!";
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+ mes "Where's other people??";
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+ next;
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+ mes "[Enjoy]";
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+ mes "What are you talking about?!";
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+ mes "They are already here.......";
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+ next;
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+ mes "[Enjoy]";
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+ mes "Can't you see?!";
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+ mes "Please~!!!!Are you ok?!!!";
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+ donpcevent "Happymerry#happymerry02::OnCommandOn";
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+ donpcevent "Christ#christ02::OnCommandOn";
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+ donpcevent "Mas#mas02::OnCommandOn";
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+ donpcevent "Event#event02::OnCommandOn";
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+ next;
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+ mes "["+ strcharinfo(0) +"]";
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+ mes "Oh.. Yup!!!";
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+ next;
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+ mes "[Enjoy]";
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+ mes "Welcome!! Welcome,my phalanges!!!";
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+ mes "Being a single is not a sin.";
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+ mes "Why do we have to hide ourselves from ";
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+ mes "their sight!";
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+ mes "I hate couples!!";
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|
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+ mes "Poor single!!";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Enjoy]";
|
|
|
|
+ mes "For those of who have friend who just met his/her mate,";
|
|
|
|
+ mes "or who had to turn his/her back from kissing couples!!";
|
|
|
|
+ mes "What are you waiting for!!";
|
|
|
|
+ mes "Why do we have to be the victim!!";
|
|
|
|
+ mes "";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Enjoy]";
|
|
|
|
+ mes "It's christmas season again!!";
|
|
|
|
+ mes "";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Enjoy]";
|
|
|
|
+ mes "Are we the soldiers";
|
|
|
|
+ mes "who have beaten up monsters with our bare hand.";
|
|
|
|
+ mes "Don't you remember the days?!!We have jumped down from Air ship!!";
|
|
|
|
+ mes "We are well trained singles!!Haha~!";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Enjoy]";
|
|
|
|
+ mes "We don't have to wipe our tears";
|
|
|
|
+ mes "looking at party players anymore.";
|
|
|
|
+ mes "No need to envy!!";
|
|
|
|
+ mes "This christmas is for singles!! ";
|
|
|
|
+ mes "Yahoo~";
|
|
|
|
+ mes "";
|
|
|
|
+ next;
|
|
|
|
+ mes "[All]";
|
|
|
|
+ mes "Christmas for singles!!!";
|
|
|
|
+ mes "No more envy!!No more sorrow!!No more anger!!!";
|
|
|
|
+ mes "Christmas for singles!!!";
|
|
|
|
+ next;
|
|
|
|
+ mes "-Enjoy takes away branches of dead trees.";
|
|
|
|
+ mes "-Grabs them tight.-";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Enjoy]";
|
|
|
|
+ mes "Let's punish couples,";
|
|
|
|
+ mes "those of who leading a loose life!!";
|
|
|
|
+ mes " ";
|
|
|
|
+ mes "[All]";
|
|
|
|
+ mes "Let's punish!!!!!";
|
|
|
|
+ emotion e_go;
|
|
|
|
+ emotion e_go,1;
|
|
|
|
+ donpcevent "Happymerry#happymerry02::OnCommandEmotion";
|
|
|
|
+ donpcevent "Christ#christ02::OnCommandEmotion";
|
|
|
|
+ donpcevent "Mas#mas02::OnCommandEmotion";
|
|
|
|
+ donpcevent "Event#event02::OnCommandEmotion";
|
|
|
|
+ misceffect 376; //_HITLINE2
|
|
|
|
+ delitem 604,5; //Branch_of_Dead_Tree
|
|
|
|
+ set christ_solo05,6;
|
|
|
|
+ donpcevent "Happymerry#happymerry02::OnCommandOff";
|
|
|
|
+ donpcevent "Christ#christ02::OnCommandOff";
|
|
|
|
+ donpcevent "Mas#mas02::OnCommandOff";
|
|
|
|
+ donpcevent "Event#event02::OnCommandOff";
|
|
|
|
+ close2;
|
|
|
|
+ mapannounce "prontera", "Single soldiers "+ strcharinfo(0) +"'s sorrow spread all over the town.",bc_map,0x66FFCC;
|
|
|
|
+ monster "prontera",155,300,""+ strcharinfo(0) +"'s anguish",1062,1,"Enjoy#enjoy::OnMyMobDead";
|
|
|
|
+ monster "prontera",156,300,""+ strcharinfo(0) +"'s jealousy",1062,1,"Enjoy#enjoy::OnMyMobDead";
|
|
|
|
+ monster "prontera",157,300,""+ strcharinfo(0) +"'s despair",1062,1,"Enjoy#enjoy::OnMyMobDead";
|
|
|
|
+ monster "prontera",158,300,""+ strcharinfo(0) +"'s frustration",1062,1,"Enjoy#enjoy::OnMyMobDead";
|
|
|
|
+ monster "prontera",154,300,""+ strcharinfo(0) +"'s bombing",1062,1,"Enjoy#enjoy::OnMyMobDead";
|
|
|
|
+ monster "prontera",158,299,""+ strcharinfo(0) +"'s grudge",1246,1,"Enjoy#enjoy::OnMyMobDead";
|
|
|
|
+ monster "prontera",157,299,""+ strcharinfo(0) +"'s curse",1246,1,"Enjoy#enjoy::OnMyMobDead";
|
|
|
|
+ monster "prontera",156,299,""+ strcharinfo(0) +"'s anger",1246,1,"Enjoy#enjoy::OnMyMobDead";
|
|
|
|
+ monster "prontera",155,299,""+ strcharinfo(0) +"'s grief",1246,1,"Enjoy#enjoy::OnMyMobDead";
|
|
|
|
+ monster "prontera",154,299,""+ strcharinfo(0) +"'s hatred",1246,1,"Enjoy#enjoy::OnMyMobDead";
|
|
|
|
+ monster "prontera",158,298,""+ strcharinfo(0) +"'s a bitter taste of solo",1245,1,"Enjoy#enjoy::OnMyMobDead";
|
|
|
|
+ monster "prontera",157,298,""+ strcharinfo(0) +"'s couple punisher",1245,1,"Enjoy#enjoy::OnMyMobDead";
|
|
|
|
+ monster "prontera",156,298,""+ strcharinfo(0) +"'s loneliness",1245,1,"Enjoy#enjoy::OnMyMobDead";
|
|
|
|
+ monster "prontera",155,298,""+ strcharinfo(0) +"'s sobbing",1245,1,"Enjoy#enjoy::OnMyMobDead";
|
|
|
|
+ monster "prontera",154,298,""+ strcharinfo(0) +"'s darkness",1245,1,"Enjoy#enjoy::OnMyMobDead";
|
|
|
|
+ monster "prontera",158,297,""+ strcharinfo(0) +"'s depression",1244,1,"Enjoy#enjoy::OnMyMobDead";
|
|
|
|
+ monster "prontera",157,297,""+ strcharinfo(0) +"'s estrangement",1244,1,"Enjoy#enjoy::OnMyMobDead";
|
|
|
|
