Pārlūkot izejas kodu

Bug fixes and clean-up :
-- Miscs follow up af266777402e07428388e80db35544fbb9bcbe8e
-- Another clean-up in comodo_gambling.txt (thx @SkittleNugget)
-- Replaced occurrence of PcName and clean-up in tu_magician01.txt

Signed-off-by: Capuche <capucrath@gmail.com>

Capuche 11 gadi atpakaļ
vecāks
revīzija
ec485afe4c

+ 270 - 277
npc/other/comodo_gambling.txt

@@ -3,7 +3,7 @@
 //===== By: ==================================================
 //= Reddozen, Cypress, Zefris
 //===== Current Version: =====================================
-//= 1.4a
+//= 1.4c
 //===== Compatible With: =====================================
 //= rAthena Project
 //===== Description: =========================================
@@ -25,6 +25,7 @@
 //= 1.4 Updated Script to match AEGIS file. [Masao]
 //= 1.4a Minor script updates. [Euphy]
 //= 1.4b Minor fix about Weight and miscs updates. [Capuche]
+//= 1.4c Another clean-up. [Capuche]
 //============================================================ 
 
 comodo,219,158,6	script	Kachua	4_F_02,{
@@ -41,7 +42,6 @@ comodo,219,158,6	script	Kachua	4_F_02,{
 	mes "showed me that diamond,";
 	mes "it's been all I think about!";
 	next;
-
 	if (select("Would you like to have mine?", "Ah, what a shame...") == 2) {
 		mes "[Kachua]";
 		mes "Yes, I know...";
@@ -52,7 +52,6 @@ comodo,219,158,6	script	Kachua	4_F_02,{
 		cutin "katsua01.bmp",255;
 		end;
 	}
-
 	if (countitem(732) == 0) {
 		cutin "katsua01.bmp",255;
 		cutin "katsua03.bmp",2;
@@ -64,7 +63,6 @@ comodo,219,158,6	script	Kachua	4_F_02,{
 		cutin "katsua03.bmp",255;
 		end;
 	}
-
 	mes "[Kachua]";
 	mes "Are you sure you don't mind";
 	mes "giving this to me? Thank you";
@@ -73,7 +71,6 @@ comodo,219,158,6	script	Kachua	4_F_02,{
 	mes "you something from one of my";
 	mes "collections~";
 	next;
-	
 	if (MaxWeight - Weight < 5500) {
 		cutin "katsua01.bmp",255;
 		cutin "katsua03.bmp",2;
@@ -86,300 +83,296 @@ comodo,219,158,6	script	Kachua	4_F_02,{
 		cutin "katsua03.bmp",255;
 		end;
 	}
-
 	if (countitem(732) == 0) { // anti-hack
 		logmes "Hack: Tried to bypass item check.";
 		cutin "katsua01.bmp",255;
 		close;
 	}
 	delitem 732,1;
-
 	mes "[Kachua]";
 	mes "So what would";
 	mes "you like to have?";
 	next;
-
 	switch (select("Weapon", "Armor", "Garment", "Helmet", "Shoes", "Shield")) {
-
 	case 1: // Weapons
-			.@gamble1 = rand(1,1000);
-			if ((.@gamble1 > 920) && (.@gamble1 < 931)) {
-				.@gamble2 = rand(1,85);
-				if      (.@gamble2 ==  1) .@item = 1128; // Haedonggum[2]
-				else if (.@gamble2 ==  2) .@item = 1120; // Tsurugi[2]
-				else if (.@gamble2 ==  3) .@item = 1127; // Saber[3]
-				else if (.@gamble2 ==  4) .@item = 1158; // Two-Handed Sword[2]
-				else if (.@gamble2 ==  5) .@item = 1155; // Bastard Sword[3]
-				else if (.@gamble2 ==  6) .@item = 1220; // Gladius[3]
-				else if (.@gamble2 ==  7) .@item = 1222; // Damascus[1]
-				else if (.@gamble2 ==  8) .@item = 1253; // Katar[2]
-				else if (.@gamble2 ==  9) .@item = 1529; // Iron Driver
-				else if (.@gamble2 == 10) .@item = 1251; // Jur[3]
-				else if (.@gamble2 == 11) .@item = 1361; // Two-Handed Axe[2]
-				else if (.@gamble2 == 12) .@item = 1258; // Katar of Raging Blaze
-				else if (.@gamble2 == 13) .@item = 1257; // Katar of Quaking
-				else if (.@gamble2 == 14) .@item = 1256; // Katar of Frozen Icicle
-				else if (.@gamble2 == 15) .@item = 1259; // Katar of Piercing Wind
-				else if (.@gamble2 == 16) .@item = 1260; // Sharpened Legbone of Ghoul
-				else if (.@gamble2 == 17) .@item = 1716; // Gakkung Bow[2]
-				else if (.@gamble2 == 18) .@item = 1715; // Arbalest[2]
-				else if (.@gamble2 == 19) .@item = 1711; // Crossbow[3]
-				else if (.@gamble2 == 20) .@item = 1702; // Bow[4]
-				else if (.@gamble2 == 21) .@item = 1520; // Chain[3]
-				else if (.@gamble2 == 22) .@item = 1610; // Arc Wand[1]
-				else if (.@gamble2 == 23) .@item = 1615; // Evil Bone Wand
-				else if (.@gamble2 == 24) .@item = 1602; // Rod[4]
-				else if (.@gamble2 == 25) .@item = 1461; // Trident[3]
-				else if (.@gamble2 == 26) .@item = 1402; // Javelin[4]
-				else if (.@gamble2 == 27) .@item = 1961; // Whip[2]
-				else if (.@gamble2 == 28) .@item = 1957; // Rante Whip[1]
-				else if (.@gamble2 == 29) .@item = 1552; // Tablet[1]
-				else if (.@gamble2 == 30) .@item = 1551; // Bible[2]
-				else if (.@gamble2 == 31) .@item = 1553; // Book of Billows
-				else if (.@gamble2 == 32) .@item = 1554; // Book of Mother Earth
-				else if (.@gamble2 == 33) .@item = 1555; // Book of the Blazing Sun
-				else if (.@gamble2 == 34) .@item = 1556; // Book of Gust of Wind
-				else if (.@gamble2 == 35) .@item = 1951; // Rope[4]
-				else if (.@gamble2 == 36) .@item = 1959; // Tail Whip[2]
-				else if (.@gamble2 == 37) .@item = 1953; // Whip[3]
-				else if (.@gamble2 == 38) .@item = 1955; // Wire Whip[3]
-				else if (.@gamble2 == 39) .@item = 1810; // Claw[2]
-				else if (.@gamble2 == 40) .@item = 1910; // Harp[2]
-				else if (.@gamble2 == 41) .@item = 1906; // Lute[3]
-				else if (.@gamble2 == 42) .@item = 1902; // Violin[4]
-				else if (.@gamble2 == 43) .@item = 1904; // Mandolin[3]
-				else if (.@gamble2 == 44) .@item = 1912; // Gumoongoh[2]
-				else if (.@gamble2 == 45) .@item = 1908; // Guitar[1]
-				else if (.@gamble2 == 46) .@item = 1808; // Fist[1]
-				else if (.@gamble2 == 47) .@item = 1802; // Waghnak[4]
-				else if (.@gamble2 == 48) .@item = 1812; // Finger[2]
-				else if (.@gamble2 == 49) .@item = 1806; // Studded Knuckles[3]
-				else if (.@gamble2 == 50) .@item = 1804; // Knuckle Duster[3]
-				else if (.@gamble2 == 51) .@item = 1550; // Book[3]
-				else if (.@gamble2 == 52) .@item = 1246; // Cinquedea[2]
-				else if (.@gamble2 == 53) .@item = 1147; // Town Sword
-				else if (.@gamble2 > 53 && .@gamble2 < 56) .@item = 1264; // Specialty Jur[4]
-				else if (.@gamble2 > 55 && .@gamble2 < 58) .@item = 1262; // Loki's Nail
-				else if (.@gamble2 > 57 && .@gamble2 < 60) .@item = 1622; // Hypnotist's Staff[2]
-				else if (.@gamble2 == 60) .@item = 1723; // Luna Bow[2]
-				else if (.@gamble2 > 60 && .@gamble2 < 63) .@item = 1965; // Red Flame Whip
-				else if (.@gamble2 > 62 && .@gamble2 < 65) .@item = 1966; // Icicle Whip
-				else if (.@gamble2 > 64 && .@gamble2 < 67) .@item = 1967; // Gaia Whip
-				else if (.@gamble2 > 66 && .@gamble2 < 69) .@item = 1968; // Skipping Rope
-				else if (.@gamble2 > 68 && .@gamble2 < 71) .@item = 1914; // Burning Passion Guitar
-				else if (.@gamble2 > 70 && .@gamble2 < 73) .@item = 1915; // Loner's Guitar
-				else if (.@gamble2 > 72 && .@gamble2 < 75) .@item = 1916; // Green Acre Guitar
-				else if (.@gamble2 > 74 && .@gamble2 < 77) .@item = 1917; // Gentle Breeze Guitar
-				else if (.@gamble2 > 76 && .@gamble2 < 79) .@item = 13004; // Cowardice Blade[2]
-				else if (.@gamble2 > 78 && .@gamble2 < 81) .@item = 1307; // Windhawk
-				else if (.@gamble2 == 81) .@item = 1560; // Sage's Diary[2]
