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@@ -783,7 +783,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
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{ //flag&8 = disable Kaizel
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{ //flag&8 = disable Kaizel
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int time = skill_get_time2(SL_KAIZEL,sc->data[SC_KAIZEL]->val1);
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int time = skill_get_time2(SL_KAIZEL,sc->data[SC_KAIZEL]->val1);
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//Look for Osiris Card's bonus effect on the character and revive 100% or revive normally
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//Look for Osiris Card's bonus effect on the character and revive 100% or revive normally
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- if ( BL_CAST(BL_PC,target)->special_state.restart_full_recover = 1 )
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+ if ( BL_CAST(BL_PC,target)->special_state.restart_full_recover == 1 )
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status_revive(target, 100, 100);
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status_revive(target, 100, 100);
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else
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else
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status_revive(target, sc->data[SC_KAIZEL]->val2, 0);
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status_revive(target, sc->data[SC_KAIZEL]->val2, 0);
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