+ monster "prontera",156,297,""+ strcharinfo(0) +"'s nightmare",1244,1,"Enjoy#enjoy::OnMyMobDead";
|
|
|
|
+ monster "prontera",155,297,""+ strcharinfo(0) +"'s wail",1244,1,"Enjoy#enjoy::OnMyMobDead";
|
|
|
|
+ monster "prontera",154,297,""+ strcharinfo(0) +"'s whisper",1244,1,"Enjoy#enjoy::OnMyMobDead";
|
|
|
|
+ monster "prontera",158,296,""+ strcharinfo(0) +"'s regret",1588,1,"Enjoy#enjoy::OnMyMobDead";
|
|
|
|
+ monster "prontera",157,296,""+ strcharinfo(0) +"'s shadow",1588,1,"Enjoy#enjoy::OnMyMobDead";
|
|
|
|
+ monster "prontera",156,296,""+ strcharinfo(0) +"'s couplebreaker",1588,1,"Enjoy#enjoy::OnMyMobDead";
|
|
|
|
+ monster "prontera",155,296,""+ strcharinfo(0) +"'s sadness",1588,1,"Enjoy#enjoy::OnMyMobDead";
|
|
|
|
+ monster "prontera",154,296,""+ strcharinfo(0) +"'s symbol of brokenheart",1588,1,"Enjoy#enjoy::OnMyMobDead";
|
|
|
|
+ donpcevent "Enjoy#enjoy::OnCommandGo";
|
|
|
|
+ end;
|
|
|
|
+ }
|
|
|
|
+ else {
|
|
|
|
+ mes "[Enjoy]";
|
|
|
|
+ mes "There's no much time left!!!";
|
|
|
|
+ mes "No time to hesitate!!";
|
|
|
|
+ mes "Couples will enjoy their christmas day";
|
|
|
|
+ mes "so happily.";
|
|
|
|
+ mes "Are you going to leave them like that!!!!!";
|
|
|
|
+ mes "Let's go let's go!!";
|
|
|
|
+ mes "Go get ^0000FF 5 branch of dead tree^000000s!!!";
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ else {
|
|
|
|
+ mes "[Enjoy]";
|
|
|
|
+ mes "Hm.... ";
|
|
|
|
+ mes "It's no use just blaming oneself!";
|
|
|
|
+ mes "We lonely fellows can build our own hopeful future.";
|
|
|
|
+ mes "Let's go!!";
|
|
|
|
+ mes "Let's go phalanges!!!";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Enjoy]";
|
|
|
|
+ mes "For the day we all get happy~!!";
|
|
|
|
+ mes "Let's go for it!!!";
|
|
|
|
+ mes "Cheer up everybody!!!";
|
|
|
|
+ mes "Let's rock till you get happy~!";
|
|
|
|
+ mes "";
|
|
|
|
+ set christ_solo05,0;
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+OnMyMobDead:
|
|
|
|
+ end;
|
|
|
|
+
|
|
|
|
+OnCommandGo:
|
|
|
|
+ disablenpc "Enjoy#enjoy";
|
|
|
|
+ initnpctimer;
|
|
|
|
+ end;
|
|
|
|
+
|
|
|
|
+OnCommandStop:
|
|
|
|
+ enablenpc "Enjoy#enjoy";
|
|
|
|
+ killmonster "prontera","Enjoy#enjoy::OnMyMobDead";
|
|
|
|
+ stopnpctimer;
|
|
|
|
+ end;
|
|
|
|
+
|
|
|
|
+OnTimer3000:
|
|
|
|
+ mapannounce "prontera", "You must refine by yourself to satisfy!!!!",bc_map,0x66FFCC;
|
|
|
|
+ end;
|
|
|
|
+
|
|
|
|
+OnTimer5000:
|
|
|
|
+ mapannounce "prontera", "It's a waste to organize party at dungeon!!!",bc_map,0x66FFCC;
|
|
|
|
+ end;
|
|
|
|
+
|
|
|
|
+OnTimer7000:
|
|
|
|
+ mapannounce "prontera", "There is a NPC flirting me!!!",bc_map,0x66FFCC;
|
|
|
|
+ end;
|
|
|
|
+
|
|
|
|
+OnTimer9000:
|
|
|
|
+ mapannounce "prontera", "I was always alone from the day I was born!!",bc_map,0x66FFCC;
|
|
|
|
+ end;
|
|
|
|
+
|
|
|
|
+OnTimer11000:
|
|
|
|
+ mapannounce "prontera", "We dig herbs even on a christmas day!!",bc_map,0x66FFCC;
|
|
|
|
+ end;
|
|
|
|
+
|
|
|
|
+OnTimer13000:
|
|
|
|
+ mapannounce "prontera", "...We are the insuperable single soldiers!!!",bc_map,0x66FFCC;
|
|
|
|
+ end;
|
|
|
|
+
|
|
|
|
+OnTimer180000:
|
|
|
|
+ mapannounce "prontera", "Wish every single soldiers have a merry christmas!!",bc_map,0x66FFCC;
|
|
|
|
+ donpcevent "Enjoy#enjoy::OnCommandStop";
|
|
|
|
+ end;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+prontera,150,286,5 script Happymerry#happymerry02 869,{
|
|
|
|
+ end;
|
|
|
|
+
|
|
|
|
+OnInit:
|
|
|
|
+ disablenpc "Happymerry#happymerry02";
|
|
|
|
+ stopnpctimer;
|
|
|
|
+ end;
|
|
|
|
+
|
|
|
|
+OnCommandOn:
|
|
|
|
+ initnpctimer;
|
|
|
|
+ enablenpc "Happymerry#happymerry02";
|
|
|
|
+OnCommandEmotion:
|
|
|
|
+ emotion e_go;
|
|
|
|
+ end;
|
|
|
|
+
|
|
|
|
+OnCommandOff:
|
|
|
|
+ disablenpc "Happymerry#happymerry02";
|
|
|
|
+ stopnpctimer;
|
|
|
|
+ end;
|
|
|
|
+
|
|
|
|
+OnTimer60000:
|
|
|
|
+ donpcevent "Happymerry#happymerry02::OnCommandOff";
|
|
|
|
+ donpcevent "Christ#christ02::OnCommandOff";
|
|
|
|
+ donpcevent "Mas#mas02::OnCommandOff";
|
|
|
|
+ donpcevent "Event#event02::OnCommandOff";
|
|
|
|
+ stopnpctimer;
|
|
|
|
+ end;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+prontera,161,286,4 script Christ#christ02 875,{
|
|
|
|
+ end;
|
|
|
|
+OnInit:
|
|
|
|
+ disablenpc "Christ#christ02";
|
|
|
|
+ end;
|
|
|
|
+
|
|
|
|
+OnCommandOn:
|
|
|
|
+ enablenpc "Christ#christ02";
|
|
|
|
+OnCommandEmotion:
|
|
|
|
+ emotion e_go;
|
|
|
|
+ end;
|
|
|
|
+
|
|
|
|
+OnCommandOff:
|
|
|
|
+ disablenpc "Christ#christ02";
|
|
|
|
+ end;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+prontera,161,281,1 script Mas#mas02 748,{
|
|
|
|
+ end;
|
|
|
|
+OnInit:
|
|
|
|
+ disablenpc "Mas#mas02";
|
|
|
|
+ end;
|
|
|
|
+
|
|
|
|
+OnCommandOn:
|
|
|
|
+ enablenpc "Mas#mas02";
|
|
|
|
+OnCommandEmotion:
|
|
|
|
+ emotion e_go;
|
|
|
|
+ end;
|
|
|
|
+
|
|
|
|
+OnCommandOff:
|
|
|
|
+ disablenpc "Mas#mas02";
|
|
|
|
+ end;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+prontera,150,281,7 script Event#event02 881,{
|
|
|
|
+ end;
|
|
|
|
+OnInit:
|
|
|
|
+ disablenpc "Event#event02";
|
|
|
|
+ end;
|
|
|
|
+
|
|
|
|
+OnCommandOn:
|
|
|
|
+ enablenpc "Event#event02";
|
|
|
|
+OnCommandEmotion:
|
|
|
|
+ emotion e_go;
|
|
|
|
+ end;
|
|
|
|
+
|
|
|
|
+OnCommandOff:
|
|
|
|
+ disablenpc "Event#event02";
|
|
|
|
+ end;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+prontera,188,177,4 script Happymerry#happymerry 869,{
|
|
|
|
+ if (christ_solo05==1) {
|
|
|
|
+ mes "[Happymerry]";
|
|
|
|
+ mes "Holgren~~!!";
|
|
|
|
+ mes "I've never expected you betraying me! Don't wanna get refined~!!!";
|
|
|
|
+ mes "I hate christmas~!";
|
|
|
|
+ emotion e_sob;
|
|
|
|
+ next;
|
|
|
|
+ mes "["+ strcharinfo(0) +"]";
|
|
|
|
+ mes "Are...you...?";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Happymerry]";
|
|
|
|
+ mes "What are you laughing at? huh~!";
|
|
|
|
+ mes "At least, I never borrowed a hand";
|
|
|
|
+ mes "to get my equips refined!";
|
|
|
|
+ mes "I was always brave!!";
|
|
|
|
+ mes "Blessing? Gloria~~?!";
|
|
|
|
+ mes "Couples~~duh~!!!!!!";
|
|
|
|
+ next;
|
|
|
|
+ mes "["+ strcharinfo(0) +"]";
|
|
|
|
+ mes "You seem to be the right one!!!";
|
|
|
|
+ mes "Enjoy is waiting for you.";