-				else if (.@gamble2 == 82) .@item = 1618; // Survivor's Rod[1]
-				else if (.@gamble2 == 83) .@item = 1620; // Survivor's Rod[1]
-				else if (.@gamble2 > 83 && .@gamble2 < 86) .@item = 1971; // Electric Wire
-			}
-			else if ((.@gamble1 >   0) && (.@gamble1 <  201)) .@item = 1201; // Knife[3]
-			else if ((.@gamble1 > 200) && (.@gamble1 <  301)) .@item = 1101; // Sword[3]
-			else if ((.@gamble1 > 300) && (.@gamble1 <  401)) .@item = 1601; // Rod[3]
-			else if ((.@gamble1 > 400) && (.@gamble1 <  501)) .@item = 1116; // Katana[3]
-			else if ((.@gamble1 > 500) && (.@gamble1 <  601)) .@item = 1250; // Jur[2]
-			else if ((.@gamble1 > 600) && (.@gamble1 <  701)) .@item = 1301; // Axe[3]
-			else if ((.@gamble1 > 700) && (.@gamble1 <  801)) .@item = 1701; // Bow[3]
-			else if ((.@gamble1 > 800) && (.@gamble1 <  851)) .@item = 1504; // Mace[3]
-			else if ((.@gamble1 > 850) && (.@gamble1 <  901)) .@item = 1604; // Wand[2]
-			else if ((.@gamble1 > 900) && (.@gamble1 <  911)) .@item = 1108; // Blade[4]
-			else if ((.@gamble1 > 910) && (.@gamble1 <  921)) .@item = 1163; // Claymore
-			else if ((.@gamble1 > 930) && (.@gamble1 <  961)) .@item = 1522; // Stunner
-			else if ((.@gamble1 > 960) && (.@gamble1 <  971)) .@item = 1608; // Staff[3]
-			else if ((.@gamble1 > 970) && (.@gamble1 <  981)) .@item = 1408; // Pike[4]
-			else if ((.@gamble1 > 980) && (.@gamble1 <  991)) .@item = 1452; // Guisarme[3]
-			else if ((.@gamble1 > 990) && (.@gamble1 < 1001)) .@item = 1208; // Main Gauche[4]
-	break;
+		.@gamble1 = rand(1,1000);
+		if (.@gamble1 > 920 && .@gamble1 < 931) {
+			.@gamble2 = rand(1,85);
+			if      (.@gamble2 ==  1) .@item = 1128; // Haedonggum[2]
+			else if (.@gamble2 ==  2) .@item = 1120; // Tsurugi[2]
+			else if (.@gamble2 ==  3) .@item = 1127; // Saber[3]
+			else if (.@gamble2 ==  4) .@item = 1158; // Two-Handed Sword[2]
+			else if (.@gamble2 ==  5) .@item = 1155; // Bastard Sword[3]
+			else if (.@gamble2 ==  6) .@item = 1220; // Gladius[3]
+			else if (.@gamble2 ==  7) .@item = 1222; // Damascus[1]
+			else if (.@gamble2 ==  8) .@item = 1253; // Katar[2]
+			else if (.@gamble2 ==  9) .@item = 1529; // Iron Driver
+			else if (.@gamble2 == 10) .@item = 1251; // Jur[3]
+			else if (.@gamble2 == 11) .@item = 1361; // Two-Handed Axe[2]
+			else if (.@gamble2 == 12) .@item = 1258; // Katar of Raging Blaze
+			else if (.@gamble2 == 13) .@item = 1257; // Katar of Quaking
+			else if (.@gamble2 == 14) .@item = 1256; // Katar of Frozen Icicle
+			else if (.@gamble2 == 15) .@item = 1259; // Katar of Piercing Wind
+			else if (.@gamble2 == 16) .@item = 1260; // Sharpened Legbone of Ghoul
+			else if (.@gamble2 == 17) .@item = 1716; // Gakkung Bow[2]
+			else if (.@gamble2 == 18) .@item = 1715; // Arbalest[2]
+			else if (.@gamble2 == 19) .@item = 1711; // Crossbow[3]
+			else if (.@gamble2 == 20) .@item = 1702; // Bow[4]
+			else if (.@gamble2 == 21) .@item = 1520; // Chain[3]
+			else if (.@gamble2 == 22) .@item = 1610; // Arc Wand[1]
+			else if (.@gamble2 == 23) .@item = 1615; // Evil Bone Wand
+			else if (.@gamble2 == 24) .@item = 1602; // Rod[4]
+			else if (.@gamble2 == 25) .@item = 1461; // Trident[3]
+			else if (.@gamble2 == 26) .@item = 1402; // Javelin[4]
+			else if (.@gamble2 == 27) .@item = 1961; // Whip[2]
+			else if (.@gamble2 == 28) .@item = 1957; // Rante Whip[1]
+			else if (.@gamble2 == 29) .@item = 1552; // Tablet[1]
+			else if (.@gamble2 == 30) .@item = 1551; // Bible[2]
+			else if (.@gamble2 == 31) .@item = 1553; // Book of Billows
+			else if (.@gamble2 == 32) .@item = 1554; // Book of Mother Earth
+			else if (.@gamble2 == 33) .@item = 1555; // Book of the Blazing Sun
+			else if (.@gamble2 == 34) .@item = 1556; // Book of Gust of Wind
+			else if (.@gamble2 == 35) .@item = 1951; // Rope[4]
+			else if (.@gamble2 == 36) .@item = 1959; // Tail Whip[2]
+			else if (.@gamble2 == 37) .@item = 1953; // Whip[3]
+			else if (.@gamble2 == 38) .@item = 1955; // Wire Whip[3]
+			else if (.@gamble2 == 39) .@item = 1810; // Claw[2]
+			else if (.@gamble2 == 40) .@item = 1910; // Harp[2]
+			else if (.@gamble2 == 41) .@item = 1906; // Lute[3]
+			else if (.@gamble2 == 42) .@item = 1902; // Violin[4]
+			else if (.@gamble2 == 43) .@item = 1904; // Mandolin[3]
+			else if (.@gamble2 == 44) .@item = 1912; // Gumoongoh[2]
+			else if (.@gamble2 == 45) .@item = 1908; // Guitar[1]
+			else if (.@gamble2 == 46) .@item = 1808; // Fist[1]
+			else if (.@gamble2 == 47) .@item = 1802; // Waghnak[4]
+			else if (.@gamble2 == 48) .@item = 1812; // Finger[2]
+			else if (.@gamble2 == 49) .@item = 1806; // Studded Knuckles[3]
+			else if (.@gamble2 == 50) .@item = 1804; // Knuckle Duster[3]
+			else if (.@gamble2 == 51) .@item = 1550; // Book[3]
+			else if (.@gamble2 == 52) .@item = 1246; // Cinquedea[2]
+			else if (.@gamble2 == 53) .@item = 1147; // Town Sword
+			else if (.@gamble2 < 56) .@item = 1264;	// Specialty Jur[4]
+			else if (.@gamble2 < 58) .@item = 1262; // Loki's Nail
+			else if (.@gamble2 < 60) .@item = 1622; // Hypnotist's Staff[2]
+			else if (.@gamble2 == 60) .@item = 1723;// Luna Bow[2]
+			else if (.@gamble2 < 63) .@item = 1965; // Red Flame Whip
+			else if (.@gamble2 < 65) .@item = 1966; // Icicle Whip
+			else if (.@gamble2 < 67) .@item = 1967; // Gaia Whip
+			else if (.@gamble2 < 69) .@item = 1968; // Skipping Rope
+			else if (.@gamble2 < 71) .@item = 1914; // Burning Passion Guitar
+			else if (.@gamble2 < 73) .@item = 1915; // Loner's Guitar
+			else if (.@gamble2 < 75) .@item = 1916; // Green Acre Guitar
+			else if (.@gamble2 < 77) .@item = 1917; // Gentle Breeze Guitar
+			else if (.@gamble2 < 79) .@item = 13004; // Cowardice Blade[2]
+			else if (.@gamble2 < 81) .@item = 1307; // Windhawk
+			else if (.@gamble2 == 81) .@item = 1560; // Sage's Diary[2]
+			else if (.@gamble2 == 82) .@item = 1618; // Survivor's Rod[1]
+			else if (.@gamble2 == 83) .@item = 1620; // Survivor's Rod[1]
+			else if (.@gamble2 < 86) .@item = 1971; // Electric Wire
+		}
+		else if (.@gamble1 <  201) .@item = 1201; // Knife[3]
+		else if (.@gamble1 <  301) .@item = 1101; // Sword[3]
+		else if (.@gamble1 <  401) .@item = 1601; // Rod[3]
+		else if (.@gamble1 <  501) .@item = 1116; // Katana[3]
+		else if (.@gamble1 <  601) .@item = 1250; // Jur[2]
+		else if (.@gamble1 <  701) .@item = 1301; // Axe[3]
+		else if (.@gamble1 <  801) .@item = 1701; // Bow[3]
+		else if (.@gamble1 <  851) .@item = 1504; // Mace[3]
+		else if (.@gamble1 <  901) .@item = 1604; // Wand[2]
+		else if (.@gamble1 <  911) .@item = 1108; // Blade[4]
+		else if (.@gamble1 <  921) .@item = 1163; // Claymore
+		else if (.@gamble1 <  961) .@item = 1522; // Stunner
+		else if (.@gamble1 <  971) .@item = 1608; // Staff[3]
+		else if (.@gamble1 <  981) .@item = 1408; // Pike[4]
+		else if (.@gamble1 <  991) .@item = 1452; // Guisarme[3]
+		else if (.@gamble1 < 1001) .@item = 1208; // Main Gauche[4]
+		break;
 
