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@@ -6153,7 +6153,7 @@ int skill_castend_map( struct map_session_data *sd,int skill_num, const char *ma
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{
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{
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const struct point *p[4];
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const struct point *p[4];
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struct skill_unit_group *group;
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struct skill_unit_group *group;
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- int i, lv;
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+ int i, lv, wx, wy;
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int maxcount=0;
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int maxcount=0;
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unsigned short mapindex;
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unsigned short mapindex;
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mapindex = mapindex_name2id((char*)map);
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mapindex = mapindex_name2id((char*)map);
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@@ -6178,7 +6178,11 @@ int skill_castend_map( struct map_session_data *sd,int skill_num, const char *ma
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return 0;
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return 0;
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}
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}
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}
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}
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- lv = sd->menuskill_lv;
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+
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+ lv = sd->skillitem==skill_num?sd->menuskill_lv:pc_checkskill(sd,skill_num);
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+ wx = sd->menuskill_lv>>16;
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+ wy = sd->menuskill_lv&0xffff;
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+
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if(lv <= 0) return 0;
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if(lv <= 0) return 0;
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for(i=0;i<lv;i++){
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for(i=0;i<lv;i++){
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if(mapindex == p[i]->map){
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if(mapindex == p[i]->map){
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@@ -6191,28 +6195,25 @@ int skill_castend_map( struct map_session_data *sd,int skill_num, const char *ma
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skill_failed(sd);
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skill_failed(sd);
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return 0;
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return 0;
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}
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}
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- //FIXME: What about when you use another ground skill? skillx
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- //and skilly are messed up already... [Skotlex]
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- if(!skill_check_condition(sd, sd->menuskill_id, sd->menuskill_lv,3)) //This checks versus skillid/skilllv...
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+
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+ if(!skill_check_condition(sd, sd->menuskill_id, lv,3)) //This checks versus skillid/skilllv...
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{
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{
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skill_failed(sd);
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skill_failed(sd);
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return 0;
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return 0;
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}
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}
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- if(skill_check_unit_range2(&sd->bl,sd->bl.m,sd->ud.skillx,sd->ud.skilly,skill_num,lv) > 0) {
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+ if(skill_check_unit_range2(&sd->bl,sd->bl.m,wx,wy,skill_num,lv) > 0) {
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clif_skill_fail(sd,0,0,0);
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clif_skill_fail(sd,0,0,0);
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skill_failed(sd);
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skill_failed(sd);
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return 0;
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return 0;
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}
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}
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- if((group=skill_unitsetting(&sd->bl,skill_num,lv,sd->ud.skillx,sd->ud.skilly,0))==NULL) {
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+ if((group=skill_unitsetting(&sd->bl,skill_num,lv,wx,wy,0))==NULL) {
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skill_failed(sd);
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skill_failed(sd);
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return 0;
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return 0;
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}
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}
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//Now that there's a mapindex, use that in val3 rather than a string. [Skotlex]
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//Now that there's a mapindex, use that in val3 rather than a string. [Skotlex]
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- group->val3 = mapindex;
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-// group->valstr=(char *)aCallocA(MAP_NAME_LENGTH,sizeof(char));
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-// memcpy(group->valstr,map,MAP_NAME_LENGTH-1);
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group->val2=(x<<16)|y;
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group->val2=(x<<16)|y;
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+ group->val3 = mapindex;
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}
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}
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break;
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break;
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}
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}
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@@ -6572,7 +6573,7 @@ int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int
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if(bl->type==BL_PC){
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if(bl->type==BL_PC){
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struct map_session_data *sd = (struct map_session_data *)bl;
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struct map_session_data *sd = (struct map_session_data *)bl;
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if((!sd->chatID || battle_config.chat_warpportal)
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if((!sd->chatID || battle_config.chat_warpportal)
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- && sd->to_x == src->bl.x && sd->to_y == src->bl.y) {
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+ && sd->ud.to_x == src->bl.x && sd->ud.to_y == src->bl.y) {
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if (pc_setpos(sd,sg->val3,sg->val2>>16,sg->val2&0xffff,3) == 0) {
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if (pc_setpos(sd,sg->val3,sg->val2>>16,sg->val2&0xffff,3) == 0) {
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if (--sg->val1<=0 || sg->src_id == bl->id)
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if (--sg->val1<=0 || sg->src_id == bl->id)
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skill_delunitgroup(sg);
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skill_delunitgroup(sg);
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