|
|
|
|
+ mes "let's go!!!";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Happymerry]";
|
|
|
|
+ mes "...!";
|
|
|
|
+ mes "The day has come?";
|
|
|
|
+ mes "He help me last christmas,";
|
|
|
|
+ mes "when I failed refining my equips.";
|
|
|
|
+ mes "Oh, holy Enjoy~";
|
|
|
|
+ mes "";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Happymerry]";
|
|
|
|
+ mes "Alright!I've been waiting for a year!!";
|
|
|
|
+ mes "I'm ready to mess up christmas day~!!";
|
|
|
|
+ mes "So,where is Enjoy?";
|
|
|
|
+ mes "Where is he?!";
|
|
|
|
+ next;
|
|
|
|
+ mes "["+ strcharinfo(0) +"]";
|
|
|
|
+ mes "He's waiting for you!";
|
|
|
|
+ mes "Go ahead~";
|
|
|
|
+ mes "I'll follow you after contacting others.";
|
|
|
|
+ mes "";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Happymerry]";
|
|
|
|
+ mes "Alright!";
|
|
|
|
+ mes "I was supposed to call ^0000FFChrist^000000!";
|
|
|
|
+ mes "Call him for me!";
|
|
|
|
+ mes "I'll go ahead with my bags packed up.";
|
|
|
|
+ mes "See ya!";
|
|
|
|
+ set christ_solo05,2;
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ else if (christ_solo05 > 1) {
|
|
|
|
+ mes "[Happymerry]";
|
|
|
|
+ mes "Hm...There's more things to pack up than I thought.";
|
|
|
|
+ mes "Well,it's been a year.....";
|
|
|
|
+ mes "Anyway,";
|
|
|
|
+ mes "Don't for get to call ^0000FFChrist^000000!";
|
|
|
|
+ mes "See ya!";
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ else {
|
|
|
|
+ mes "[Happymerry]";
|
|
|
|
+ mes "Holgren!!";
|
|
|
|
+ mes "I've never expected you betraying me! Don't wanna get refined~!!!";
|
|
|
|
+ mes "I hate christmas~!";
|
|
|
|
+ emotion e_sob;
|
|
|
|
+ next;
|
|
|
|
+ mes "[Happymerry]";
|
|
|
|
+ mes "What are you laughing at? huh~!";
|
|
|
|
+ mes "At least, I never borrowed a hand";
|
|
|
|
+ mes "to get my equips refined!";
|
|
|
|
+ mes "I was always brave!!";
|
|
|
|
+ mes "Blessing? Gloria~~?!";
|
|
|
|
+ mes "Couples~~duh~!!!!!!";
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+prontera,62,339,3 script Christ#christ 875,{
|
|
|
|
+ if (christ_solo05 == 2) {
|
|
|
|
+ mes "[Christ]";
|
|
|
|
+ mes "Now~finally!!!";
|
|
|
|
+ mes "I get to ride Pecopeco~!";
|
|
|
|
+ mes "Why do need to organize a party with priest?!";
|
|
|
|
+ mes "I don't need all that.";
|
|
|
|
+ mes "Only thing I need is this chubby Pecopeco~!";
|
|
|
|
+ mes "";
|
|
|
|
+ next;
|
|
|
|
+ mes "["+ strcharinfo(0) +"]";
|
|
|
|
+ mes "Um...";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Christ]";
|
|
|
|
+ mes "Who are you!";
|
|
|
|
+ mes "Don't ever think to get around my Peco~!";
|
|
|
|
+ mes "Oh~my sweat Peco~~Weren't you scared? It's ok darling.";
|
|
|
|
+ mes "Enjoy was all alone lonely from the day he were born~";
|
|
|
|
+ mes "But me?!! Nope!!";
|
|
|
|
+ mes "I have my sweat peco with me!!";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Christ]";
|
|
|
|
+ mes "I'm going to held party with my peco.";
|
|
|
|
+ mes "We'll share christmas cake together and.....";
|
|
|
|
+ mes "I'm not gonna be lonely~";
|
|
|
|
+ mes "No I won't!!!";
|
|
|
|
+ next;
|
|
|
|
+ mes "["+ strcharinfo(0) +"]";
|
|
|
|
+ mes "Actually Enjoy told me...";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Christ]";
|
|
|
|
+ mes "Huh? What did you say?";
|
|
|
|
+ mes "Enjoy? You know him? Then,you must be the one whom Happymerry sent!?";
|
|
|
|
+ next;
|
|
|
|
+ mes "["+ strcharinfo(0) +"]";
|
|
|
|
+ mes "Yes~ Happymerry sent me...";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Christ]";
|
|
|
|
+ mes "Finally, the day has come!!";
|
|
|
|
+ mes "Did you hear it? Peco~";
|
|
|
|
+ mes "...We have an amazing plan!";
|
|
|
|
+ mes "This christmas is gonna be fantastic!!";
|
|
|
|
+ mes "No need to envy couples!!";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Christ]";
|
|
|
|
+ mes "Alright!!";
|
|
|
|
+ mes "I'll run to Enjoy with my peco~!";
|
|
|
|
+ mes "Go tell ^0000FFMas^000000";
|
|
|
|
+ mes "about this!!!";
|
|
|
|
+ mes "See ya~~!";
|
|
|
|
+ set christ_solo05,3;
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ else if(christ_solo05 > 2) {
|
|
|
|
+ mes "[Christ]";
|
|
|
|
+ mes "Than,see you there!!";
|
|
|
|
+ mes "I'll go meet Enjoy!";
|
|
|
|
+ mes "Never forget to tell ^0000FFMas^000000";
|
|
|
|
+ mes "about this!!!";
|
|
|
|
+ mes "See ya~~!";
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ else {
|
|
|
|
+ mes "[Christ]";
|
|
|
|
+ mes "Now~finally!!!";
|
|
|
|
+ mes "I get to ride Pecopeco~!";
|
|
|
|
+ mes "Why do need to organize a party with priest?!";
|
|
|
|
+ mes "I don't need all that.";
|
|
|
|
+ mes "Only thing I need is this chubby Pecopeco~!";
|
|
|
|
+ mes "";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Christ]";
|
|
|
|
+ mes "Who are you!";
|
|
|
|
+ mes "Don't ever think to get around my Peco~!";
|
|
|
|
+ mes "Oh~my sweat Peco~~Weren't you scared?It's ok darling.";
|
|
|
|
+ mes "Enjoy was all alone lonely from the day he were born~";
|
|
|
|
+ mes "But me?!!Nope!!";
|
|
|
|
+ mes "I have my sweat peco with me!!";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Christ]";
|
|
|
|
+ mes "I'm going to held party with my peco.";
|
|
|
|
+ mes "We'll share christmas cake together and.....";
|
|
|
|
+ mes "I'm not gonna be lonely~";
|
|
|
|
+ mes "No I won't!!!";
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+prontera,163,66,7 script Mas#mas 748,{
|
|
|
|
+ if(christ_solo05 == 3) {
|
|
|
|
+ mes "[Mas]";
|
|
|
|
+ mes "Herds!!!!!How long does it take!";
|
|
|
|
+ mes "Somebody know the regenerating time of Herb?!!";
|
|
|
|
+ mes "I'll dig herbs and make potions and sell it to singles!!";
|
|
|
|
+ mes "Hahahaha!!";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Mas]";
|
|
|
|
+ mes "Ah~~";
|
|
|
|
+ mes "How come I feel so empty~.";
|
|
|
|
+ mes "although I have herds fill in a storage. ";
|
|
|
|
+ mes "No~~!!!!!!";
|
|
|
|
+ mes "No time to waste~~";
|
|
|
|
+ mes "Let's dig herbs.......";
|
|
|
|
+ next;
|
|
|
|
+ mes "["+ strcharinfo(0) +"]";
|
|
|
|
+ mes "Hey~are you ok? Are you Mas?";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Mas]";
|
|
|
|
+ mes "Who...who are you?!!!";
|
|
|
|
+ mes "Well, it's been so long since I spoke to a stranger.";