 	case 2: // Armors
-			.@gamble1 = rand(1,500);
-			if ((.@gamble1 > 299) && (.@gamble1 < 303)) {
-				.@gamble2 = rand(1,30);
-				if      ((.@gamble2 >  0) && (.@gamble2 <  3)) .@item = 2315; // Chain Mail[1]
-				else if ((.@gamble2 >  2) && (.@gamble2 <  5)) .@item = 2336; // Thief Clothes[1]
-				else if ((.@gamble2 >  4) && (.@gamble2 <  7)) .@item = 2318; // Lord's Clothes[1]
-				else if ((.@gamble2 >  6) && (.@gamble2 <  9)) .@item = 2326; // Saint's Robe[1]
-				else if ((.@gamble2 >  8) && (.@gamble2 < 11)) .@item = 2327; // Holy Robe
-				else if ((.@gamble2 > 10) && (.@gamble2 < 13)) .@item = 2342; // Legion Plate Armor[1]
-				else if ((.@gamble2 > 12) && (.@gamble2 < 15)) .@item = 2331; // Tights[1]
-				else if ((.@gamble2 > 14) && (.@gamble2 < 17)) .@item = 2342; // Legion Plate Armor[1]
-				else if ((.@gamble2 > 16) && (.@gamble2 < 19)) .@item = 2311; // Mink Coat[1]
-				else if ((.@gamble2 > 18) && (.@gamble2 < 21)) .@item = 2320; // Formal Suit[1]
-				else if ((.@gamble2 > 20) && (.@gamble2 < 23)) .@item = 2319; // Glittering Jacket[1]
-				else if ((.@gamble2 > 22) && (.@gamble2 < 25)) .@item = 2344; // Lucius's Fierce Armor of Volcano
-				else if ((.@gamble2 > 24) && (.@gamble2 < 27)) .@item = 2346; // Saphien's Armor of Ocean
-				else if ((.@gamble2 > 26) && (.@gamble2 < 29)) .@item = 2348; // Aebeccee's Raging Typhoon Armor
-				else if ((.@gamble2 > 28) && (.@gamble2 < 31)) .@item = 2350; // Claytos Cracking Earth Armor
-			}
-			else if ((.@gamble1 >   0) && (.@gamble1 <  51)) .@item = 2301; // Cotton Shirt
-			else if ((.@gamble1 >  50) && (.@gamble1 < 101)) .@item = 2302; // Cotton Shirt[1]
-			else if ((.@gamble1 > 100) && (.@gamble1 < 151)) .@item = 2303; // Jacket
-			else if ((.@gamble1 > 150) && (.@gamble1 < 201)) .@item = 2304; // Jacket[1]
-			else if ((.@gamble1 > 200) && (.@gamble1 < 251)) .@item = 2305; // Adventurer's Suit
-			else if ((.@gamble1 > 250) && (.@gamble1 < 300)) .@item = 2301; // Cotton Shirt
-			else if ((.@gamble1 > 301) && (.@gamble1 < 351)) .@item = 2307; // Mantle
-			else if ((.@gamble1 > 350) && (.@gamble1 < 401)) .@item = 2309; // Coat
-			else if ((.@gamble1 > 400) && (.@gamble1 < 402)) .@item = 2322; // Silk Robe[1]
-			else if ((.@gamble1 > 401) && (.@gamble1 < 403)) .@item = 2310; // Coat[1]
-			else if ((.@gamble1 > 402) && (.@gamble1 < 411)) .@item = 2306; // Adventurer's Suit[1]
-			else if ((.@gamble1 > 410) && (.@gamble1 < 416)) .@item = 2308; // Mantle[1]
-			else if ((.@gamble1 > 415) && (.@gamble1 < 421)) .@item = 2313; // Padded Armor[1]
-			else if ((.@gamble1 > 420) && (.@gamble1 < 426)) .@item = 2337; // Ninja Suit
-			else if ((.@gamble1 > 425) && (.@gamble1 < 431)) .@item = 2341; // Legion Plate Armor
-			else if ((.@gamble1 > 430) && (.@gamble1 < 436)) .@item = 2325; // Saint's Robe
-			else if ((.@gamble1 > 435) && (.@gamble1 < 441)) .@item = 2317; // Full Plate
-			else if ((.@gamble1 > 440) && (.@gamble1 < 446)) .@item = 2330; // Tights
-			else if ((.@gamble1 > 445) && (.@gamble1 < 451)) .@item = 2314; // Chain Mail
-			else if ((.@gamble1 > 450) && (.@gamble1 < 456)) .@item = 2335; // Thief Clothes
-			else if ((.@gamble1 > 455) && (.@gamble1 < 461)) .@item = 2324; // Scapulare[1]
-			else if ((.@gamble1 > 460) && (.@gamble1 < 466)) .@item = 2329; // Wooden Mail[1]
-			else if ((.@gamble1 > 465) && (.@gamble1 < 471)) .@item = 2340; // Novice Breastplate[1]
-			else if ((.@gamble1 > 470) && (.@gamble1 < 476)) .@item = 2312; // Padded Armor
-			else if ((.@gamble1 > 475) && (.@gamble1 < 481)) .@item = 2339; // Pantie
-			else if ((.@gamble1 > 480) && (.@gamble1 < 486)) .@item = 2328; // Wooden Mail
-			else if ((.@gamble1 > 485) && (.@gamble1 < 491)) .@item = 2321; // Silk Robe
-			else if ((.@gamble1 > 490) && (.@gamble1 < 501)) .@item = 2323; // Scapulare
-	break;
+		.@gamble1 = rand(1,500);
+		if (.@gamble1 > 299 && .@gamble1 < 303) {
+			.@gamble2 = rand(1,30);
+			if      (.@gamble2 <  3) .@item = 2315; // Chain Mail[1]
+			else if (.@gamble2 <  5) .@item = 2336; // Thief Clothes[1]
+			else if (.@gamble2 <  7) .@item = 2318; // Lord's Clothes[1]
+			else if (.@gamble2 <  9) .@item = 2326; // Saint's Robe[1]
+			else if (.@gamble2 < 11) .@item = 2327; // Holy Robe
+			else if (.@gamble2 < 13) .@item = 2342; // Legion Plate Armor[1]
+			else if (.@gamble2 < 15) .@item = 2331; // Tights[1]
+			else if (.@gamble2 < 17) .@item = 2342; // Legion Plate Armor[1]
+			else if (.@gamble2 < 19) .@item = 2311; // Mink Coat[1]
+			else if (.@gamble2 < 21) .@item = 2320; // Formal Suit[1]
+			else if (.@gamble2 < 23) .@item = 2319; // Glittering Jacket[1]
+			else if (.@gamble2 < 25) .@item = 2344; // Lucius's Fierce Armor of Volcano
+			else if (.@gamble2 < 27) .@item = 2346; // Saphien's Armor of Ocean
+			else if (.@gamble2 < 29) .@item = 2348; // Aebeccee's Raging Typhoon Armor
+			else if (.@gamble2 < 31) .@item = 2350; // Claytos Cracking Earth Armor
+		}
+		else if (.@gamble1 <  51) .@item = 2301; // Cotton Shirt
+		else if (.@gamble1 < 101) .@item = 2302; // Cotton Shirt[1]
+		else if (.@gamble1 < 151) .@item = 2303; // Jacket
+		else if (.@gamble1 < 201) .@item = 2304; // Jacket[1]
+		else if (.@gamble1 < 251) .@item = 2305; // Adventurer's Suit
+		else if (.@gamble1 < 300) .@item = 2301; // Cotton Shirt
+		else if (.@gamble1 < 351) .@item = 2307; // Mantle
+		else if (.@gamble1 < 401) .@item = 2309; // Coat
+		else if (.@gamble1 < 402) .@item = 2322; // Silk Robe[1]
+		else if (.@gamble1 < 403) .@item = 2310; // Coat[1]
+		else if (.@gamble1 < 411) .@item = 2306; // Adventurer's Suit[1]
+		else if (.@gamble1 < 416) .@item = 2308; // Mantle[1]
+		else if (.@gamble1 < 421) .@item = 2313; // Padded Armor[1]
+		else if (.@gamble1 < 426) .@item = 2337; // Ninja Suit
+		else if (.@gamble1 < 431) .@item = 2341; // Legion Plate Armor
+		else if (.@gamble1 < 436) .@item = 2325; // Saint's Robe
+		else if (.@gamble1 < 441) .@item = 2317; // Full Plate
+		else if (.@gamble1 < 446) .@item = 2330; // Tights
+		else if (.@gamble1 < 451) .@item = 2314; // Chain Mail
+		else if (.@gamble1 < 456) .@item = 2335; // Thief Clothes
+		else if (.@gamble1 < 461) .@item = 2324; // Scapulare[1]
+		else if (.@gamble1 < 466) .@item = 2329; // Wooden Mail[1]
+		else if (.@gamble1 < 471) .@item = 2340; // Novice Breastplate[1]
+		else if (.@gamble1 < 476) .@item = 2312; // Padded Armor
+		else if (.@gamble1 < 481) .@item = 2339; // Pantie
+		else if (.@gamble1 < 486) .@item = 2328; // Wooden Mail
+		else if (.@gamble1 < 491) .@item = 2321; // Silk Robe
+		else if (.@gamble1 < 501) .@item = 2323; // Scapulare
+		break;
 
