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@@ -3230,12 +3230,12 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
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/**
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* RE DEF Reduction
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* Damage = Attack * (4000+eDEF)/(4000+eDEF) - sDEF
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- * Icepick no longer bypasses defense, but gains 1 atk per def
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+ * Icepick no longer bypasses defense, but gains 1 atk per def/2
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**/
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ATK_ADD2(
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- flag.pdef ?(def1+vit_def):0,
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- flag.pdef2?(def1+vit_def):0
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+ flag.pdef ?(def1/2):0,
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+ flag.pdef2?(def1/2):0
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);
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if( !flag.idef )
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wd.damage = wd.damage * (4000+def1) / (4000+10*def1) - vit_def;
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