|
|
|
|
+ mes "Hm...";
|
|
|
|
+ mes "I feel something warm inside my heart....... ";
|
|
|
|
+ mes "Never mind!! What am I thinking?!!";
|
|
|
|
+ mes "Get away~I have dig herbs~";
|
|
|
|
+ next;
|
|
|
|
+ mes "["+ strcharinfo(0) +"]";
|
|
|
|
+ mes "Mas!!";
|
|
|
|
+ mes "Are you ok?!";
|
|
|
|
+ mes "Christ sent me.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Mas]";
|
|
|
|
+ mes "What!!!Already!!";
|
|
|
|
+ mes "Yeah~right!";
|
|
|
|
+ mes "I don't need to spend times digging herbs!!";
|
|
|
|
+ mes "If Enjoy made an order!?!";
|
|
|
|
+ mes "I'll be there right away~!!!!!";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Mas]";
|
|
|
|
+ mes "...Are going with me?";
|
|
|
|
+ next;
|
|
|
|
+ mes "["+ strcharinfo(0) +"]";
|
|
|
|
+ mes "No~~";
|
|
|
|
+ mes "I have something left to do.";
|
|
|
|
+ mes "I have to tell others about this.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Mas]";
|
|
|
|
+ mes "Oh yeah right!!!";
|
|
|
|
+ mes "Go look for ^0000FFEvent^000000.";
|
|
|
|
+ mes "Well,bye~.";
|
|
|
|
+ mes "I'll meet you there!!...";
|
|
|
|
+ mes "Herbs~?! Couples?! Whatever~~";
|
|
|
|
+ set christ_solo05,4;
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ else if(christ_solo05 > 3) {
|
|
|
|
+ mes "[Mas]";
|
|
|
|
+ mes "If you excuse me, I'll go ahead and meat Enjoy.";
|
|
|
|
+ mes "And don't forget to tell ^0000FFEvent^000000 about this.";
|
|
|
|
+ mes "Herbs~couples~~Whatever~~";
|
|
|
|
+ mes "This christmas is gonna be fantastic!!";
|
|
|
|
+ mes "Hahahaha~";
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ else {
|
|
|
|
+ mes "[Mas]";
|
|
|
|
+ mes "Herds!!!!!How long does it take!";
|
|
|
|
+ mes "Somebody know the regenerating time of Herb?!!";
|
|
|
|
+ mes "I'll dig herbs and make potions and sell it to singles!!";
|
|
|
|
+ mes "Hahahaha!!";
|
|
|
|
+ next;
|
|
|
|
+ mes "Ah~~";
|
|
|
|
+ mes "How come I feel so empty~.";
|
|
|
|
+ mes "although I have herds fill in a storage. ";
|
|
|
|
+ mes "No~~!!!!!!";
|
|
|
|
+ mes "No time to waste~~";
|
|
|
|
+ mes "Let's dig herbs.......";
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+prontera,35,209,5 script Event#event 881,{
|
|
|
|
+ if(christ_solo05 == 4) {
|
|
|
|
+ mes "[Event]";
|
|
|
|
+ mes "........................";
|
|
|
|
+ next;
|
|
|
|
+ mes "["+ strcharinfo(0) +"]";
|
|
|
|
+ mes "...Are... you...?";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Event]";
|
|
|
|
+ mes "...I love you too~!!!";
|
|
|
|
+ emotion e_omg,1;
|
|
|
|
+ next;
|
|
|
|
+ mes "["+ strcharinfo(0) +"]";
|
|
|
|
+ mes "(Oh,my..)";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Event]";
|
|
|
|
+ mes "It's ok, Tinybee. I'm not lonely at all.";
|
|
|
|
+ mes "I have Ms.Bathory and Ms.Orclady with me.";
|
|
|
|
+ mes "Hahahaha~~~";
|
|
|
|
+ mes "";
|
|
|
|
+ next;
|
|
|
|
+ mes "-He laughed talking to his right hand.-";
|
|
|
|
+ mes "";
|
|
|
|
+ //Emotion "Event#event" ET_KIK
|
|
|
|
+ emotion e_kis;
|
|
|
|
+ next;
|
|
|
|
+ mes "["+ strcharinfo(0) +"]";
|
|
|
|
+ mes "Mas sent me here.";
|
|
|
|
+ mes "You know about Enjoy's plan, right?";
|
|
|
|
+ mes "...Are you listening?";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Event]";
|
|
|
|
+ mes "...Did you hear?? Tinybee?";
|
|
|
|
+ mes "The day has come!!";
|
|
|
|
+ mes "Hahaha~~~~.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Event]";
|
|
|
|
+ mes "Wait for me miss Kafra~~~";
|
|
|
|
+ mes "Don't be so lonely~.";
|
|
|
|
+ mes "I'll make your christmas unforgettably fantastic.";
|
|
|
|
+ mes "Let's go Tinybee.";
|
|
|
|
+ mes "";
|
|
|
|
+ next;
|
|
|
|
+ mes "-He kept talking to his right hand-";
|
|
|
|
+ mes "-and packed his stuff and bowed to Kafra.-";
|
|
|
|
+ mes "";
|
|
|
|
+ next;
|
|
|
|
+ mes "["+ strcharinfo(0) +"]";
|
|
|
|
+ mes "Finally!!! Done telling everyone!!";
|
|
|
|
+ mes "Now I should get my ^0000FFBranch of Dead Tree^000000s packed up";
|
|
|
|
+ mes "and go punish singles!!!";
|
|
|
|
+ mes "Hahahaha..";
|
|
|
|
+ set christ_solo05,5;
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ else if(christ_solo05 > 4) {
|
|
|
|
+ mes "[Event]";
|
|
|
|
+ mes "Wait for me miss Kafra~~~";
|
|
|
|
+ mes "Don't be so lonely~.";
|
|
|
|
+ mes "I'll make your christmas unforgettably fantastic.";
|
|
|
|
+ mes "Let's go Tinybee.";
|
|
|
|
+ next;
|
|
|
|
+ mes "-He talked to his right hand-";
|
|
|
|
+ mes "-and packed his stuff and bowed to Kafra.-";
|
|
|
|
+ next;
|
|
|
|
+ mes "["+ strcharinfo(0) +"]";
|
|
|
|
+ mes "Finally!!! Done telling everyone!!";
|
|
|
|
+ mes "Now I should get my things packed up";
|
|
|
|
+ mes "and go punish singles!!!";
|
|
|
|
+ mes "Hahahaha..";
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ else {
|
|
|
|
+ mes "[Event]";
|
|
|
|
+ mes "........................";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Event]";
|
|
|
|
+ mes "...I love you too~!!!";
|
|
|
|
+ emotion e_omg,1;
|
|
|
|
+ next;
|
|
|
|
+ mes "["+ strcharinfo(0) +"]";
|
|
|
|
+ mes "(Oh.my~)";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Event]";
|
|
|
|
+ mes "It's ok Tinybee.I'm not lonely at all.";
|
|
|
|
+ mes "I have Ms.Bathory and Ms.Orclady with me.";
|
|
|
|
+ mes "Hahahaha~~~";
|
|
|
|
+ mes "";
|
|
|
|
+ next;
|
|
|
|
+ mes "-He laughed talking to his right hand.-";
|
|
|
|
+ mes "";
|
|
|
|
+ emotion e_kis;
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+// Oholy (Event 3)
|
|
|
|
+prontera,156,242,0 script Oholy#pron::OholyDup 79,{
|
|
|
|
+ if (!christ_carol05) {
|
|
|
|
+ mes "[Oholy]";
|
|
|
|
+ mes "Joy to the world!";
|
|
|
|
+ mes "The Lord has come.";
|
|
|
|
+ specialeffect 75; //EF_GLORIA
|
|
|
|
+ next;
|
|
|
|
+ if (Sex) {
|
|
|
|
+ mes "[Oholy]";
|
|
|
|
+ mes "Merry Christmas!";
|
|
|
|
+ mes "Dear brother, what comes in";
|
|
|
|
+ mes "your mind when you think of Christmas?";
|
|
|
|
+ next;
|
|
|
|
+ }
|
|
|
|
+ else {
|
|
|
|
+ mes "[Oholy]";
|
|
|
|
+ mes "Merry Christmas!";
|
|
|
|
+ mes "Dear sister, what comes in";
|
|
|
|
+ mes "your mind when you think of Christmas?";
|
|
|
|
+ next;
|
|
|
|
+ }
|
|
|
|
+ switch(select("Santa Claus:Christmas Gifts:Christmas Carols:Santa Hat:I don't like couples")) {