 	case 3:  // Garments
-			.@gamble1 = rand(1,500);
-			if ((.@gamble1 > 200) && (.@gamble1 < 204)) {
-				.@gamble2 = rand(1,16);
-				if      ((.@gamble2 >  0) && (.@gamble2 <  3)) .@item = 2506; // Manteau[1]
-				else if ((.@gamble2 >  2) && (.@gamble2 <  5)) .@item = 2504; // Muffler[1]
-				else if ((.@gamble2 >  4) && (.@gamble2 <  8)) .@item = 2508; // Ragamuffin Manteau
-				else if ((.@gamble2 >  7) && (.@gamble2 < 11)) .@item = 2507; // Ancient Cape
-				else if (.@gamble2 == 11) .@item = 2513; // Heavenly Maiden Robe[1]
-				else if (.@gamble2 == 12) .@item = 2514; // Pauldron[1]
-				else if (.@gamble2 == 13) .@item = 2523; // Undershirt[1]
-				else if (.@gamble2 == 14) .@item = 2530; // Rider Insigna[1]
-				else if (.@gamble2 == 15) .@item = 2509; // Survivor's Manteau
-				else if (.@gamble2 == 16) .@item = 2515; // Eagle Wing[1]
-			}
-			else if ((.@gamble1 >   0) && (.@gamble1 < 101)) .@item = 2503; // Muffler
-			else if ((.@gamble1 > 100) && (.@gamble1 < 201)) .@item = 2505; // Manteau
-			else if ((.@gamble1 > 203) && (.@gamble1 < 451)) .@item = 2501; // Hood
-			else if ((.@gamble1 > 450) && (.@gamble1 < 501)) .@item = 2502; // Hood[1]
-	break;
+		.@gamble1 = rand(1,500);
+		if (.@gamble1 > 200 && .@gamble1 < 204) {
+			.@gamble2 = rand(1,16);
+			if      (.@gamble2 <  3) .@item = 2506; // Manteau[1]
+			else if (.@gamble2 <  5) .@item = 2504; // Muffler[1]
+			else if (.@gamble2 <  8) .@item = 2508; // Ragamuffin Manteau
+			else if (.@gamble2 < 11) .@item = 2507; // Ancient Cape
+			else if (.@gamble2 == 11) .@item = 2513; // Heavenly Maiden Robe[1]
+			else if (.@gamble2 == 12) .@item = 2514; // Pauldron[1]
+			else if (.@gamble2 == 13) .@item = 2523; // Undershirt[1]
+			else if (.@gamble2 == 14) .@item = 2530; // Rider Insigna[1]
+			else if (.@gamble2 == 15) .@item = 2509; // Survivor's Manteau
+			else if (.@gamble2 == 16) .@item = 2515; // Eagle Wing[1]
+		}
+		else if (.@gamble1 < 101) .@item = 2503; // Muffler
+		else if (.@gamble1 < 201) .@item = 2505; // Manteau
+		else if (.@gamble1 < 451) .@item = 2501; // Hood
+		else if (.@gamble1 < 501) .@item = 2502; // Hood[1]
+		break;
 