|
|
|
|
+ case 1:
|
|
|
|
+ mes "[Oholy]";
|
|
|
|
+ mes "Santa Claus!";
|
|
|
|
+ mes "You still have childish";
|
|
|
|
+ mes "innocence, kid!!!";
|
|
|
|
+ mes "Hohoho.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Oholy]";
|
|
|
|
+ mes "There is a rumor that Santa Claus";
|
|
|
|
+ mes "in the town where Christmas ";
|
|
|
|
+ mes "never ends. This is just";
|
|
|
|
+ mes "between you and me, okay?";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Oholy]";
|
|
|
|
+ mes "The latest headline by Oholy";
|
|
|
|
+ mes "Isn't it amazing?";
|
|
|
|
+ emotion e_heh;
|
|
|
|
+ close;
|
|
|
|
+ case 2:
|
|
|
|
+ mes "[Oholy]";
|
|
|
|
+ mes "Gifts! That's nice!";
|
|
|
|
+ mes "How exciting it is!!!";
|
|
|
|
+ mes "You wake up and find";
|
|
|
|
+ mes "christmas gifts next to your pillow!";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Oholy]";
|
|
|
|
+ mes "Have you heard that";
|
|
|
|
+ mes "bad santa who makes a suprise";
|
|
|
|
+ mes "attack in every christmas, has";
|
|
|
|
+ mes "taken Santa Claus's gifts to";
|
|
|
|
+ mes "good kids!";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Oholy]";
|
|
|
|
+ mes "So, Santa Claus in Christmas";
|
|
|
|
+ mes "town has offered a reward for";
|
|
|
|
+ mes "capturing phony Santa, Antonio.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Oholy]";
|
|
|
|
+ mes "The latest headline by Oholy";
|
|
|
|
+ mes "Isn't it amazing?";
|
|
|
|
+ emotion e_heh;
|
|
|
|
+ close;
|
|
|
|
+ case 3:
|
|
|
|
+ mes "[Oholy]";
|
|
|
|
+ mes "That's right!";
|
|
|
|
+ mes "Carol is the essential for";
|
|
|
|
+ mes "Christmas! When I was";
|
|
|
|
+ mes "young, my mind used to be";
|
|
|
|
+ mes "fluttered by carols during";
|
|
|
|
+ mes "Christmas.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Oholy]";
|
|
|
|
+ mes "But, in these days, not many";
|
|
|
|
+ mes "people sing Christmas carols";
|
|
|
|
+ mes "so it is hard to feel that";
|
|
|
|
+ mes "Christmas is coming closer";
|
|
|
|
+ mes " ";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Oholy]";
|
|
|
|
+ mes "Therefore, I decided to wish";
|
|
|
|
+ mes "a merry christmas to everyone";
|
|
|
|
+ mes "by singing Christmas carols and";
|
|
|
|
+ mes "giving gifts to kids from door";
|
|
|
|
+ mes "to door, but, unfortunately,";
|
|
|
|
+ mes "wicked devil has torn off my carol music book!!!";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Oholy]";
|
|
|
|
+ mes "I have many houses to visit.";
|
|
|
|
+ mes "I feel so sad for disappointed";
|
|
|
|
+ mes "kids who didn't hear the carols.";
|
|
|
|
+ next;
|
|
|
|
+ menu "...can I help you?",-;
|
|
|
|
+ mes "[Oholy]";
|
|
|
|
+ mes "Good gracious! Are you for real?";
|
|
|
|
+ mes "Oh? Shee... Can you hear it?";
|
|
|
|
+ mes "Every kids appreciate your kindness.";
|
|
|
|
+ emotion e_heh;
|
|
|
|
+ mes "Don't be afraid. I will not";
|
|
|
|
+ mes "ask you to make a new christmas carol.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Oholy]";
|
|
|
|
+ mes "If you have a will,";
|
|
|
|
+ mes "we got no time to waste.";
|
|
|
|
+ mes "Let's move on to give hope to kids!";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Oholy]";
|
|
|
|
+ mes "Well, please bring me back";
|
|
|
|
+ mes "Christmas carol music book, "+ strcharinfo(0) +".";
|
|
|
|
+ mes "That little devil will be still";
|
|
|
|
+ mes "in the town because it only happened a few minutes ago.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Oholy]";
|
|
|
|
+ mes "Please be careful because";
|
|
|
|
+ mes "you are dealing with devil.";
|
|
|
|
+ mes "Well then, hope you a good luck!!!";
|
|
|
|
+ mes " ";
|
|
|
|
+ emotion e_no1;
|
|
|
|
+ set christ_carol05,1;
|
|
|
|
+ close;
|
|
|
|
+ case 4:
|
|
|
|
+ mes "[Oholy]";
|
|
|
|
+ mes "A Santa Hat!!";
|
|
|
|
+ mes "Did you know that the real";
|
|
|
|
+ mes "Santa Hat is totally different";
|
|
|
|
+ mes "from the one that monsters";
|
|
|
|
+ mes "are wearing?! I heard a rumor";
|
|
|
|
+ mes "that an anonymous designer";
|
|
|
|
+ mes "in Lutie, made all of those santa hats.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Oholy]";
|
|
|
|
+ mes "Also, there is another rumor";
|
|
|
|
+ mes "about phony Santa, Antonio.";
|
|
|
|
+ mes "He has been chased by many ";
|
|
|
|
+ mes "adventurers but never been";
|
|
|
|
+ mes "caught because of his Santa Costume.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Oholy]";
|
|
|
|
+ mes "Maybe his hat and clothes have";
|
|
|
|
+ mes "special functions within...";
|
|
|
|
+ mes "Maybe that anonymous designer";
|
|
|
|
+ mes "still lives in Lutie. Why don't";
|
|
|
|
+ mes "you go visit him and ask to";
|
|
|
|
+ mes "make you a new Santa Hat?";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Oholy]";
|
|
|
|
+ mes "The latest headline by Oholy";
|
|
|
|
+ mes "Isn't it amazing?";
|
|
|
|
+ emotion e_heh;
|
|
|
|
+ close;
|
|
|
|
+ case 5:
|
|
|
|
+ mes "[Oholy]";
|
|
|
|
+ mes "Oh, dear. I was thinking of";
|
|
|
|
+ mes "the sa.m..e... Oops, ho..hoho.";
|
|
|
|
+ mes "Oh well, it's not only me. Many";
|
|
|
|
+ mes "people think of the same in this Christmas.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Oholy]";
|
|
|
|
+ mes "I heard a strange rumor that";
|
|
|
|
+ mes "those people are plotting";
|
|
|
|
+ mes "something in this Christmas.";
|
|
|
|
+ mes "...hope it goes well(*murmur*)";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Oholy]";
|
|
|
|
+ mes "The latest headline by Oholy";
|
|
|
|
+ mes "Isn't it amazing?";
|
|
|
|
+ emotion e_heh;
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ else if(christ_carol05 == 1) {
|
|
|
|
+ mes "[Oholy]";
|
|
|
|
+ mes "He should not be able to escape";
|
|
|
|
+ mes "from the town. Please find the";
|
|
|
|
+ mes "devil and bring me back my";
|
|
|
|
+ mes "Christmas Carol Music Book.";
|
|
|
|
+ mes "Punish the wicked devil who is ruining Christmas!!!";
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ else if(christ_carol05 == 2) {
|
|
|
|
+ if(checkweight(1201,1)) {
|
|
|
|
+ mes "^3355FFWait a second!";
|
|
|
|
+ mes "Right now, you're carrying";
|
|
|
|
+ mes "too many things with you.";
|
|
|
|
+ mes "Please come back after";
|
|
|
|
+ mes "using the Kafra Service";
|
|
|
|
+ mes "to store some of your items.^000000";
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ set .@now_weight,MaxWeight-Weight;
|
|
|
|
+ if(.@now_weight < 2000) {
|
|
|
|
+ mes "^3355FFWait a second!";
|
|
|
|
+ mes "Right now, you're carrying";
|
|
|
|
+ mes "too many things with you.";
|
|
|
|
+ mes "Please come back after";
|
|
|
|
+ mes "using the Kafra Service";
|
|
|
|
+ mes "to store some of your items.^000000";
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ if (countitem(1097) > 0) {
|
|
|
|
+ mes "[Oholy]";
|
|
|
|
+ mes "Oh, my gracious! ";
|
|
|
|
+ mes "You have brought me the book!";
|
|
|
|
+ mes "Didn't the devil trouble you?";
|
|
|
|
+ mes "I'm glad you have return safely.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Oholy]";
|
|
|
|
+ mes "In return, I'm going to sing";
|
|
|
|
+ mes "a carol from the music book.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Oholy]";
|
|
|
|
+ mes "Hum! Huum!!";
|
|
|
|
+ mes "~Sleep well, little children,~";
|
|
|
|
+ mes "~wherever you are;~";
|
|
|
|
+ mes "~Tomorrow is Christmas~";
|
|
|
|
+ mes "~beneath every star.~";
|
|
|
|
+ specialeffect 75; //EF_GLORIA
|
|
|
|
+ next;
|
|
|
|
+ mes "-Your mind is overwhelmed by her singing-";
|
|
|
|
+ mes "-You started humming then,-";
|
|
|
|
+ mes "-began to sing the next phase-";
|
|
|
|
+ next;
|
|
|
|
+ mes "["+ strcharinfo(0) +"]";
|
|
|
|
+ mes "~Soon the snowflackes will fall~";
|
|
|
|
+ mes "~and tomorrow you'll see~";
|
|
|
|
+ mes "~Every wish, one and all,~";
|
|
|
|
+ mes "~waiting under the tree.~";
|
|
|
|
+ specialeffect2 75; //EF_GLORIA
|
|
|
|
+ next;
|
|
|
|
+ mes "[Oholy]";
|
|
|
|
+ mes "Oh, my. You have a wonderful";
|
|
|
|
+ mes "voice!! Alright!!!";
|
|
|
|
+ mes "I was going to give these";
|
|
|
|
+ mes "to kids, but, since you found";
|
|
|
|
+ mes "my music book and sang a carol to me!";
|
|
|
|
+ next;
|
|
|
|
+ mes "-She brought a big sack-";
|
|
|
|
+ mes "-and opened it in front of you-";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Oholy]";
|
|
|
|
+ mes "OK! Don't look inside.";
|
|
|
|
+ mes "Just put your hands";
|
|
|
|
+ mes "grab what you want.";
|
|
|
|
+ next;
|
|
|
|
+ switch(rand(1,15)) {
|
|
|
|
+ case 1:
|
|
|
|
+ mes "[Oholy]";
|
|
|
|
+ mes "A Cookie Bag!";
|
|
|
|
+ mes "I wrapped those indivisually.";
|
|
|
|
+ mes "There are many sweets in them.";
|
|
|
|
+ mes "Merry Christmas!";
|
|
|
|
+ emotion e_heh;
|
|
|
|
+ delitem 1097,1;//Worn_Out_Page
|
|
|
|
+ set christ_carol05,3;
|
|
|
|
+ getitem 12130,7;//Cookie_Bag
|
|
|
|
+ close;
|
|
|
|
+ case 2:
|
|
|
|
+ mes "[Oholy]";
|
|
|
|
+ mes "Candies!";
|
|
|
|
+ mes "These were made by";
|
|
|
|
+ mes "Chief noun.";
|
|
|
|
+ mes "Very sweet and delicious.";
|
|
|
|
+ mes "Merry Christmas!";
|
|
|
|
+ emotion e_heh;
|
|
|
|
+ delitem 1097,1;//Worn_Out_Page
|
|
|
|
+ set christ_carol05,3;
|
|
|
|
+ getitem 529,20;//Candy
|
|
|
|
+ close;
|
|
|
|
+ case 3:
|
|
|
|
+ mes "[Oholy]";
|
|
|
|
+ mes "Candy Canes!";
|
|
|
|
+ mes "These were made by";
|
|
|
|
+ mes "Chief noun.";
|
|
|
|
+ mes "Very sweet and delicious.";
|
|
|
|
+ mes "Merry Christmas!";
|
|
|
|
+ emotion e_heh;
|
|
|
|
+ delitem 1097,1;//Worn_Out_Page
|
|
|
|
+ set christ_carol05,3;
|
|
|
|
+ getitem 530,15;//Candy_Striper
|
|
|
|
+ close;
|
|
|
|
+ case 4:
|
|
|
|
+ mes "[Oholy]";
|
|
|
|
+ mes "A Piece Of Cake!";
|
|
|
|
+ mes "These were baked by";
|
|
|
|
+ mes "Chief Acolyte.";
|
|
|
|
+ mes "Very soft and delicious.";
|
|
|
|
+ mes "Merry Christmas!";
|
|
|
|
+ emotion e_heh;
|
|
|
|
+ delitem 1097,1;//Worn_Out_Page
|
|
|
|
+ set christ_carol05,3;
|
|
|
|
+ getitem 539,5;//Piece_of_Cake
|
|
|
|
+ close;
|
|
|
|
+ case 5:
|
|
|
|
+ mes "[Oholy]";
|
|
|
|
+ mes "Cookies!";
|
|
|
|
+ mes "These were baked by";
|
|
|
|
+ mes "Chief Acolyte.";
|
|
|
|
+ mes "Very crispy and delicious.";
|
|
|
|
+ mes "Merry Christmas!";
|
|
|
|
+ emotion e_heh;
|
|
|
|
+ delitem 1097,1;//Worn_Out_Page
|
|
|
|
+ set christ_carol05,3;
|
|
|
|
+ getitem 538,10;//Well_baked_Cookie
|
|
|
|
+ close;
|
|
|
|
+ case 6:
|
|
|
|
+ mes "[Oholy]";
|
|
|
|
+ mes "A Spore Doll!";
|
|
|
|
+ mes "It's made elaborately by";
|
|
|
|
+ mes "Bishop, Tomas.";
|
|
|
|
+ mes "Very cute.";
|
|
|
|
+ mes "Merry Christmas!";
|
|
|
|
+ emotion e_heh;
|
|
|
|
+ delitem 1097,1;//Worn_Out_Page
|
|
|
|
+ set christ_carol05,3;
|
|
|
|
+ getitem 743,1;//Spore_Doll
|
|
|
|
+ close;
|
|
|
|
+ case 7:
|
|
|
|
+ mes "[Oholy]";
|
|
|
|
+ mes "A Baphomet Doll!";
|
|
|
|
+ mes "..........?!..........";
|
|
|
|
+ mes "How did it get in here..?!";
|
|
|
|
+ mes "Oops, oh well.";
|
|
|
|
+ mes "Merry Christmas!";
|
|
|
|
+ emotion e_heh;
|
|
|
|
+ delitem 1097,1;//Worn_Out_Page
|
|
|
|
+ set christ_carol05,3;
|
|
|
|
+ getitem 750,1;//Baphomet_Doll
|
|
|
|
+ close;
|
|
|
|
+ case 8:
|
|
|
|
+ mes "[Oholy]";
|
|
|
|
+ mes "A Osiris Doll!";
|
|
|
|
+ mes "..........?!..........";
|
|
|
|
+ mes "How did it get in here..?!";
|
|
|
|
+ mes "Oops, oh well.";
|
|
|
|
+ mes "Merry Christmas!";
|
|
|
|
+ emotion e_heh;
|
|
|
|
+ delitem 1097,1;//Worn_Out_Page
|
|
|
|
+ set christ_carol05,3;
|
|
|
|
+ getitem 751,1;//Osiris_Doll
|
|
|
|
+ close;
|
|
|
|
+ case 9:
|
|
|
|
+ mes "[Oholy]";
|
|
|
|
+ mes "A Rocker Doll!";
|
|
|
|
+ mes "This was donated by";
|
|
|
|
+ mes "a knight, Lighten.";
|
|
|
|
+ mes "Very kind of him.";
|
|
|
|
+ mes "Merry Christmas!";
|
|
|
|
+ emotion e_heh;
|
|
|
|
+ delitem 1097,1;//Worn_Out_Page
|
|
|
|
+ set christ_carol05,3;
|
|
|
|
+ getitem 752,1;//Grasshopper_Doll
|
|
|
|
+ close;
|
|
|
|
+
|
|
|
|
+ case 10:
|
|
|
|
+ mes "[Oholy]";
|
|
|
|
+ mes "A Yoyo Doll!";
|
|
|
|
+ mes "This was donated by";
|
|
|
|
+ mes "an assassin, Marzia.";
|
|
|
|
+ mes "Very kind of him.";
|
|
|
|
+ mes "Merry Christmas!";
|
|
|
|
+ emotion e_heh;
|
|
|
|
+ delitem 1097,1;//Worn_Out_Page
|
|
|
|
+ set christ_carol05,3;
|
|
|
|
+ getitem 753,1;//Monkey_Doll
|
|
|
|
+ close;
|
|
|
|
+ case 11:
|
|
|
|
+ mes "[Oholy]";
|
|
|
|
+ mes "A Racoon Doll!";
|
|
|
|
+ mes "This was donated by";
|
|
|
|
+ mes "a hunter, Raiden Kurs.";
|
|
|
|
+ mes "Very kind of him.";
|
|
|
|
+ mes "Merry Christmas!";
|
|
|
|