 	case 4: // Headgears
-			.@gamble1 = rand(1,1000);
-			if ((.@gamble1 > 299) && (.@gamble1 < 304)) {
-				.@gamble2 = rand(1,93);
-				if      ((.@gamble2 >  0) && (.@gamble2 <  3)) .@item = 2251; // Monk Hat
-				else if ((.@gamble2 >  2) && (.@gamble2 <  5)) .@item = 2285; // Apple of Archer
-				else if ((.@gamble2 >  4) && (.@gamble2 <  7)) .@item = 2255; // Evil Wing
-				else if ((.@gamble2 >  6) && (.@gamble2 <  9)) .@item = 5045; // Magician Hat
-				else if ((.@gamble2 >  8) && (.@gamble2 < 11)) .@item = 2233; // Circlet[1]
-				else if ((.@gamble2 > 10) && (.@gamble2 < 13)) .@item = 2231; // Gemmed Sallet[1]
-				else if ((.@gamble2 > 12) && (.@gamble2 < 15)) .@item = 2217; // Biretta[1]
-				else if ((.@gamble2 > 14) && (.@gamble2 < 17)) .@item = 2206; // Wedding Veil
-				else if ((.@gamble2 > 16) && (.@gamble2 < 19)) .@item = 2246; // Golden Gear
-				else if ((.@gamble2 > 18) && (.@gamble2 < 21)) .@item = 2261; // Army Cap
-				else if ((.@gamble2 > 20) && (.@gamble2 < 23)) .@item = 2287; // Pirate Bandana
-				else if ((.@gamble2 > 22) && (.@gamble2 < 25)) .@item = 5012; // Ph.D Hat
-				else if ((.@gamble2 > 24) && (.@gamble2 < 27)) .@item = 2244; // Big Ribbon
-				else if ((.@gamble2 > 26) && (.@gamble2 < 29)) .@item = 2213; // Kitty Band
-				else if ((.@gamble2 > 28) && (.@gamble2 < 31)) .@item = 2248; // Western Grace
-				else if ((.@gamble2 > 30) && (.@gamble2 < 33)) .@item = 2223; // Turban[1]
-				else if ((.@gamble2 > 32) && (.@gamble2 < 35)) .@item = 2247; // Romantic Gent
-				else if ((.@gamble2 > 34) && (.@gamble2 < 37)) .@item = 2245; // Sweet Gent
-				else if ((.@gamble2 > 36) && (.@gamble2 < 39)) .@item = 5003; // Joker Jester
-				else if ((.@gamble2 > 38) && (.@gamble2 < 41)) .@item = 2225; // Goggles[1]
-				else if ((.@gamble2 > 40) && (.@gamble2 < 43)) .@item = 5017; // Bone Helm
-				else if ((.@gamble2 > 42) && (.@gamble2 < 45)) .@item = 5030; // Panda Hat
-				else if ((.@gamble2 > 44) && (.@gamble2 < 47)) .@item = 5035; // Poring Hat
-				else if ((.@gamble2 > 46) && (.@gamble2 < 49)) .@item = 2250; // Cute Ribbon
-				else if ((.@gamble2 > 48) && (.@gamble2 < 51)) .@item = 2277; // Nurse Cap
-				else if ((.@gamble2 > 50) && (.@gamble2 < 53)) .@item = 5011; // Aerial
-				else if ((.@gamble2 > 52) && (.@gamble2 < 55)) .@item = 2290; // Funeral Hat
-				else if ((.@gamble2 > 54) && (.@gamble2 < 57)) .@item = 5010; // Indian Fillet
-				else if ((.@gamble2 > 56) && (.@gamble2 < 60)) .@item = 2259; // Mini Propeller
-				else if ((.@gamble2 > 59) && (.@gamble2 < 62)) .@item = 5008; // Puppy Love
-				else if ((.@gamble2 > 61) && (.@gamble2 < 63)) .@item = 2249; // Coronet
-				else if ((.@gamble2 > 62) && (.@gamble2 < 65)) .@item = 2229; // Helm[1]
-				else if (.@gamble2 == 65) .@item = 2258; // Spiky Band
-				else if (.@gamble2 == 66) .@item = 2274; // Ghost Bandana
-				else if (.@gamble2 == 67) .@item = 5019; // Corsair
-				else if (.@gamble2 == 68) .@item = 2254; // Angel Wing
-				else if (.@gamble2 == 69) .@item = 5007; // Grand Circlet
-				else if (.@gamble2 == 70) .@item = 5066; // Succubus Horn
-				else if (.@gamble2 == 71) .@item = 2235; // Crown
-				else if (.@gamble2 == 72) .@item = 2234; // Tiara
-				else if (.@gamble2 == 73) .@item = 2256; // Majestic Goat
-				else if (.@gamble2 == 74) .@item = 5093; // Coif[1]
-				else if (.@gamble2 == 75) .@item = 5072; // Incubus Horn
-				else if (.@gamble2 == 76) .@item = 5002; // Jewel Crown
-				else if (.@gamble2 > 76 && .@gamble2 < 80) .@item = 5118; // Puppy Headband
-				else if (.@gamble2 > 79 && .@gamble2 < 83) .@item = 5120; // Bucket Hat[1]
-				else if (.@gamble2 > 82 && .@gamble2 < 86) .@item = 5111; // Galapago Cap
-				else if (.@gamble2 > 85 && .@gamble2 < 89) .@item = 5116; // Banana Hat
-				else if (.@gamble2 > 88 && .@gamble2 < 92) .@item = 5119; // Super Novice Hat[1]
-				else if (.@gamble2 > 91 && .@gamble2 < 94) .@item = 5141; // Marionetta Doll[1]
-			}
-			else if ((.@gamble1 >   0) && (.@gamble1 <  101)) .@item = 2226; // Cap
-			else if ((.@gamble1 > 100) && (.@gamble1 <  201)) .@item = 2211; // Bandana
-			else if ((.@gamble1 > 200) && (.@gamble1 <  300)) .@item = 2209; // Ribbon[1]
-			else if ((.@gamble1 > 303) && (.@gamble1 <  401)) .@item = 2220; // Hat
-			else if ((.@gamble1 > 400) && (.@gamble1 <  501)) .@item = 2232; // Circlet
-			else if ((.@gamble1 > 500) && (.@gamble1 <  601)) .@item = 2216; // Biretta
-			else if ((.@gamble1 > 600) && (.@gamble1 <  701)) .@item = 2230; // Gemmed Sallet
-			else if ((.@gamble1 > 700) && (.@gamble1 <  801)) .@item = 2224; // Goggles
-			else if ((.@gamble1 > 800) && (.@gamble1 <  901)) .@item = 2222; // Turban
-			else if ((.@gamble1 > 900) && (.@gamble1 <  906)) .@item = 2228; // Helm
-			else if ((.@gamble1 > 905) && (.@gamble1 <  911)) .@item = 2252; // Wizard Hat
-			else if ((.@gamble1 > 910) && (.@gamble1 <  916)) .@item = 2227; // Cap[1]
-			else if ((.@gamble1 > 915) && (.@gamble1 <  921)) .@item = 2221; // Hat[1]
-			else if ((.@gamble1 > 920) && (.@gamble1 <  926)) .@item = 2299; // Orc Helm
-			else if ((.@gamble1 > 925) && (.@gamble1 <  931)) .@item = 2236; // Santa Hat
-			else if ((.@gamble1 > 930) && (.@gamble1 <  936)) .@item = 2275; // Red Bandana
-			else if ((.@gamble1 > 935) && (.@gamble1 <  941)) .@item = 5015; // Egg Shell
-			else if ((.@gamble1 > 940) && (.@gamble1 <  946)) .@item = 2215; // Flower Band
-			else if ((.@gamble1 > 945) && (.@gamble1 <  951)) .@item = 5092; // Coif
-			else if ((.@gamble1 > 950) && (.@gamble1 < 1001)) .@item = 2226; // Cap
-	break;
+		.@gamble1 = rand(1,1000);
+		if (.@gamble1 > 299 && .@gamble1 < 304) {
+			.@gamble2 = rand(1,93);
+			if      (.@gamble2 <  3) .@item = 2251; // Monk Hat
+			else if (.@gamble2 <  5) .@item = 2285; // Apple of Archer