+ emotion e_heh;
|
|
|
|
+ delitem 1097,1;//Worn_Out_Page
|
|
|
|
+ set christ_carol05,3;
|
|
|
|
+ getitem 754,1;//Raccoondog_Doll
|
|
|
|
+ close;
|
|
|
|
+ case 12:
|
|
|
|
+ mes "[Oholy]";
|
|
|
|
+ mes "A Black Cat Doll!";
|
|
|
|
+ mes "Sister Magareta found the item";
|
|
|
|
+ mes "from the monster, Loli Ruri.";
|
|
|
|
+ mes "Very kind of her.";
|
|
|
|
+ mes "Hope she is doing okay.";
|
|
|
|
+ mes "Merry Christmas!";
|
|
|
|
+ emotion e_heh;
|
|
|
|
+ delitem 1097,1;//Worn_Out_Page
|
|
|
|
+ set christ_carol05,3;
|
|
|
|
+ getitem 7206,1;//Black_Kitty_Doll
|
|
|
|
+ close;
|
|
|
|
+ case 13:
|
|
|
|
+ mes "[Oholy]";
|
|
|
|
+ mes "A Hung Doll!";
|
|
|
|
+ mes "I made this doll.";
|
|
|
|
+ mes "Isn't it adorable?!";
|
|
|
|
+ mes "Merry Christmas!";
|
|
|
|
+ emotion e_heh;
|
|
|
|
+ delitem 1097,1;//Worn_Out_Page
|
|
|
|
+ set christ_carol05,3;
|
|
|
|
+ getitem 7212,1;//Hanging_Doll
|
|
|
|
+ close;
|
|
|
|
+ case 14:
|
|
|
|
+ mes "[Oholy]";
|
|
|
|
+ mes "A Munak Doll!";
|
|
|
|
+ mes "That is from some country";
|
|
|
|
+ mes "across the ocean.";
|
|
|
|
+ mes "An artisan made this doll";
|
|
|
|
+ mes "with his passion.";
|
|
|
|
+ mes "Merry Christmas!";
|
|
|
|
+ emotion e_heh;
|
|
|
|
+ delitem 1097,1;//Worn_Out_Page
|
|
|
|
+ set christ_carol05,3;
|
|
|
|
+ getitem 7277,1;//Munak_Doll
|
|
|
|
+ close;
|
|
|
|
+ case 15:
|
|
|
|
+ mes "[Oholy]";
|
|
|
|
+ mes "A Santa Hat!";
|
|
|
|
+ mes "This is only produced";
|
|
|
|
+ mes "during Christmas season.";
|
|
|
|
+ mes "It is not a common hat.";
|
|
|
|
+ mes "Merry Christmas!";
|
|
|
|
+ emotion e_heh;
|
|
|
|
+ delitem 1097,1;//Worn_Out_Page
|
|
|
|
+ set christ_carol05,3;
|
|
|
|
+ getitem 2236,1;//Santa's_Hat
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ else {
|
|
|
|
+ mes "[Oholy]";
|
|
|
|
+ mes "Welcome back!! You look good.";
|
|
|
|
+ mes "2 arms and 2 legs, you look great.";
|
|
|
|
+ mes "But, where is my music book?!";
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ else {
|
|
|
|
+ mes "[Oholy]";
|
|
|
|
+ mes "Thank you very much.";
|
|
|
|
+ mes "People and even Devils are";
|
|
|
|
+ mes "all excited on Christmas day,";
|
|
|
|
+ mes "so nobody knows what would";
|
|
|
|
+ mes "happen. Will you help me";
|
|
|
|
+ mes "then, won't you? Please~";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Oholy]";
|
|
|
|
+ mes "Let's think about the neighbors";
|
|
|
|
+ mes "and do a good deed during Christmas!";
|
|
|
|
+ set christ_carol05,0;
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+// Deviruchi functions
|
|
|
|
+function script F_carol_devi {
|
|
|
|
+ if (christ_carol05 == 1) {
|
|
|
|
+ mes "[Deviruchi]";
|
|
|
|
+ mes "Heyhey, human!!";
|
|
|
|
+ mes "Don't ya wanna sell your";
|
|
|
|
+ mes "soul and be bound in a beneficial contract with me?";
|
|
|
|
+ emotion e_kis;
|
|
|
|
+ next;
|
|
|
|
+ mes "["+ strcharinfo(0) +"]";
|
|
|
|
+ mes "Hey, you! Deviruchi!!!";
|
|
|
|
+ mes "What a brat!!! Gotcha!";
|
|
|
|
+ next;
|
|
|
|
+ mes "-You quickly snatched-";
|
|
|
|
+ mes "-the nape of Deviruchi's neck-";
|
|
|
|
+ next;
|
|
|
|
+ switch(rand(1,4)) {
|
|
|
|
+ case 1:
|
|
|
|
+ mes "[Deviruchi]";
|
|
|
|
+ mes "What are you doing!?";
|
|
|
|
+ mes "Human?";
|
|
|
|
+ mes "Let go of me...right now!";
|
|
|
|
+ emotion e_omg;
|
|
|
|
+ emotion e_omg,1;
|
|
|
|
+ next;
|
|
|
|
+ mes "-Deviruchi quickly ran away-";
|
|
|
|
+ mes "-^4d4dffWhere Deviruchi is gone,-";
|
|
|
|
+ mes "-there is a worn out paper.^000000-";
|
|
|
|
+ mes "-Let's read the paper.-";
|
|
|
|
+ enablenpc getarg(1);
|
|
|
|
+ disablenpc getarg(0);
|
|
|
|
+ next;
|
|
|
|
+ mes "["+ strcharinfo(0) +"]";
|
|
|
|
+ mes "Rudolph... If... Foggy...";
|
|
|
|
+ mes "Sledge... Reindeer...";
|
|
|
|
+ mes "Hmm, I think I got what I need.";
|
|
|
|
+ mes "Let's go back to Ms.Oholy.";
|
|
|
|
+ set christ_carol05,2;
|
|
|
|
+ getitem 1097,1; //Worn_Out_Page
|
|
|
|
+ close;
|
|
|
|
+ case 2:
|
|
|
|
+ mes "[Deviruchi]";
|
|
|
|
+ mes "What are you doing!?";
|
|
|
|
+ mes "Human?";
|
|
|
|
+ mes "Let go of me...right now!";
|
|
|
|
+ emotion e_omg;
|
|
|
|
+ emotion e_omg,1;
|
|
|
|
+ next;
|
|
|
|
+ mes "-Deviruchi ran away quickly-";
|
|
|
|
+ mes "-and mumbled something.-";
|
|
|
|
+ enablenpc getarg(1);
|
|
|
|
+ disablenpc getarg(0);
|
|
|
|
+ next;
|
|
|
|
+ mes "-You are now cursed!!!-";
|
|
|
|
+ sc_start SC_Curse,5000,0;
|
|
|
|
+ emotion e_omg,1;
|
|
|
|
+ close;
|
|
|
|
+ case 3:
|
|
|
|
+ mes "[Deviruchi]";
|
|
|
|
+ mes "What are you doing!?";
|
|
|
|
+ mes "Human?";
|
|
|
|
+ mes "Let go of me...right now!";
|
|
|
|
+ emotion e_omg;
|
|
|
|
+ emotion e_omg,1;
|
|
|
|
+ next;
|
|
|
|
+ mes "-Deviruchi ran away quickly-";
|
|
|
|
+ mes "-and mumbled something.-";
|
|
|
|
+ enablenpc getarg(1);
|
|
|
|
+ disablenpc getarg(0);
|
|
|
|
+ next;
|
|
|
|
+ mes "-You are blinded!!!-";
|
|
|
|
+ sc_start SC_Blind,5000,0;
|
|
|
|
+ emotion e_omg,1;
|
|
|
|
+ close;
|
|
|
|
+ case 4:
|
|
|
|
+ mes "[Deviruchi]";
|
|
|
|
+ mes "What are you doing!?";
|
|
|
|
+ mes "Human?";
|
|
|
|
+ mes "Let go of me...right now!";
|
|
|
|
+ emotion e_omg;
|
|
|
|
+ emotion e_omg,1;
|
|
|
|
+ next;
|
|
|
|
+ mes "-Deviruchi ran away quickly-";
|
|
|
|
+ mes "-and mumbled something.-";
|
|
|
|
+ enablenpc getarg(1);
|
|
|
|
+ disablenpc getarg(0);
|
|
|
|
+ next;
|
|
|
|
+ mes "-You are poisoned!!!-";
|
|
|
|
+ sc_start SC_Poison,5000,0;
|
|
|
|
+ emotion e_omg,1;
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ else {
|
|
|
|
+ mes "[Deviruchi]";
|
|
|
|
+ mes "Heyhey, human!!";
|
|
|
|
+ mes "Don't ya wanna sell your";
|
|
|
|
+ mes "soul and be bound in a beneficial contract with me?";
|
|
|
|
+ emotion e_omg;
|
|
|
|
+ next;
|
|
|
|
+ mes "["+ strcharinfo(0) +"]";
|
|
|
|
+ mes "Hey, you! Deviruchi!!!";
|
|
|
|
+ mes "What a brat!!! Gotcha!";
|
|
|
|
+ next;
|
|
|
|
+ mes "-You quickly snatched-";
|
|
|
|
+ mes "-the nape of Deviruchi's neck-";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Deviruchi]";
|
|
|
|
+ mes "What are you doing!?";
|
|
|
|
+ mes "Human?";
|
|
|
|
+ mes "Let go of me...right now!";
|
|
|
|
+ emotion e_omg;
|
|
|
|
+ emotion e_omg,1;
|
|
|
|
+ next;
|
|
|
|
+ mes "-Deviruchi ran away quickly-";