+			else if (.@gamble2 <  7) .@item = 2255; // Evil Wing
+			else if (.@gamble2 <  9) .@item = 5045; // Magician Hat
+			else if (.@gamble2 < 11) .@item = 2233; // Circlet[1]
+			else if (.@gamble2 < 13) .@item = 2231; // Gemmed Sallet[1]
+			else if (.@gamble2 < 15) .@item = 2217; // Biretta[1]
+			else if (.@gamble2 < 17) .@item = 2206; // Wedding Veil
+			else if (.@gamble2 < 19) .@item = 2246; // Golden Gear
+			else if (.@gamble2 < 21) .@item = 2261; // Army Cap
+			else if (.@gamble2 < 23) .@item = 2287; // Pirate Bandana
+			else if (.@gamble2 < 25) .@item = 5012; // Ph.D Hat
+			else if (.@gamble2 < 27) .@item = 2244; // Big Ribbon
+			else if (.@gamble2 < 29) .@item = 2213; // Kitty Band
+			else if (.@gamble2 < 31) .@item = 2248; // Western Grace
+			else if (.@gamble2 < 33) .@item = 2223; // Turban[1]
+			else if (.@gamble2 < 35) .@item = 2247; // Romantic Gent
+			else if (.@gamble2 < 37) .@item = 2245; // Sweet Gent
+			else if (.@gamble2 < 39) .@item = 5003; // Joker Jester
+			else if (.@gamble2 < 41) .@item = 2225; // Goggles[1]
+			else if (.@gamble2 < 43) .@item = 5017; // Bone Helm
+			else if (.@gamble2 < 45) .@item = 5030; // Panda Hat
+			else if (.@gamble2 < 47) .@item = 5035; // Poring Hat
+			else if (.@gamble2 < 49) .@item = 2250; // Cute Ribbon
+			else if (.@gamble2 < 51) .@item = 2277; // Nurse Cap
+			else if (.@gamble2 < 53) .@item = 5011; // Aerial
+			else if (.@gamble2 < 55) .@item = 2290; // Funeral Hat
+			else if (.@gamble2 < 57) .@item = 5010; // Indian Fillet
+			else if (.@gamble2 < 60) .@item = 2259; // Mini Propeller
+			else if (.@gamble2 < 62) .@item = 5008; // Puppy Love
+			else if (.@gamble2 < 63) .@item = 2249; // Coronet
+			else if (.@gamble2 < 65) .@item = 2229; // Helm[1]
+			else if (.@gamble2 == 65) .@item = 2258; // Spiky Band
+			else if (.@gamble2 == 66) .@item = 2274; // Ghost Bandana
+			else if (.@gamble2 == 67) .@item = 5019; // Corsair
+			else if (.@gamble2 == 68) .@item = 2254; // Angel Wing
+			else if (.@gamble2 == 69) .@item = 5007; // Grand Circlet
+			else if (.@gamble2 == 70) .@item = 5066; // Succubus Horn
+			else if (.@gamble2 == 71) .@item = 2235; // Crown
+			else if (.@gamble2 == 72) .@item = 2234; // Tiara
+			else if (.@gamble2 == 73) .@item = 2256; // Majestic Goat
+			else if (.@gamble2 == 74) .@item = 5093; // Coif[1]
+			else if (.@gamble2 == 75) .@item = 5072; // Incubus Horn
+			else if (.@gamble2 == 76) .@item = 5002; // Jewel Crown
+			else if (.@gamble2 < 80) .@item = 5118; // Puppy Headband
+			else if (.@gamble2 < 83) .@item = 5120; // Bucket Hat[1]
+			else if (.@gamble2 < 86) .@item = 5111; // Galapago Cap
+			else if (.@gamble2 < 89) .@item = 5116; // Banana Hat
+			else if (.@gamble2 < 92) .@item = 5119; // Super Novice Hat[1]
+			else if (.@gamble2 < 94) .@item = 5141; // Marionetta Doll[1]
+		}
+		else if (.@gamble1 <  101) .@item = 2226; // Cap
+		else if (.@gamble1 <  201) .@item = 2211; // Bandana
+		else if (.@gamble1 <  300) .@item = 2209; // Ribbon[1]
+		else if (.@gamble1 <  401) .@item = 2220; // Hat
+		else if (.@gamble1 <  501) .@item = 2232; // Circlet
+		else if (.@gamble1 <  601) .@item = 2216; // Biretta
+		else if (.@gamble1 <  701) .@item = 2230; // Gemmed Sallet
+		else if (.@gamble1 <  801) .@item = 2224; // Goggles
+		else if (.@gamble1 <  901) .@item = 2222; // Turban
+		else if (.@gamble1 <  906) .@item = 2228; // Helm
+		else if (.@gamble1 <  911) .@item = 2252; // Wizard Hat
+		else if (.@gamble1 <  916) .@item = 2227; // Cap[1]
+		else if (.@gamble1 <  921) .@item = 2221; // Hat[1]
+		else if (.@gamble1 <  926) .@item = 2299; // Orc Helm
+		else if (.@gamble1 <  931) .@item = 2236; // Santa Hat
+		else if (.@gamble1 <  936) .@item = 2275; // Red Bandana
+		else if (.@gamble1 <  941) .@item = 5015; // Egg Shell
+		else if (.@gamble1 <  946) .@item = 2215; // Flower Band
+		else if (.@gamble1 <  951) .@item = 5092; // Coif
+		else if (.@gamble1 < 1001) .@item = 2226; // Cap
+		break;
 	case 5: // Footgear
-			.@gamble1 = rand(1,500);
-			if ((.@gamble1 > 299) && (.@gamble1 < 303)) {
-				.@gamble2 = rand(1,10);
-				if      ((.@gamble2 > 0) && (.@gamble2 <  3)) .@item = 2406; // Boots[1]
-				else if ((.@gamble2 > 2) && (.@gamble2 <  5)) .@item = 2412; // Greaves[1]
-				else if ((.@gamble2 > 4) && (.@gamble2 <  8)) .@item = 2404; // Shoes[1]
-				else if ((.@gamble2 > 7) && (.@gamble2 < 11)) .@item = 2407; // Crystal Pumps
-			}
-			else if ((.@gamble1 >   0) && (.@gamble1 < 201)) .@item = 2401; // Sandals
-			else if ((.@gamble1 > 200) && (.@gamble1 < 300)) .@item = 2408; // Shackles
-			else if ((.@gamble1 > 302) && (.@gamble1 < 351)) .@item = 2411; // Greaves
-			else if ((.@gamble1 > 350) && (.@gamble1 < 401)) .@item = 2403; // Shoes
-			else if ((.@gamble1 > 400) && (.@gamble1 < 451)) .@item = 2405; // Boots
-			else if ((.@gamble1 > 450) && (.@gamble1 < 476)) .@item = 2409; // High Heels
-			else if ((.@gamble1 > 475) && (.@gamble1 < 501)) .@item = 2402; // Sandals[1]
-	break;
+		.@gamble1 = rand(1,500);
+		if (.@gamble1 > 299 && .@gamble1 < 303) {
+			.@gamble2 = rand(1,10);
+			if      (.@gamble2 <  3) .@item = 2406; // Boots[1]
+			else if (.@gamble2 <  5) .@item = 2412; // Greaves[1]
+			else if (.@gamble2 <  8) .@item = 2404; // Shoes[1]
+			else if (.@gamble2 < 11) .@item = 2407; // Crystal Pumps
+		}
+		else if (.@gamble1 < 201) .@item = 2401; // Sandals
+		else if (.@gamble1 < 300) .@item = 2408; // Shackles
+		else if (.@gamble1 < 351) .@item = 2411; // Greaves
+		else if (.@gamble1 < 401) .@item = 2403; // Shoes
+		else if (.@gamble1 < 451) .@item = 2405; // Boots
+		else if (.@gamble1 < 476) .@item = 2409; // High Heels
+		else if (.@gamble1 < 501) .@item = 2402; // Sandals[1]
+		break;
 
 	case 6: // Shields
-			.@gamble1 = rand(1,500);
-			if ((.@gamble1 > 200) && (.@gamble1 < 205)) {
-				.@gamble2 = rand(1,10);
-				if      ((.@gamble2 > 0) && (.@gamble2 <  3)) .@item = 2104; // Buckler[1]
-				else if ((.@gamble2 > 2) && (.@gamble2 <  5)) .@item = 2106; // Shield[1]
-				else if ((.@gamble2 > 4) && (.@gamble2 <  7)) .@item = 2102; // Guard[1]
-				else if ((.@gamble2 > 6) && (.@gamble2 <  9)) .@item = 2111; // Sacred Mission
-				else if ((.@gamble2 > 8) && (.@gamble2 < 11)) .@item = 2109; // Memory Book
-			}
-			else if ((.@gamble1 >   0) && (.@gamble1 < 201)) .@item = 2101; // Guard
-			else if ((.@gamble1 > 204) && (.@gamble1 < 301)) .@item = 2103; // Buckler
-			else if ((.@gamble1 > 300) && (.@gamble1 < 401)) .@item = 2107; // Mirror Shield
-			else if ((.@gamble1 > 401) && (.@gamble1 < 481)) .@item = 2105; // Shield
-			else if ((.@gamble1 > 480) && (.@gamble1 < 501)) .@item = 2108; // Mirror Shield[1]
-	break;
+		.@gamble1 = rand(1,500);
+		if (.@gamble1 > 200 && .@gamble1 < 205) {
+			.@gamble2 = rand(1,10);
+			if      (.@gamble2 <  3) .@item = 2104; // Buckler[1]
+			else if (.@gamble2 <  5) .@item = 2106; // Shield[1]
+			else if (.@gamble2 <  7) .@item = 2102; // Guard[1]
+			else if (.@gamble2 <  9) .@item = 2111; // Sacred Mission
+			else if (.@gamble2 < 11) .@item = 2109; // Memory Book
+		}
+		else if (.@gamble1 < 201) .@item = 2101; // Guard
+		else if (.@gamble1 < 301) .@item = 2103; // Buckler
+		else if (.@gamble1 < 401) .@item = 2107; // Mirror Shield
+		else if (.@gamble1 < 481) .@item = 2105; // Shield
+		else if (.@gamble1 < 501) .@item = 2108; // Mirror Shield[1]
+		break;
 	default: // Cancel button / hack
-			cutin "katsua01.bmp",255;
-			close;
-	break;
+		cutin "katsua01.bmp",255;
+		close;
+		break;
 	}
 	getitem .@item,1;
 	cutin "katsua01.bmp",255;