|
|
|
|
+ mes "-and mumbled something.-";
|
|
|
|
+ mes "-Your body is suddenly floating.-";
|
|
|
|
+ close2;
|
|
|
|
+ warp getarg(2),getarg(3),getarg(4);
|
|
|
|
+ end;
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+function script F_carol_devi2 {
|
|
|
|
+ mes "[Deviruchi]";
|
|
|
|
+ mes "Heyhey, human!!";
|
|
|
|
+ mes "Don't ya wanna sell your";
|
|
|
|
+ mes "soul and be bound in a beneficial contract with me?";
|
|
|
|
+ emotion e_omg;
|
|
|
|
+ next;
|
|
|
|
+ mes "["+ strcharinfo(0) +"]";
|
|
|
|
+ mes "Hey, you! Deviruchi!!!";
|
|
|
|
+ mes "What a brat!!! Gotcha!";
|
|
|
|
+ next;
|
|
|
|
+ mes "-You quickly snatched-";
|
|
|
|
+ mes "-the nape of Deviruchi's neck-";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Deviruchi]";
|
|
|
|
+ mes "What are you doing!?";
|
|
|
|
+ mes "Human?";
|
|
|
|
+ mes "Let go of me...right now!";
|
|
|
|
+ emotion e_omg;
|
|
|
|
+ emotion e_omg,1;
|
|
|
|
+ next;
|
|
|
|
+ mes "-Deviruchi ran away quickly-";
|
|
|
|
+ mes "-and mumbled something.-";
|
|
|
|
+ mes "-Your body is suddenly floating.-";
|
|
|
|
+ close2;
|
|
|
|
+ warp getarg(0),getarg(1),getarg(2);
|
|
|
|
+ end;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+prontera,94,297,3 script Deviruchi#pron_01 738,3,3,{
|
|
|
|
+ callfunc("F_carol_devi2","prontera",155,230);
|
|
|
|
+ end;
|
|
|
|
+
|
|
|
|
+OnTouch:
|
|
|
|
+ callfunc("F_carol_devi","Deviruchi#pron_01","Deviruchi#pron_02","prontera",155,230);
|
|
|
|
+ end;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+prontera,205,242,3 script Deviruchi#pron_02 738,3,3,{
|
|
|
|
+ callfunc("F_carol_devi2","prontera",155,230);
|
|
|
|
+ end;
|
|
|
|
+
|
|
|
|
+OnTouch:
|
|
|
|
+ callfunc("F_carol_devi","Deviruchi#pron_02","Deviruchi#pron_03","prontera",155,230);
|
|
|
|
+ end;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+prontera,126,118,3 script Deviruchi#pron_03 738,3,3,{
|
|
|
|
+ callfunc("F_carol_devi2","prontera",155,230);
|
|
|
|
+ end;
|
|
|
|
+
|
|
|
|
+OnTouch:
|
|
|
|
+ callfunc("F_carol_devi","Deviruchi#pron_03","Deviruchi#pron_01","prontera",155,230);
|
|
|
|
+ end;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+// Payon
|
|
|
|
+payon,165,153,3 duplicate(OholyDup) Oholy#payon 79
|
|
|
|
+payon,142,203,3 script Deviruchi#payon_01 738,3,3,{
|
|
|
|
+ callfunc("F_carol_devi2","payon",166,60);
|
|
|
|
+ end;
|
|
|
|
+
|
|
|
|
+OnTouch:
|
|
|
|
+ callfunc("F_carol_devi","Deviruchi#payon_01","Deviruchi#payon_02","payon",166,60);
|
|
|
|
+ end;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+payon,248,239,3 script Deviruchi#payon_02 738,3,3,{
|
|
|
|
+ callfunc("F_carol_devi2","payon",166,60);
|
|
|
|
+ end;
|
|
|
|
+
|
|
|
|
+OnTouch:
|
|
|
|
+ callfunc("F_carol_devi","Deviruchi#payon_02","Deviruchi#payon_03","payon",166,60);
|
|
|
|
+ end;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+payon,140,56,3 script Deviruchi#payon_03 738,3,3,{
|
|
|
|
+ callfunc("F_carol_devi2","payon",166,60);
|
|
|
|
+ end;
|
|
|
|
+
|
|
|
|
+OnTouch:
|
|
|
|
+ callfunc("F_carol_devi","Deviruchi#payon_03","Deviruchi#payon_01","payon",166,60);
|
|
|
|
+ end;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+morocc,161,85,0 duplicate(OholyDup) Oholy#morocc 79
|
|
|
|
+morocc,52,134,3 script Deviruchi#morocc_01 738,3,3,{
|
|
|
|
+ callfunc("F_carol_devi2","morocc",160,51);
|
|
|
|
+ end;
|
|
|
|
+
|
|
|
|
+OnTouch:
|
|
|
|
+ callfunc("F_carol_devi","Deviruchi#morocc_01","Deviruchi#morocc_02","morocc",160,51);
|
|
|
|
+ end;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+morocc,210,264,3 script Deviruchi#morocc_02 738,3,3,{
|
|
|
|
+ callfunc("F_carol_devi2","morocc",160,51);
|
|
|
|
+ end;
|
|
|
|
+
|
|
|
|
+OnTouch:
|
|
|
|
+ callfunc("F_carol_devi","Deviruchi#morocc_02","Deviruchi#morocc_03","morocc",160,51);
|
|
|
|
+ end;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+morocc,223,74,3 script Deviruchi#morocc_03 738,3,3,{
|
|
|
|
+ callfunc("F_carol_devi2","morocc",160,51);
|
|
|
|
+ end;
|
|
|
|
+
|
|
|
|
+OnTouch:
|
|
|
|
+ callfunc("F_carol_devi","Deviruchi#morocc_03","Deviruchi#morocc_01","morocc",160,51);
|
|
|
|
+ end;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+// Geffen
|
|
|
|
+geffen,120,188,0 duplicate(OholyDup) Oholy#geffen 79
|
|
|
|
+geffen,173,163,3 script Deviruchi#geffen_01 738,3,3,{
|
|
|
|
+ callfunc("F_carol_devi2","geffen",120,34);
|
|
|
|
+ end;
|
|
|
|
+
|
|
|
|
+OnTouch:
|
|
|
|
+ callfunc("F_carol_devi","Deviruchi#geffen_01","Deviruchi#geffen_02","geffen",120,34);
|
|
|
|
+ end;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+geffen,49,95,3 script Deviruchi#geffen_02 738,3,3,{
|
|
|
|
+ callfunc("F_carol_devi2","geffen",120,34);
|
|
|
|
+ end;
|
|
|
|
+
|
|
|
|
+OnTouch:
|
|
|
|
+ callfunc("F_carol_devi","Deviruchi#geffen_02","Deviruchi#geffen_03","geffen",120,34);
|
|
|
|
+ end;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+geffen,111,101,3 script Deviruchi#geffen_03 738,3,3,{
|
|
|
|
+ callfunc("F_carol_devi2","geffen",120,34);
|
|
|
|
+ end;
|
|
|
|
+
|
|
|
|
+OnTouch:
|
|
|
|
+ callfunc("F_carol_devi","Deviruchi#geffen_03","Deviruchi#geffen_01","geffen",120,34);
|
|
|
|
+ end;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+// Alberta
|
|
|
|
+alberta,54,237,0 duplicate(OholyDup) Oholy#alberta 79
|
|
|
|
+alberta,97,86,3 script Deviruchi#alberta_01 738,3,3,{
|
|
|
|
+ callfunc("F_carol_devi2","alberta",28,235);
|
|
|
|
+ end;
|
|
|
|
+
|
|
|
|
+OnTouch:
|
|
|
|
+ callfunc("F_carol_devi","Deviruchi#alberta_01","Deviruchi#alberta_02","alberta",28,235);
|
|
|
|
+ end;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+alberta,180,48,3 script Deviruchi#alberta_02 738,3,3,{
|
|
|
|
+ callfunc("F_carol_devi2","alberta",28,235);
|
|
|
|
+ end;
|
|
|
|
+
|
|
|
|
+OnTouch:
|
|
|
|
+ callfunc("F_carol_devi","Deviruchi#alberta_02","Deviruchi#alberta_03","alberta",28,235);
|
|
|
|
+ end;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+alberta,54,132,3 script Deviruchi#alberta_03 738,3,3,{
|
|
|
|
+ callfunc("F_carol_devi2","alberta",28,235);
|
|
|
|
+ end;
|
|
|
|
+
|
|
|
|
+OnTouch:
|
|
|
|
+ callfunc("F_carol_devi","Deviruchi#alberta_03","Deviruchi#alberta_01","alberta",28,235);
|
|
|
|
+ end;
|
|
|
|
+}
|