+ 69 - 96
npc/quests/first_class/tu_magician01.txt

@@ -3,7 +3,7 @@
 //===== By: ================================================== 
 //= Fix up by Jukka
 //===== Current Version: ===================================== 
-//= 1.4
+//= 1.5
 //===== Compatible With: ===================================== 
 //= rAthena Project
 //===== Description: ========================================= 
@@ -15,21 +15,21 @@
 //= 1.2 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
 //= 1.3 Misc. updates. [L0ne_W0lf]
 //= 1.4 Updated to match the official script. [Euphy]
+//= 1.5 Replaced occurrence of PcName and clean-up. [Capuche]
 //============================================================ 
 
 // Sign
 //============================================================
-geffen,61,174,4	script	Sign#M	111,{
+geffen,61,174,4	script	Sign#M	HIDDEN_NPC,{
 	mes "- Mage Job Change -";
 	close;
 }
 
 // New Mage Manager
 //============================================================
-geffen,67,180,4	script	New Mage Manager#M	102,{
+geffen,67,180,4	script	New Mage Manager#M	8_F,{
 	mes "[Mana]";
 	if(Class == Job_Novice){
-		mes "[Mana]";
 		mes "You're not ready for";
 		mes "any of the training I have";
 		mes "to offer. You'll have to train";
@@ -47,7 +47,6 @@ geffen,67,180,4	script	New Mage Manager#M	102,{
 		close;
 	}
 	if(eaclass()&(EAJL_UPPER|EAJL_2|EAJL_THIRD) && tu_magician01 < 7){
-		mes "[Mana]";
 		mes "Although I offer magic";
 		mes "training, it's not very helpful";
 		mes "if you're already experienced";
@@ -133,7 +132,7 @@ geffen,67,180,4	script	New Mage Manager#M	102,{
 		mes "sitting! I'm bushed, so it's";
 		mes "time for a break. But we'll";
 		mes "continue this later, okay?";
-		set tu_magician01, 1;
+		tu_magician01 = 1;
 		if (checkre(3))
 			getexp BaseLevel*3,BaseLevel*2;
 		else
@@ -211,7 +210,7 @@ geffen,67,180,4	script	New Mage Manager#M	102,{
 				mes "only slightly injured and the";
 				mes "Fire Wall won't necessarily";
 				mes "block its approach. So beware!";
-				set .@eread_1,1;
+				.@eread_1 = 1;
 				next;
 				break;
 			case 2:
@@ -246,7 +245,7 @@ geffen,67,180,4	script	New Mage Manager#M	102,{
 				mes "afterwards, like Fire Bolt and";
 				mes "Fire Ball, to take advantage of";
 				mes "the monster's Earth property.";
-				set .@eread_2,1;
+				.@eread_2 = 1;
 				next;
 				break;
 			case 3:
@@ -284,7 +283,7 @@ geffen,67,180,4	script	New Mage Manager#M	102,{
 				mes "the ^93DB70Wind^000000 property skills";
 				mes "that we Mages can use are";
 				mes "Lighning Bolt and Thunder Storm.";
-				set .@eread_3,1;
+				.@eread_3 = 1;
 				next;
 				break;
 			case 4:
@@ -321,7 +320,7 @@ geffen,67,180,4	script	New Mage Manager#M	102,{
 				mes "actually freeze monsters.";
 				mes "While monsters are frozen by";
 				mes "Frost Diver, they're considered Water monsters. Interesting, huh?";
-				set .@eread_4,1;
+				.@eread_4 = 1;
 				next;
 				break;
 			case 5:
@@ -354,7 +353,7 @@ geffen,67,180,4	script	New Mage Manager#M	102,{
 				mes "shield against long range";
 				mes "attacks or strong property";
 				mes "attacks, so be really careful!";
-				set .@eread_5,1;
+				.@eread_5 = 1;
 				next;
 				break;
 			case 6:
@@ -371,18 +370,15 @@ geffen,67,180,4	script	New Mage Manager#M	102,{
 					mes "Alrighty, we'll";
 					mes "move on to the next";
 					mes "subject then. Ho ho ho~!";
-					set tu_magician01,2;
+					tu_magician01 = 2;
 					specialeffect2 EF_HIT5;
-					if(.@eread_1) getexp 150,70;
-					if(.@eread_2) getexp 150,70;
-					if(.@eread_3) getexp 150,70;
-					if(.@eread_4) getexp 150,70;
-					if(.@eread_5) getexp 150,70;
+					.@total = .@eread_1 + .@eread_2 + .@eread_3 + .@eread_4 + .@eread_5;
+					if (.@total) getexp (.@total*150),(.@total*70);
+					close;
 				}
-				close;
+				break;
 			}
 		}
-		break;
 	case 2:
 		mes "I know that the concept";
 		mes "of properties might be";
@@ -458,67 +454,58 @@ geffen,67,180,4	script	New Mage Manager#M	102,{
 		mes "until you've collected";
 		mes "10 Chrysalis from them.";
 		mes "Then bring them to me, okay?";
-		set tu_magician01, 3;
+		tu_magician01 = 3;
 		getexp 400,200;
 		specialeffect2 EF_HIT5;
 		close;
 	case 3:
-		mes "Ah, you're back?";
-		mes "Let's see if you gathered";
-		mes "all 10 Chrysalis from hunting";
-		mes "all of those Pupa. Hmmmm...";
-		next;
-		if (countitem(915) < 10) {
-			mes "[Mana]";
-			mes "Aw, you don't";
-			mes "have enough of";
-			mes "them yet. Head west";
-			mes "from here and hunt Pupa";
-			mes "to get more Chrysalis, okay?";
-			mes "For now, I'll just heal you up.";
-			set tu_magician01, 4;
-			percentheal 100,100;
-			close;
-		} else {
-			mes "[Mana]";
-			mes "...Nine, ten.";
-			mes "Alright, you pass!";
-			mes "By now, you must be more";
-			mes "used to using your skills, huh?";
-			mes "Anyway, let me know when you're ready for the next lesson, okay?";
-			set tu_magician01, 5;
-			getexp 400,200;
-			specialeffect2 EF_HIT5;
-			close;
-		}
 	case 4:
-		mes "So...";
-		mes "Did you get";
-		mes "10 Chrysalis";
-		mes "from hunting Pupa";
-		mes "like I asked? I hope so...";
-		mes "Because I'm going to check~";
+		if (tu_magician01 == 3) {
+			mes "Ah, you're back?";
+			mes "Let's see if you gathered";
+			mes "all 10 Chrysalis from hunting";
+			mes "all of those Pupa. Hmmmm...";
+		}
+		else {
+			mes "So...";
+			mes "Did you get";
+			mes "10 Chrysalis";
+			mes "from hunting Pupa";
+			mes "like I asked? I hope so...";
+			mes "Because I'm going to check~";
+		}
 		next;
-		if(countitem(915) < 10){
-			mes "[Mana]";
-			mes "Whoa, you need";
-			mes "more than just this.";
-			mes "I know you can do it...";
-			mes "Pupas are completely";
-			mes "defenseless monsters!";
-			close;
-		} else {
-			mes "[Mana]";
+		mes "[Mana]";
+		if (countitem(915) < 10){
+			if (tu_magician01 == 3) {
+				mes "Aw, you don't";
+				mes "have enough of";
+				mes "them yet. Head west";
+				mes "from here and hunt Pupa";
+				mes "to get more Chrysalis, okay?";
+				mes "For now, I'll just heal you up.";
+				tu_magician01 = 4;
+				percentheal 100,100;
+			}
+			else {
+				mes "Whoa, you need";
+				mes "more than just this.";
+				mes "I know you can do it...";
+				mes "Pupas are completely";
+				mes "defenseless monsters!";
+			}
+		}
+		else {
 			mes "...Nine, ten.";
 			mes "Alright, you pass!";
 			mes "By now, you must be more";
 			mes "used to using your skills, huh?";
 			mes "Anyway, let me know when you're ready for the next lesson, okay?";
-			set tu_magician01, 5;
+			tu_magician01 = 5;
 			getexp 400,200;
 			specialeffect2 EF_HIT5;
-			close;
 		}
+		close;
 	case 5:
 		mes "Now I'll tell you";
 		mes "what I know about the";
@@ -544,8 +531,7 @@ geffen,67,180,4	script	New Mage Manager#M	102,{
 				mes "of Soul Strike and increase";
 				mes "that skill's level, it will grow in strength and you'll be able";
 				mes "to cast it much more quickly.";
-				set .@skill_e1,1;
-				next;
+				.@skill_e1 = 1;
 				break;
 			case 2:
 				mes "[Mana]";
@@ -564,8 +550,7 @@ geffen,67,180,4	script	New Mage Manager#M	102,{
 				mes "certain number of attacks,";
 				mes "depending on the level of the";
 				mes "Safety Wall skill that you use.";
-				set .@skill_e2,1;
-				next;
+				.@skill_e2 = 1;
 				break;
 			case 3:
 				mes "[Mana]";
@@ -583,8 +568,7 @@ geffen,67,180,4	script	New Mage Manager#M	102,{
 				mes "the range of the skill. Make";
 				mes "good use of the destructive";
 				mes "power of the Fire Ball!";
-				next;
-				set .@skill_e3,1;
+				.@skill_e3 = 1;
 				break;
 			case 4:
 				mes "[Mana]";
@@ -610,8 +594,7 @@ geffen,67,180,4	script	New Mage Manager#M	102,{
 				mes "skill, its damage and chance";
 				mes "of freezing monsters will also";
 				mes "increase. Pretty dangerous, eh? ^FFFFFFkamenriderblack^000000";
-				set .@skill_e4,1;
-				next;
+				.@skill_e4 = 1;
 				break;
 			case 5:
 				mes "[Mana]";
@@ -629,8 +612,7 @@ geffen,67,180,4	script	New Mage Manager#M	102,{
 				mes "within a certain range.";
 				mes "It's an incredibly potent";
 				mes "ground targeting attack.";
-				set .@skill_e5,1;
-				next;
+				.@skill_e5 = 1;
 				break;
 			case 6:
 				mes "[Mana]";
@@ -655,8 +637,7 @@ geffen,67,180,4	script	New Mage Manager#M	102,{
 				mes "Fire Well strategically";
 				mes "and effectively, it can";
 				mes "be a very powerful skill~";
-				set .@skill_e6,1;
-				next;
+				.@skill_e6 = 1;
 				break;
 			case 7:
 				mes "[Mana]";
@@ -674,8 +655,7 @@ geffen,67,180,4	script	New Mage Manager#M	102,{
 				mes "learn Energy Coat, I'm";
 				mes "sure Blizardis will tell";
 				mes "you all you need to know.";
-				set .@skill_e7,1;
-				next;
+				.@skill_e7 = 1;
 				break;
 			case 8:
 				mes "[Mana]";
@@ -692,20 +672,14 @@ geffen,67,180,4	script	New Mage Manager#M	102,{
 				mes "you to help you in your";
 				mes "training. I hope it comes";
 				mes "in handy when fighting...";
-				set tu_magician01, 6;
+				tu_magician01 = 6;
 				getitem 1604,1; //Wand
 				specialeffect2 EF_HIT5;
-				if(.@skill_e1) getexp 300,100;
-				if(.@skill_e2) getexp 300,100;
-				if(.@skill_e3) getexp 300,100;
-				if(.@skill_e4) getexp 300,100;
-				if(.@skill_e5) getexp 300,100;
-				if(.@skill_e6) getexp 300,100;
-				if(.@skill_e7) getexp 300,100;
+				.@total = .@skill_e1 + .@skill_e2 + .@skill_e3 + .@skill_e4 + .@skill_e5;
+				if (.@total) getexp (.@total*300),(.@total*100);
 				close;
-			default: 
-				break;
 			}
+			next;
 		}
 		close;
 	case 6:
@@ -739,7 +713,7 @@ geffen,67,180,4	script	New Mage Manager#M	102,{
 			mes "done with what Yierhan";
 			mes "has you do, come back";
 			mes "and report to me, okay?";
-			set tu_magician01, 7;
+			tu_magician01 = 7;
 			emotion e_heh;
 			warp "morocc",182,286;
 			close;
@@ -764,7 +738,7 @@ geffen,67,180,4	script	New Mage Manager#M	102,{
 		mes "a message, saying that";
 		mes "you've done a great job in";
 		mes "completing your mission.";
-		mes "Very nice work, "+PcName+"~";
+		mes "Very nice work, "+strcharinfo(0)+"~";
 		next;
 		mes "[Mana]";
 		mes "It seems like there are";
@@ -786,9 +760,9 @@ geffen,67,180,4	script	New Mage Manager#M	102,{
 		mes "a little reward for helping";
 		mes "out both of our guilds. Once";
 		mes "again, thanks very much~";
-		set tu_magician01, 28;
+		tu_magician01 = 28;
 		getitem 2321,1; //Silk_Robe
-		set Zeny, Zeny + 3000;
+		Zeny = Zeny + 3000;
 		getexp 3000,1000;
 		close;
 	default:
@@ -804,7 +778,6 @@ geffen,67,180,4	script	New Mage Manager#M	102,{
 			mes "keep up the good";
 			mes "work. And, um, is";
 			mes "Yierhan doing well?";
-			close;
 		} else {
 			mes "You seem to be well";
 			mes "experienced now and there";
@@ -812,7 +785,7 @@ geffen,67,180,4	script	New Mage Manager#M	102,{
 			mes "really teach you. Now it's up";
 			mes "to you to find ways to master";
 			mes "the ways of magic on your own.";
-			close;
 		}
+		close;
 	}
 }

+ 10 - 0
npc/re/other/stone_change.txt

@@ -43,6 +43,16 @@ geffen_in,99,174,5	script	Ore Tester#sorty	8_F_GIRL,{
 			mes "You don't have any "+getitemname(.@item)+"...";
 			close;
 		}
+		// while(1) {
+			// if (countitem(.@item)) {
+				// set .@count, countitem(.@item);
+				// set .@total, .@total + .@count;
+				// delitem .@item, .@count;
+			// } else {
+				// getitem .@item, .@total;
+				// break;
+			// }
+		// }
 		.@count = countitem(.@item);
 		delitem .@item, .@count;
 		getitem .@item, .@count;

+ 3 - 3
npc/re/quests/quests_brasilis.txt

@@ -190,7 +190,7 @@ brasilis,192,133,6	script	Lucia#brasilis	4_F_BRZ_WOMAN,{
 			mes "See you then.";
 			close;
 		case 3:
-		L_whathappen:
+		L_WhatHappen:
 			mes "[Lucia]";
 			mes "One day ^FF0000Strange Hydra^000000s";
 			mes "came here and surrounded the town.";
@@ -261,7 +261,7 @@ brasilis,192,133,6	script	Lucia#brasilis	4_F_BRZ_WOMAN,{
 					mes "Ok, please do me a favor.";
 					close;
 				case 2:
-					goto L_whathappen;
+					goto L_WhatHappen;
 				}
 			}
 		}
@@ -297,7 +297,7 @@ brasilis,192,133,6	script	Lucia#brasilis	4_F_BRZ_WOMAN,{
 				mes "See you then.";
 				close;
 			case 3:
-				goto L_whathappen;
+				goto L_WhatHappen;
 			}
 		}
 	}